From fede04eaa6ac596e9f1dc3e3af4b1dc968816e79 Mon Sep 17 00:00:00 2001 From: Elias Fleckenstein Date: Sun, 25 Apr 2021 20:20:26 +0200 Subject: [PATCH] Make armor listring work --- mods/ITEMS/mcl_armor/player.lua | 24 ++++++++++++++++++------ 1 file changed, 18 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/mcl_armor/player.lua b/mods/ITEMS/mcl_armor/player.lua index e5471e7e15..9dba0773c2 100644 --- a/mods/ITEMS/mcl_armor/player.lua +++ b/mods/ITEMS/mcl_armor/player.lua @@ -84,13 +84,15 @@ local function limit_put(player, inventory, index, stack, count) return 0 end - if mcl_armor.elements[element].index ~= index then + local element_index = mcl_armor.elements[element].index + + if index ~= 1 and index ~= element_index then return 0 end - local old_stack = inventory:get_stack("armor", index) + local old_stack = inventory:get_stack("armor", element_index) - if old_stack:is_empty() or old_stack:get_name() ~= stack:get_name() and count <= 1 then + if old_stack:is_empty() or index ~= 1 and old_stack:get_name() ~= stack:get_name() and count <= 1 then return count else return 0 @@ -125,17 +127,27 @@ minetest.register_allow_player_inventory_action(function(player, action, invento end end) +local function on_put(player, inventory, index, stack) + if index == 1 then + mcl_armor.equip(stack, player) + inventory:set_stack("armor", 1, nil) + else + mcl_armor.on_equip(stack, player) + end +end + minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) if is_armor_action(inventory_info) then if action == "put" then - mcl_armor.on_equip(inventory_info.stack, player) + on_put(player, inventory, inventory_info.index, inventory_info.stack) elseif action == "take" then mcl_armor.on_unequip(inventory_info.stack, player) else + local stack = inventory:get_stack(inventory_info.to_list, inventory_info.to_index) if inventory_info.to_list == "armor" then - mcl_armor.on_equip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) + on_put(player, inventory, inventory_info.to_index, stack) elseif inventory_info.from_list == "armor" then - mcl_armor.on_unequip(inventory:get_stack(inventory_info.to_list, inventory_info.to_index), player) + mcl_armor.on_unequip(stack, player) end end end