From 4b327dcc0bf50db5dc6a1bfb5e1fd2bb1cb20c7e Mon Sep 17 00:00:00 2001 From: FossFanatic Date: Wed, 24 May 2023 08:50:54 +0000 Subject: [PATCH] Change liquid texture names --- mods/ITEMS/mcl_core/nodes_liquid.lua | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/mods/ITEMS/mcl_core/nodes_liquid.lua b/mods/ITEMS/mcl_core/nodes_liquid.lua index e55664432..9a7318af7 100644 --- a/mods/ITEMS/mcl_core/nodes_liquid.lua +++ b/mods/ITEMS/mcl_core/nodes_liquid.lua @@ -18,17 +18,17 @@ end minetest.register_node("mcl_core:water_flowing", { description = S("Flowing Water"), _doc_items_create_entry = false, - wield_image = "default_water_flowing_animated.png^[verticalframe:64:0", + wield_image = "mcl_core_water_flow_animation.png^[verticalframe:64:0", drawtype = "flowingliquid", - tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"}, + tiles = {"mcl_core_water_flow_animation.png^[verticalframe:64:0"}, special_tiles = { { - image="default_water_flowing_animated.png", + image="mcl_core_water_flow_animation.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5} }, { - image="default_water_flowing_animated.png", + image="mcl_core_water_flow_animation.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1.5} }, @@ -71,12 +71,12 @@ S("• When water is directly below lava, the water turns into stone."), drawtype = "liquid", waving = 3, tiles = { - {name="default_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + {name="mcl_core_water_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style water source material (mostly unused) { - name="default_water_source_animated.png", + name="mcl_core_water_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, backface_culling = false, } @@ -119,17 +119,17 @@ S("• When water is directly below lava, the water turns into stone."), minetest.register_node("mcl_core:lava_flowing", { description = S("Flowing Lava"), _doc_items_create_entry = false, - wield_image = "default_lava_flowing_animated.png^[verticalframe:64:0", + wield_image = "mcl_core_lava_flow_animation.png^[verticalframe:64:0", drawtype = "flowingliquid", - tiles = {"default_lava_flowing_animated.png^[verticalframe:64:0"}, + tiles = {"mcl_core_lava_flow_animation.png^[verticalframe:64:0"}, special_tiles = { { - image="default_lava_flowing_animated.png", + image="mcl_core_lava_flow_animation.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6} }, { - image="default_lava_flowing_animated.png", + image="mcl_core_lava_flow_animation.png", backface_culling=false, animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=6.6} }, @@ -182,12 +182,12 @@ S("• When flowing water touches flowing lava either from above or horizontally S("• When lava is directly above water, the water turns into stone."), drawtype = "liquid", tiles = { - {name="default_lava_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} + {name="mcl_core_lava_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}} }, special_tiles = { -- New-style lava source material (mostly unused) { - name="default_lava_source_animated.png", + name="mcl_core_lava_source_animation.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=3.0}, backface_culling = false, }