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Improve spawning of 4 chicks by eggs a bit

This commit is contained in:
Wuzzy 2017-02-20 01:51:09 +01:00
parent 9c23247c4c
commit 924d3680c5
1 changed files with 42 additions and 4 deletions

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@ -103,8 +103,8 @@ local pearl_ENTITY={
_thrower = nil, -- Player ObjectRef of the player who threw the ender pearl _thrower = nil, -- Player ObjectRef of the player who threw the ender pearl
} }
-- Snowball and egg entity on_step()--> called when snowball is moving. -- Snowball on_step()--> called when snowball is moving.
local on_step = function(self, dtime) local snowball_on_step = function(self, dtime)
self.timer=self.timer+dtime self.timer=self.timer+dtime
local pos = self.object:getpos() local pos = self.object:getpos()
local node = minetest.get_node(pos) local node = minetest.get_node(pos)
@ -120,6 +120,44 @@ local on_step = function(self, dtime)
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set _lastpos-->Node will be added at last pos outside the node
end end
-- Movement function of egg
local egg_on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
local node = minetest.get_node(pos)
local def = minetest.registered_nodes[node.name]
-- Destroy when hitting a solid node
if self._lastpos.x~=nil then
if (def and def.walkable) or not def then
-- 1/8 chance to spawn a chick
-- FIXME: Spawn chicks instead of chickens
-- FIXME: Chicks have a quite good chance to spawn in walls
local r = math.random(1,8)
if r == 1 then
minetest.add_entity(self._lastpos, "mobs_mc:chicken")
-- BONUS ROUND: 1/32 chance to spawn 3 additional chicks
local r = math.random(1,32)
if r == 1 then
local offsets = {
{ x=0.7, y=0, z=0 },
{ x=-0.7, y=0, z=-0.7 },
{ x=-0.7, y=0, z=0.7 },
}
for o=1, 3 do
local pos = vector.add(self._lastpos, offsets[o])
minetest.add_entity(pos, "mobs_mc:chicken")
end
end
end
self.object:remove()
return
end
end
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end
-- Movement function of ender pearl -- Movement function of ender pearl
local pearl_on_step = function(self, dtime) local pearl_on_step = function(self, dtime)
self.timer=self.timer+dtime self.timer=self.timer+dtime
@ -143,8 +181,8 @@ local pearl_on_step = function(self, dtime)
self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node self._lastpos={x=pos.x, y=pos.y, z=pos.z} -- Set lastpos-->Node will be added at last pos outside the node
end end
snowball_ENTITY.on_step = on_step snowball_ENTITY.on_step = snowball_on_step
egg_ENTITY.on_step = on_step egg_ENTITY.on_step = egg_on_step
pearl_ENTITY.on_step = pearl_on_step pearl_ENTITY.on_step = pearl_on_step
minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY) minetest.register_entity("mcl_throwing:snowball_entity", snowball_ENTITY)