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MineClone2/mods/PLAYER/mcl_hunger/init.lua

280 lines
8.8 KiB
Lua

local S
if (minetest.get_modpath("intllib")) then
S = intllib.Getter()
else
S = function ( s ) return s end
end
if minetest.setting_getbool("enable_damage") then
mcl_hunger = {}
mcl_hunger.food = {}
-- Debug Mode. If enabled, saturation and exhaustion are shown as well
local debug = minetest.setting_getbool("mcl_hunger_debug")
if debug == nil then
debug = false
end
--[[ Data value format notes:
Hunger values is identical to Minecraft's and ranges from 0 to 20.
Exhaustion and saturation values are stored as integers, unlike in Minecraft.
Exhaustion is Minecraft exhaustion times 1000 and ranges from 0 to 4000.
Saturation is Minecraft exhaustion times 10 and ranges from 0 to 200.
Food saturation is stored in the custom item definition field _mcl_saturation.
This field uses the original Minecraft value.
]]
-- Count number of poisonings a player has at once
mcl_hunger.poisonings = {}
-- HUD item ids
local hunger_hud = {}
mcl_hunger.HUD_TICK = 0.1
-- Exhaustion increase
mcl_hunger.EXHAUST_DIG = 5 -- after digging node
mcl_hunger.EXHAUST_JUMP = 50 -- jump
mcl_hunger.EXHAUST_SPRINT_JUMP = 200 -- TODO: jump while sprinting
mcl_hunger.EXHAUST_ATTACK = 100 -- TODO: hit an enemy
mcl_hunger.EXHAUST_SWIM = 10 -- TODO: player movement in water
mcl_hunger.EXHAUST_SPRINT = 100 -- sprint (per node)
mcl_hunger.EXHAUST_DAMAGE = 100 -- TODO: taking damage (protected by armor)
mcl_hunger.EXHAUST_REGEN = 6000 -- Regenerate 1 HP
mcl_hunger.EXHAUST_LVL = 4000 -- at what exhaustion player saturation gets lowered
mcl_hunger.SATURATION_INIT = 50 -- Initial saturation for new/respawning players
--load custom settings
local set = io.open(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf", "r")
if set then
dofile(minetest.get_modpath("mcl_hunger").."/mcl_hunger.conf")
set:close()
end
local function init_hud(player)
hb.init_hudbar(player, "hunger", mcl_hunger.get_hunger(player))
if debug then
hb.init_hudbar(player, "saturation", mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player)*10)
hb.init_hudbar(player, "exhaustion", mcl_hunger.get_exhaustion(player))
end
end
-- HUD updating functions for Debug Mode. No-op if not in Debug Mode
function mcl_hunger.update_saturation_hud(player, saturation, hunger)
if debug then
local satulimit
if hunger then
satulimit = hunger * 10
end
hb.change_hudbar(player, "saturation", saturation, satulimit)
end
end
function mcl_hunger.update_exhaustion_hud(player, exhaustion)
if debug then
hb.change_hudbar(player, "exhaustion", exhaustion)
end
end
dofile(minetest.get_modpath("mcl_hunger").."/hunger.lua")
-- register saturation hudbar
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 20, 20, false)
if debug then
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %d/%d"))
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
end
local RAW_VALUE_FOOD = 1
local RAW_VALUE_SATURATION = 2
local RAW_VALUE_EXHAUSTION = 3
local get_player_value_raw = function(player, id, default)
local inv = player:get_inventory()
if not inv then return nil end
local value = inv:get_stack("hunger", id):get_count()
if value == 0 then
inv:set_stack("hunger", id, ItemStack({name=":", count=default+1}))
return default
else
return value - 1
end
end
local set_player_value_raw = function(player, id, value)
local inv = player:get_inventory()
inv:set_stack("hunger", id, ItemStack({name=":", count=value+1}))
return true
end
-- API START --
mcl_hunger.get_hunger = function(player)
return get_player_value_raw(player, RAW_VALUE_FOOD, 20)
end
mcl_hunger.get_saturation = function(player)
return get_player_value_raw(player, RAW_VALUE_SATURATION, 50)
end
mcl_hunger.get_exhaustion = function(player)
return get_player_value_raw(player, RAW_VALUE_EXHAUSTION, 0)
end
mcl_hunger.set_hunger = function(player, hunger, update_hudbars)
hunger = math.min(20, math.max(0, hunger))
