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fish ... master

Author SHA1 Message Date
ancientmarinerdev b4c693bb20 Merge pull request 'Campfire Updates' (#3769) from campfire_update into master
Reviewed-on: MineClone2/MineClone2#3769
2023-09-04 22:20:48 +00:00
ancientmarinerdev bd46428d65 Updated credits 2023-09-04 22:05:38 +00:00
ancientmarinerdev 9e53efbc3e Fix campfire smoke timing 2023-09-04 22:05:38 +00:00
ancientmarinerdev 6b36abfe91 Fix credits 2023-09-04 22:05:38 +00:00
ancientmarinerdev 49e7449d7f Implement feedback and add credit 2023-09-04 22:05:38 +00:00
ancientmarinerdev 1d28a8e4ac Convert campfire particle spawning from ABM to particle spawner 2023-09-04 22:05:38 +00:00
Wbjitscool c32e88e910 Add better smoke particles 2023-09-04 22:05:38 +00:00
thunder1035 969fa98f18 Update campfire model and textures 2023-09-04 22:05:38 +00:00
PrairieWind 107420c80f Offset smoke a bit 2023-09-04 22:05:38 +00:00
PrairieWind f9afc74077 Add changes to campfires from feedback 2023-09-04 22:05:38 +00:00
PrairieWind 21f0c7750b Throw experience points after food is cooked 2023-09-04 22:05:38 +00:00
PrairieWind 04b59b2190 Campfires are unaffected by pistons 2023-09-04 22:05:38 +00:00
PrairieWind 15bb4fa4bf Players don't take burn damage when they have fire resistance potion in use, or frost walker boots
Entities seem to not burn anymore, and I am not sure why.
2023-09-04 22:05:38 +00:00
PrairieWind 4c3e521779 Fix campfire drops to work correctly with creative and silk touch 2023-09-04 22:05:38 +00:00
DinoNuggies4665 4c59b189dd changed line 82 to vector.new(), and refactored setting food wield item (wield_image doesn't matter) 2023-09-04 22:05:38 +00:00
PrairieWind 23d6c3d17b Update campfire rightclick and smothering 2023-09-04 22:05:38 +00:00
DinoNuggies4665 61f489e71f Food entities don't turn back to mutton when leaving a re-joining now 2023-09-04 22:05:38 +00:00
DinoNuggies4665 4616b6c3ec The food is now oriented the right direction when on the cooking on the campfire, and food entities are removed when the campfire is destroyed, still doesn't drop items though 2023-09-04 22:05:38 +00:00
DinoNuggies4665 d92296712c Fixed crash when standing on campfire whilst food is cooking 2023-09-04 22:05:38 +00:00
DinoNuggies4665 5b212dd3fe Made food entities local to evcery campfire, and made one food entity that works for all foods 2023-09-04 22:05:38 +00:00
PrairieWind d3095fea57 Update ignition, smothering, and campfire inventory drops
Bonus fix for grass path creation sound traveling across the entire server
2023-09-04 22:05:38 +00:00
DinoNuggies4665 177196a8d2 modified: mods/ITEMS/mcl_campfires/api.lua
modified:   mods/ITEMS/mcl_fishing/init.lua
	modified:   mods/ITEMS/mcl_mobitems/init.lua
2023-09-04 22:05:38 +00:00
DinoNuggies4665 13d4841097 A couple of fixes 2023-09-04 22:05:38 +00:00
DinoNuggies4665 0b7cec419a Added visible items cooking on the fire 2023-09-04 22:05:38 +00:00
DinoNuggies4665 cef6c72a71 modified: mods/ITEMS/mcl_campfires/mod.conf 2023-09-04 22:05:38 +00:00
DinoNuggies4665 aca82fcafc modified: mods/ITEMS/mcl_campfires/api.lua
modified:   mods/ITEMS/mcl_mobitems/init.lua
2023-09-04 22:05:38 +00:00
DinoNuggies4665 a7fcd62999 Added visible items cooking on the fire 2023-09-04 22:05:38 +00:00
PrairieWind d489c954f5 Campfires make big smoke
Smells like carcenogens, yum
2023-09-04 22:05:38 +00:00
PrairieWind 8b0097df71 Make campfires cook items 2023-09-04 22:05:38 +00:00
ancientmarinerdev cb407666a4 Merge pull request 'Ensure creepers work by raycast line of sight' (#3905) from raycast_creeper_sight into master
Reviewed-on: MineClone2/MineClone2#3905
2023-09-03 22:14:41 +00:00
ancientmarinerdev 969a08b7be Clean up 2023-09-03 22:02:34 +00:00
ancientmarinerdev 1749712318 Change creepers line of sight check to raycast and do it from eyes to targets feet and head 2023-09-03 22:02:34 +00:00
38 changed files with 5610 additions and 787 deletions

