MineClone2/mods/MAPGEN
Lizzy Fleckenstein 0b27b6bec3 Mob API: Merge mobs_mc and mcl_mobs into one mod
DO NOT USE IN PRODUCTION, DO NOT START OLD WORLDS WITHOUT A BACKUP
These are the first steps of the new mob API. The game does actually start, but mobs do not work yet.
You will also get some warnings about mob spawners, but don't worry about that.
This is really just some 'first impression' of how the mob API is gonna look like. Some things are already complete, like the agression system.
AI and attacking have not been worked on yet.
mobs_mc and mcl_mobs have actually been merged into one piece but I will probably change that again in the future actually, and split the different mobs into different mods.
There are also a few usefull things like the universal mount API and a more general purpose smoke API, but all of this is still far from complete.
I'll put some work into the API this week but probably not next week, then I'll see but don't expect this to be done before 2022.
I'll work on it, but I'll do it slowly and progressively to not get burned out again and to still have enough time to graduate from school in the meantime.
2021-09-01 23:27:47 +02:00
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mcl_biomes [mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position 2021-05-10 02:47:56 +04:00
mcl_dungeons Mob API: Merge mobs_mc and mcl_mobs into one mod 2021-09-01 23:27:47 +02:00
mcl_end_island Move end exit portal to 0, 0; Add end gateway portals (WIP) 2021-04-06 20:08:20 +02:00
mcl_mapgen_core Mob API: Merge mobs_mc and mcl_mobs into one mod 2021-09-01 23:27:47 +02:00
mcl_strongholds Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
mcl_structures Mob API: Merge mobs_mc and mcl_mobs into one mod 2021-09-01 23:27:47 +02:00
mcl_villages Mob API: Merge mobs_mc and mcl_mobs into one mod 2021-09-01 23:27:47 +02:00
tsm_railcorridors Mob API: Merge mobs_mc and mcl_mobs into one mod 2021-09-01 23:27:47 +02:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00