forked from VoxeLibre/VoxeLibre
Refactor compass code.
* Split up `get_compass_image()` into smaller functions. This allows for better code sharing between old and new API and globalstep fn. * Add `get_compass_itemname()` function. It will be the new API of choice, `get_compass_image() will be deprecated soon. * Remove function declaration out of globalstep function. * Various other performance improvements. * Add local aliases for global functions * Lodestone compasses can only stack 1 item. * Document functions and variables. * Fix lodetone compass inaccurately reusing compass descriptions. * Add usage descriptions to node definitions * Refactor craftitem registration code. * Update translation templates.
This commit is contained in:
parent
4d342b8365
commit
a8c231da34
|
@ -1,16 +1,55 @@
|
||||||
local stereotype_frame = 18
|
|
||||||
|
|
||||||
|
|
||||||
local S = minetest.get_translator(minetest.get_current_modname())
|
local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
mcl_compass = {}
|
mcl_compass = {}
|
||||||
|
|
||||||
|
local compass_types = {
|
||||||
|
{
|
||||||
|
name = "compass",
|
||||||
|
desc = S("Compass"),
|
||||||
|
tt = S("Points to the world origin"),
|
||||||
|
longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld."),
|
||||||
|
usagehelp = S("A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly."),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name = "compass_lodestone",
|
||||||
|
desc = S("Lodestone Compass"),
|
||||||
|
tt = S("Points to a lodestone"),
|
||||||
|
longdesc = S("Lodestone compasses resemble regular compasses, but they point to a specific lodestone."),
|
||||||
|
usagehelp = S("A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone."),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Number of dynamic compass images (and items registered.)
|
||||||
local compass_frames = 32
|
local compass_frames = 32
|
||||||
|
|
||||||
|
-- The image/item that is craftable and shown in inventories.
|
||||||
|
local stereotype_frame = 18
|
||||||
|
|
||||||
|
-- random compass spinning tick in seconds.
|
||||||
|
-- Increase if there are performance problems.
|
||||||
|
local spin_timer_tick = 0.5
|
||||||
|
|
||||||
|
-- Local aliases to globals for better lua performance
|
||||||
|
local m_deg = math.deg
|
||||||
|
local m_atan2 = math.atan2
|
||||||
|
local m_floor = math.floor
|
||||||
|
local m_rnd = math.random
|
||||||
|
local vec_new = vector.new
|
||||||
|
local vec_from_str = vector.from_string
|
||||||
|
local get_connected_players = minetest.get_connected_players
|
||||||
|
local get_item_group = minetest.get_item_group
|
||||||
|
local setting_get_pos = minetest.setting_get_pos
|
||||||
|
local compass_works = mcl_worlds.compass_works
|
||||||
|
local y_to_layer = mcl_worlds.y_to_layer
|
||||||
|
|
||||||
|
-- Initialize random compass frame for spinning compass. It is updated in
|
||||||
|
-- the compass globalstep function.
|
||||||
|
local random_frame = m_rnd(0, compass_frames-1)
|
||||||
|
|
||||||
local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
|
local function get_far_node(pos, itemstack) --code from minetest dev wiki: https://dev.minetest.net/minetest.get_node, some edits have been made to add a cooldown for force loads
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
if node.name == "ignore" then
|
if node.name == "ignore" then
|
||||||
tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
|
local tstamp = tonumber(itemstack:get_meta():get_string("last_forceload"))
|
||||||
if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
|
if tstamp == nil then --this is only relevant for new lodestone compasses, the ones that have never performes a forceload yet
|
||||||
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
|
itemstack:get_meta():set_string("last_forceload", tostring(os.time(os.date("!*t"))))
|
||||||
tstamp = tonumber(os.time(os.date("!*t")))
|
tstamp = tonumber(os.time(os.date("!*t")))
|
||||||
|
@ -26,154 +65,180 @@ local function get_far_node(pos, itemstack) --code from minetest dev wiki: https
|
||||||
return node
|
return node
|
||||||
end
|
end
|
||||||
|
|
||||||
|
--- Get compass needle angle.