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@ -853,7 +853,8 @@ function mob_class:do_states_attack (dtime)
return return
end end
local target_line_of_sight = self:line_of_sight(s, p, 2) local target_line_of_sight = self:target_visible(s)
if not target_line_of_sight then if not target_line_of_sight then
if self.target_time_lost then if self.target_time_lost then
local time_since_seen = os.time() - self.target_time_lost local time_since_seen = os.time() - self.target_time_lost

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@ -76,6 +76,67 @@ function mob_class:is_node_waterhazard(nodename)
return false return false
end end
local function raycast_line_of_sight (origin, target)
local raycast = minetest.raycast(origin, target, false, true)
local los_blocked = false
for hitpoint in raycast do
if hitpoint.type == "node" then
--TODO type object could block vision, for example chests
local node = minetest.get_node(minetest.get_pointed_thing_position(hitpoint))
if node.name ~= "air" then
local nodef = minetest.registered_nodes[node.name]
if nodef and nodef.walkable then
los_blocked = true
break
end
end
end
end
return not los_blocked
end
function mob_class:target_visible(origin)
if not origin then return end
if not self.attack then return end
local target_pos = self.attack:get_pos()
if not target_pos then return end
local origin_eye_pos = vector.offset(origin, 0, self.head_eye_height, 0)
--minetest.log("origin: " .. dump(origin))
--minetest.log("origin_eye_pos: " .. dump(origin_eye_pos))
local targ_head_height, targ_feet_height
if self.attack:is_player() then
local cbox = self.object:get_properties().collisionbox
targ_head_height = vector.offset(target_pos, 0, cbox[5], 0)
targ_feet_height = target_pos -- Cbox would put feet under ground which interferes with ray
else
targ_head_height = vector.offset(target_pos, 0, self.collisionbox[5], 0)
targ_feet_height = vector.offset(target_pos, 0, self.collisionbox[2], 0)
end
--minetest.log("start targ_head_height: " .. dump(targ_head_height))
if raycast_line_of_sight (origin_eye_pos, targ_head_height) then
return true
end
--minetest.log("Start targ_feet_height: " .. dump(targ_feet_height))
if raycast_line_of_sight (origin_eye_pos, targ_feet_height) then
return true
end
-- TODO mid way between feet and head
return false
end
-- check line of sight (BrunoMine) -- check line of sight (BrunoMine)
function mob_class:line_of_sight(pos1, pos2, stepsize) function mob_class:line_of_sight(pos1, pos2, stepsize)

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@ -24,6 +24,7 @@ mcl_mobs.register_mob("mobs_mc:creeper", {
mesh = "mobs_mc_creeper.b3d", mesh = "mobs_mc_creeper.b3d",
head_swivel = "Head_Control", head_swivel = "Head_Control",
bone_eye_height = 2.35, bone_eye_height = 2.35,
head_eye_height = 1.8;
curiosity = 2, curiosity = 2,
textures = { textures = {
{"mobs_mc_creeper.png", {"mobs_mc_creeper.png",

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@ -411,6 +411,10 @@ mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_on")
mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off") mesecon.register_mvps_stopper("mesecons_solarpanel:solar_panel_inverted_off")
mesecon.register_mvps_stopper("mcl_banners:hanging_banner") mesecon.register_mvps_stopper("mcl_banners:hanging_banner")
mesecon.register_mvps_stopper("mcl_banners:standing_banner") mesecon.register_mvps_stopper("mcl_banners:standing_banner")
mesecon.register_mvps_stopper("mcl_campfires:campfire")
mesecon.register_mvps_stopper("mcl_campfires:campfire_lit")
mesecon.register_mvps_stopper("mcl_campfires:soul_campfire")
mesecon.register_mvps_stopper("mcl_campfires:soul_campfire_lit")
-- Unmovable by technical restrictions. -- Unmovable by technical restrictions.
-- Open formspec would screw up if node is destroyed (minor problem) -- Open formspec would screw up if node is destroyed (minor problem)
@ -935,6 +939,11 @@ mesecon.register_mvps_unsticky("mcl_farming:wheat_4")
mesecon.register_mvps_unsticky("mcl_farming:wheat_5") mesecon.register_mvps_unsticky("mcl_farming:wheat_5")
mesecon.register_mvps_unsticky("mcl_farming:wheat_6") mesecon.register_mvps_unsticky("mcl_farming:wheat_6")
mesecon.register_mvps_unsticky("mcl_farming:wheat_7") mesecon.register_mvps_unsticky("mcl_farming:wheat_7")
-- Campfires
mesecon.register_mvps_unsticky("mcl_campfires:campfire")
mesecon.register_mvps_unsticky("mcl_campfires:campfire_lit")
mesecon.register_mvps_unsticky("mcl_campfires:soul_campfire")
mesecon.register_mvps_unsticky("mcl_campfires:soul_campfire_lit")
-- Includes node heat when moving them -- Includes node heat when moving them
mesecon.register_on_mvps_move(mesecon.move_hot_nodes) mesecon.register_on_mvps_move(mesecon.move_hot_nodes)

