--Is wood in pos function owl_tech.is_wood_in_pos(pos) if minetest.get_item_group((minetest.get_node(pos)).name,"tree")>0 then return true end return false end --------------------------------------------- --Is leaves in pos function owl_tech.is_leaf_in_pos(pos) if minetest.get_item_group((minetest.get_node(pos)).name,"leaves")>0 then return true end return false end ------------------------------------------------- --is sapling in pos function owl_tech.is_sapling(pos) if minetest.get_item_group((minetest.get_node(pos)).name,"sapling")>0 then return true end return false end ---------------------------------------------- --can plant plant in pos function owl_tech.can_plant_plant(pos) if (minetest.get_node(pos)).name== "mcl_farming:soil_wet" and minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name =="air"then return true end return false end ---------------------------------------------- --can plant plant in pos function owl_tech.can_plant_sapling(pos) if minetest.get_item_group(minetest.get_node(pos).name,"soil_sapling")>1 and minetest.get_node({x=pos.x,y=pos.y+1,z=pos.z}).name =="air" then return true end return false end ----------------------------------------------- --prepear for plant sampling function owl_tech.prepear_for_sapling_plant(pos,distance) local meta= minetest.get_meta(pos) meta:set_int("distance",distance) end ----------------------------------------------- --looking for new sapling function owl_tech.look_for_place_new_sapling(pos,meta) local meta= minetest.get_meta(pos) local inv = meta:get_inventory() local fluid_its = inv:get_stack('it_sapling', 1) for i = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--x for j = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--z if owl_tech.can_plant_sapling({x=pos.x+i,y=pos.y,z=pos.z+j}) and fluid_its:get_count()>0 and not fluid_its:is_empty() then minetest.set_node({x=pos.x+i,y=pos.y+1,z=pos.z+j}, {name=fluid_its:get_name()}) local inv=meta:get_inventory() local fluid_its = inv:get_stack('it_sapling', 1) fluid_its:set_count(fluid_its:get_count()-1) inv:set_stack('it_sapling', 1, fluid_its) local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) return -- plant 1 plant for each( if plant vore - hase bug1) end end end end ------------------------------------------------ --get wood or leavs in slot function owl_tech.get_wood_or_leaves(pos,inv,wood_its,leaves_its,meta) if owl_tech.is_wood_in_pos(pos) and (minetest.get_node(pos).name== wood_its:get_name() or wood_its:is_empty()) and wood_its:get_count()<64 then local cut_wood = minetest.get_node(pos).name if not wood_its:is_empty() then-- Add main output wood_its:set_count(wood_its:get_count()+1) inv:set_stack('wood', 1, wood_its) else local item ={name=cut_wood, count=1, wear=0, metadata=""} wood_its:add_item(item) inv:set_stack('wood', 1, wood_its) end minetest.remove_node(pos) local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) end if owl_tech.is_leaf_in_pos(pos) and( minetest.get_node(pos).name== leaves_its:get_name() or leaves_its:is_empty()) and leaves_its:get_count()<64 then local cut_leaf = minetest.get_node(pos).name if not leaves_its:is_empty() then-- Add main output leaves_its:set_count(leaves_its:get_count()+1) inv:set_stack('leaves', 1, leaves_its) else local item ={name=cut_leaf, count=1, wear=0, metadata=""} leaves_its:add_item(item) inv:set_stack('leaves', 1, leaves_its) end minetest.remove_node(pos) local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) end end ------------------------------------------------ --looking fop trees function owl_tech:look_for_trees(pos,meta) local meta =minetest.get_meta(pos) local inv = meta:get_inventory() local wood_its = inv:get_stack('wood', 1) local leaves_its = inv:get_stack('leaves', 1) local rotation = minetest.get_node(pos).param2 % 32 --get rotattion ( return int ) if wood_its:is_empty()or (wood_its:get_count()<64) and leaves_its:is_empty()or (leaves_its:get_count()<64) then if rotation==0 then --z-1 for i = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--x for j = 1,(meta:get_int("distance")*2)+1, 1 do--z for k = 32,0, -1 do--y owl_tech.get_wood_or_leaves({x=pos.x+i,y=pos.y+k,z=pos.z-j},inv,wood_its,leaves_its,meta) end end end end if rotation==2 then --z+1 for i = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--x for j = 1,(meta:get_int("distance")*2)+1, 1 do--z for k =32,0, -1 do--y owl_tech.get_wood_or_leaves({x=pos.x+i,y=pos.y+k,z=pos.z+j},inv,wood_its,leaves_its,meta) end end end end if rotation==3 then --x-1 for i = 1,(meta:get_int("distance")*2)+1, 1 do--x for j = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--z for k = 32 ,0, -1 do--y owl_tech.get_wood_or_leaves({x=pos.x+i,y=pos.y+k,z=pos.z+j},inv,wood_its,leaves_its,meta) end end end end if rotation==1 then --x+1 for i = 1,(meta:get_int("distance")*2)+1, 1 do--x for j = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--z for k = 32,0,-1 do--y owl_tech.get_wood_or_leaves({x=pos.x+i,y=pos.y+k,z=pos.z+j},inv,wood_its,leaves_its,meta) end end end end end end ------------------------------------------------------------- --Look for pos to plant function owl_tech:look_for_place_new_sids(pos,meta) local meta= minetest.get_meta(pos) local inv = meta:get_inventory() local fluid_its = inv:get_stack('it_sapling', 1) -- local name_seed =string.gsub(fluid_its:get_name(),"owl_tech:","") name_seed = string.gsub(name_seed,"mcl_farming:","") for i = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--x for j = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--z if owl_tech.can_plant_plant({x=pos.x+i,y=pos.y,z=pos.z+j}) and fluid_its:get_count()>0 then minetest.set_node({x=pos.x+i,y=pos.y+1,z=pos.z+j}, {name=CROPS_VALID[name_seed][1]}) local inv=meta:get_inventory() local fluid_its = inv:get_stack('it_sapling', 1) fluid_its:set_count(fluid_its:get_count()-1) inv:set_stack('it_sapling', 1, fluid_its) local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) return -- plant 1 plant for each( if plant vore - hase bug1) end end end end ----------------------------------------------------------------- --Get redy plant in pos function owl_tech:get_ready_plant_in_pos(pos,inv,meta)--ready_to_harvest local wood_its = inv:get_stack('wood', 1) local leaves_its = inv:get_stack('leaves', 1) local vanila_plants= {"wheat","beetroot","potato"} local crop_node=minetest.get_node(pos) for i = 1, #vanila_plants, 1 do if minetest.get_node(pos).name ==vanila_plants[i] then local cut_wood = owl_tech.get_node_drop(crop_node.name,"toolname") if ( cut_wood== wood_its:get_name() or wood_its:is_empty()) and wood_its:get_count()<64 then if not wood_its:is_empty() then-- Add main output wood_its:set_count(wood_its:get_count()+1) inv:set_stack('wood', 1, wood_its) else local item ={name=cut_wood, count=1, wear=0, metadata=""} wood_its:add_item(item) inv:set_stack('wood', 1, wood_its) end local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) minetest.remove_node(pos) end if minetest.get_node(pos).name== "wheat"then if ("mcl_farming:wheat_item"== leaves_its:get_name() or leaves_its:is_empty()) and leaves_its:get_count()+1<=64 then if not leaves_its:is_empty() then-- Add main output leaves_its:set_count(leaves_its:get_count()+1) inv:set_stack('leaves', 1, leaves_its) else local item ={name="mcl_farming:wheat_item", count=1, wear=0, metadata=""} leaves_its:add_item(item) inv:set_stack('leaves', 1, leaves_its) end local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) minetest.remove_node(pos) end end if minetest.get_node(pos).name== "beetroot" then