forked from VoxeLibre/VoxeLibre
Added name and curse transfer
This commit is contained in:
parent
d6a30cacc6
commit
91a318ac4e
|
@ -24,6 +24,34 @@ local function get_grindstone_formspec()
|
|||
"listring[current_player;main]"
|
||||
end
|
||||
|
||||
local function create_new_item(name_item, meta, wear)
|
||||
local new_item = ItemStack(name_item)
|
||||
new_item:set_wear(wear)
|
||||
local new_meta = new_item:get_meta()
|
||||
new_meta:set_string("name", meta:get_string("name"))
|
||||
tt.reload_itemstack_description(new_item)
|
||||
return new_item
|
||||
end
|
||||
|
||||
local function remove_enchant_name(stack)
|
||||
if mcl_enchanting.is_enchanted(stack:get_name()) then
|
||||
local name = stack:get_name()
|
||||
return name.sub(name, 1, -11)
|
||||
else
|
||||
return stack:get_name()
|
||||
end
|
||||
end
|
||||
|
||||
local function transfer_curse(old_itemstack, new_itemstack)
|
||||
local enchants = mcl_enchanting.get_enchantments(old_itemstack)
|
||||
for enchant, level in pairs(enchants) do
|
||||
if mcl_enchanting.enchantments[enchant].curse == true then
|
||||
new_itemstack = mcl_enchanting.enchant(new_itemstack, enchant, level)
|
||||
end
|
||||
end
|
||||
return new_itemstack
|
||||
end
|
||||
|
||||
-- Helper function to make sure update_anvil_slots NEVER overstacks the output slot
|
||||
local function fix_stack_size(stack)
|
||||
if not stack or stack == "" then return "" end
|
||||
|
@ -41,15 +69,15 @@ local function update_grindstone_slots(meta)
|
|||
local inv = meta:get_inventory()
|
||||
local input1 = inv:get_stack("input", 1)
|
||||
local input2 = inv:get_stack("input", 2)
|
||||
local meta = input1:get_meta()
|
||||
|
||||
local new_output
|
||||
|
||||
if (not input1:is_empty() and not input2:is_empty()) then
|
||||
-- Repair, if tool
|
||||
local def1 = input1:get_definition()
|
||||
local def2 = input2:get_definition()
|
||||
local name1 = input1:get_name()
|
||||
local name2 = input2:get_name()
|
||||
local name1 = remove_enchant_name(input1)
|
||||
local name2 = remove_enchant_name(input2)
|
||||
|
||||
local function calculate_repair(dur1, dur2)
|
||||
local new_durability = (MAX_WEAR - dur1) + (MAX_WEAR - dur2) * 1.05
|
||||
|
@ -58,11 +86,39 @@ local function update_grindstone_slots(meta)
|
|||
|
||||
if def1.type == "tool" and def2.type == "tool" and name1 == name2 then
|
||||
local new_wear = calculate_repair(input1:get_wear(), input2:get_wear())
|
||||
input1:set_wear(new_wear)
|
||||
new_output = input1
|
||||
local new_item = create_new_item(name1, meta, new_wear)
|
||||
if mcl_enchanting.is_enchanted(input1:get_name()) then
|
||||
new_output = transfer_curse(input1, new_item)
|
||||
else
|
||||
new_output = transfer_curse(input2, new_item)
|
||||
end
|
||||
else
|
||||
new_output = ""
|
||||
end
|
||||
elseif (not input1:is_empty() and input2:is_empty()) or (input1:is_empty() and not input2:is_empty()) then
|
||||
if input2:is_empty() then
|
||||
local def1 = input1:get_definition()
|
||||
local meta = input1:get_meta()
|
||||
if def1.type == "tool" and mcl_enchanting.is_enchanted(input1:get_name()) then
|
||||
local name = remove_enchant_name(input1)
|
||||
local wear = input1:get_wear()
|
||||
local new_item = create_new_item(name, meta, wear)
|
||||
new_output = transfer_curse(input1, new_item)
|
||||
else
|
||||
new_output = ""
|
||||
end
|
||||
else
|
||||
local def2 = input2:get_definition()
|
||||
local meta = input2:get_meta()
|
||||
if def2.type == "tool" and mcl_enchanting.is_enchanted(input2:get_name()) then
|
||||
local name = remove_enchant_name(input2)
|
||||
local wear = input2:get_wear()
|
||||
local new_item = create_new_item(name, meta, wear)
|
||||
new_output = transfer_curse(input2, new_item)
|
||||
else
|
||||
new_output = ""
|
||||
end
|
||||
end
|
||||
else
|
||||
new_output = ""
|
||||
end
|
||||
|
@ -100,6 +156,8 @@ minetest.register_node("mcl_grindstone:grindstone", {
|
|||
}
|
||||
},
|
||||
selection_box = node_box,
|
||||
collision_box = node_box,
|
||||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
groups = {pickaxey = 1, deco_block = 1},
|
||||
|
||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||
|
@ -167,6 +225,9 @@ minetest.register_node("mcl_grindstone:grindstone", {
|
|||
local inv = meta:get_inventory()
|
||||
local input1 = inv:get_stack("input", 1)
|
||||
local input2 = inv:get_stack("input", 2)
|
||||
if mcl_experience.throw_xp then
|
||||
mcl_experience.throw_xp(pos, math.random(1,6))
|
||||
end
|
||||
-- Both slots occupied?
|
||||
if not input1:is_empty() and not input2:is_empty() then
|
||||
input1:take_item()
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
name = mcl_grindstone
|
||||
author = TheRandomLegoBrick
|
||||
description = Adds a cool looking block for the weaponsmiths jobsite
|
||||
author = TheRandomLegoBrick, ChrisPHP
|
||||
depends = mcl_experience, mcl_sounds
|
||||
description = Adds a cool looking block for the weaponsmiths jobsite
|
||||
|
|
Loading…
Reference in New Issue