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@ -1,6 +1,7 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
local mod_target = minetest.get_modpath("mcl_target") local mod_target = minetest.get_modpath("mcl_target")
local mod_campfire = minetest.get_modpath("mcl_campfires")
local enable_pvp = minetest.settings:get_bool("enable_pvp") local enable_pvp = minetest.settings:get_bool("enable_pvp")
local math = math local math = math
@ -395,6 +396,11 @@ function ARROW_ENTITY.on_step(self, dtime)
tnt.ignite(self._stuckin) tnt.ignite(self._stuckin)
end end
-- Ignite Campfires
if mod_campfire and mcl_burning.is_burning(self.object) and minetest.get_item_group(snode.name, "campfire") ~= 0 then
mcl_campfires.light_campfire(self._stuckin)
end
-- Activate target -- Activate target
if mod_target and snode.name == "mcl_target:target_off" then if mod_target and snode.name == "mcl_target:target_off" then
mcl_target.hit(self._stuckin, 1) --10 redstone ticks mcl_target.hit(self._stuckin, 1) --10 redstone ticks

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@ -1,7 +1,5 @@
MineClone 2 Campfire API # MineClone 2 Campfire API
======================== ## `mcl_campfires.register_campfire`
`mcl_campfires.register_campfire`
---------------------------------
Used to register campfires. Used to register campfires.
**Example Usage** **Example Usage**
@ -24,3 +22,6 @@ mcl_campfires.register_campfire("mcl_campfires:campfire", {
* drops - what items drop when the campfire is mined. * drops - what items drop when the campfire is mined.
* lightlevel - the level of light the campfire emits. * lightlevel - the level of light the campfire emits.
* damage - amount of damage the campfire deals when the player stands on it. * damage - amount of damage the campfire deals when the player stands on it.
## Cooking Items
To allow an item to be cooked on the campfire, it must first have a registered cooked variant. To allow placing the item on the campfire to be cooked, add `campfire_cookable = 1` into the item groups list.

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@ -9,6 +9,9 @@ Authors:
Gerold55 - Code Start + Models? Gerold55 - Code Start + Models?
PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes. PrairieWind - Improved and Cleaned Up Code, and added the soul campfire and crafting recipes.
cora - Added burning damage. cora - Added burning damage.
DinoNuggies4665 - Cooking logic implemented
thunder1035 - Redesigned model and texture tweaks
AncientMariner - Changed smoke to particle spawner and tweaked particle configuration.
License of media License of media
---------------- ----------------

