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14 Commits

Author SHA1 Message Date
AFCMS 6cb54ceeea Merge branch 'master' into sponge-API 2021-06-04 19:11:51 +02:00
AFCMS 77c62f4d43 Merge branch 'master' into sponge-API 2021-05-27 09:16:16 +02:00
AFCMS f798698b4c fixes in comments, debug messages and groups 2021-05-19 00:23:43 +02:00
AFCMS e8bc475388 Merge branch 'master' into sponge-API 2021-05-19 00:19:48 +02:00
AFCMS b733f520b2 Merge branch 'master' into sponge-API 2021-05-10 09:38:51 +02:00
AFCMS 7187ca67e7 Merge branch 'master' into sponge-API 2021-05-08 12:33:17 +02:00
AFCMS 4f0a3b625b Merge branch 'master' into sponge-API 2021-05-08 10:04:01 +02:00
AFCMS d94fc9e696 fix crash 2021-05-05 23:36:40 +02:00
AFCMS 75689afdb4 WIP 2021-05-05 23:18:56 +02:00
AFCMS 14c19c915f fix crash 2021-05-05 23:06:04 +02:00
AFCMS 451a59c8a8 WIP liquid count 2021-05-05 21:29:01 +02:00
AFCMS de8ce5b68e start support of multiple absorbsion 2021-05-05 21:20:51 +02:00
AFCMS 58f989ca74 working sponges 2021-05-05 21:19:20 +02:00
AFCMS 717da6dd7c basic WIP API for sponges 2021-05-05 18:36:54 +02:00
3 changed files with 151 additions and 67 deletions

View File

@ -95,7 +95,7 @@ S("• When water is directly below lava, the water turns into stone."),
liquid_range = 7,
post_effect_color = {a=209, r=0x03, g=0x3C, b=0x5C},
stack_max = 64,
groups = { water=3, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
groups = { water=3, legacity_water=1, liquid=3, puts_out_fire=1, freezes=1, not_in_creative_inventory=1, dig_by_piston=1},
_mcl_blast_resistance = 100,
-- Hardness intentionally set to infinite instead of 100 (Minecraft value) to avoid problems in creative mode
_mcl_hardness = -1,

