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api-cauldr
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AFCMS | 182e825303 |
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@ -211,47 +211,22 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
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end
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end
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end
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end
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minetest.add_node(pointed_thing.under, {name="air"})
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minetest.set_node(pointed_thing.under, {name="air"})
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sound_take(nn, pointed_thing.under)
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sound_take(nn, pointed_thing.under)
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if mod_doc and doc.entry_exists("nodes", nn) then
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if mod_doc and doc.entry_exists("nodes", nn) then
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
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doc.mark_entry_as_revealed(user:get_player_name(), "nodes", nn)
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end
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end
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elseif nn == "mcl_cauldrons:cauldron_3" then
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elseif minetest.get_item_group(nn, "cauldron") then
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-- Take water out of full cauldron
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new_bucket = mcl_cauldrons.take_cauldron(pointed_thing.under, new_bucket, user)
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_water")
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end
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sound_take("mcl_core:water_source", pointed_thing.under)
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elseif nn == "mcl_cauldrons:cauldron_3r" then
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-- Take river water out of full cauldron
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minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
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if not minetest.is_creative_enabled(user:get_player_name()) then
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new_bucket = ItemStack("mcl_buckets:bucket_river_water")
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end
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sound_take("mclx_core:river_water_source", pointed_thing.under)
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end
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end
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-- Add liquid bucket and put it into inventory, if possible.
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-- Add liquid bucket and put it into inventory, if possible.
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-- Drop new bucket otherwise.
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-- Drop new bucket otherwise.
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if new_bucket then
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if minetest.is_creative_enabled(user:get_player_name()) then --TODO
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if itemstack:get_count() == 1 then
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return new_bucket
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else
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local inv = user:get_inventory()
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if inv:room_for_item("main", new_bucket) then
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inv:add_item("main", new_bucket)
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else
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minetest.add_item(user:get_pos(), new_bucket)
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end
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if not minetest.is_creative_enabled(user:get_player_name()) then
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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return itemstack
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end
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end
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end,
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end,
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
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-- Fill empty bucket with liquid or drop bucket if no liquid
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-- Fill empty bucket with liquid or drop bucket if no liquid
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@ -1,6 +1,6 @@
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name = mcl_buckets
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name = mcl_buckets
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author = Kahrl
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author = Kahrl
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description =
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description =
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depends = mcl_worlds
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depends = mcl_worlds, mcl_cauldrons
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optional_depends = mcl_core, mclx_core, doc
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optional_depends = mcl_core, mclx_core, doc
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@ -67,7 +67,7 @@ if mod_mcl_core then
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3" then
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if nn ~= "mcl_cauldrons:cauldron_3" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3"})
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mcl_cauldrons.set_cauldron_level(pos, "water", 3)
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end
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end
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sound_place("mcl_core:water_source", pos)
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sound_place("mcl_core:water_source", pos)
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return false
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return false
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@ -110,7 +110,7 @@ if mod_mclx_core then
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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if minetest.get_item_group(nn, "cauldron") ~= 0 then
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-- Put water into cauldron
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-- Put water into cauldron
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if nn ~= "mcl_cauldrons:cauldron_3r" then
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if nn ~= "mcl_cauldrons:cauldron_3r" then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron_3r"})
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mcl_cauldrons.set_cauldron(pos, "river_water", 3)
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end
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end
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sound_place("mcl_core:water_source", pos)
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sound_place("mcl_core:water_source", pos)
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return false
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return false
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@ -0,0 +1,28 @@
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# mcl_cauldrons
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This mod add an API to add cauldrons to mcl.
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## mcl_cauldrons.is_cauldron(name)
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return true if name is cauldron, false overwise.
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## mcl_cauldrons.get_cauldron_string(type, level)
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return itemstring of cauldron with <type> and <level>
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e.g: `mcl_cauldrons.get_cauldron_string("water", 1) --return itemstring of a water cauldron with 1 level of water`
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## mcl_cauldrons.take_cauldron(pos, itemstack, user, sounds)
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empty cauldron at `pos`
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return `bucket` field of the cauldron def if user is player, itemstack overwise.
