forked from VoxeLibre/VoxeLibre
991 lines
42 KiB
Lua
991 lines
42 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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local EF = {}
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mcl_potions.registered_effects = {}
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local registered_effects = mcl_potions.registered_effects -- shorthand ref
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local EFFECT_TYPES = 0
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minetest.register_on_mods_loaded(function()
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for _,_ in pairs(EF) do
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EFFECT_TYPES = EFFECT_TYPES + 1
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end
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end)
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-- ██████╗░███████╗░██████╗░██╗░██████╗████████╗███████╗██████╗
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-- ██╔══██╗██╔════╝██╔════╝░██║██╔════╝╚══██╔══╝██╔════╝██╔══██╗
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-- ██████╔╝█████╗░░██║░░██╗░██║╚█████╗░░░░██║░░░█████╗░░██████╔╝
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-- ██╔══██╗██╔══╝░░██║░░╚██╗██║░╚═══██╗░░░██║░░░██╔══╝░░██╔══██╗
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-- ██║░░██║███████╗╚██████╔╝██║██████╔╝░░░██║░░░███████╗██║░░██║
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-- ╚═╝░░╚═╝╚══════╝░╚═════╝░╚═╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝░░╚═╝
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--
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-- ███████╗███████╗███████╗███████╗░█████╗░████████╗░██████╗
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-- ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝██╔════╝
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-- █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░╚█████╗░
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-- ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░░╚═══██╗
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-- ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░██████╔╝
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-- ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░╚═════╝░
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local function generate_linear_lvl_to_fac(l1, l2)
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local a = l2 - l1
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local b = 2*l1 - l2
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return function(level)
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return (a*level + b)
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end
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end
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local function generate_rational_lvl_to_fac(l1, l2)
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local a = (l1 - l2) * 2
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local b = 2*l2 - l1
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return function(level)
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if level == 0 then return 0 end
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return (a/level + b)
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end
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end
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local function generate_modifier_func(name, dmg_flag, mod_func)
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return function(object, damage, reason)
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if EF[name][object] and not reason.flags.bypasses_magic and reason.flags[dmg_flag] then
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return mod_func and mod_func(damage) or 0
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end
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end
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end
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-- API - registers an effect
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-- required parameters in def:
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-- name - string - effect name in code
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-- description - translated string - actual effect name in game
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-- optional parameters in def:
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-- get_tt - function(factor) - returns tooltip description text for use with potions
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-- icon - string - file name of the effect icon in HUD - defaults to one based on name
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-- res_condition - function(object) - returning true if target is to be resistant to the effect
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-- on_start - function(object, factor) - called when dealing the effect
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-- on_load - function(object, factor) - called on_joinplayer and on_activate
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-- on_step - function(dtime, object, factor, duration) - running every step for all objects with this effect
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-- on_hit_timer - function(object, factor, duration) - if defined runs a hit_timer depending on timer_uses_factor value
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-- on_end - function(object) - called when the effect wears off
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-- particle_color - string - colorstring for particles - defaults to #3000EE
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-- uses_factor - bool - whether factor affects the effect
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-- lvl1_factor - integer - factor for lvl1 effect - defaults to 1 if uses_factor
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-- lvl2_factor - integer - factor for lvl2 effect - defaults to 2 if uses_factor
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-- timer_uses_factor - bool - whether hit_timer uses factor (uses_factor must be true) or a constant value (hit_timer_step must be defined)
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-- hit_timer_step - float - interval between hit_timer hits
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-- damage_modifier - string - damage flag of which damage is changed as defined by modifier_func
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-- modifier_func - function(damage) - see damage_modifier, if not defined damage_modifier defaults to 100% resistance
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-- modifier_priority - integer - priority passed when registering damage_modifier - defaults to -50
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function mcl_potions.register_effect(def)
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local modname = minetest.get_current_modname()
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local name = def.name
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if name == nil then
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error("Unable to register effect: name is nil")
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end
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if type(name) ~= "string" then
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error("Unable to register effect: name is not a string")
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end
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if name == "list" then
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error("Unable to register effect: list is a reserved word")
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end
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if name == "heal" then
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error("Unable to register effect: heal is a reserved word")
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end
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if registered_effects[name] then
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error("Effect named "..name.." already registered!")
