forked from VoxeLibre/VoxeLibre
Fix redstone having 2 help entries
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b04e555635
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@ -225,7 +225,7 @@ local function register_wires()
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_off = { dot_off, dot_off, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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tiles_on = { dot_on, dot_on, "blank.png", "blank.png", "blank.png", "blank.png" }
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longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on trail the ground as a trail.
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longdesc = [[Redstone is a versatile conductive mineral which transmits redstone power. It can be placed on the ground as a trail.
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
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A redstone trail can be in two states: Powered or not powered. A powered redstone trail will power (and thus activate) adjacent redstone components.
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
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Redstone power can be received from various redstone components, such as a block of redstone or a button. Redstone power is used to activate numerous mechanisms, such as redstone lamps or pistons.]]
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usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
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usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch.
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@ -241,9 +241,6 @@ Read the help entries on the other redstone components to learn how redstone com
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mesecon.register_node(":mesecons:wire_"..nodeid, {
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mesecon.register_node(":mesecons:wire_"..nodeid, {
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description = "Redstone",
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description = "Redstone",
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_doc_items_create_entry = wirehelp,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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drawtype = "nodebox",
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drawtype = "nodebox",
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inventory_image = "redstone_redstone_dust.png",
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inventory_image = "redstone_redstone_dust.png",
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wield_image = "redstone_redstone_dust.png",
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wield_image = "redstone_redstone_dust.png",
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@ -255,8 +252,19 @@ Read the help entries on the other redstone components to learn how redstone com
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drop = "mesecons:wire_00000000_off",
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drop = "mesecons:wire_00000000_off",
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sounds = mcl_sounds.node_sound_defaults(),
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sounds = mcl_sounds.node_sound_defaults(),
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mesecon_wire = true
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mesecon_wire = true
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}, {tiles = tiles_off, mesecons = meseconspec_off, groups = groups_off},
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},{
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{tiles = tiles_on, mesecons = meseconspec_on, groups = groups_on})
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_doc_items_create_entry = wirehelp,
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_doc_items_longdesc = longdesc,
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_doc_items_usagehelp = usagehelp,
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tiles = tiles_off,
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mesecons = meseconspec_off,
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groups = groups_off,
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},{
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_doc_items_create_entry = false,
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tiles = tiles_on,
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mesecons = meseconspec_on,
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groups = groups_on
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})
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-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
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-- Add Help entry aliases for e.g. making it identifiable by the lookup tool [doc_identifier]
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if minetest.get_modpath("doc") then
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if minetest.get_modpath("doc") then
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