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@ -1,6 +1,235 @@
local S = minetest.get_translator(minetest.get_current_modname()) local S = minetest.get_translator(minetest.get_current_modname())
mcl_campfires = {} mcl_campfires = {}
local COOK_TIME = 30 -- Time it takes to cook food on a campfire.
local food_entity = {nil, nil, nil, nil}
local campfire_spots = {
vector.new(-0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, -0.25),
vector.new( 0.25, -0.04, 0.25),
vector.new(-0.25, -0.04, 0.25),
}
local drop_inventory = mcl_util.drop_items_from_meta_container("main")
local function campfire_drops(pos, digger, drops, nodename)
local wield_item = digger:get_wielded_item()
local silk_touch = mcl_enchanting.has_enchantment(wield_item, "silk_touch")
local is_creative = minetest.is_creative_enabled(digger:get_player_name())
local inv = digger:get_inventory()
if not is_creative then
if silk_touch then
minetest.add_item(pos, nodename)
else
minetest.add_item(pos, drops)
end
elseif is_creative and inv:room_for_item("main", nodename) and not inv:contains_item("main", nodename) then
inv:add_item("main", nodename)
end
end
local function drop_items(pos, node, oldmeta)
local meta = minetest.get_meta(pos)
drop_inventory(pos, node, oldmeta)
local entites = minetest.get_objects_inside_radius(pos, 0.5)
if entites then
for _, food_entity in ipairs(entites) do
if food_entity then
if food_entity:get_luaentity().name == "mcl_campfires:food_entity" then
food_entity:remove()
for i = 1, 4 do
meta:set_string("food_x_"..tostring(i), nil)
meta:set_string("food_y_"..tostring(i), nil)
meta:set_string("food_z_"..tostring(i), nil)
end
end
end
end
end
end
local function on_blast(pos)
local node = minetest.get_node(pos)
drop_items(pos, node)
minetest.remove_node(pos)
end
function mcl_campfires.light_campfire(pos)
local campfire = minetest.get_node(pos)
local name = campfire.name .. "_lit"
minetest.set_node(pos, {name = name, param2 = campfire.param2})
end
-- on_rightclick function to take items that are cookable in a campfire, and put them in the campfire inventory
function mcl_campfires.take_item(pos, node, player, itemstack)
local food_entity = {nil,nil,nil,nil}
local is_creative = minetest.is_creative_enabled(player:get_player_name())
local inv = player:get_inventory()
local campfire_meta = minetest.get_meta(pos)
local campfire_inv = campfire_meta:get_inventory()
local timer = minetest.get_node_timer(pos)
local stack = itemstack:peek_item(1)
if minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
local cookable = minetest.get_craft_result({method = "cooking", width = 1, items = {itemstack}})
if cookable then
for space = 1, 4 do -- Cycle through spots
local spot = campfire_inv:get_stack("main", space)
if not spot or spot == (ItemStack("") or ItemStack("nil")) then -- Check if the spot is empty or not
if not is_creative then itemstack:take_item(1) end -- Take the item if in creative
campfire_inv:set_stack("main", space, stack) -- Set the inventory itemstack at the empty spot
campfire_meta:set_int("cooktime_"..tostring(space), COOK_TIME) -- Set the cook time meta
food_entity[space] = minetest.add_entity(pos + campfire_spots[space], "mcl_campfires:food_entity") -- Spawn food item on the campfire
local food_luaentity = food_entity[space]:get_luaentity()
food_luaentity.wield_item = campfire_inv:get_stack("main", space):get_name() -- Set the wielditem of the food item to the food on the campfire
food_luaentity.wield_image = "mcl_mobitems_"..string.sub(campfire_inv:get_stack("main", space):get_name(), 14).."_raw.png" -- Set the wield_image to the food item on the campfire
food_entity[space]:set_properties(food_luaentity) -- Apply changes to the food entity
campfire_meta:set_string("food_x_"..tostring(space), tostring(food_entity[space]:get_pos().x))
campfire_meta:set_string("food_y_"..tostring(space), tostring(food_entity[space]:get_pos().y))
campfire_meta:set_string("food_z_"..tostring(space), tostring(food_entity[space]:get_pos().z))
break
end
end
end
timer:start(1) -- Start cook timer
end
end
-- on_timer function to run the cook timer and cook items.
function mcl_campfires.cook_item(pos, elapsed)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local continue = 0
-- Cycle through slots to cook them.
for i = 1, 4 do
local time_r = meta:get_int("cooktime_"..tostring(i))
local item = inv:get_stack("main", i)
local food_entity = nil
local food_x = tonumber(meta:get_string("food_x_"..tostring(i)))
local food_y = tonumber(meta:get_string("food_y_"..tostring(i)))
local food_z = tonumber(meta:get_string("food_z_"..tostring(i)))
if food_x and food_y and food_z then
local entites = minetest.get_objects_inside_radius(vector.new(food_x, food_y, food_z), 0)
