forked from VoxeLibre/VoxeLibre
fix barrel sound code for proper max hear distance
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@ -67,7 +67,10 @@ local function barrel_open(pos, node, clicker)
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_open", param2 = node.param2 })
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open_barrels[playername] = pos
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open_barrels[playername] = pos
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minetest.sound_play({ name = "mcl_barrels_default_barrel_open", pos = pos, gain = 0.5, max_hear_distance = 16 }, true)
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minetest.sound_play({name="mcl_barrels_default_barrel_open", gain=0.5}, {
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pos = pos,
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max_hear_distance = 16,
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}, true)
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end
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end
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---@param pos Vector
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---@param pos Vector
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@ -87,8 +90,11 @@ local function update_after_close(pos)
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if not node then return end
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if not node then return end
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if node.name == "mcl_barrels:barrel_open" then
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if node.name == "mcl_barrels:barrel_open" then
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_closed", param2 = node.param2 })
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minetest.swap_node(pos, { name = "mcl_barrels:barrel_closed", param2 = node.param2 })
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minetest.sound_play({ name = "mcl_barrels_default_barrel_close", pos = pos, gain = 0.5, max_hear_distance = 16 },
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minetest.sound_play({name="mcl_barrels_default_barrel_close", gain=0.5}, {
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true)
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pos = pos,
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max_hear_distance = 16,
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}, true)
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end
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end
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end
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end
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