View File

@ -1,66 +1,131 @@
local S = minetest.get_translator(minetest.get_current_modname())
local absorb = function(pos)
mcl_sponges = {}
mcl_sponges.registered_sponges = {}
function mcl_sponges.register_sponge(name, def)
if def.furnace_drying == nil then def.furnace_drying = true end
if not def.tiles then def.tiles = {"mcl_sponges_sponge_wet.png"} end
if not def.description then def.description = S("Logged Sponge") end
def.itemname = "mcl_sponges:sponge_"..name.."_logged"
mcl_sponges.registered_sponges[name] = def
minetest.register_node(def.itemname, {
description = def.description,
_tt_help = def.help,
_doc_items_longdesc = def.longdesc,
is_ground_content = false,
tiles = {"mcl_sponges_sponge_wet.png"},
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, hoey=1, building_block=1, sponge_logged=1},
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
local new_stack = mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
if new_stack then
return new_stack
end
local name = placer:get_player_name()
if minetest.is_protected(pointed_thing.above, name) then
return itemstack
end
if def.on_place then
local new_item = def.on_place(itemstack, placer, pointed_thing)
if new_item then return new_item end
end
return minetest.item_place_node(itemstack, placer, pointed_thing)
end,
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
})
--drying sponge
if def.furnace_drying then
minetest.register_craft({
type = "cooking",
output = "mcl_sponges:sponge",
recipe = def.itemname,
cooktime = 10,
})
end
end
function mcl_sponges.absorb(pos)
local change = false
-- Count number of absorbed river water vs other nodes
-- Count number of absorbed liquid by type vs other nodes
-- to determine the wet sponge type.
local river_water = 0
local non_river_water = 0
local out = {}
local p, n
local count = 0
for i=-3,3 do
for j=-3,3 do
for k=-3,3 do
p = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
n = minetest.get_node(p)
if minetest.get_item_group(n.name, "water") ~= 0 then
minetest.add_node(p, {name="air"})
change = true
if n.name == "mclx_core:river_water_source" or n.name == "mclx_core:river_water_flowing" then
river_water = river_water + 1
else
non_river_water = non_river_water + 1
count = count + 1
pos = {x=pos.x+i, y=pos.y+j, z=pos.z+k}
node = minetest.get_node(pos)
for name,def in pairs(mcl_sponges.registered_sponges) do
if minetest.get_item_group(node.name, def.liquidgroup) ~= 0 then
minetest.add_node(pos, {name="air"})
change = true
if not out[name] then out[name] = 0 end
out[name] = out[name]+1
break
end
end
end
end
end
-- The dominant water type wins. In case of a tie, normal water wins.
--DEBUG
minetest.chat_send_all(count)
-- The dominant liquid type wins. In case of a tie, normal water wins.
-- This slight bias is intentional.
local sponge_type
if river_water > non_river_water then
sponge_type = "mcl_sponges:sponge_wet_river_water"
else
sponge_type = "mcl_sponges:sponge_wet"
local biggest
for name, number in pairs(out) do
if biggest then
if biggest < number then
sponge_type = name
biggest = number
end
else
sponge_type = name
biggest = number
end
end
return change, sponge_type
return change, mcl_sponges.registered_sponges[sponge_type].itemname
end
minetest.register_node("mcl_sponges:sponge", {
description = S("Sponge"),
_tt_help = S("Removes water on contact"),
_doc_items_longdesc = S("Sponges are blocks which remove water around them when they are placed or come in contact with water, turning it into a wet sponge."),
drawtype = "normal",
_doc_items_longdesc = S("Sponges are blocks which remove certain liquid nodes around them when they are placed or come in contact with liquid, turning it into a wet sponge."),
is_ground_content = false,
tiles = {"mcl_sponges_sponge.png"},
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, hoey=1, building_block=1},
groups = {handy=1, hoey=1, building_block=1, sponge_dry=1},
on_place = function(itemstack, placer, pointed_thing)
local pn = placer:get_player_name()
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
local new_stack = mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
if new_stack then
return new_stack
end
if minetest.is_protected(pointed_thing.above, pn) then
@ -69,7 +134,7 @@ minetest.register_node("mcl_sponges:sponge", {
local pos = pointed_thing.above
local on_water = false
if minetest.get_item_group(minetest.get_node(pos).name, "water") ~= 0 then
if minetest.get_item_group(minetest.get_node(pos).name, "liquid") ~= 0 then
on_water = true
end
local water_found = minetest.find_node_near(pos, 1, "group:water")
@ -79,7 +144,7 @@ minetest.register_node("mcl_sponges:sponge", {
if on_water then
-- Absorb water
-- FIXME: pos is not always the right placement position because of pointed_thing
local absorbed, wet_sponge = absorb(pos)