if entites then
for _, entity in ipairs(entites) do
if entity then
local luaentity = entity:get_luaentity()
if luaentity then
local name = luaentity.name
if name == "mcl_campfires:food_entity" then
food_entity = entity
food_entity:set_properties({wield_item = inv:get_stack("main", i):get_name()})
end
end
end
end
end
end
if item ~= (ItemStack("") or ItemStack("nil")) then
-- Item hasn't been cooked completely, continue cook timer countdown.
if time_r > 0 then
meta:set_int("cooktime_"..tostring(i), time_r - 1)
-- Item cook timer is up, finish cooking process and drop cooked item.
elseif time_r <= 0 then
local cooked = minetest.get_craft_result({method = "cooking", width = 1, items = {item}})
if cooked then
if food_entity then
food_entity:remove() -- Remove visual food entity
meta:set_string("food_x_"..tostring(i), nil)
meta:set_string("food_y_"..tostring(i), nil)
meta:set_string("food_z_"..tostring(i), nil)
minetest.add_item(pos, cooked.item) -- Drop Cooked Item
-- Throw some Experience Points because why not?
-- Food is cooked, xp is deserved for using this unique cooking method. Take that Minecraft ;)
local dir = vector.divide(minetest.facedir_to_dir(minetest.get_node(pos).param2),-1.95)
mcl_experience.throw_xp(vector.add(pos, dir), 1)
inv:set_stack("main", i, "") -- Clear Inventory
continue = continue + 1 -- Indicate that the slot is clear.
end
end
end
else
continue = continue + 1
end
end
-- Not all slots are empty, continue timer.
if continue ~= 4 then
return true
-- Slots are empty, stop node timer.
else
return false
end
end
local function destroy_particle_spawner (pos)
local meta = minetest.get_meta(pos)
local part_spawn_id = meta:get_int("particle_spawner_id")
if part_spawn_id and part_spawn_id > 0 then
minetest.delete_particlespawner(part_spawn_id)
end
end
local function create_smoke_partspawner (pos, constructor)
if not constructor then
destroy_particle_spawner (pos)
end
local haybale = false
local node_below = vector.offset(pos, 0, -1, 0)
if minetest.get_node(node_below).name == "mcl_farming:hay_block" then
haybale = true
end
local smoke_timer
if haybale then
smoke_timer = 4
else
smoke_timer = 2.4
end
local spawner_id = minetest.add_particlespawner({
amount = 3,
time = 0,
minpos = vector.add(pos, vector.new(-0.25, 0, -0.25)),
maxpos = vector.add(pos, vector.new( 0.25, 0, 0.25)),
minvel = vector.new(-0.2, 0.5, -0.2),
maxvel = vector.new(0.2, 1, 0.2),
minacc = vector.new(0, 0.5, 0),
maxacc = vector.new(0, 0.5, 0),
minexptime = smoke_timer,
maxexptime = smoke_timer * 2,
minsize = 6,
maxsize = 8,
collisiondetection = true,
vertical = false,
texture = "mcl_campfires_particle_1.png",
texpool = {
"mcl_campfires_particle_1.png";
{ name = "mcl_campfires_particle_1.png", fade = "out" },
{ name = "mcl_campfires_particle_2.png", fade = "out" },
{ name = "mcl_campfires_particle_3.png", fade = "out" },
{ name = "mcl_campfires_particle_4.png", fade = "out" },
{ name = "mcl_campfires_particle_5.png", fade = "out" },
{ name = "mcl_campfires_particle_6.png", fade = "out" },
{ name = "mcl_campfires_particle_7.png", fade = "out" },
{ name = "mcl_campfires_particle_8.png", fade = "out" },
{ name = "mcl_campfires_particle_9.png", fade = "out" },
{ name = "mcl_campfires_particle_10.png", fade = "out" },
{ name = "mcl_campfires_particle_11.png", fade = "out" },
{ name = "mcl_campfires_particle_11.png", fade = "out" },
{ name = "mcl_campfires_particle_12.png", fade = "out" },
}
})
local meta = minetest.get_meta(pos)
meta:set_int("particle_spawner_id", spawner_id)
end
function mcl_campfires.register_campfire(name, def) function mcl_campfires.register_campfire(name, def)
-- Define Campfire -- Define Campfire
minetest.register_node(name, { minetest.register_node(name, {
@ -15,16 +244,13 @@ function mcl_campfires.register_campfire(name, def)
use_texture_alpha = "clip", use_texture_alpha = "clip",
groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, }, groups = { handy=1, axey=1, material_wood=1, not_in_creative_inventory=1, campfire=1, },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "4dir",
on_rightclick = function (pos, node, player, itemstack, pointed_thing) _on_ignite = function(player, node)
if player:get_wielded_item():get_name() == "mcl_fire:flint_and_steel" then mcl_campfires.light_campfire(node.under)
node.name = name.."_lit" return true
minetest.set_node(pos, node)
end
end, end,
drop = def.drops, drop = "",
_mcl_silk_touch_drop = {name}, sounds = mcl_sounds.node_sound_wood_defaults(),
mcl_sounds.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = 'fixed', type = 'fixed',
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
@ -35,6 +261,9 @@ function mcl_campfires.register_campfire(name, def)