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end
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if not def.description or type(def.description) ~= "string" then
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error("Unable to register effect: description is not a string")
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end
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local pdef = {}
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pdef.description = def.description
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if not def.icon then
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pdef.icon = modname.."_effect_"..name..".png"
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else
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pdef.icon = def.icon
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end
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pdef.get_tt = def.get_tt
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pdef.res_condition = def.res_condition
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pdef.on_start = def.on_start
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pdef.on_load = def.on_load
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pdef.on_step = def.on_step
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pdef.on_hit_timer = def.on_hit_timer
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pdef.on_end = def.on_end
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if not def.particle_color then
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pdef.particle_color = "#3000EE"
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else
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pdef.particle_color = def.particle_color
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end
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if def.uses_factor then
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pdef.uses_factor = true
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local l1 = def.lvl1_factor or 1
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local l2 = def.lvl2_factor or 2*l1
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if l1 < l2 then
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pdef.level_to_factor = generate_linear_lvl_to_fac(l1, l2)
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elseif l1 > l2 then
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pdef.level_to_factor = generate_rational_lvl_to_fac(l1, l2)
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else
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error("Can't extrapolate levels from lvl1 and lvl2 bearing the same factor")
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end
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else
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pdef.uses_factor = false
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end
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if def.on_hit_timer then
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if def.timer_uses_factor then
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if not def.uses_factor then error("Uses factor but does not use factor?") end
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pdef.timer_uses_factor = true
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else
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if not def.hit_timer_step then error("If hit_timer does not use factor, hit_timer_step must be defined") end
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pdef.timer_uses_factor = false
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pdef.hit_timer_step = def.hit_timer_step
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end
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end
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if def.damage_modifier then
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mcl_damage.register_modifier(
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generate_modifier_func(name, def.damage_modifier, def.modifier_func),
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def.modifier_priority or -50
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)
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end
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registered_effects[name] = pdef
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EF[name] = {}
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end
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mcl_potions.register_effect({
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name = "invisibility",
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description = S("Invisiblity"),
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get_tt = function(factor)
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return S("body is invisible")
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end,
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on_start = function(object, factor)
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mcl_potions.make_invisible(object, true)
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end,
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on_load = function(object, factor)
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mcl_potions.make_invisible(object, true)
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end,
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on_end = function(object)
