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MineClone2/mods/ITEMS/mcl_beehives/init.lua

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------------------
---- Beehives ----
------------------
-- Variables
local S = minetest.get_translator(minetest.get_current_modname())
-- Function to allow harvesting honey and honeycomb from the beehive and bee nest.
local honey_harvest = function(pos, node, player, itemstack, pointed_thing)
local inv = player:get_inventory()
local beehive = "mcl_beehives:beehive"
if node.name == "mcl_beehives:beehive_5" then
beehive = "mcl_beehives:beehive"
elseif node.name == "mcl_beehives:bee_nest_5" then
beehive = "mcl_beehives:bee_nest"
end
if player:get_wielded_item():get_name() == "mcl_potions:glass_bottle" then
local honey = "mcl_honey:honey_bottle"
if inv:room_for_item("main", honey) then
node.name = beehive
minetest.set_node(pos, node)
inv:add_item("main", "mcl_honey:honey_bottle")
if not minetest.is_creative_enabled(player:get_player_name()) then
itemstack:take_item()
end
end
elseif player:get_wielded_item():get_name() == "mcl_tools:shears" then
minetest.add_item(pos, "mcl_honey:honeycomb 3")
node.name = beehive
minetest.set_node(pos, node)
end
end
-- Beehive
minetest.register_node("mcl_beehives:beehive", {
description = S("Beehive"),
_doc_items_longdesc = S("Artificial bee nest."),
tiles = {
"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front.png",
},
paramtype2 = "facedir",
groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, beehive = 1 },
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
})
for l = 1, 4 do
minetest.register_node("mcl_beehives:beehive_" .. l, {
description = S("Beehive"),
_doc_items_longdesc = S("Artificial bee nest."),
tiles = {
"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front.png",
},
paramtype2 = "facedir",
groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1 },
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
drops = "mcl_beehives:beehive",
})
end
minetest.register_node("mcl_beehives:beehive_5", {
description = S("Beehive"),
_doc_items_longdesc = S("Artificial bee nest."),
tiles = {
"mcl_beehives_beehive_end.png", "mcl_beehives_beehive_end.png",
"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_side.png",
"mcl_beehives_beehive_side.png", "mcl_beehives_beehive_front_honey.png",
},
paramtype2 = "facedir",
groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 5, material_wood = 1, not_in_creative_inventory = 1, beehive = 1 },
_mcl_blast_resistance = 0.6,
_mcl_hardness = 0.6,
on_rightclick = honey_harvest,
})
-- Bee Nest
minetest.register_node("mcl_beehives:bee_nest", {
description = S("Bee Nest"),
_doc_items_longdesc = S("A naturally generating block that houses bees and a tasty treat...if you can get it."),
tiles = {
"mcl_beehives_bee_nest_top.png", "mcl_beehives_bee_nest_bottom.png",
"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_side.png",
"mcl_beehives_bee_nest_side.png", "mcl_beehives_bee_nest_front.png",
},
paramtype2 = "facedir",
groups = { axey = 1, deco_block = 1, flammable = 0, fire_flammability = 30 },
_mcl_blast_resistance = 0.3,
_mcl_hardness = 0.3,
})
-- Crafting
minetest.register_craft({
output = "mcl_beehives:beehive",
recipe = {
{ "group:wood", "group:wood", "group:wood" },
{ "mcl_honey:honeycomb", "mcl_honey:honeycomb", "mcl_honey:honeycomb" },
{ "group:wood", "group:wood", "group:wood" },
},
})
-- Temporary ABM to update honey levels
minetest.register_abm({
label = "Update Beehive Honey Levels",
nodenames = "group:beehive",
interval = 500,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local beehive = "mcl_beehives:beehive"
if node.name == beehive then
node.name = beehive.."_1"
minetest.set_node(pos, node)
elseif node.name == beehive.."_1" then
node.name = beehive.."_2"
minetest.set_node(pos, node)
elseif node.name == beehive.."_2" then
node.name = beehive.."_3"
minetest.set_node(pos, node)
elseif node.name == beehive.."_3" then
node.name = beehive.."_4"
minetest.set_node(pos, node)
elseif node.name == beehive.."_4" then
node.name = beehive.."_5"
minetest.set_node(pos, node)
end
end,
})