if ("mcl_farming:beetroot_item"== leaves_its:get_name() or leaves_its:is_empty()) and leaves_its:get_count()+1<=64 then if not leaves_its:is_empty() then-- Add main output leaves_its:set_count(leaves_its:get_count()+1) inv:set_stack('leaves', 1, leaves_its) else local item ={name="mcl_farming:beetroot_item", count=1, wear=0, metadata=""} leaves_its:add_item(item) inv:set_stack('leaves', 1, leaves_its) end local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) minetest.remove_node(pos) end end if minetest.get_node(pos).name== "potato" then if ("mcl_farming:potato_item"== leaves_its:get_name() or leaves_its:is_empty()) and leaves_its:get_count()+1<=64 then if not leaves_its:is_empty() then-- Add main output leaves_its:set_count(leaves_its:get_count()+1) inv:set_stack('leaves', 1, leaves_its) else local item ={name="mcl_farming:potato_item", count=1, wear=0, metadata=""} leaves_its:add_item(item) inv:set_stack('leaves', 1, leaves_its) end minetest.remove_node(pos) local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) end end minetest.remove_node(pos) end end if minetest.get_item_group((minetest.get_node(pos)).name,"ready_to_harvest")>0 then local cut_wood = owl_tech.get_node_drop(crop_node.name,"toolname") if ( cut_wood== wood_its:get_name() or wood_its:is_empty()) and wood_its:get_count()<64 then if not wood_its:is_empty() then-- Add main output wood_its:set_count(wood_its:get_count()+1) inv:set_stack('wood', 1, wood_its) else local item ={name=cut_wood, count=1, wear=0, metadata=""} wood_its:add_item(item) inv:set_stack('wood', 1, wood_its) end end local loot= "" local count = 0 for i = 1, #LIST_ALL_CROPS, 1 do if "owl_tech:plant_"..LIST_ALL_CROPS[i][1]..LIST_ALL_CROPS[i][4]==crop_node.name then loot = LIST_ALL_CROPS[i][6] count = LIST_ALL_CROPS[i][7] end end if ( loot== leaves_its:get_name() or leaves_its:is_empty()) and leaves_its:get_count()+count<=64 then if not leaves_its:is_empty() then-- Add main output leaves_its:set_count(leaves_its:get_count()+count) inv:set_stack('leaves', 1, leaves_its) else local item ={name=loot, count=count, wear=0, metadata=""} leaves_its:add_item(item) inv:set_stack('leaves', 1, leaves_its) end minetest.remove_node(pos) local steam_new =owl_tech:get_charge(meta)-owl_tech:get_voltage(meta)/16 owl_tech:set_charge(meta,steam_new) end minetest.remove_node(pos) end end ------------------------------------------------------------------ --look for plants function owl_tech:look_for_plants(pos,meta) local meta =minetest.get_meta(pos) local inv = meta:get_inventory() local wood_its = inv:get_stack('wood', 1) local leaves_its = inv:get_stack('leaves', 1) local rotation = minetest.get_node(pos).param2 % 32 --get rotattion ( return int ) if wood_its:is_empty()or (wood_its:get_count()<64) and leaves_its:is_empty()or (leaves_its:get_count()<64) then if rotation==0 then --z-1 for i = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--x for j = 1,(meta:get_int("distance")*2)+1, 1 do--z owl_tech:get_ready_plant_in_pos({x=pos.x+i,y=pos.y,z=pos.z-j},inv,meta) end end end if rotation==2 then --z+1 for i = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--x for j = 1,(meta:get_int("distance")*2)+1, 1 do--z owl_tech:get_ready_plant_in_pos({x=pos.x+i,y=pos.y,z=pos.z+j},inv,meta) end end end if rotation==3 then --x-1 for i = 1,(meta:get_int("distance")*2)+1, 1 do--x for j = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--z owl_tech:get_ready_plant_in_pos({x=pos.x+i,y=pos.y,z=pos.z+j},inv,meta) end end end if rotation==1 then --x+1 for i = 1,(meta:get_int("distance")*2)+1, 1 do--x for j = (meta:get_int("distance")*-1), meta:get_int("distance"), 1 do--z owl_tech:get_ready_plant_in_pos({x=pos.x-i,y=pos.y,z=pos.z-j},inv,meta) end end end end end