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mcl_potions.make_invisible(object, false)
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end,
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particle_color = "#7F8392",
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uses_factor = false,
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})
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mcl_potions.register_effect({
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name = "poison",
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description = S("Poison"),
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get_tt = function(factor)
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return S("-1 HP / @1 s", factor)
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end,
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and (entity.harmed_by_heal or string.find(entity.name, "spider")))
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end,
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on_hit_timer = function(object, factor, duration)
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if mcl_util.get_hp(object) - 1 > 0 then
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mcl_util.deal_damage(object, 1, {type = "magic"})
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end
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end,
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particle_color = "#4E9331",
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uses_factor = true,
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lvl1_factor = 1.25,
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lvl2_factor = 0.6,
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timer_uses_factor = true,
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})
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mcl_potions.register_effect({
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name = "regeneration",
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description = S("Regeneration"),
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get_tt = function(factor)
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return S("+1 HP / @1 s", factor)
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end,
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and entity.harmed_by_heal)
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end,
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on_hit_timer = function(object, factor, duration)
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local entity = object:get_luaentity()
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if object:is_player() then
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object:set_hp(math.min(object:get_properties().hp_max or 20, object:get_hp() + 1), { type = "set_hp", other = "regeneration" })
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elseif entity and entity.is_mob then
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entity.health = math.min(entity.hp_max, entity.health + 1)
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end
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end,
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particle_color = "#CD5CAB",
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uses_factor = true,
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lvl1_factor = 2.5,
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lvl2_factor = 1.25,
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timer_uses_factor = true,
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})
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mcl_potions.register_effect({
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name = "strength",
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description = S("Strength"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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particle_color = "#932423",
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})
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mcl_potions.register_effect({
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name = "weakness",
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description = S("Weakness"),
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res_condition = function(object)
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return (not object:is_player())
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end,
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particle_color = "#484D48",
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})
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mcl_potions.register_effect({
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name = "water_breathing",
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description = S("Water Breathing"),
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get_tt = function(factor)
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return S("limitless breathing under water")
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end,
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on_step = function(dtime, object, factor, duration)
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if not object:is_player() then return end
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if object:get_breath() then
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hb.hide_hudbar(object, "breath")