}, },
_mcl_blast_resistance = 2, _mcl_blast_resistance = 2,
_mcl_hardness = 2, _mcl_hardness = 2,
after_dig_node = function(pos, node, oldmeta, digger)
campfire_drops(pos, digger, def.drops, name.."_lit")
end,
}) })
--Define Lit Campfire --Define Lit Campfire
@ -45,38 +274,71 @@ function mcl_campfires.register_campfire(name, def)
inventory_image = def.inv_texture, inventory_image = def.inv_texture,
wield_image = def.inv_texture, wield_image = def.inv_texture,
drawtype = "mesh", drawtype = "mesh",
mesh = "mcl_campfires_campfire_lit.obj", mesh = "mcl_campfires_campfire.obj",
tiles = {{ tiles = {
{
name=def.fire_texture, name=def.fire_texture,
animation={ animation={
type="vertical_frames", type="vertical_frames",
aspect_w=16, aspect_w=32,
aspect_h=16,
length=2.0
}},
{name=def.lit_logs_texture,
animation={
type="vertical_frames",
aspect_w=16,
aspect_h=16, aspect_h=16,
length=2.0 length=2.0
}} }}
}, },
overlay_tiles = {
{
name=def.lit_logs_texture,
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 16,
length = 2.0,
}
},
},
use_texture_alpha = "clip", use_texture_alpha = "clip",
groups = { handy=1, axey=1, material_wood=1, campfire=1, lit_campfire=1 }, groups = { handy=1, axey=1, material_wood=1, lit_campfire=1 },
paramtype = "light", paramtype = "light",
paramtype2 = "facedir", paramtype2 = "4dir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 4)
create_smoke_partspawner (pos, true)
end,
on_destruct = function(pos)
destroy_particle_spawner (pos)
end,
on_rightclick = function (pos, node, player, itemstack, pointed_thing) on_rightclick = function (pos, node, player, itemstack, pointed_thing)
if player:get_wielded_item():get_name():find("shovel") then local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if not inv then inv:set_size("main", 4) end
if minetest.get_item_group(itemstack:get_name(), "shovel") ~= 0 then
local protected = mcl_util.check_position_protection(pos, player)
if not protected then
if not minetest.is_creative_enabled(player:get_player_name()) then
-- Add wear (as if digging a shovely node)
local toolname = itemstack:get_name()
local wear = mcl_autogroup.get_wear(toolname, "shovely")
if wear then
itemstack:add_wear(wear)
end
end
node.name = name node.name = name
minetest.set_node(pos, node) minetest.set_node(pos, node)
minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true) minetest.sound_play("fire_extinguish_flame", {pos = pos, gain = 0.25, max_hear_distance = 16}, true)
end end
elseif minetest.get_item_group(itemstack:get_name(), "campfire_cookable") ~= 0 then
mcl_campfires.take_item(pos, node, player, itemstack)
else
minetest.item_place_node(itemstack, player, pointed_thing)
end
end, end,
drop = def.drops, on_timer = mcl_campfires.cook_item,
_mcl_silk_touch_drop = {name.."_lit"}, drop = "",
light_source = def.lightlevel, light_source = def.lightlevel,
mcl_sounds.node_sound_wood_defaults(), sounds = mcl_sounds.node_sound_wood_defaults(),
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top fixed = {-.5, -.5, -.5, .5, -.05, .5}, --left, bottom, front, right, top
@ -87,7 +349,13 @@ function mcl_campfires.register_campfire(name, def)
}, },
_mcl_blast_resistance = 2, _mcl_blast_resistance = 2,
_mcl_hardness = 2, _mcl_hardness = 2,
damage_per_second = def.damage, damage_per_second = def.damage, -- FIXME: Once entity burning is fixed, this needs to be removed.
on_blast = on_blast,
after_dig_node = function(pos, node, oldmeta, digger)
drop_items(pos, node, oldmeta)
campfire_drops(pos, digger, def.drops, name.."_lit")
end,
_mcl_campfires_smothered_form = name,
}) })
end end
@ -107,11 +375,25 @@ minetest.register_globalstep(function(dtime)
if etime < 0.5 then return end if etime < 0.5 then return end
etime = 0 etime = 0
for _,pl in pairs(minetest.get_connected_players()) do for _,pl in pairs(minetest.get_connected_players()) do
local armor_feet = pl:get_inventory():get_stack("armor", 5)
if pl and pl:get_player_control().sneak or (minetest.global_exists("mcl_enchanting") and mcl_enchanting.has_enchantment(armor_feet, "frost_walker")) or (minetest.global_exists("mcl_potions") and mcl_potions.player_has_effect(pl, "fire_proof")) then
return
end
burn_in_campfire(pl) burn_in_campfire(pl)
end end
for _,ent in pairs(minetest.luaentities) do for _,ent in pairs(minetest.luaentities) do
if ent.is_mob then if ent.is_mob then
burn_in_campfire(ent.object) burn_in_campfire(ent.object) -- FIXME: Mobs don't seem to burn properly anymore.
end end
end end
end) end)
minetest.register_lbm({
label = "Campfire Smoke",
name = "mcl_campfires:campfire_smoke",
nodenames = {"group:lit_campfire"},
run_at_every_load = true,
action = function(pos, node)
create_smoke_partspawner (pos)
end,
})