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* pos: position of the cauldron
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* itemstack: will be return if `bucket` field isn't defined in cauldron def or user is nil or not player.
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* user: player who takes cauldron
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* sounds: sounds table. If not nil, dug sound will be played.
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## mcl_cauldrons.register_cauldron_type(def)
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def can have these fields:
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* name: name of the liquid e.g: "water"
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* bucket: string of the bucket item. can be nil. e.g: "mcl_buckets:bucket_water"
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* desc: description of the item. %s will be replaced by the level. e.g: "Water Cauldron %s/3 full"
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* texture: texture of the flowing liquid e.g: "mcl_core_water_flowing.png"
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## mcl_cauldrons.registered_cauldrons
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Table containing chauldrons def indexed by name.
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@ -0,0 +1,159 @@
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local has_doc = minetest.get_modpath(minetest.get_current_modname())
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local function survival_give(inv, original_item, itemstack)
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if inv:room_for_item("main", itemstack) then
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inv:add_item("main", itemstack)
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return original_item:take_item()
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else
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minetest.add_item(user:get_pos(), itemstack)
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return original_item
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end
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end
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local function creative_give(inv, original_item, itemstack)
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if not inv:contains_item("main", itemstack) then
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inv:add_item("main", itemstack)
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return original_item
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end
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end
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local function give_item(user, original_item, itemstack)
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local inv = user:get_inventory()
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if inv then
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if minetest.is_creative_enabled(user:get_player_name()) then
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creative_give(inv, original_item, itemstack)
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else
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survival_give(inv, original_item, itemstack)
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end
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end
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return itemstack
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end
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mcl_cauldrons.registered_cauldrons = {}
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function mcl_cauldrons.register_cauldron_type(def)
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for water_level = 1,3 do
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local id = "mcl_cauldrons:cauldron_"..def.name.."_"..water_level
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mcl_cauldrons.registered_cauldrons[id] = def
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minetest.register_node(id, {
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description = string.format(def.desc, water_level),
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_doc_items_create_entry = false,
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use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
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drawtype = "nodebox",
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paramtype = "light",
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is_ground_content = false,
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groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
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node_box = mcl_cauldrons.cauldron_nodeboxes[water_level],
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collision_box = mcl_cauldrons.cauldron_nodeboxes[0],
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selection_box = { type = "regular" },
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tiles = {
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"("..def.texture.."^[verticalframe:16:0"..")^mcl_cauldrons_cauldron_top.png",