|
||||||
|
-- Returns the angle that the compass needle should point at expressed in
|
||||||
|
-- 360 degrees divided by the number of possible compass image frames..
|
||||||
|
--
|
||||||
|
-- pos: position of the compass;
|
||||||
|
-- target: position that the needle points towards;
|
||||||
|
-- dir: rotational direction of the compass.
|
||||||
|
--
|
||||||
|
local function get_compass_angle(pos, target, dir)
|
||||||
|
local angle_north = m_deg(m_atan2(target.x - pos.x, target.z - pos.z))
|
||||||
|
if angle_north < 0 then angle_north = angle_north + 360 end
|
||||||
|
local angle_dir = -m_deg(dir)
|
||||||
|
local angle_relative = (angle_north - angle_dir + 180) % 360
|
||||||
|
return m_floor((angle_relative/11.25) + 0.5) % compass_frames
|
||||||
|
end
|
||||||
|
|
||||||
--Not sure spawn point should be dymanic (is it in mc?)
|
--- Get compass image frame.
|
||||||
--local default_spawn_settings = minetest.settings:get("static_spawnpoint")
|
-- Returns the compass image frame with the needle direction matching the
|
||||||
|
-- compass' current position.
|
||||||
-- Timer for random compass spinning
|
--
|
||||||
local random_timer = 0
|
-- pos: position of the compass;
|
||||||
local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Increase if there are performance problems
|
-- dir: rotational direction of the compass.
|
||||||
|
-- itemstack: the compass including its optional lodestone metadata.
|
||||||
local random_frame = math.random(0, compass_frames-1)
|
--
|
||||||
|
local function get_compass_frame(pos, dir, itemstack)
|
||||||
function mcl_compass.get_compass_image(pos, dir, itemstack)
|
local lpos_str = itemstack:get_meta():get_string("pointsto")
|
||||||
if not itemstack then
|
if lpos_str == "" then -- normal compass
|
||||||
minetest.log("WARNING: mcl_compass.get_compass_image() was called without itemstack, returning random frame!")
|
-- Compasses only work in the overworld
|
||||||
return random_frame
|
if compass_works(pos) then
|
||||||
end
|
local spawn_pos = setting_get_pos("static_spawnpoint")
|
||||||
|
or vec_new(0, 0, 0)
|
||||||
local lodestone_pos = minetest.string_to_pos(itemstack:get_meta():get_string("pointsto"))
|
return get_compass_angle(pos, spawn_pos, dir)
|
||||||
|
else
|
||||||
if lodestone_pos then --lodestone meta present
|
return random_frame
|
||||||
local _, dim = mcl_worlds.y_to_layer(lodestone_pos.y)
|
end
|
||||||
local _, playerdim = mcl_worlds.y_to_layer(pos.y)
|
else -- lodestone compass
|
||||||
|
local lpos = vec_from_str(lpos_str)
|
||||||
if dim == playerdim then --Check if player and compass target are in the same dimension, above check is just if the diemension is valid for the non lodestone compass
|
local _, l_dim = y_to_layer(lpos.y)
|
||||||
|
local _, p_dim = y_to_layer(pos.y)
|
||||||
if get_far_node(lodestone_pos, itemstack).name == "mcl_compass:lodestone" then --check if lodestone still exists
|
-- compass and lodestone must be in the same dimension
|
||||||
local angle_north = math.deg(math.atan2(lodestone_pos.x - pos.x, lodestone_pos.z - pos.z))
|
if l_dim == p_dim then
|
||||||
if angle_north < 0 then angle_north = angle_north + 360 end
|
--check if lodestone still exists
|
||||||
local angle_dir = -math.deg(dir)
|
if get_far_node(lpos, itemstack).name == "mcl_compass:lodestone" then
|
||||||
local angle_relative = (angle_north - angle_dir + 180) % 360
|
return get_compass_angle(pos, lpos, dir)
|
||||||
return math.floor((angle_relative/11.25) + 0.5) % compass_frames .. "_lodestone"
|
else -- lodestone got destroyed
|
||||||
else -- lodestone got destroyed
|
return random_frame
|
||||||
return random_frame .. "_lodestone"
|
end
|
||||||
end
|
|
||||||
else
|
|
||||||
return random_frame .. "_lodestone"
|
|
||||||
end
|
|
||||||
else --no lodestone meta, normal compass....