View File

@ -1,8 +1,8 @@
-- TO-DO: -- TO-DO:
-- * Add Smoke Particles
-- * Add Spark Particles -- * Add Spark Particles
-- * Add Cooking Meat
-- * Add Working Sounds -- * Add Working Sounds
-- * Waterlogging (needs engine change)
-- * Fix the mob damage when mobs go back to burning again
local modname = minetest.get_modpath(minetest.get_current_modname()) local modname = minetest.get_modpath(minetest.get_current_modname())
dofile(modname.."/api.lua") -- Load API File dofile(modname.."/api.lua") -- Load API File

View File

@ -1,3 +1,3 @@
name = mcl_campfires name = mcl_campfires
depends = mcl_sounds depends = mcl_sounds, mcl_util
author = PrairieWind, Gerold55 author = PrairieWind, Gerold55, DinoNuggies4665

File diff suppressed because it is too large Load Diff

View File

@ -1,35 +0,0 @@
# Blender MTL File: 'campfire.blend'
# Material Count: 3
newmtl Material.001
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd G:\minetest-0.4.16-win641\textures\Pixel Perfection v4.0\mcl_campfire_fire.png
newmtl none
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd \home\nathan\Downloads\mcl_campfire_log.png
newmtl none_NONE
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.640000 0.640000 0.640000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
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illum 2
map_Kd \\home\\nathan\\Downloads\\mcl_campfire_log.png

View File

@ -1,248 +0,0 @@
# Blender v2.78 (sub 0) OBJ File: 'campfire.blend'
# www.blender.org
mtllib campfire1.mtl
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usemtl Material.001
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View File

@ -1,225 +0,0 @@
# Blender v2.79 (sub 7) OBJ File: 'campfire.blend'
# www.blender.org
o Plane
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s off
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View File

@ -40,3 +40,19 @@ minetest.register_craft({
{ "group:tree", "group:tree", "group:tree" }, { "group:tree", "group:tree", "group:tree" },
} }
}) })
-- Register Visual Food Entity
minetest.register_entity("mcl_campfires:food_entity", {
initial_properties = {
physical = false,
visual = "wielditem",
wield_item = "mcl_mobitems:mutton",
wield_image = "mcl_mobitems_mutton_raw.png",
visual_size = {x=0.25, y=0.25},
collisionbox = {0,0,0,0,0,0},
pointable = false,
},
on_activate = function(self, staticdata)
self.object:set_rotation({x = math.pi / -2, y = 0, z = 0})
end,
})

View File

@ -66,6 +66,12 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
if not minetest.is_creative_enabled("") then if not minetest.is_creative_enabled("") then
stack:add_wear(65535/65) -- 65 uses stack:add_wear(65535/65) -- 65 uses
end end
-- Ignite Campfire
elseif minetest.get_item_group(dropnode.name, "campfire") ~= 0 then
add_node(droppos, {name=dropnode.name.."_lit"})
if not minetest.is_creative_enabled("") then
stack:add_wear(65535/65) -- 65 uses
end
end end
return stack return stack
end, end,

View File

@ -435,7 +435,7 @@ minetest.register_craftitem("mcl_fishing:fish_raw", {
on_place = minetest.item_eat(2), on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2), on_secondary_use = minetest.item_eat(2),
stack_max = 64, stack_max = 64,
groups = { food=2, eatable = 2, smoker_cookable = 1 }, groups = { food=2, eatable = 2, smoker_cookable = 1, campfire_cookable = 1 },
_mcl_saturation = 0.4, _mcl_saturation = 0.4,
}) })
@ -465,7 +465,7 @@ minetest.register_craftitem("mcl_fishing:salmon_raw", {
on_place = minetest.item_eat(2), on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2), on_secondary_use = minetest.item_eat(2),
stack_max = 64, stack_max = 64,
groups = { food=2, eatable = 2, smoker_cookable = 1 }, groups = { food=2, eatable = 2, smoker_cookable = 1, campfire_cookable = 1 },
_mcl_saturation = 0.4, _mcl_saturation = 0.4,
}) })