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"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
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"mcl_cauldrons_cauldron_side.png"
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},
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sounds = mcl_sounds.node_sound_metal_defaults(),
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drop = "mcl_cauldrons:cauldron",
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_mcl_hardness = 2,
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_mcl_blast_resistance = 2,
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})
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-- Add entry aliases for the Help
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if has_doc then
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doc.add_entry_alias("nodes", "mcl_cauldrons:cauldron", "nodes", id)
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end
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end
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end
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function mcl_cauldrons.is_cauldron(name)
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return minetest.get_item_group(name, "cauldron") ~= 0
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end
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-------------------------------------
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--Functions to get/set cauldron level
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-------------------------------------
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function mcl_cauldrons.get_cauldron_level(pos)
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local nn = minetest.get_node(pos)
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return minetest.get_item_group(nn.name, "cauldron")
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end
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function mcl_cauldrons.set_cauldron_level(pos, type, level)
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return minetest.set_node(pos, {name = mcl_cauldrons.get_cauldron_string(type, level)})
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end
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function mcl_cauldrons.add_cauldron_level(pos, type, number)
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local current = mcl_cauldrons.get_cauldron_level(pos)
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local number = current + number
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if number > 4 then number = 4 end
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if number < 1 then number = 1 end
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mcl_cauldrons.set_cauldron_level(pos, type, number)
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return number, not current == number
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end
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function mcl_cauldrons.get_cauldron_string(type, level)
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if mcl_cauldrons.registered_cauldrons["mcl_cauldrons:cauldron_"..type.."_"..level] then
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return "mcl_cauldrons:cauldron_"..type.."_"..level
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elseif level == 0 then
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return "mcl_cauldrons:cauldron"
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else
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minetest.log("warning", "[mcl_cauldrons] trying to get string from invalid cauldron params")
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return "air"
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end
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end
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----------------------------
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--Functions to take cauldron
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----------------------------
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function mcl_cauldrons.take_cauldron(pos, itemstack, user, sounds)
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local nn = minetest.get_node(pos)
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if mcl_cauldrons.registered_cauldrons[nn.name] and mcl_cauldrons.registered_cauldrons[nn.name].bucket then
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if user and not minetest.is_creative_enabled(user:get_player_name()) then
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron"})
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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return give_item(user, original, ItemStack(mcl_cauldrons.registered_cauldrons[nn.name].bucket))
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else
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron"})
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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return itemstack
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end
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else