|
|
||||||
local spawn = {x = 0, y=0, z=0} --before you guys tell me that the normal compass no points to real spawn, it always pointed to 0 0
|
|
||||||
local ssp = minetest.setting_get_pos("static_spawnpoint")
|
|
||||||
if ssp then
|
|
||||||
spawn = ssp
|
|
||||||
if type(spawn) ~= "table" or type(spawn.x) ~= "number" or type(spawn.y) ~= "number" or type(spawn.z) ~= "number" then
|
|
||||||
spawn = {x=0,y=0,z=0}
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if mcl_worlds.compass_works(pos) then --is the player in the overworld?
|
|
||||||
local angle_north = math.deg(math.atan2(spawn.x - pos.x, spawn.z - pos.z))
|
|
||||||
if angle_north < 0 then angle_north = angle_north + 360 end
|
|
||||||
local angle_dir = -math.deg(dir)
|
|
||||||
local angle_relative = (angle_north - angle_dir + 180) % 360
|
|
||||||
return math.floor((angle_relative/11.25) + 0.5) % compass_frames
|
|
||||||
else
|
else
|
||||||
return random_frame
|
return random_frame
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
--- Get partial compass itemname.
|
||||||
random_timer = random_timer + dtime
|
-- Returns partial itemname of a compass with needle direction matching compass position.
|
||||||
|
-- Legacy compatibility function for mods using older api.
|
||||||
if random_timer >= random_timer_trigger then
|
--
|
||||||
random_frame = (random_frame + math.random(-1, 1)) % compass_frames
|
function mcl_compass.get_compass_image(pos, dir, itemstack)
|
||||||
random_timer = 0
|
minetest.log("warning", "mcl_compass: deprecated function " ..
|
||||||
|
"get_compass_image() called, use get_compass_itemname().")
|
||||||
|
local itemstack = ItemStack("mcl_compass:" .. stereotype_frame)
|
||||||
|
local frame = get_compass_frame(pos, dir, itemstack)
|
||||||
|
if itemstack:get_meta():get_string("pointsto") ~= "" then
|
||||||
|
return frame .. "_lodestone"
|
||||||
|
else
|
||||||
|
return frame
|
||||||
end
|
end
|
||||||
for _,player in pairs(minetest.get_connected_players()) do
|
end
|
||||||
local function has_compass(player)
|
|
||||||
for _,stack in pairs(player:get_inventory():get_list("main")) do
|
|
||||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
|
|
||||||
return true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
if has_compass(player) then
|
|
||||||
local pos = player:get_pos()
|
|
||||||
|
|
||||||
for j,stack in pairs(player:get_inventory():get_list("main")) do
|
--- Get compass itemname.
|
||||||
if minetest.get_item_group(stack:get_name(), "compass") ~= 0 then
|
-- Returns the itemname of a compass with needle direction matching the
|
||||||
local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), stack)
|
-- current compass position.
|
||||||
if minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image and minetest.get_item_group(stack:get_name(), "compass")-1 .. "_lodestone" ~=compass_image then --Explaination: First check for normal compasses, secound check for lodestone ones
|
--
|
||||||
local itemname = "mcl_compass:"..compass_image
|
-- pos: position of the compass;
|
||||||
--minetest.log(os.time(os.date("!*t")))
|
-- dir: rotational orientation of the compass;
|
||||||
stack:set_name(itemname)
|
-- itemstack: the compass including its optional lodestone metadata.