local absorbed, wet_sponge = mcl_sponges.absorb(pos)
if absorbed then
minetest.item_place_node(ItemStack(wet_sponge), placer, pointed_thing)
if not minetest.is_creative_enabled(placer:get_player_name()) then
@ -100,10 +165,9 @@ function place_wet_sponge(itemstack, placer, pointed_thing)
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
local new_stack = mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
if new_stack then
return new_stack
end
local name = placer:get_player_name()
@ -136,26 +200,7 @@ function place_wet_sponge(itemstack, placer, pointed_thing)
return minetest.item_place_node(itemstack, placer, pointed_thing)
end
minetest.register_node("mcl_sponges:sponge_wet", {
description = S("Waterlogged Sponge"),
_tt_help = S("Can be dried in furnace"),
_doc_items_longdesc = S("A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket."),
drawtype = "normal",
is_ground_content = false,
tiles = {"mcl_sponges_sponge_wet.png"},
walkable = true,
pointable = true,
diggable = true,
buildable_to = false,
stack_max = 64,
sounds = mcl_sounds.node_sound_dirt_defaults(),
groups = {handy=1, hoey=1, building_block=1},
on_place = place_wet_sponge,
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
})
if minetest.get_modpath("mclx_core") then
--[[if minetest.get_modpath("mclx_core") then
minetest.register_node("mcl_sponges:sponge_wet_river_water", {
description = S("Riverwaterlogged Sponge"),
_tt_help = S("Can be dried in furnace"),
@ -181,25 +226,60 @@ if minetest.get_modpath("mclx_core") then
recipe = "mcl_sponges:sponge_wet_river_water",
cooktime = 10,
})
end
end]]
minetest.register_craft({
type = "cooking",
output = "mcl_sponges:sponge",
recipe = "mcl_sponges:sponge_wet",
cooktime = 10,
mcl_sponges.register_sponge("water", {
description = S("Waterlogged Sponge"),
help = S("Can be dried in furnace"),
longdesc = S("A waterlogged sponge can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of a furnace, the water will pour into the bucket."),
tiles = {"mcl_sponges_sponge_wet.png"},
liquidgroup = "legacity_water",
furnace_drying = true,
on_place = function(itemstack, placer, pointed_thing)
if mcl_worlds.pos_to_dimension(pointed_thing.above) == "nether" then
minetest.item_place_node(ItemStack("mcl_sponges:sponge"), placer, pointed_thing)
local pos = pointed_thing.above
for n = 0, 25 do
minetest.add_particle({
pos = {x = pos.x + math.random(-1, 1)*math.random()/2, y = pos.y + 0.6, z = pos.z + math.random(-1, 1)*math.random()/2},
velocity = {x = 0, y = math.random(), z = 0},
acceleration = {x=0, y=0, z=0},
expirationtime = math.random(),
collisiondetection = false,
vertical = false,
size = math.random(2, 5),
texture = "mcl_particles_sponge"..math.random(1, 5)..".png",
})
end
if not minetest.is_creative_enabled(name) then
itemstack:take_item()
end
return itemstack
end
end,
})
mcl_sponges.register_sponge("riverwater", {
description = S("Riverwaterlogged Sponge"),
help = S("Can be dried in furnace"),
longdesc = S("This is a sponge soaking wet with river water. It can be dried in the furnace to turn it into (dry) sponge. When there's an empty bucket in the fuel slot of the furnace, the river water will pour into the bucket.") .. "\n" .. S("A sponge becomes riverwaterlogged (instead of waterlogged) if it sucks up more river water than (normal) water."),
tiles = {"mcl_sponges_sponge_wet.png"},
liquidgroup = "extra_water",
furnace_drying = true,
})
minetest.register_abm({
label = "Sponge water absorbtion",
nodenames = { "mcl_sponges:sponge" },
neighbors = { "group:water" },
neighbors = { "group:water" }, -- FIXME
interval = 1,
chance = 1,
action = function(pos)
local absorbed, wet_sponge = absorb(pos)
local absorbed, wet_sponge = mcl_sponges.absorb(pos)
if absorbed then
minetest.add_node(pos, {name = wet_sponge})
end
end,
})
minetest.register_alias("mcl_sponges:sponge_wet", "mcl_sponges:sponge_water_logged")
minetest.register_alias("mcl_sponges:sponge_wet_river_water", "mcl_sponges:sponge_riverwater_logged")

View File

@ -13,6 +13,8 @@ source._doc_items_entry_name = S("River Water")
-- Auto-expose entry only in valleys mapgen
source._doc_items_hidden = minetest.get_mapgen_setting("mg_name") ~= "valleys"
source.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
source.groups["legacity_water"] = nil
source.groups["extra_water"] = 1
source.tiles = {
{name="default_river_water_source_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0}}
}
@ -33,6 +35,8 @@ flowing.liquid_alternative_source = "mclx_core:river_water_source"
flowing.liquid_renewable = false
flowing.tiles = {"default_river_water_flowing_animated.png^[verticalframe:64:0"}
flowing.post_effect_color = {a=192, r=0x2c, g=0x88, b=0x8c}
flowing.groups["legacity_water"] = nil
flowing.groups["extra_water"] = 1
flowing.special_tiles = {
{
image="default_river_water_flowing_animated.png",