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Improve fence connection logic

This commit is contained in:
Wuzzy 2017-02-10 05:33:49 +01:00
parent 820aca9bfc
commit 1c67f9aacc
2 changed files with 11 additions and 4 deletions

4
API.md
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@ -55,6 +55,10 @@ These groups are used mostly for informational purposes
* `liquid=1`: Unspecified type * `liquid=1`: Unspecified type
* `liquid=2`: Water * `liquid=2`: Water
* `liquid=3`: Lava * `liquid=3`: Lava
* `fence=1`: Fence
* `fence_gate=1`: Fence gate
* `fence_wood=1`: Wooden fence
* `fence_nether_brick=1`: Nether brick fence
* `clock=1`: Clock * `clock=1`: Clock
* `compass`: Compass (rating doesn't matter) * `compass`: Compass (rating doesn't matter)
* `book=1`: Book * `book=1`: Book

View File

@ -24,10 +24,12 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
groups.fence = 1 groups.fence = 1
groups.deco_block = 1 groups.deco_block = 1
if connects_to == nil then connects_to = {} end if connects_to == nil then connects_to = {} end
local fence_id = minetest.get_current_modname()..":"..id
table.insert(connects_to, "group:solid") table.insert(connects_to, "group:solid")
table.insert(connects_to, "group:fence") table.insert(connects_to, "group:fence_gate")
table.insert(connects_to, fence_id)
local id_gate = id .. "_gate" local id_gate = id .. "_gate"
minetest.register_node(minetest.get_current_modname()..":"..id, { minetest.register_node(fence_id, {
description = fence_name, description = fence_name,
tiles = {texture}, tiles = {texture},
inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126", inventory_image = "mcl_fences_fence_mask.png^" .. texture .. "^mcl_fences_fence_mask.png^[makealpha:255,126,126",
@ -89,6 +91,7 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
end end
groups.mesecon_effector_on = 1 groups.mesecon_effector_on = 1
groups.fence_gate = 1
minetest.register_node(minetest.get_current_modname()..":"..id_gate.."_open", { minetest.register_node(minetest.get_current_modname()..":"..id_gate.."_open", {
tiles = {texture}, tiles = {texture},
paramtype = "light", paramtype = "light",
@ -190,7 +193,7 @@ mcl_fences.register_fence = function(id, fence_name, fence_gate_name, texture, f
end end
local wood_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence_wood=1} local wood_groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,fence_wood=1}
local wood_connect = {} local wood_connect = {"group:fence_wood"}
local wood_sounds = mcl_core.node_sound_wood_defaults() local wood_sounds = mcl_core.node_sound_wood_defaults()
local woods = { local woods = {
@ -231,7 +234,7 @@ for w=1, #woods do
end end
-- Nether Brick Fence (without fence gate!) -- Nether Brick Fence (without fence gate!)
mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1}, {}, mcl_core.node_sound_stone_defaults()) mcl_fences.register_fence("nether_brick_fence", "Nether Brick Fence", nil, "mcl_nether_nether_brick.png", "default_fence.png", nil, {cracky=2, deco_block=1, fence_nether_brick=1}, {"group:fence_nether_brick"}, mcl_core.node_sound_stone_defaults())
minetest.register_craft({ minetest.register_craft({
output = 'mcl_fences:nether_brick_fence 6', output = 'mcl_fences:nether_brick_fence 6',