diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 152302e7d6..462cb00e3c 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -233,21 +233,29 @@ end -- move mob in facing direction local set_velocity = function(self, v) - local c_x, c_y = 0, 0 + --local c_x, c_y = 0, 0 -- halt mob if it has been ordered to stay - if self.order == "stand" then - self.object:set_velocity({x = 0, y = 0, z = 0}) - return - end + --if self.order == "stand" then + --self.object:set_velocity({x = 0, y = 0, z = 0}) + -- return + --end - local yaw = (self.object:get_yaw() or 0) + self.rotate + local yaw = (self.yaw or 0) - self.object:add_velocity({ - x = (math_sin(yaw) * -v) + c_x, - y = self.object:get_velocity().y, - z = (math_cos(yaw) * v) + c_y, - }) + local current_velocity = self.object:get_velocity() + + local goal_velocity = { + x = (math_sin(yaw) * -v), + y = 0, + z = (math_cos(yaw) * v), + } + + local new_velocity_addition = vector.subtract(goal_velocity,current_velocity) + + new_velocity_addition.y = 0 + + self.object:add_velocity(new_velocity_addition) end @@ -277,7 +285,7 @@ local set_yaw = function(self, yaw, delay, dtime) if self.shaking and dtime then yaw = yaw + (math_random() * 2 - 1) * 5 * dtime end - self.object:set_yaw(yaw) + self.yaw(yaw) update_roll(self) return yaw end @@ -380,7 +388,15 @@ end local do_states = function(self, dtime) local yaw = self.object:get_yaw() or 0 + self.state_timer = self.state_timer - dtime + if self.state_timer <= 0 then + self.state_timer = math.random(0,2) + math.random() + --let's do a random state + self.yaw = (math_random() * (math.pi * 2)) - math.pi + end + + set_velocity(self,1) end @@ -605,19 +621,21 @@ local mob_step = function(self, dtime) return false end + --print(self.object:get_yaw()) + --if self.state == "die" then -- print("need custom die stop moving thing") -- return --end - -- can mob be pushed, if so calculate direction -- do this first to prevent issues - if self.pushable then - collision(self) - end + do_states(self, dtime) - + -- can mob be pushed, if so calculate direction -- do this last (overrides everything) + if self.pushable then + collision(self) + end --if not self.fire_resistant then @@ -650,50 +668,6 @@ local mob_step = function(self, dtime) -- return --end - -- smooth rotation by ThomasMonroe314 - --[[ - if self.delay and self.delay > 0 then - - local yaw = self.object:get_yaw() or 0 - - if self.delay == 1 then - yaw = self.target_yaw - else - local dif = math_abs(yaw - self.target_yaw) - - if yaw > self.target_yaw then - - if dif > math_pi then - dif = 2 * math_pi - dif -- need to add - yaw = yaw + dif / self.delay - else - yaw = yaw - dif / self.delay -- need to subtract - end - - elseif yaw < self.target_yaw then - - if dif > math_pi then - dif = 2 * math_pi - dif - yaw = yaw - dif / self.delay -- need to subtract - else - yaw = yaw + dif / self.delay -- need to add - end - end - - if yaw > (math_pi * 2) then yaw = yaw - (math_pi * 2) end - if yaw < 0 then yaw = yaw + (math_pi * 2) end - end - - self.delay = self.delay - 1 - if self.shaking then - yaw = yaw + (math_random() * 2 - 1) * 5 * dtime - end - self.object:set_yaw(yaw) - --update_roll(self) - end - ]]-- - - -- end rotation -- run custom function (defined in mob lua file) --if self.do_custom then @@ -1028,6 +1002,7 @@ minetest.register_entity(name, { replace_offset = def.replace_offset or 0, on_replace = def.on_replace, timer = 0, + state_timer = 0, env_damage_timer = 0, tamed = false, pause_timer = 0, @@ -1068,8 +1043,9 @@ minetest.register_entity(name, { --j4i stuff --automatic_rotate = 360, + yaw = 0, automatic_face_movement_dir = def.rotate or 0, -- 0=front, 90=side, 180=back, 270=side2 - automatic_face_movement_max_rotation_per_sec = 360, + automatic_face_movement_max_rotation_per_sec = 270, --degrees backface_culling = true, --end j4i stuff diff --git a/mods/ENTITIES/mcl_mobs/backup_code_api.lua b/mods/ENTITIES/mcl_mobs/backup_code_api.lua index 0791d5960c..97036fab81 100644 --- a/mods/ENTITIES/mcl_mobs/backup_code_api.lua +++ b/mods/ENTITIES/mcl_mobs/backup_code_api.lua @@ -2595,7 +2595,7 @@ local mob_detach_child = function(self, child) end - --[[ +function do_states(self) if self.state == "stand" then @@ -3148,7 +3148,7 @@ end end end end - ]]-- +end mobs.death_effect = function(pos, yaw, collisionbox, rotate)