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minetest.set_node(pos, {name="mcl_cauldrons:cauldron"})
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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return itemstack
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end
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end
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function mcl_cauldrons.take_small_cauldron(pos, itemstack, user, sounds)
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local nn = minetest.get_node(pos)
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if mcl_cauldrons.registered_cauldrons[nn.name] and mcl_cauldrons.registered_cauldrons[nn.name].bottle then
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if user and not minetest.is_creative_enabled(user:get_player_name()) then
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local number, changed = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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if changed then
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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local item_name = mcl_cauldrons.registered_cauldrons[nn.name].bottle
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local inv = placer:get_inventory()
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minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
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if minetest.is_creative_enabled(placer:get_player_name()) then
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-- Don't replace empty bottle in creative for convenience reasons
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if not inv:contains_item("main", item_name) then
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inv:add_item("main", item_name)
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end
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elseif itemstack:get_count() == 1 then
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return item_name
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else
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return give_item(user, ItemStack(mcl_cauldrons.registered_cauldrons[nn.name].bucket))
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end
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end
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else
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local number = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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if number ~= 0 then
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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end
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return itemstack
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end
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else
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local number = mcl_cauldrons.add_cauldron_level(pos, mcl_cauldrons.registered_cauldrons[nn.name].name, -1)
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if number ~= 0 then
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if sounds then minetest.sound_play(sounds.dug, {gain=1.0, pos = pos, pitch = 1 + math.random(-10, 10)*0.005}, true) end
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end
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return itemstack
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end
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end
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@ -1,143 +1,9 @@
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local S = minetest.get_translator("mcl_cauldron")
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local S = minetest.get_translator("mcl_cauldron")
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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mcl_cauldrons = {}
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-- Cauldron mod, adds cauldrons.
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-- Cauldron mod, adds cauldrons.
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|
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-- TODO: Extinguish fire of burning entities
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dofile(modpath.."/utils.lua")
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dofile(modpath.."/api.lua")
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-- Convenience function because the cauldron nodeboxes are very similar
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dofile(modpath.."/register.lua")
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local create_cauldron_nodebox = function(water_level)
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|
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local floor_y
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|
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if water_level == 0 then -- empty
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|
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floor_y = -0.1875
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|
