Upload files to 'mods/ITEMS/mcl_doors'

This commit is contained in:
FossFanatic 2023-02-28 07:28:24 +00:00
parent 647b9a68f3
commit d6abf215a7
1 changed files with 24 additions and 26 deletions

View File

@ -278,14 +278,15 @@ function mcl_doors:register_door(name, def)
end
minetest.register_node(name.."_b_1", {
tiles = {"blank.png", tb.."^[transformFY", tb, tb.."^[transformFX", tb.."^[transformFX", tb},
mesh = "mcl_doors_door_bottom_closed.obj",
tiles = {tb},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
drawtype = "mesh",
node_box = {
type = "fixed",
fixed = def.node_box_bottom
@ -350,14 +351,15 @@ function mcl_doors:register_door(name, def)
end
minetest.register_node(name.."_t_1", {
tiles = {tt.."^[transformFY", "blank.png", tt, tt.."^[transformFX", tt.."^[transformFX", tt},
mesh = "mcl_doors_door_top_closed.obj",
tiles = {tt},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
drawtype = "mesh",
node_box = {
type = "fixed",
fixed = def.node_box_top
@ -421,17 +423,20 @@ function mcl_doors:register_door(name, def)
end
end
-- NOTE: Figure out a way to blit the bottom 3 pixels of the bottom door texture to the top of the texture via texture modifiers only.
minetest.register_node(name.."_b_2", {
tiles = {"blank.png", tb.."^[transformR180", tb, tb.."^[transformFX", tb, tb.."^[transformFX"},
mesh = "mcl_doors_door_bottom_open.obj",
tiles = {tb},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
drawtype = "mesh",
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = def.node_box_bottom
@ -440,11 +445,6 @@ function mcl_doors:register_door(name, def)
type = "fixed",
fixed = def.selection_box_bottom
},
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds,
after_destruct = function(bottom, oldnode)
local meta_bottom = minetest_get_meta(bottom)
if meta_bottom:get_int("rotation") == 1 then
@ -495,30 +495,28 @@ function mcl_doors:register_door(name, def)
end
end
-- NOTE: Figure out a way to blit the top 3 pixels of the top door texture to the bottom of the texture via texture modifiers only.
minetest.register_node(name.."_t_2", {
tiles = {tt.."^[transformR180", "blank.png", tt, tt.."^[transformFX", tt, tt.."^[transformFX"},
mesh = "mcl_doors_door_top_open.obj",
tiles = {tt},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "clip" or true,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
is_ground_content = false,
drop = "",
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = def.node_box_top
},
selection_box = {
type = "fixed",
fixed = def.selection_box_top
},
drawtype = "mesh",
groups = def.groups,
_mcl_hardness = def._mcl_hardness,
_mcl_blast_resistance = def._mcl_blast_resistance,
sounds = def.sounds,
node_box = {
type = "fixed",
fixed = def.node_box_bottom
},
selection_box = {
type = "fixed",
fixed = def.selection_box_bottom
},
after_destruct = function(top, oldnode)
local meta_top = minetest_get_meta(top)
if meta_top:get_int("rotation") == 1 then