forked from VoxeLibre/VoxeLibre
Use new acacia tree schematic, remove apple tree
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@ -404,11 +404,38 @@ end
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-- END of spruce tree functions --
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-- Acacia tree grow function from Minetest Game 0.4.15
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-- Acacia tree (2 variants)
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function mcl_core.generate_acacia_tree(pos)
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local path = minetest.get_modpath("mcl_core") ..
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"/schematics/acacia_tree_from_sapling.mts"
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minetest.place_schematic({x = pos.x - 4, y = pos.y - 1, z = pos.z - 4}, path, "random", nil, false)
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local r = math.random(1, 2)
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local rot = math.random(0, 3)
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local offset, path
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if r == 1 then
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path = minetest.get_modpath("mcl_core") ..
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"/schematics/mcl_core_acacia_classic_1.mts"
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if rot == 0 then
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offset = { x = pos.x - 4, y = pos.y, z = pos.z - 2 }
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elseif rot == 1 then
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offset = { x = pos.x - 2, y = pos.y, z = pos.z - 4 }
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elseif rot == 2 then
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offset = { x = pos.x - 4, y = pos.y, z = pos.z - 2 }
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else
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offset = { x = pos.x - 2, y = pos.y, z = pos.z - 4 }
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end
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else
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path = minetest.get_modpath("mcl_core") ..
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"/schematics/mcl_core_acacia_classic_2.mts"
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if rot == 0 then
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offset = { x = pos.x - 2, y = pos.y, z = pos.z - 2 }
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elseif rot == 1 then
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offset = { x = pos.x - 2, y = pos.y, z = pos.z - 4 }
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elseif rot == 2 then
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offset = { x = pos.x - 4, y = pos.y, z = pos.z - 4 }
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else
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offset = { x = pos.x - 4, y = pos.y, z = pos.z - 2 }
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end
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end
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local angle = tostring(rot * 90)
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minetest.place_schematic(offset, path, angle, nil, false)
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end
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function mcl_core.generate_dark_oak_tree(pos)
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