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elseif water_level == 1 then -- 1/3 filled
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|
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floor_y = 1/16
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|
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elseif water_level == 2 then -- 2/3 filled
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|
||||||
floor_y = 4/16
|
|
||||||
elseif water_level == 3 then -- full
|
|
||||||
floor_y = 7/16
|
|
||||||
end
|
|
||||||
return {
|
|
||||||
type = "fixed",
|
|
||||||
fixed = {
|
|
||||||
{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
|
||||||
{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
|
||||||
{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
|
||||||
{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
|
||||||
{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
|
|
||||||
{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
|
|
||||||
{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
|
|
||||||
{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
|
|
||||||
{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
|
|
||||||
{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
|
|
||||||
{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
|
|
||||||
{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
|
|
||||||
{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
end
|
|
||||||
|
|
||||||
local cauldron_nodeboxes = {}
|
|
||||||
for w=0,3 do
|
|
||||||
cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
|
|
||||||
end
|
|
||||||
|
|
||||||
|
|
||||||
-- Empty cauldron
|
|
||||||
minetest.register_node("mcl_cauldrons:cauldron", {
|
|
||||||
description = S("Cauldron"),
|
|
||||||
_tt_help = S("Stores water"),
|
|
||||||
_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain."),
|
|
||||||
_doc_items_usagehelp = S("Place a water bucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water."),
|
|
||||||
wield_image = "mcl_cauldrons_cauldron.png",
|
|
||||||
inventory_image = "mcl_cauldrons_cauldron.png",
|
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
||||||
drawtype = "nodebox",
|
|
||||||
paramtype = "light",
|
|
||||||
is_ground_content = false,
|
|
||||||
groups = {pickaxey=1, deco_block=1, cauldron=1},
|
|
||||||
node_box = cauldron_nodeboxes[0],
|
|
||||||
selection_box = { type = "regular" },
|
|
||||||
tiles = {
|
|
||||||
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
|
|
||||||
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
|
|
||||||
"mcl_cauldrons_cauldron_side.png"
|
|
||||||
},
|
|
||||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
|
||||||
_mcl_hardness = 2,
|
|
||||||
_mcl_blast_resistance = 2,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Template function for cauldrons with water
|
|
||||||
local register_filled_cauldron = function(water_level, description, river_water)
|
|
||||||
local id = "mcl_cauldrons:cauldron_"..water_level
|
|
||||||
local water_tex
|
|
||||||
if river_water then
|
|
||||||
id = id .. "r"
|
|
||||||
water_tex = "default_river_water_source_animated.png^[verticalframe:16:0"
|
|
||||||
else
|
|
||||||
water_tex = "default_water_source_animated.png^[verticalframe:16:0"
|
|
||||||
end
|
|
||||||
minetest.register_node(id, {
|
|
||||||
description = description,
|
|
||||||
_doc_items_create_entry = false,
|
|
||||||
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
|
||||||
drawtype = "nodebox",
|
|
||||||
paramtype = "light",
|
|
||||||
is_ground_content = false,
|
|
||||||
groups = {pickaxey=1, not_in_creative_inventory=1, cauldron=(1+water_level), cauldron_filled=water_level, comparator_signal=water_level},
|
|
||||||
node_box = cauldron_nodeboxes[water_level],
|
|
||||||
collision_box = cauldron_nodeboxes[0],
|
|
||||||
selection_box = { type = "regular" },
|
|
||||||
tiles = {
|
|
||||||
"("..water_tex..")^mcl_cauldrons_cauldron_top.png",
|
|
||||||
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
|
|
||||||
"mcl_cauldrons_cauldron_side.png"
|
|
||||||
},
|
|
||||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
|
||||||
drop = "mcl_cauldrons:cauldron",
|
|
||||||
_mcl_hardness = 2,
|
|
||||||
_mcl_blast_resistance = 2,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Add entry aliases for the Help
|
|
||||||
if minetest.get_modpath("doc") then
|
|
||||||
doc.add_entry_alias("nodes", "mcl_cauldrons:cauldron", "nodes", id)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Filled cauldrons (3 levels)
|
|
||||||
register_filled_cauldron(1, S("Cauldron (1/3 Water)"))
|
|
||||||
register_filled_cauldron(2, S("Cauldron (2/3 Water)"))
|
|
||||||
register_filled_cauldron(3, S("Cauldron (3/3 Water)"))
|
|
||||||
|
|
||||||
if minetest.get_modpath("mclx_core") then
|
|
||||||
register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
|
|
||||||
register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
|
|
||||||
register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
output = "mcl_cauldrons:cauldron",
|
|
||||||
recipe = {
|
|
||||||
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
|
|
||||||
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
|
|
||||||
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_abm({
|
|
||||||
label = "cauldrons",
|
|
