forked from VoxeLibre/VoxeLibre
Fix self object checks for check suspend
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af86e73280
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@ -987,11 +987,15 @@ function mob_class:check_dying()
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end
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end
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function mob_class:check_suspend()
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function mob_class:check_suspend()
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if not self:player_in_active_range() then
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local pos = self.object:get_pos()
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local pos = self.object:get_pos()
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if pos and not self:player_in_active_range() then
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local node_under = node_ok(vector.offset(pos,0,-1,0)).name
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local node_under = node_ok(vector.offset(pos,0,-1,0)).name
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local acc = self.object:get_acceleration()
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self:set_animation( "stand", true)
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self:set_animation( "stand", true)
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local acc = self.object:get_acceleration()
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if acc then
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if acc.y > 0 or node_under ~= "air" then
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if acc.y > 0 or node_under ~= "air" then
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self.object:set_acceleration(vector.new(0,0,0))
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self.object:set_acceleration(vector.new(0,0,0))
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self.object:set_velocity(vector.new(0,0,0))
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self.object:set_velocity(vector.new(0,0,0))
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@ -999,6 +1003,7 @@ function mob_class:check_suspend()
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if acc.y == 0 and node_under == "air" then
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if acc.y == 0 and node_under == "air" then
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self:falling(pos)
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self:falling(pos)
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end
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end
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end
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return true
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return true
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end
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end
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end
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end
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