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Prepare some things for future additions

Adds a couple of lines of code in preparation for when I try to add biome coloured potted ferns, which currently use a fixed colour instead of the biome's colour.
This commit is contained in:
FossFanatic 2023-02-24 13:53:35 +00:00 committed by Gitea
parent e82ff4781a
commit b4d41d1284
1 changed files with 4 additions and 2 deletions

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@ -70,16 +70,18 @@ function mcl_flowerpots.register_potted_flower(name, def)
drawtype = "mesh", drawtype = "mesh",
mesh = "flowerpot.obj", mesh = "flowerpot.obj",
tiles = { tiles = {
"[combine:32x32:0,0=mcl_flowerpots_flowerpot.png:0,0=" .. def.image, "[combine:32x32:0,0=mcl_flowerpots_flowerpot.png:0,0=" .. def.image .. ":0,0=mcl_flowerpots_flowerpot.png",
}, },
use_texture_alpha = "clip", use_texture_alpha = "clip",
visual_scale = 0.5, visual_scale = 0.5,
paramtype = "light", paramtype = "light",
paramtype2 = def.paramtype2,
palette = def.palette,
sunlight_propagates = true, sunlight_propagates = true,
selection_box = pot_box, selection_box = pot_box,
collision_box = pot_box, collision_box = pot_box,
is_ground_content = false, is_ground_content = false,
groups = { dig_immediate = 3, attached_node = 1, dig_by_piston = 1, not_in_creative_inventory = 1, flower_pot = 2 }, groups = { dig_immediate = 3, attached_node = 1, dig_by_piston = 1, not_in_creative_inventory = 1, flower_pot = 2, grass_palette = def.grass_palette_group },
sounds = mcl_sounds.node_sound_stone_defaults(), sounds = mcl_sounds.node_sound_stone_defaults(),
on_rightclick = function(pos, item, clicker) on_rightclick = function(pos, item, clicker)
local player_name = clicker:get_player_name() local player_name = clicker:get_player_name()