||||||
nodenames = {"group:cauldron_filled"},
|
|
||||||
interval = 0.5,
|
|
||||||
chance = 1,
|
|
||||||
action = function(pos, node)
|
|
||||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
|
|
||||||
if mcl_burning.is_burning(obj) then
|
|
||||||
mcl_burning.extinguish(obj)
|
|
||||||
local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
|
|
||||||
minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
})
|
|
||||||
|
|
|
@ -1,3 +1,4 @@
|
||||||
name = mcl_cauldrons
|
name = mcl_cauldrons
|
||||||
|
description = Add cauldrons to mcl
|
||||||
depends = mcl_core, mcl_sounds
|
depends = mcl_core, mcl_sounds
|
||||||
optional_depends = mclx_core, doc
|
optional_depends = mclx_core, doc
|
||||||
|
|
|
@ -0,0 +1,48 @@
|
||||||
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
mcl_cauldrons.register_cauldron_type({
|
||||||
|
name = "water",
|
||||||
|
bucket = "mcl_buckets:bucket_water",
|
||||||
|
bottle = "mcl_potions:water",
|
||||||
|
desc = S("Cauldron (%s/3 Water)"),
|
||||||
|
texture = "default_water_source_animated.png"
|
||||||
|
})
|
||||||
|
|
||||||
|
if minetest.get_modpath("mclx_core") then
|
||||||
|
--register_filled_cauldron(1, S("Cauldron (1/3 River Water)"), true)
|
||||||
|
--register_filled_cauldron(2, S("Cauldron (2/3 River Water)"), true)
|
||||||
|
--register_filled_cauldron(3, S("Cauldron (3/3 River Water)"), true)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_cauldrons:cauldron",
|
||||||
|
recipe = {
|
||||||
|
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
|
||||||
|
{ "mcl_core:iron_ingot", "", "mcl_core:iron_ingot" },
|
||||||
|
{ "mcl_core:iron_ingot", "mcl_core:iron_ingot", "mcl_core:iron_ingot" },
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_abm({
|
||||||
|
label = "cauldrons",
|
||||||
|
nodenames = {"group:cauldron_filled"},
|
||||||
|
interval = 0.5,
|
||||||
|
chance = 1,
|
||||||
|
action = function(pos, node)
|
||||||
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.4)) do
|
||||||
|
if mcl_burning.is_burning(obj) then
|
||||||
|
mcl_burning.extinguish(obj)
|
||||||
|
local new_group = minetest.get_item_group(node.name, "cauldron_filled") - 1
|
||||||
|
minetest.swap_node(pos, {name = "mcl_cauldrons:cauldron" .. (new_group == 0 and "" or "_" .. new_group)})
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
})
|
||||||
|
|
||||||
|
for i = 1, 3 do --Backward compatibility
|
||||||
|
minetest.register_alias("mcl_cauldrons:cauldron_"..i, "mcl_cauldrons:cauldron_water_"..i)
|
||||||
|
end
|
||||||
|
for i = 1, 3 do
|
||||||
|
minetest.register_alias("mcl_cauldrons:cauldron_"..i.."r", "mcl_cauldrons:cauldron_river_water_"..i)
|
||||||
|
end
|
|
@ -0,0 +1,63 @@
|
||||||
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
|
-- Convenience function because the cauldron nodeboxes are very similar
|
||||||
|
local create_cauldron_nodebox = function(water_level)
|
||||||
|
local floor_y
|
||||||
|
if water_level == 0 then -- empty
|
||||||
|
floor_y = -0.1875
|
||||||
|
elseif water_level == 1 then -- 1/3 filled
|
||||||
|
floor_y = 1/16
|
||||||
|
elseif water_level == 2 then -- 2/3 filled
|
||||||
|
floor_y = 4/16
|
||||||
|
elseif water_level == 3 then -- full
|
||||||
|
floor_y = 7/16
|
||||||
|
end
|
||||||
|
return {
|
||||||
|
type = "fixed",
|
||||||
|
fixed = {
|
||||||
|
{-0.5, -0.1875, -0.5, -0.375, 0.5, 0.5}, -- Left wall
|
||||||
|
{0.375, -0.1875, -0.5, 0.5, 0.5, 0.5}, -- Right wall
|
||||||
|
{-0.375, -0.1875, 0.375, 0.375, 0.5, 0.5}, -- Back wall
|
||||||
|
{-0.375, -0.1875, -0.5, 0.375, 0.5, -0.375}, -- Front wall
|
||||||
|
{-0.5, -0.3125, -0.5, 0.5, floor_y, 0.5}, -- Floor
|
||||||
|
{-0.5, -0.5, -0.5, -0.375, -0.3125, -0.25}, -- Left front foot, part 1
|
||||||
|
{-0.375, -0.5, -0.5, -0.25, -0.3125, -0.375}, -- Left front foot, part 2
|
||||||
|
{-0.5, -0.5, 0.25, -0.375, -0.3125, 0.5}, -- Left back foot, part 1
|
||||||
|
{-0.375, -0.5, 0.375, -0.25, -0.3125, 0.5}, -- Left back foot, part 2
|
||||||
|
{0.375, -0.5, 0.25, 0.5, -0.3125, 0.5}, -- Right back foot, part 1
|
||||||
|
{0.25, -0.5, 0.375, 0.375, -0.3125, 0.5}, -- Right back foot, part 2
|
||||||
|
{0.375, -0.5, -0.5, 0.5, -0.3125, -0.25}, -- Right front foot, part 1
|
||||||
|
{0.25, -0.5, -0.5, 0.375, -0.3125, -0.375}, -- Right front foot, part 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
mcl_cauldrons.cauldron_nodeboxes = {}
|
||||||
|
for w=0,3 do
|
||||||
|
mcl_cauldrons.cauldron_nodeboxes[w] = create_cauldron_nodebox(w)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Empty cauldron
|
||||||
|
minetest.register_node("mcl_cauldrons:cauldron", {
|
||||||
|
description = S("Cauldron"),
|
||||||
|
_tt_help = S("Stores water"),
|
||||||
|
_doc_items_longdesc = S("Cauldrons are used to store water and slowly fill up under rain."),
|
||||||
|
_doc_items_usagehelp = S("Place a water pucket into the cauldron to fill it with water. Place an empty bucket on a full cauldron to retrieve the water. Place a water bottle into the cauldron to fill the cauldron to one third with water. Place a glass bottle in a cauldron with water to retrieve one third of the water."),
|
||||||
|
wield_image = "mcl_cauldrons_cauldron.png",
|
||||||
|
inventory_image = "mcl_cauldrons_cauldron.png",
|
||||||
|
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
