forked from VoxeLibre/VoxeLibre
Improved early game spawn balance
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@ -61,7 +61,7 @@ local SPAWN_MAPGEN_LIMIT = mcl_vars.mapgen_limit - 150
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local mob_cap = {
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hostile = tonumber(minetest.settings:get("mcl_mob_cap_monster")) or 70,
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passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 13,
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passive = tonumber(minetest.settings:get("mcl_mob_cap_animal")) or 10,
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ambient = tonumber(minetest.settings:get("mcl_mob_cap_ambient")) or 15,
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water = tonumber(minetest.settings:get("mcl_mob_cap_water")) or 8,
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water_ambient = tonumber(minetest.settings:get("mcl_mob_cap_water_ambient")) or 20,
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@ -73,7 +73,7 @@ local mob_cap = {
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total = tonumber(minetest.settings:get("mcl_mob_cap_total")) or 500,
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}
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 35
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local peaceful_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_percentage_spawned")) or 30
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local peaceful_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_peaceful_group_percentage_spawned")) or 15
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local hostile_group_percentage_spawned = tonumber(minetest.settings:get("mcl_mob_hostile_group_percentage_spawned")) or 20
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@ -121,8 +121,8 @@ mobs_griefing (Mobs change blocks) bool true
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# If enabled, mobs won't damage particles when they got hurt.
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mobs_disable_blood (Disable mob damage particles) bool false
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#Percentage of peaceful spawn attempts that succeed (default:35)
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mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 35 0 100
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#Percentage of peaceful spawn attempts that succeed (default:30)
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mcl_mob_peaceful_percentage_spawned (Peaceful percentage success) int 30 0 100
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#Percentage of peaceful spawn attempts that are group spawns (default:15)
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mcl_mob_peaceful_group_percentage_spawned (Peaceful group percentage) int 15 0 100
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@ -145,8 +145,8 @@ mcl_mob_cap_player (Mob cap per player) int 75 0 2048
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#Maximum amount of monsters that will spawn near a player (default:70)
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mcl_mob_cap_monster (Mob cap monsters) int 70 0 2048
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#Maximum amount of animals that will spawn near a player (default:13)
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mcl_mob_cap_animal (Mob cap animals) int 13 0 1024
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#Maximum amount of animals that will spawn near a player (default:10)
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mcl_mob_cap_animal (Mob cap animals) int 10 0 1024
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#Maximum amount of water mobs that will spawn near a player (default:8)
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mcl_mob_cap_water (Mob cap water) int 8 0 1024
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