Add armor texture
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@ -58,7 +58,7 @@ for i, value in ipairs(energy_hatch_table) do
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output = "owl_tech:"..energy_hatch_table[i][1].."_battery",
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recipe = {
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{"owl_tech:"..energy_hatch_table[i][7].."_plate","owl_tech:batteri_tire_"..i,"owl_tech:"..energy_hatch_table[i][7].."_plate"},
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{energy_hatch_table[i][6],"owl_tech:"..energy_hatch_table[i][6].."_frames",energy_hatch_table[i][6]},
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{energy_hatch_table[i][6],"owl_tech:"..energy_hatch_table[i][7].."_frames",energy_hatch_table[i][6]},
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{"owl_tech:"..energy_hatch_table[i][7].."_plate","owl_tech:batteri_tire_"..i,"owl_tech:"..energy_hatch_table[i][7].."_plate"}
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}
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})
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After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.4 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 4.5 KiB |