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if object:get_breath() < 10 then object:set_breath(10) end
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end
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end,
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particle_color = "#2E5299",
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uses_factor = false,
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})
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mcl_potions.register_effect({
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name = "leaping",
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description = S("Leaping"),
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get_tt = function(factor)
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if factor > 0 then return S("+@1% jumping power", math.floor(factor*100)) end
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return S("-@1% jumping power", math.floor(-factor*100))
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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playerphysics.add_physics_factor(object, "jump", "mcl_potions:leaping", 1+factor)
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end,
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on_end = function(object)
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playerphysics.remove_physics_factor(object, "jump", "mcl_potions:leaping")
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end,
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particle_color = "#22FF4C",
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uses_factor = true,
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lvl1_factor = 0.5,
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lvl2_factor = 1,
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})
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mcl_potions.register_effect({
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name = "swiftness",
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description = S("Swiftness"),
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get_tt = function(factor)
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return S("+@1% running speed", math.floor(factor*100))
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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playerphysics.add_physics_factor(object, "speed", "mcl_potions:swiftness", 1+factor)
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end,
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on_end = function(object)
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playerphysics.remove_physics_factor(object, "speed", "mcl_potions:swiftness")
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end,
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particle_color = "#7CAFC6",
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uses_factor = true,
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lvl1_factor = 0.2,
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lvl2_factor = 0.4,
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})
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mcl_potions.register_effect({
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name = "slowness",
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description = S("Slowness"),
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get_tt = function(factor)
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return S("-@1% running speed", math.floor(factor*100))
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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playerphysics.add_physics_factor(object, "speed", "mcl_potions:slowness", 1-factor)
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end,
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on_end = function(object)
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playerphysics.remove_physics_factor(object, "speed", "mcl_potions:slowness")
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end,
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particle_color = "#5A6C81",
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uses_factor = true,
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lvl1_factor = 0.15,
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lvl2_factor = 0.3,
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})
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mcl_potions.register_effect({
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name = "night_vision",
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description = S("Night Vision"),
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get_tt = function(factor)
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return S("improved vision during the night")
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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on_start = function(object, factor)
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object:get_meta():set_int("night_vision", 1)
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mcl_weather.skycolor.update_sky_color({object})
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end,
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on_step = function(dtime, object, factor, duration)
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mcl_weather.skycolor.update_sky_color({object})
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end,
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on_end = function(object)