local ok = set_player_value_raw(player, RAW_VALUE_FOOD, hunger)
if not ok then return false end
if update_hudbars ~= false then
hb.change_hudbar(player, "hunger", hunger)
mcl_hunger.update_saturation_hud(player, nil, hunger)
end
return true
end
mcl_hunger.set_saturation = function(player, saturation, update_hudbar)
saturation = math.min(mcl_hunger.get_hunger(player)*10, math.max(0, saturation))
local ok = set_player_value_raw(player, RAW_VALUE_SATURATION, saturation)
if not ok then return false end
if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, saturation)
end
return true
end
mcl_hunger.set_exhaustion = function(player, exhaustion, update_hudbar)
exhaustion = math.min(mcl_hunger.EXHAUST_LVL, math.max(0.0, exhaustion))
local ok = set_player_value_raw(player, RAW_VALUE_EXHAUSTION, exhaustion)
if not ok then return false end
if update_hudbar ~= false then
mcl_hunger.update_exhaustion_hud(player, exhaustion)
end
return true
end
-- END OF API --
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger", 3)
mcl_hunger.poisonings[name] = 0
init_hud(player)
end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
local h, s, e = 20, mcl_hunger.SATURATION_INIT, 0
mcl_hunger.set_hunger(player, h, false)
mcl_hunger.set_saturation(player, s, false)
mcl_hunger.set_exhaustion(player, e, false)
hb.change_hudbar(player, "hunger", h)
mcl_hunger.update_saturation_hud(player, s, h)
mcl_hunger.update_exhaustion_hud(player, e)
end)
function mcl_hunger.exhaust(playername, increase)
local player = minetest.get_player_by_name(playername)
if not player then return false end
mcl_hunger.set_exhaustion(player, mcl_hunger.get_exhaustion(player) + increase)
if mcl_hunger.get_exhaustion(player) >= mcl_hunger.EXHAUST_LVL then
mcl_hunger.set_exhaustion(player, 0.0)
local h = nil
local satuchanged = false
local s = mcl_hunger.get_saturation(player)
if s > 0 then
mcl_hunger.set_saturation(player, math.max(s - 10, 0))
satuchanged = true
elseif s <= 0.0001 then
h = mcl_hunger.get_hunger(player)
h = math.max(h-1, 0)
mcl_hunger.set_hunger(player, h)
satuchanged = true
end
if satuchanged then
if h ~= nil then h = h*10 end
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), h)
end
end
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
return true
end
function mcl_hunger.saturate(playername, increase, update_hudbar)
local player = minetest.get_player_by_name(playername)
mcl_hunger.set_saturation(player, math.min(mcl_hunger.get_saturation(player) + increase, mcl_hunger.get_hunger(player)*10))
if update_hudbar ~= false then
mcl_hunger.update_saturation_hud(player, mcl_hunger.get_saturation(player), mcl_hunger.get_hunger(player))
end
end
local main_timer = 0
local timer = 0 -- Half second timer
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > mcl_hunger.HUD_TICK or timer > 0.5 then
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local h = tonumber(mcl_hunger.get_hunger(player))
local hp = player:get_hp()
if timer > 0.5 then
-- Quick heal (every 0.5s)
if h >= 20 and hp > 0 and hp < 20 then
-- +1 HP, +exhaustion
player:set_hp(hp+1)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
-- Slow heal, and hunger damage (every 4s)
elseif timerMult == 0 then
if h >= 18 and hp > 0 and hp < 20 then
-- +1 HP, +exhaustion
player:set_hp(hp+1)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
elseif h == 0 then
-- Damage hungry player down to 1 HP
if hp-1 >= 0 then
player:set_hp(hp-1)
end
end
end
local controls = player:get_player_control()
-- Determine if the player is moving
if controls.up or controls.down or controls.left or controls.right then
-- TODO: Add exhaustion for moving in water
end
-- Jumping
-- FIXME: This is quite hacky and doesn't check if the player is actually jumping
if controls.jump then
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_JUMP)
end
end
end
end
if timer > 0.5 then
timer = 0
timerMult = timerMult + 1
if timerMult > 7 then
timerMult = 0
end
end
end)
end