|
||||||
player:get_inventory():set_stack("main", j, stack)
|
--
|
||||||
|
function mcl_compass.get_compass_itemname(pos, dir, itemstack)
|
||||||
|
if not itemstack then
|
||||||
|
minetest.log("warning", "mcl_compass.get_compass_image called without itemstack!")
|
||||||
|
return "mcl_compass:" .. stereotype_frame
|
||||||
|
end
|
||||||
|
local frame = get_compass_frame(pos, dir, itemstack)
|
||||||
|
if itemstack:get_meta():get_string("pointsto") ~= "" then
|
||||||
|
return "mcl_compass:" .. frame .. "_lodestone"
|
||||||
|
else
|
||||||
|
return "mcl_compass:" .. frame
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Timer for randomly spinning compass.
|
||||||
|
-- Gets updated and checked in the globalstep function.
|
||||||
|
local spin_timer = 0
|
||||||
|
|
||||||
|
-- Compass globalstep function.
|
||||||
|
-- * updates random spin counter and random frame of spinning compasses;
|
||||||
|
-- * updates all compasses in player's inventories to match the correct
|
||||||
|
-- needle orientations for their current positions.
|
||||||
|
--
|
||||||
|
minetest.register_globalstep(function(dtime)
|
||||||
|
spin_timer = spin_timer + dtime
|
||||||
|
if spin_timer >= spin_timer_tick then
|
||||||
|
random_frame = (random_frame + m_rnd(-1, 1)) % compass_frames
|
||||||
|
spin_timer = 0
|
||||||
|
end
|
||||||
|
|
||||||
|
local compass_nr, compass_frame
|
||||||
|
local pos, dir, inv
|
||||||
|
for _, player in pairs(get_connected_players()) do
|
||||||
|
pos = player:get_pos()
|
||||||
|
dir = player:get_look_horizontal()
|
||||||
|
inv = player:get_inventory()
|
||||||
|
for j, stack in pairs(inv:get_list("main")) do
|
||||||
|
compass_nr = get_item_group(stack:get_name(), "compass")
|
||||||
|
if compass_nr ~= 0 then
|
||||||
|
-- check if current compass image still matches true orientation
|
||||||
|
compass_frame = get_compass_frame(pos, dir, stack)
|
||||||
|
if compass_nr - 1 ~= compass_frame then
|
||||||
|
if stack:get_meta():get_string("pointsto") == "" then
|
||||||
|
stack:set_name("mcl_compass:" .. compass_frame)
|
||||||
|
else
|
||||||
|
stack:set_name("mcl_compass:" .. compass_frame .. "_lodestone")
|
||||||
end
|
end
|
||||||
|
inv:set_stack("main", j, stack)
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local images = {}
|
--
|
||||||
for frame = 0, compass_frames-1 do
|
-- Node and craftitem definitions
|
||||||
local s = string.format("%02d", frame)
|
--
|
||||||
table.insert(images, "mcl_compass_compass_"..s..".png")
|
|
||||||
end
|
|
||||||
|
|
||||||
local doc_mod = minetest.get_modpath("doc")
|
local doc_mod = minetest.get_modpath("doc")
|
||||||
|
|
||||||
for i,img in ipairs(images) do
|
for _, item in pairs(compass_types) do
|
||||||
local inv = 1
|
local name_fmt, img_fmt, stack_max
|
||||||
if i == stereotype_frame then
|
if item.name == "compass" then
|
||||||
inv = 0
|
name_fmt = "mcl_compass:%d"
|
||||||
|
img_fmt = "mcl_compass_compass_%02d.png"
|
||||||
|
stack_max = 64
|
||||||
|
elseif item.name == "compass_lodestone" then
|
||||||
|
name_fmt = "mcl_compass:%d_lodestone"
|
||||||
|
img_fmt = "mcl_compass_compass_%02d.png^[colorize:purple:50"
|
||||||
|
stack_max = 1
|
||||||
end
|
end
|
||||||
local use_doc, longdesc, tt
|
for i = 0, compass_frames - 1 do
|
||||||
--Why is there no usage help? This should be fixed.
