forked from VoxeLibre/VoxeLibre
Fix mob rotation glitching out near 0/360 in degrees
The problem mainly was that the set_yaw function was not allowing for negitive values.
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db63f1c453
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@ -249,7 +249,8 @@ function mob_class:update_tag()
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self:update_roll()
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end
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local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
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local function shortest_term_of_yaw_rotation(self, rot_origin, rot_target, nums)
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if not rot_origin or not rot_target then
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return
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end
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@ -257,18 +258,40 @@ local function shortest_term_of_yaw_rotatoin(self, rot_origin, rot_target, nums)
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rot_origin = math.deg(rot_origin)
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rot_target = math.deg(rot_target)
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if math.abs(rot_target - rot_origin) < 180 then
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return rot_target - rot_origin
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if rot_origin < rot_target then
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if math.abs(rot_origin-rot_target)<180 then
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if nums then
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return rot_target-rot_origin
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else
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if (rot_target - rot_origin) > 0 then
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return 360-(rot_target - rot_origin)
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return 1
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end
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else
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return (rot_target - rot_origin)+360
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if nums then
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return -(rot_origin-(rot_target-360))
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else
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return -1
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end
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end
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else
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if math.abs(rot_origin-rot_target)<180 then
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if nums then
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return rot_target-rot_origin
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else
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return -1
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end
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else
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if nums then
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return (rot_target-(rot_origin-360))
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else
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return 1
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end
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end
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end
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end
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-- set and return valid yaw
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function mob_class:set_yaw(yaw, delay, dtime)
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if self.noyaw then return end
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@ -282,20 +305,29 @@ function mob_class:set_yaw(yaw, delay, dtime)
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--clamp our yaw to a 360 range
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if math.deg(self.object:get_yaw()) > 360 then
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self.object:set_yaw(math.rad(1))
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self.object:set_yaw(math.rad(0))
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elseif math.deg(self.object:get_yaw()) < 0 then
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self.object:set_yaw(math.rad(359))
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self.object:set_yaw(math.rad(360))
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end
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if math.deg(yaw) > 360 then
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yaw=yaw%360
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elseif math.deg(yaw) < 0 then
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yaw=((360*5)-yaw)%360
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end
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--calculate the shortest way to turn to find our target
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local target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), yaw, true)
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local target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, false)
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local target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), yaw, true)
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--turn in the shortest path possible toward our target. if we are attacking, don't dance.
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if (math.abs(target_shortest_path) > 50 and not self._kb_turn) and (self.attack and self.attack:get_pos() or self.following and self.following:get_pos()) then
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if self.following then
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target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
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target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), true)
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target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.following:get_pos())), false)
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else
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target_shortest_path = shortest_term_of_yaw_rotatoin(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
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target_shortest_path = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), true)
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target_shortest_path_nums = shortest_term_of_yaw_rotation(self, self.object:get_yaw(), minetest.dir_to_yaw(vector.direction(self.object:get_pos(), self.attack:get_pos())), false)
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end
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end
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@ -305,17 +337,10 @@ function mob_class:set_yaw(yaw, delay, dtime)
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ddtime = dtime
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end
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if math.abs(target_shortest_path) > 280*ddtime then
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if target_shortest_path > 0 then
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self.object:set_yaw(self.object:get_yaw()+3.6*ddtime)
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if math.abs(target_shortest_path_nums) > 5 then
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self.object:set_yaw(self.object:get_yaw()+(target_shortest_path*(3.6*ddtime)))
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if self.acc then
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self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), 3.6*ddtime)
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end
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else
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self.object:set_yaw(self.object:get_yaw()-3.6*ddtime)
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if self.acc then
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self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), -3.6*ddtime)
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end
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self.acc=vector.rotate_around_axis(self.acc,vector.new(0,1,0), target_shortest_path*(3.6*ddtime))
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end
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end
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