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Set bow pointing range to 0 (no melee combat)

This commit is contained in:
Wuzzy 2017-05-26 23:18:31 +02:00
parent 8cd114a9e4
commit af759d61a3
1 changed files with 4 additions and 0 deletions

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@ -99,6 +99,7 @@ minetest.register_tool("mcl_throwing:bow", {
The higher the charge, the faster the arrow will go and the higher the damage. A successful hit deals 1-5 HP of damage."]],
inventory_image = "mcl_throwing_bow.png",
stack_max = 1,
range = 0, -- Pointing range to 0 to prevent punching with bow :D
on_place = powerup_function("mcl_throwing:bow_0"),
on_secondary_use = powerup_function("mcl_throwing:bow_0"),
groups = {weapon=1,weapon_ranged=1},
@ -109,6 +110,7 @@ minetest.register_tool("mcl_throwing:bow_0", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_0.png",
stack_max = 1,
range = 0,
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_1"),
on_secondary_use = powerup_function("mcl_throwing:bow_1"),
@ -130,6 +132,7 @@ minetest.register_tool("mcl_throwing:bow_1", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_1.png",
stack_max = 1,
range = 0,
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_place = powerup_function("mcl_throwing:bow_2"),
on_secondary_use = powerup_function("mcl_throwing:bow_2"),
@ -151,6 +154,7 @@ minetest.register_tool("mcl_throwing:bow_2", {
_doc_items_create_entry = false,
inventory_image = "mcl_throwing_bow_2.png",
stack_max = 1,
range = 0,
groups = {not_in_creative_inventory=1, not_in_craft_guide=1},
on_use = function(itemstack, user, pointed_thing)
local wear = itemstack:get_wear()