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local meta = object:get_meta()
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meta:set_int("night_vision", 0)
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mcl_weather.skycolor.update_sky_color({object})
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end,
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particle_color = "#1F1FA1",
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uses_factor = false,
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})
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mcl_potions.register_effect({
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name = "fire_resistance",
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description = S("Fire Resistance"),
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get_tt = function(factor)
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return S("resistance to fire damage")
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end,
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res_condition = function(object)
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return (not object:is_player())
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end,
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particle_color = "#E49A3A",
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uses_factor = false,
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damage_modifier = "is_fire",
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})
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mcl_potions.register_effect({
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name = "bad_omen",
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description = S("Bad Omen"),
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particle_color = "#0b6138",
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})
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mcl_potions.register_effect({
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name = "withering",
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description = S("Withering"),
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get_tt = function(factor)
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return S("-1 HP / @1 s, can kill", factor)
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end,
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res_condition = function(object)
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local entity = object:get_luaentity()
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return (entity and string.find(entity.name, "wither"))
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end,
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on_hit_timer = function(object, factor, duration)
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if object:is_player() or object:get_luaentity() then
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mcl_util.deal_damage(object, 1, {type = "magic"})
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end
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end,
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particle_color = "#000000",
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uses_factor = true,
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lvl1_factor = 2,
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lvl2_factor = 1,
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timer_uses_factor = true,
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})
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-- ██╗░░░██╗██████╗░██████╗░░█████╗░████████╗███████╗
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-- ██║░░░██║██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██╔════╝
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-- ██║░░░██║██████╔╝██║░░██║███████║░░░██║░░░█████╗░░
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-- ██║░░░██║██╔═══╝░██║░░██║██╔══██║░░░██║░░░██╔══╝░░
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-- ╚██████╔╝██║░░░░░██████╦╝██║░░██║░░░██║░░░███████╗
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-- ░╚═════╝░╚═╝░░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
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--
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-- ██╗░░██╗██╗░░░██╗██████╗░
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-- ██║░░██║██║░░░██║██╔══██╗
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-- ███████║██║░░░██║██║░░██║
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-- ██╔══██║██║░░░██║██║░░██║
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-- ██║░░██║╚██████╔╝██████╦╝
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-- ╚═╝░░╚═╝░╚═════╝░╚═════╝░
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local icon_ids = {}
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local function potions_set_hudbar(player)
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if EF.withering[player] and EF.regeneration[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.withering[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.poison[player] and EF.regeneration[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.poison[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.regeneration[player] then
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hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_regenerate.png", nil, "hudbars_bar_health.png")
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|
