MineClone2/mods/MAPGEN/mcl_structures/init.lua

205 lines
6.9 KiB
Lua
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
mcl_structures = {}
local rotations = {
"0",
"90",
"180",
"270"
}
local function ecb_place(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
minetest.place_schematic(param.pos, param.schematic, param.rotation, param.replacements, param.force_placement, param.flags)
if param.after_placement_callback and param.p1 and param.p2 then
param.after_placement_callback(param.p1, param.p2, param.size, param.rotation, param.pr, param.callback_param)
end
end
function mcl_structures.place_schematic(pos, schematic, rotation, replacements, force_placement, flags, after_placement_callback, pr, callback_param)
local s = loadstring(minetest.serialize_schematic(schematic, "lua", {lua_use_comments = false, lua_num_indent_spaces = 0}) .. " return schematic")()
if s and s.size then
local x, z = s.size.x, s.size.z
if rotation then
if rotation == "random" and pr then
rotation = rotations[pr:next(1,#rotations)]
end
if rotation == "random" then
x = math.max(x, z)
z = x
elseif rotation == "90" or rotation == "270" then
x, z = z, x
end
end
local p1 = {x=pos.x , y=pos.y , z=pos.z }
local p2 = {x=pos.x+x-1, y=pos.y+s.size.y-1, z=pos.z+z-1}
minetest.log("verbose", "[mcl_structures] size=" ..minetest.pos_to_string(s.size) .. ", rotation=" .. tostring(rotation) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2))
local param = {pos=vector.new(pos), schematic=s, rotation=rotation, replacements=replacements, force_placement=force_placement, flags=flags, p1=p1, p2=p2, after_placement_callback = after_placement_callback, size=vector.new(s.size), pr=pr, callback_param=callback_param}
minetest.emerge_area(p1, p2, ecb_place, param)
return true
end
end
function mcl_structures.get_struct(file)
local localfile = modpath.."/schematics/"..file
local file, errorload = io.open(localfile, "rb")
if errorload then
minetest.log("error", "[mcl_structures] Could not open this struct: "..localfile)
return nil
end
local allnode = file:read("*a")
file:close()
return allnode
end
-- Call on_construct on pos.
-- Useful to init chests from formspec.
local function init_node_construct(pos)
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
if def and def.on_construct then
def.on_construct(pos)
return true
end
return false
end
mcl_structures.init_node_construct = init_node_construct
local function dir_to_rotation(dir)
local ax, az = math.abs(dir.x), math.abs(dir.z)
if ax > az then
if dir.x < 0 then
return "270"
end
return "90"
end
if dir.z < 0 then
return "180"
end
return "0"
end
dofile(modpath.."/api.lua")
dofile(modpath.."/shipwrecks.lua")
dofile(modpath.."/desert_temple.lua")
dofile(modpath.."/jungle_temple.lua")
dofile(modpath.."/ocean_ruins.lua")
dofile(modpath.."/witch_hut.lua")
dofile(modpath.."/igloo.lua")
dofile(modpath.."/woodland_mansion.lua")
dofile(modpath.."/ruined_portal.lua")
dofile(modpath.."/geode.lua")
dofile(modpath.."/pillager_outpost.lua")
dofile(modpath.."/end_spawn.lua")
dofile(modpath.."/end_city.lua")
mcl_structures.register_structure("desert_well",{
place_on = {"group:sand"},
fill_ratio = 0.01,
flags = "place_center_x, place_center_z",
not_near = { "desert_temple_new" },
solid_ground = true,
sidelen = 4,
chunk_probability = 600,
y_max = mcl_vars.mg_overworld_max,
y_min = 1,
y_offset = -2,
biomes = { "Desert" },
filenames = { modpath.."/schematics/mcl_structures_desert_well.mts" },
})
mcl_structures.register_structure("fossil",{
place_on = {"group:material_stone","group:sand"},
fill_ratio = 0.01,
flags = "place_center_x, place_center_z",
solid_ground = true,
sidelen = 13,
chunk_probability = 1000,
y_offset = function(pr) return ( pr:next(1,16) * -1 ) -16 end,
y_max = 15,
y_min = mcl_vars.mg_overworld_min + 35,
biomes = { "Desert" },
filenames = {
modpath.."/schematics/mcl_structures_fossil_skull_1.mts", -- 4×5×5
modpath.."/schematics/mcl_structures_fossil_skull_2.mts", -- 5×5×5
modpath.."/schematics/mcl_structures_fossil_skull_3.mts", -- 5×5×7
modpath.."/schematics/mcl_structures_fossil_skull_4.mts", -- 7×5×5
modpath.."/schematics/mcl_structures_fossil_spine_1.mts", -- 3×3×13
modpath.."/schematics/mcl_structures_fossil_spine_2.mts", -- 5×4×13
modpath.."/schematics/mcl_structures_fossil_spine_3.mts", -- 7×4×13
modpath.."/schematics/mcl_structures_fossil_spine_4.mts", -- 8×5×13
},
})
mcl_structures.register_structure("boulder",{
filenames = {
modpath.."/schematics/mcl_structures_boulder_small.mts",
modpath.."/schematics/mcl_structures_boulder_small.mts",
modpath.."/schematics/mcl_structures_boulder_small.mts",
modpath.."/schematics/mcl_structures_boulder.mts",
-- small boulder 3x as likely
},
},true) --is spawned as a normal decoration. this is just for /spawnstruct
mcl_structures.register_structure("ice_spike_small",{
filenames = {
modpath.."/schematics/mcl_structures_ice_spike_small.mts"
},
},true) --is spawned as a normal decoration. this is just for /spawnstruct
mcl_structures.register_structure("ice_spike_large",{
sidelen = 6,
filenames = {
modpath.."/schematics/mcl_structures_ice_spike_large.mts"
},
},true) --is spawned as a normal decoration. this is just for /spawnstruct
-- Debug command
minetest.register_chatcommand("spawnstruct", {
params = "dungeon",
description = S("Generate a pre-defined structure near your position."),
privs = {debug = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then return end
local pos = player:get_pos()
if not pos then return end
pos = vector.round(pos)
local dir = minetest.yaw_to_dir(player:get_look_horizontal())
local rot = dir_to_rotation(dir)
local pr = PseudoRandom(pos.x+pos.y+pos.z)
local errord = false
local message = S("Structure placed.")
if param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then
mcl_dungeons.spawn_dungeon(pos, rot, pr)
elseif param == "" then
message = S("Error: No structure type given. Please use “/spawnstruct <type>”.")
errord = true
else
for n,d in pairs(mcl_structures.registered_structures) do
if n == param then
mcl_structures.place_structure(pos,d,pr,math.random())
return true,message
end
end
message = S("Error: Unknown structure type. Please use “/spawnstruct <type>”.")
errord = true
end
minetest.chat_send_player(name, message)
if errord then
minetest.chat_send_player(name, S("Use /help spawnstruct to see a list of avaiable types."))
end
end
})
minetest.register_on_mods_loaded(function()
local p = ""
for n,_ in pairs(mcl_structures.registered_structures) do
p = p .. " | "..n
end
minetest.registered_chatcommands["spawnstruct"].params = minetest.registered_chatcommands["spawnstruct"].params .. p
end)