forked from VoxeLibre/VoxeLibre
Fix up indentation
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659f11bf6f
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@ -131,8 +131,8 @@ minetest.register_node("mcl_crimson:twisting_vines", {
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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grow_vines(pos, 1, "mcl_crimson:twisting_vines")
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grow_vines(pos, 1, "mcl_crimson:twisting_vines")
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if success then
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if idef.sounds and idef.sounds.place then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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@ -206,8 +206,8 @@ minetest.register_node("mcl_crimson:weeping_vines", {
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itemstack:take_item()
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itemstack:take_item()
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end
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end
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grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
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grow_vines(pos, 1, "mcl_crimson:weeping_vines", -1)
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local idef = itemstack:get_definition()
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local idef = itemstack:get_definition()
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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local itemstack, success = minetest.item_place_node(itemstack, placer, pointed_thing)
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if success then
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if success then
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if idef.sounds and idef.sounds.place then
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if idef.sounds and idef.sounds.place then
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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minetest.sound_play(idef.sounds.place, {pos=above, gain=1}, true)
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