else
|
|
hb.change_hudbar(player, "health", nil, nil, "hudbars_icon_health.png", nil, "hudbars_bar_health.png")
|
|
end
|
|
|
|
end
|
|
|
|
local function potions_init_icons(player)
|
|
local name = player:get_player_name()
|
|
icon_ids[name] = {}
|
|
for e=1, EFFECT_TYPES do
|
|
local x = -52 * e - 2
|
|
local id = player:hud_add({
|
|
hud_elem_type = "image",
|
|
text = "blank.png",
|
|
position = { x = 1, y = 0 },
|
|
offset = { x = x, y = 3 },
|
|
scale = { x = 0.375, y = 0.375 },
|
|
alignment = { x = 1, y = 1 },
|
|
z_index = 100,
|
|
})
|
|
table.insert(icon_ids[name], id)
|
|
end
|
|
end
|
|
|
|
local function potions_set_icons(player)
|
|
local name = player:get_player_name()
|
|
if not icon_ids[name] then
|
|
return
|
|
end
|
|
local active_effects = {}
|
|
for effect_name, effect in pairs(EF) do
|
|
if effect[player] then
|
|
table.insert(active_effects, effect_name)
|
|
end
|
|
end
|
|
|
|
for i=1, EFFECT_TYPES do
|
|
local icon = icon_ids[name][i]
|
|
local effect_name = active_effects[i]
|
|
if effect_name == nil then
|
|
player:hud_change(icon, "text", "blank.png")
|
|
else
|
|
player:hud_change(icon, "text", "mcl_potions_effect_"..effect_name..".png^[resize:128x128")
|
|
end
|
|
end
|
|
end
|
|
|
|
local function potions_set_hud(player)
|
|
potions_set_hudbar(player)
|
|
potions_set_icons(player)
|
|
end
|
|
|
|
|
|
-- ███╗░░░███╗░█████╗░██╗███╗░░██╗ ███████╗███████╗███████╗███████╗░█████╗░████████╗
|
|
-- ████╗░████║██╔══██╗██║████╗░██║ ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝
|
|
-- ██╔████╔██║███████║██║██╔██╗██║ █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░
|
|
-- ██║╚██╔╝██║██╔══██║██║██║╚████║ ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░
|
|
-- ██║░╚═╝░██║██║░░██║██║██║░╚███║ ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░
|
|
-- ╚═╝░░░░░╚═╝╚═╝░░╚═╝╚═╝╚═╝░░╚══╝ ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░
|
|
--
|
|
-- ░█████╗░██╗░░██╗███████╗░█████╗░██╗░░██╗███████╗██████╗░
|
|
-- ██╔══██╗██║░░██║██╔════╝██╔══██╗██║░██╔╝██╔════╝██╔══██╗
|
|
-- ██║░░╚═╝███████║█████╗░░██║░░╚═╝█████═╝░█████╗░░██████╔╝
|
|
-- ██║░░██╗██╔══██║██╔══╝░░██║░░██╗██╔═██╗░██╔══╝░░██╔══██╗
|
|
-- ╚█████╔╝██║░░██║███████╗╚█████╔╝██║░╚██╗███████╗██║░░██║
|
|
-- ░╚════╝░╚═╝░░╚═╝╚══════╝░╚════╝░╚═╝░░╚═╝╚══════╝╚═╝░░╚═╝
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
for name, effect in pairs(registered_effects) do
|
|
for object, vals in pairs(EF[name]) do
|
|
EF[name][object].timer = vals.timer + dtime
|
|
|
|
if object:get_pos() then mcl_potions._add_spawner(object, effect.particle_color) end
|
|
if effect.on_step then effect.on_step(dtime, object, vals.factor, vals.dur) end
|
|
if effect.on_hit_timer then
|
|
EF[name][object].hit_timer = (vals.hit_timer or 0) + dtime
|
|
if EF[name][object].hit_timer >= vals.step then
|
|
effect.on_hit_timer(object, vals.factor, vals.dur)
|
|
if EF[name][object] then EF[name][object].hit_timer = 0 end
|
|
end
|
|
end
|
|
|
|
if not EF[name][object] or EF[name][object].timer >= vals.dur then
|
|
if effect.on_end then effect.on_end(object) end
|
|
EF[name][object] = nil
|
|
if object:is_player() then
|
|
meta = object:get_meta()
|
|
meta:set_string("mcl_potions:"..name, minetest.serialize(EF[name][object]))
|
|
potions_set_hud(object)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end)
|
|
|
|
|
|
-- ███████╗███████╗███████╗███████╗░█████╗░████████╗
|
|
-- ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝
|
|
-- █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░
|
|
-- ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░
|
|
-- ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░
|
|
-- ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░
|
|
--
|
|
-- ██╗░░░░░░█████╗░░█████╗░██████╗░░░░░██╗░██████╗░█████╗░██╗░░░██╗███████╗
|
|
-- ██║░░░░░██╔══██╗██╔══██╗██╔══██╗░░░██╔╝██╔════╝██╔══██╗██║░░░██║██╔════╝
|
|
-- ██║░░░░░██║░░██║███████║██║░░██║░░██╔╝░╚█████╗░███████║╚██╗░██╔╝█████╗░░
|
|
-- ██║░░░░░██║░░██║██╔══██║██║░░██║░██╔╝░░░╚═══██╗██╔══██║░╚████╔╝░██╔══╝░░
|
|
-- ███████╗╚█████╔╝██║░░██║██████╔╝██╔╝░░░██████╔╝██║░░██║░░╚██╔╝░░███████╗
|
|
-- ╚══════╝░╚════╝░╚═╝░░╚═╝╚═════╝░╚═╝░░░░╚═════╝░╚═╝░░╚═╝░░░╚═╝░░░╚══════╝
|
|
|
|
function mcl_potions._clear_cached_player_data(player)
|
|
for name, effect in pairs(EF) do
|
|
effect[player] = nil
|
|
end
|
|
|
|
local meta = player:get_meta()
|
|
meta:set_int("night_vision", 0)
|
|
end
|
|
|
|
function mcl_potions._reset_player_effects(player, set_hud)
|
|
if not player:is_player() then
|
|
return
|
|
end
|
|
|
|
for name, effect in pairs(registered_effects) do
|
|
if effect.on_end then effect.on_end(player) end
|
|
end
|
|
|
|
mcl_potions._clear_cached_player_data(player)
|
|
|
|
if set_hud ~= false then
|
|
potions_set_hud(player)
|
|
end
|
|
end
|
|
|
|
function mcl_potions._save_player_effects(player)
|
|
if not player:is_player() then
|
|
return
|
|
end
|
|
local meta = player:get_meta()
|
|
|
|
for name, effect in pairs(registered_effects) do
|
|
meta:set_string("mcl_potions:_EF_"..name, minetest.serialize(EF[name][player]))
|
|
end
|
|
end
|
|
|
|
function mcl_potions._load_player_effects(player)
|
|
if not player:is_player() then
|
|
return
|
|
end
|
|
local meta = player:get_meta()
|
|
|
|
-- handle legacy meta strings
|
|
local legacy_invisible = minetest.deserialize(meta:get_string("_is_invisible"))
|
|
local legacy_poisoned = minetest.deserialize(meta:get_string("_is_poisoned"))
|
|
local legacy_regenerating = minetest.deserialize(meta:get_string("_is_regenerating"))
|
|