|
local def = {
|
||||||
--local usagehelp
|
description = item.desc,
|
||||||
use_doc = i == stereotype_frame
|
_tt_help = item.tt,
|
||||||
if use_doc then
|
inventory_image = string.format(img_fmt, i),
|
||||||
tt = S("Points to the world origin")
|
wield_image = string.format(img_fmt, i),
|
||||||
longdesc = S("Compasses are tools which point to the world origin (X=0, Z=0) or the spawn point in the Overworld.")
|
stack_max = stack_max,
|
||||||
end
|
groups = {compass = i + 1, tool = 1, disable_repair = 1},
|
||||||
local itemstring = "mcl_compass:"..(i-1)
|
}
|
||||||
minetest.register_craftitem(itemstring, {
|
if i == stereotype_frame then
|
||||||
description = S("Compass"),
|
def._doc_items_longdesc = item.longdesc
|
||||||
_tt_help = tt,
|
def._doc_items_usagehelp = item.usagehelp
|
||||||
_doc_items_create_entry = use_doc,
|
else
|
||||||
_doc_items_longdesc = longdesc,
|
def._doc_items_create_entry = false
|
||||||
--_doc_items_usagehelp = usagehelp,
|
def.groups.not_in_creative_inventory = 1
|
||||||
inventory_image = img,
|
end
|
||||||
wield_image = img,
|
local itemstring = string.format(name_fmt, i)
|
||||||
stack_max = 64,
|
minetest.register_craftitem(itemstring, table.copy(def))
|
||||||
groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craftitem(itemstring .. "_lodestone", {
|
|
||||||
description = S("Lodestone Compass"),
|
|
||||||
_tt_help = tt,
|
|
||||||
_doc_items_create_entry = use_doc,
|
|
||||||
_doc_items_longdesc = longdesc,
|
|
||||||
--_doc_items_usagehelp = usagehelp,
|
|
||||||
inventory_image = img .. "^[colorize:purple:50",
|
|
||||||
wield_image = img .. "^[colorize:purple:50",
|
|
||||||
stack_max = 64,
|
|
||||||
groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Help aliases. Makes sure the lookup tool works correctly
|
-- Help aliases. Makes sure the lookup tool works correctly
|
||||||
if not use_doc and doc_mod then
|
if doc_mod and i ~= stereotype_frame then
|
||||||
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame-1), "craftitems", itemstring)
|
doc.add_entry_alias("craftitems", "mcl_compass:"..(stereotype_frame), "craftitems", itemstring)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
output = "mcl_compass:"..stereotype_frame,
|
output = "mcl_compass:" .. stereotype_frame,
|
||||||
recipe = {
|
recipe = {
|
||||||
{"", "mcl_core:iron_ingot", ""},
|
{"", "mcl_core:iron_ingot", ""},
|
||||||
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
|
{"mcl_core:iron_ingot", "mesecons:redstone", "mcl_core:iron_ingot"},
|
||||||
|
@ -181,19 +246,10 @@ minetest.register_craft({
|
||||||
}
|
}
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_alias("mcl_compass:compass", "mcl_compass:" .. stereotype_frame)
|
||||||
output = "mcl_compass:lodestone",
|
|
||||||
recipe = {
|
|
||||||
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
|
|
||||||
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
|
|
||||||
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
|
|
||||||
|
|
||||||
-- Export stereotype item for other mods to use
|
-- Export stereotype item for other mods to use
|
||||||
mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
|
mcl_compass.stereotype = "mcl_compass:" .. stereotype_frame
|
||||||
|
|
||||||
|
|
||||||
minetest.register_node("mcl_compass:lodestone",{
|
minetest.register_node("mcl_compass:lodestone",{
|
||||||
|
@ -218,3 +274,12 @@ minetest.register_node("mcl_compass:lodestone",{
|
||||||
_mcl_blast_resistance = 6,
|
_mcl_blast_resistance = 6,
|
||||||
sounds = mcl_sounds.node_sound_stone_defaults()
|
sounds = mcl_sounds.node_sound_stone_defaults()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_compass:lodestone",
|
||||||
|
recipe = {