|
||||||
|
drawtype = "nodebox",
|
||||||
|
paramtype = "light",
|
||||||
|
is_ground_content = false,
|
||||||
|
groups = {pickaxey=1, deco_block=1, cauldron=1},
|
||||||
|
node_box = mcl_cauldrons.cauldron_nodeboxes[0],
|
||||||
|
selection_box = { type = "regular" },
|
||||||
|
tiles = {
|
||||||
|
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_top.png",
|
||||||
|
"mcl_cauldrons_cauldron_inner.png^mcl_cauldrons_cauldron_bottom.png",
|
||||||
|
"mcl_cauldrons_cauldron_side.png"
|
||||||
|
},
|
||||||
|
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||||
|
_mcl_hardness = 2,
|
||||||
|
_mcl_blast_resistance = 2,
|
||||||
|
})
|
|
@ -71,61 +71,13 @@ minetest.register_craftitem("mcl_potions:glass_bottle", {
|
||||||
--from_liquid_source = true
|
--from_liquid_source = true
|
||||||
river_water = node.name == "mclx_core:river_water_source"
|
river_water = node.name == "mclx_core:river_water_source"
|
||||||
-- Or reduce water level of cauldron by 1
|
-- Or reduce water level of cauldron by 1
|
||||||
elseif string.sub(node.name, 1, 14) == "mcl_cauldrons:" then
|
elseif mcl_cauldrons.is_cauldron(node.name) then
|
||||||
local pname = placer:get_player_name()
|
local pname = placer:get_player_name()
|
||||||
if minetest.is_protected(pointed_thing.under, pname) then
|
if minetest.is_protected(pointed_thing.under, pname) then
|
||||||
minetest.record_protection_violation(pointed_thing.under, pname)
|
minetest.record_protection_violation(pointed_thing.under, pname)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
if node.name == "mcl_cauldrons:cauldron_3" then
|
mcl_cauldrons.take_small_cauldron(pointed_thing.under, itemstack, placer, {dug = "mcl_potions_bottle_fill"})
|
||||||
get_water = true
|
|
||||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2"})
|
|
||||||
elseif node.name == "mcl_cauldrons:cauldron_2" then
|
|
||||||
get_water = true
|
|
||||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1"})
|
|
||||||
elseif node.name == "mcl_cauldrons:cauldron_1" then
|
|
||||||
get_water = true
|
|
||||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
|
|
||||||
elseif node.name == "mcl_cauldrons:cauldron_3r" then
|
|
||||||
get_water = true
|
|
||||||
river_water = true
|
|
||||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_2r"})
|
|
||||||
elseif node.name == "mcl_cauldrons:cauldron_2r" then
|
|
||||||
get_water = true
|
|
||||||
river_water = true
|
|
||||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron_1r"})
|
|
||||||
elseif node.name == "mcl_cauldrons:cauldron_1r" then
|
|
||||||
get_water = true
|
|
||||||
river_water = true
|
|
||||||
minetest.set_node(pointed_thing.under, {name="mcl_cauldrons:cauldron"})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if get_water then
|
|
||||||
local water_bottle
|
|
||||||
if river_water then
|
|
||||||
water_bottle = ItemStack("mcl_potions:river_water")
|
|
||||||
else
|
|
||||||
water_bottle = ItemStack("mcl_potions:water")
|
|
||||||
end
|
|
||||||
-- Replace with water bottle, if possible, otherwise
|
|
||||||
-- place the water potion at a place where's space
|
|
||||||
local inv = placer:get_inventory()
|
|
||||||
minetest.sound_play("mcl_potions_bottle_fill", {pos=pointed_thing.under, gain=0.5, max_hear_range=16}, true)
|
|
||||||
if minetest.is_creative_enabled(placer:get_player_name()) then
|
|
||||||
-- Don't replace empty bottle in creative for convenience reasons
|
|
||||||
if not inv:contains_item("main", water_bottle) then
|
|
||||||
inv:add_item("main", water_bottle)
|
|
||||||
end
|
|
||||||
elseif itemstack:get_count() == 1 then
|
|
||||||
return water_bottle
|
|
||||||
else
|
|
||||||
if inv:room_for_item("main", water_bottle) then
|
|
||||||
inv:add_item("main", water_bottle)
|
|
||||||
else
|
|
||||||
minetest.add_item(placer:get_pos(), water_bottle)
|
|
||||||
end
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
|
@ -150,31 +102,6 @@ local potion_image = function(colorstring, opacity)
|
||||||
return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
|
return "mcl_potions_potion_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_potion_bottle.png"
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
-- Cauldron fill up rules:
|
|
||||||
-- Adding any water increases the water level by 1, preserving the current water type
|
|
||||||
local cauldron_levels = {
|
|
||||||
-- start = { add water, add river water }
|
|
||||||
{ "", "_1", "_1r" },
|
|
||||||
{ "_1", "_2", "_2" },
|
|
||||||
{ "_2", "_3", "_3" },
|
|
||||||
{ "_1r", "_2r", "_2r" },
|
|
||||||
{ "_2r", "_3r", "_3r" },
|
|
||||||
}
|
|
||||||
local fill_cauldron = function(cauldron, water_type)
|
|
||||||
local base = "mcl_cauldrons:cauldron"
|
|
||||||
for i=1, #cauldron_levels do
|
|
||||||
if cauldron == base .. cauldron_levels[i][1] then
|
|
||||||
if water_type == "mclx_core:river_water_source" then
|
|
||||||
return base .. cauldron_levels[i][3]
|
|
||||||
else
|
|
||||||
return base .. cauldron_levels[i][2]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
|
-- Itemstring of potions is “mcl_potions:<NBT Potion Tag>”
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_potions:water", {
|
minetest.register_craftitem("mcl_potions:water", {
|
||||||
|
|
Loading…
Reference in New Issue