forked from VoxeLibre/VoxeLibre
Smooth out mob movement set_velocity more
This commit is contained in:
parent
a0ed1a0b20
commit
14207dd96a
|
@ -229,13 +229,6 @@ end
|
||||||
|
|
||||||
-- move mob in facing direction
|
-- move mob in facing direction
|
||||||
local set_velocity = function(self, v)
|
local set_velocity = function(self, v)
|
||||||
--local c_x, c_y = 0, 0
|
|
||||||
|
|
||||||
-- halt mob if it has been ordered to stay
|
|
||||||
--if self.order == "stand" then
|
|
||||||
--self.object:set_velocity({x = 0, y = 0, z = 0})
|
|
||||||
-- return
|
|
||||||
--end
|
|
||||||
|
|
||||||
local yaw = (self.yaw or 0)
|
local yaw = (self.yaw or 0)
|
||||||
|
|
||||||
|
@ -247,11 +240,19 @@ local set_velocity = function(self, v)
|
||||||
z = (math_cos(yaw) * v),
|
z = (math_cos(yaw) * v),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
local new_velocity_addition = vector.subtract(goal_velocity,current_velocity)
|
||||||
|
|
||||||
|
if vector_length(new_velocity_addition) > vector_length(goal_velocity) then
|
||||||
|
vector.multiply(new_velocity_addition, (vector_length(goal_velocity) / vector_length(new_velocity_addition)))
|
||||||
|
end
|
||||||
|
|
||||||
new_velocity_addition.y = 0
|
new_velocity_addition.y = 0
|
||||||
|
|
||||||
|
--smooths out mobs a bit
|
||||||
|
if vector_length(new_velocity_addition) >= 0.0001 then
|
||||||
self.object:add_velocity(new_velocity_addition)
|
self.object:add_velocity(new_velocity_addition)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
@ -1204,7 +1205,7 @@ function mobs:register_arrow(name, def)
|
||||||
rotate = def.rotate,
|
rotate = def.rotate,
|
||||||
on_punch = function(self)
|
on_punch = function(self)
|
||||||
local vel = self.object:get_velocity()
|
local vel = self.object:get_velocity()
|
||||||
self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
--self.object:set_velocity({x=vel.x * -1, y=vel.y * -1, z=vel.z * -1})
|
||||||
local pos = self.object:get_pos()
|
local pos = self.object:get_pos()
|
||||||
|
|
||||||
if self.switch == 0
|
if self.switch == 0
|
||||||
|
|
Loading…
Reference in New Issue