|
||||||
|
{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
|
||||||
|
{"mcl_core:stonebrickcarved", "mcl_core:diamondblock", "mcl_core:stonebrickcarved"},
|
||||||
|
{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
|
|
||||||
Compass=Kompass
|
Compass=Kompass
|
||||||
Points to the world origin=Zeigt zum Startpunkt der Welt
|
Points to the world origin=Zeigt zum Startpunkt der Welt
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasse sind Werkzeuge, die zum Ursprungspunkt der Welt (X@=0, Z@=0) oder zum Einstiegspunkt der Welt zeigen.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,3 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
|
Compass=Brújula
|
||||||
|
Points to the world origin=
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Las brújulas son herramientas que apuntan al origen del mundo (X @ = 0, Z @ = 0) o al punto de generación en el mundo.
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Las brújulas son herramientas que apuntan al origen del mundo (X @ = 0, Z @ = 0) o al punto de generación en el mundo.
|
||||||
Compass=Brújula
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
|
|
||||||
Compass=Boussole
|
Compass=Boussole
|
||||||
Points to the world origin=Pointe vers l'origine mondiale
|
Points to the world origin=Pointe vers l'origine mondiale
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Les boussoles sont des outils qui pointent vers l'origine du monde (X@=0,Z@=0) ou le point d'apparition dans l'Overworld.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni.
|
|
||||||
Compass=Kompas
|
Compass=Kompas
|
||||||
Points to the world origin=Wskazuje na początek świata
|
Points to the world origin=Wskazuje na początek świata
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Kompasy to narzędzia które wskazują na punkt początku świata (X@=0, Z@=0) lub na miejsce odrodzenia na Powierzchni.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире.
|
|
||||||
Compass=Компас
|
Compass=Компас
|
||||||
Points to the world origin=Указывает на начало мира
|
Points to the world origin=Указывает на начало мира
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=Компас - инструмент, показывающий на начало мира (X@=0, Z@=0) или на точку возрождения в Верхнем Мире.
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點(X@=0,Z@=0)或主世界的出生點的工具。
|
|
||||||
Compass=指南針
|
Compass=指南針
|
||||||
Points to the world origin=指向世界原點
|
Points to the world origin=指向世界原點
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=指南針是指向世界原點(X@=0,Z@=0)或主世界的出生點的工具。
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
|
@ -1,4 +1,9 @@
|
||||||
# textdomain: mcl_compass
|
# textdomain: mcl_compass
|
||||||
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
|
||||||
Compass=
|
Compass=
|
||||||
Points to the world origin=
|
Points to the world origin=
|
||||||
|
Compasses are tools which point to the world origin (X@=0, Z@=0) or the spawn point in the Overworld.=
|
||||||
|
A Compass always points to the world spawn point when the player is in the overworld. In other dimensions, it spins randomly.=
|
||||||
|
Lodestone Compass=
|
||||||
|
Points to a lodestone=
|
||||||
|
Lodestone compasses resemble regular compasses, but they point to a specific lodestone.=
|
||||||
|
A Lodestone compass can be made from an ordinary compass by using it on a lodestone. After becoming a lodestone compass, it always points to its linked lodestone, provided that they are in the same dimension. If not in the same dimension, the lodestone compass spins randomly, similarly to a regular compass when outside the overworld. A lodestone compass can be relinked with another lodestone.=
|
||||||
|
|
Loading…
Reference in New Issue