local legacy_strong = minetest.deserialize(meta:get_string("_is_strong"))
|
|
local legacy_weak = minetest.deserialize(meta:get_string("_is_weak"))
|
|
local legacy_water_breathing = minetest.deserialize(meta:get_string("_is_water_breathing"))
|
|
local legacy_leaping = minetest.deserialize(meta:get_string("_is_leaping"))
|
|
local legacy_swift = minetest.deserialize(meta:get_string("_is_swift"))
|
|
local legacy_night_vision = minetest.deserialize(meta:get_string("_is_cat"))
|
|
local legacy_fireproof = minetest.deserialize(meta:get_string("_is_fire_proof"))
|
|
local legacy_bad_omen = minetest.deserialize(meta:get_string("_has_bad_omen"))
|
|
local legacy_withering = minetest.deserialize(meta:get_string("_is_withering"))
|
|
if legacy_invisible then
|
|
EF.invisibility[player] = legacy_invisible
|
|
meta:set_string("_is_invisible", "")
|
|
end
|
|
if legacy_poisoned then
|
|
EF.poison[player] = legacy_poisoned
|
|
meta:set_string("_is_poisoned", "")
|
|
end
|
|
if legacy_regenerating then
|
|
EF.regeneration[player] = legacy_regenerating
|
|
meta:set_string("_is_regenerating", "")
|
|
end
|
|
if legacy_strong then
|
|
EF.strength[player] = legacy_strong
|
|
meta:set_string("_is_strong", "")
|
|
end
|
|
if legacy_weak then
|
|
EF.weakness[player] = legacy_weak
|
|
meta:set_string("_is_weak", "")
|
|
end
|
|
if legacy_water_breathing then
|
|
EF.water_breathing[player] = legacy_water_breating
|
|
meta:set_string("_is_water_breating", "")
|
|
end
|
|
if legacy_leaping then
|
|
EF.leaping[player] = legacy_leaping
|
|
meta:set_string("_is_leaping", "")
|
|
end
|
|
if legacy_swift then
|
|
EF.swiftness[player] = legacy_swift
|
|
meta:set_string("_is_swift", "")
|
|
end
|
|
if legacy_night_vision then
|
|
EF.night_vision[player] = legacy_night_vision
|
|
meta:set_string("_is_cat", "")
|
|
end
|
|
if legacy_fireproof then
|
|
EF.fire_resistance[player] = legacy_fireproof
|
|
meta:set_string("_is_fire_proof", "")
|
|
end
|
|
if legacy_bad_omen then
|
|
EF.bad_omen[player] = legacy_bad_omen
|
|
meta:set_string("_has_bad_omen", "")
|
|
end
|
|
if legacy_withering then
|
|
EF.withering[player] = legacy_withering
|
|
meta:set_string("_is_withering", "")
|
|
end
|
|
|
|
-- new API effects + on_load for loaded legacy effects
|
|
for name, effect in pairs(registered_effects) do
|
|
local loaded = minetest.deserialize(meta:get_string("mcl_potions:_EF_"..name))
|
|
if loaded then EF[name][player] = loaded end
|
|
if EF[name][player] and effect.on_load then
|
|
effect.on_load(player, EF[name][player].factor)
|
|
end
|
|
end
|
|
end
|
|
|
|
-- Returns true if player has given effect
|
|
function mcl_potions.player_has_effect(player, effect_name)
|
|
if not EF[effect_name] then
|
|
return false
|
|
end
|
|
return EF[effect_name][player] ~= nil
|
|
end
|
|
|
|
function mcl_potions.player_get_effect(player, effect_name)
|
|
if not EF[effect_name] or not EF[effect_name][player] then
|
|
return false
|
|
end
|
|
return EF[effect_name][player]
|
|
end
|
|
|
|
function mcl_potions.player_clear_effect(player,effect)
|
|
EF[effect][player] = nil
|
|
potions_set_hud(player)
|
|
end
|
|
|
|
minetest.register_on_leaveplayer( function(player)
|
|
mcl_potions._save_player_effects(player)
|
|
mcl_potions._clear_cached_player_data(player) -- clear the buffer to prevent looking for a player not there
|
|
icon_ids[player:get_player_name()] = nil
|
|
end)
|
|
|
|
minetest.register_on_dieplayer( function(player)
|
|
mcl_potions._reset_player_effects(player)
|
|
potions_set_hud(player)
|
|
end)
|
|
|
|
minetest.register_on_joinplayer( function(player)
|
|
mcl_potions._reset_player_effects(player, false) -- make sure there are no weird holdover effects
|
|
mcl_potions._load_player_effects(player)
|
|
potions_init_icons(player)
|
|
-- .after required because player:hud_change doesn't work when called
|
|
-- in same tick as player:hud_add
|
|
-- (see <https://github.com/minetest/minetest/pull/9611>)
|
|
-- FIXME: Remove minetest.after
|
|
minetest.after(3, function(player)
|
|
if player and player:is_player() then
|
|
potions_set_hud(player)
|
|
end
|
|
end, player)
|
|
end)
|
|
|
|
minetest.register_on_shutdown(function()
|
|
-- save player effects on server shutdown
|
|
for _,player in pairs(minetest.get_connected_players()) do
|
|
mcl_potions._save_player_effects(player)
|
|
end
|
|
end)
|
|
|
|
-- ░██████╗██╗░░░██╗██████╗░██████╗░░█████╗░██████╗░████████╗██╗███╗░░██╗░██████╗░
|
|
-- ██╔════╝██║░░░██║██╔══██╗██╔══██╗██╔══██╗██╔══██╗╚══██╔══╝██║████╗░██║██╔════╝░
|
|
-- ╚█████╗░██║░░░██║██████╔╝██████╔╝██║░░██║██████╔╝░░░██║░░░██║██╔██╗██║██║░░██╗░
|
|
-- ░╚═══██╗██║░░░██║██╔═══╝░██╔═══╝░██║░░██║██╔══██╗░░░██║░░░██║██║╚████║██║░░╚██╗
|
|
-- ██████╔╝╚██████╔╝██║░░░░░██║░░░░░╚█████╔╝██║░░██║░░░██║░░░██║██║░╚███║╚██████╔╝
|
|
-- ╚═════╝░░╚═════╝░╚═╝░░░░░╚═╝░░░░░░╚════╝░╚═╝░░╚═╝░░░╚═╝░░░╚═╝╚═╝░░╚══╝░╚═════╝░
|
|
--
|
|
-- ███████╗██╗░░░██╗███╗░░██╗░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
|
|
-- ██╔════╝██║░░░██║████╗░██║██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
|
|
-- █████╗░░██║░░░██║██╔██╗██║██║░░╚═╝░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
|
|
-- ██╔══╝░░██║░░░██║██║╚████║██║░░██╗░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
|
|
-- ██║░░░░░╚██████╔╝██║░╚███║╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
|
|
-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
|
|
|
|
function mcl_potions.is_obj_hit(self, pos)
|
|
|
|
local entity
|
|
for _,object in pairs(minetest.get_objects_inside_radius(pos, 1.1)) do
|
|
|
|
entity = object:get_luaentity()
|
|
|
|