View File

@ -20,7 +20,7 @@ minetest.register_craftitem("mcl_mobitems:mutton", {
wield_image = "mcl_mobitems_mutton_raw.png", wield_image = "mcl_mobitems_mutton_raw.png",
on_place = minetest.item_eat(2), on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2), on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, smoker_cookable = 1 }, groups = { food = 2, eatable = 2, smoker_cookable = 1, campfire_cookable = 1 },
_mcl_saturation = 1.2, _mcl_saturation = 1.2,
stack_max = 64, stack_max = 64,
}) })
@ -44,7 +44,7 @@ minetest.register_craftitem("mcl_mobitems:beef", {
wield_image = "mcl_mobitems_beef_raw.png", wield_image = "mcl_mobitems_beef_raw.png",
on_place = minetest.item_eat(3), on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3), on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 }, groups = { food = 2, eatable = 3, smoker_cookable = 1, campfire_cookable = 1 },
_mcl_saturation = 1.8, _mcl_saturation = 1.8,
stack_max = 64, stack_max = 64,
}) })
@ -69,7 +69,7 @@ minetest.register_craftitem("mcl_mobitems:chicken", {
wield_image = "mcl_mobitems_chicken_raw.png", wield_image = "mcl_mobitems_chicken_raw.png",
on_place = minetest.item_eat(2), on_place = minetest.item_eat(2),
on_secondary_use = minetest.item_eat(2), on_secondary_use = minetest.item_eat(2),
groups = { food = 2, eatable = 2, smoker_cookable = 1 }, groups = { food = 2, eatable = 2, smoker_cookable = 1, campfire_cookable = 1 },
_mcl_saturation = 1.2, _mcl_saturation = 1.2,
stack_max = 64, stack_max = 64,
}) })
@ -93,7 +93,7 @@ minetest.register_craftitem("mcl_mobitems:porkchop", {
wield_image = "mcl_mobitems_porkchop_raw.png", wield_image = "mcl_mobitems_porkchop_raw.png",
on_place = minetest.item_eat(3), on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3), on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 }, groups = { food = 2, eatable = 3, smoker_cookable = 1, campfire_cookable = 1 },
_mcl_saturation = 1.8, _mcl_saturation = 1.8,
stack_max = 64, stack_max = 64,
}) })
@ -117,7 +117,7 @@ minetest.register_craftitem("mcl_mobitems:rabbit", {
wield_image = "mcl_mobitems_rabbit_raw.png", wield_image = "mcl_mobitems_rabbit_raw.png",
on_place = minetest.item_eat(3), on_place = minetest.item_eat(3),
on_secondary_use = minetest.item_eat(3), on_secondary_use = minetest.item_eat(3),
groups = { food = 2, eatable = 3, smoker_cookable = 1 }, groups = { food = 2, eatable = 3, smoker_cookable = 1, campfire_cookable = 1 },
_mcl_saturation = 1.8, _mcl_saturation = 1.8,
stack_max = 64, stack_max = 64,
}) })

View File

@ -969,7 +969,7 @@ end
function mcl_potions._extinguish_nearby_fire(pos, radius) function mcl_potions._extinguish_nearby_fire(pos, radius)
local epos = {x=pos.x, y=pos.y+0.5, z=pos.z} local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z}) local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
if minetest.get_item_group(dnode.name, "fire") ~= 0 then if minetest.get_item_group(dnode.name, "fire") ~= 0 or minetest.get_item_group(dnode.name, "lit_campfire") ~= 0 then
epos.y = pos.y - 0.5 epos.y = pos.y - 0.5
end end
local exting = false local exting = false
@ -989,6 +989,11 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true) minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
minetest.remove_node(tpos) minetest.remove_node(tpos)
exting = true exting = true
elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
local def = minetest.registered_nodes[node.name]
minetest.set_node(tpos, {name = def._mcl_campfires_smothered_form, param2 = node.param2})
exting = true
end end
end end
-- Has radius: lingering, extinguish all nodes in area -- Has radius: lingering, extinguish all nodes in area
@ -996,10 +1001,16 @@ function mcl_potions._extinguish_nearby_fire(pos, radius)
local nodes = minetest.find_nodes_in_area( local nodes = minetest.find_nodes_in_area(
{x=epos.x-radius,y=epos.y,z=epos.z-radius}, {x=epos.x-radius,y=epos.y,z=epos.z-radius},
{x=epos.x+radius,y=epos.y,z=epos.z+radius}, {x=epos.x+radius,y=epos.y,z=epos.z+radius},
{"group:fire"}) {"group:fire", "group:lit_campfire"})
for n=1, #nodes do for n=1, #nodes do
local node = minetest.get_node(nodes[n])
minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true) minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true)
if minetest.get_item_group(node.name, "fire") ~= 0 then
minetest.remove_node(nodes[n]) minetest.remove_node(nodes[n])
elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
local def = minetest.registered_nodes[node.name]
minetest.set_node(nodes[n], {name = def._mcl_campfires_smothered_form, param2 = node.param2})
end
exting = true exting = true
end end
end end

View File

@ -187,7 +187,7 @@ local make_grass_path = function(itemstack, placer, pointed_thing)
itemstack:add_wear(wear) itemstack:add_wear(wear)
end end
end end
minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above}, true) minetest.sound_play({name="default_grass_footstep", gain=1}, {pos = above, max_hear_distance = 16}, true)
minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"}) minetest.swap_node(pointed_thing.under, {name="mcl_core:grass_path"})
end end
end end

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