if entity and entity.name ~= self.object:get_luaentity().name then
|
|
|
|
if entity.is_mob then
|
|
return true
|
|
end
|
|
|
|
elseif object:is_player() and self._thrower ~= object:get_player_name() then
|
|
return true
|
|
end
|
|
|
|
end
|
|
return false
|
|
end
|
|
|
|
|
|
function mcl_potions.make_invisible(obj_ref, hide)
|
|
if obj_ref:is_player() then
|
|
if hide then
|
|
mcl_player.player_set_visibility(obj_ref, false)
|
|
obj_ref:set_nametag_attributes({ color = { a = 0 } })
|
|
else
|
|
mcl_player.player_set_visibility(obj_ref, true)
|
|
obj_ref:set_nametag_attributes({ color = { r = 255, g = 255, b = 255, a = 255 } })
|
|
end
|
|
else -- TODO make below section (and preferably other effects on mobs) rely on metadata
|
|
if hide then
|
|
local luaentity = obj_ref:get_luaentity()
|
|
EF.invisibility[obj_ref].old_size = luaentity.visual_size
|
|
obj_ref:set_properties({ visual_size = { x = 0, y = 0 } })
|
|
else
|
|
obj_ref:set_properties({ visual_size = EF.invisibility[obj_ref].old_size })
|
|
end
|
|
end
|
|
end
|
|
|
|
|
|
function mcl_potions._use_potion(obj, color)
|
|
local d = 0.1
|
|
local pos = obj:get_pos()
|
|
minetest.sound_play("mcl_potions_drinking", {pos = pos, max_hear_distance = 6, gain = 1})
|
|
minetest.add_particlespawner({
|
|
amount = 25,
|
|
time = 1,
|
|
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
|
|
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
|
|
minvel = {x=-0.1, y=0, z=-0.1},
|
|
maxvel = {x=0.1, y=0.1, z=0.1},
|
|
minacc = {x=-0.1, y=0, z=-0.1},
|
|
maxacc = {x=0.1, y=.1, z=0.1},
|
|
minexptime = 1,
|
|
maxexptime = 5,
|
|
minsize = 0.5,
|
|
maxsize = 1,
|
|
collisiondetection = true,
|
|
vertical = false,
|
|
texture = "mcl_particles_effect.png^[colorize:"..color..":127",
|
|
})
|
|
end
|
|
|
|
|
|
function mcl_potions._add_spawner(obj, color)
|
|
local d = 0.2
|
|
local pos = obj:get_pos()
|
|
minetest.add_particlespawner({
|
|
amount = 1,
|
|
time = 1,
|
|
minpos = {x=pos.x-d, y=pos.y+1, z=pos.z-d},
|
|
maxpos = {x=pos.x+d, y=pos.y+2, z=pos.z+d},
|
|
minvel = {x=-0.1, y=0, z=-0.1},
|
|
maxvel = {x=0.1, y=0.1, z=0.1},
|
|
minacc = {x=-0.1, y=0, z=-0.1},
|
|
maxacc = {x=0.1, y=.1, z=0.1},
|
|
minexptime = 0.5,
|
|
maxexptime = 1,
|
|
minsize = 0.5,
|
|
maxsize = 1,
|
|
collisiondetection = false,
|
|
vertical = false,
|
|
texture = "mcl_particles_effect.png^[colorize:"..color..":127",
|
|
})
|
|
end
|
|
|
|
|
|
|
|
-- ██████╗░░█████╗░░██████╗███████╗ ██████╗░░█████╗░████████╗██╗░█████╗░███╗░░██╗
|
|
-- ██╔══██╗██╔══██╗██╔════╝██╔════╝ ██╔══██╗██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║
|
|
-- ██████╦╝███████║╚█████╗░█████╗░░ ██████╔╝██║░░██║░░░██║░░░██║██║░░██║██╔██╗██║
|
|
-- ██╔══██╗██╔══██║░╚═══██╗██╔══╝░░ ██╔═══╝░██║░░██║░░░██║░░░██║██║░░██║██║╚████║
|
|
-- ██████╦╝██║░░██║██████╔╝███████╗ ██║░░░░░╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║
|
|
-- ╚═════╝░╚═╝░░╚═╝╚═════╝░╚══════╝ ╚═╝░░░░░░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝
|
|
--
|
|
-- ███████╗███████╗███████╗███████╗░█████╗░████████╗
|
|
-- ██╔════╝██╔════╝██╔════╝██╔════╝██╔══██╗╚══██╔══╝
|
|
-- █████╗░░█████╗░░█████╗░░█████╗░░██║░░╚═╝░░░██║░░░
|
|
-- ██╔══╝░░██╔══╝░░██╔══╝░░██╔══╝░░██║░░██╗░░░██║░░░
|
|
-- ███████╗██║░░░░░██║░░░░░███████╗╚█████╔╝░░░██║░░░
|
|
-- ╚══════╝╚═╝░░░░░╚═╝░░░░░╚══════╝░╚════╝░░░░╚═╝░░░
|
|
--
|
|
-- ███████╗██╗░░░██╗███╗░░██╗░█████╗░████████╗██╗░█████╗░███╗░░██╗░██████╗
|
|
-- ██╔════╝██║░░░██║████╗░██║██╔══██╗╚══██╔══╝██║██╔══██╗████╗░██║██╔════╝
|
|
-- █████╗░░██║░░░██║██╔██╗██║██║░░╚═╝░░░██║░░░██║██║░░██║██╔██╗██║╚█████╗░
|
|
-- ██╔══╝░░██║░░░██║██║╚████║██║░░██╗░░░██║░░░██║██║░░██║██║╚████║░╚═══██╗
|
|
-- ██║░░░░░╚██████╔╝██║░╚███║╚█████╔╝░░░██║░░░██║╚█████╔╝██║░╚███║██████╔╝
|
|
-- ╚═╝░░░░░░╚═════╝░╚═╝░░╚══╝░╚════╝░░░░╚═╝░░░╚═╝░╚════╝░╚═╝░░╚══╝╚═════╝░
|
|
|
|
local function target_valid(object, name)
|
|
if not object or object:get_hp() <= 0 then return false end
|
|
|
|
local entity = object:get_luaentity()
|
|
if entity and entity.is_boss then return false end
|
|
|
|
if not (registered_effects[name].res_condition
|
|
and registered_effects[name].res_condition(object)) then return true end
|
|
end
|
|
|
|
function mcl_potions.give_effect(name, object, factor, duration)
|
|
local edef = registered_effects[name]
|
|
if not edef or not target_valid(object, name) then return false end
|
|
if not EF[name][object] then
|
|
local vals = {dur = duration, timer = 0,}
|
|
if edef.uses_factor then vals.factor = factor end
|
|
if edef.on_hit_timer then
|
|
if edef.timer_uses_factor then vals.step = factor
|
|
else vals.step = edef.hit_timer_step end
|
|
end
|
|
EF[name][object] = vals
|
|
if edef.on_start then edef.on_start(object, factor) end
|
|
else
|
|
local present = EF[name][object]
|
|
if not edef.uses_factor or (edef.uses_factor and factor >= present.factor) then
|
|
present.dur = math.max(duration, present.dur - present.timer)
|
|
present.timer = 0
|
|
if edef.uses_factor then
|
|
present.factor = factor
|
|
if edef.timer_uses_factor then present.step = factor end
|
|
if edef.on_start then edef.on_start(object, factor) end
|
|
end
|
|
end
|
|
end
|
|
|
|
if object:is_player() then potions_set_hud(object) end
|
|
|
|
return true
|
|
end
|
|
|
|
function mcl_potions.give_effect_by_level(name, object, level, duration)
|
|
if level == 0 then return false end
|
|
if not registered_effects[name].uses_factor then
|
|
return mcl_potions.give_effect(name, object, 0, duration)
|
|
end
|
|
local factor = registered_effects[name].level_to_factor(level)
|
|
return mcl_potions.give_effect(name, object, factor, duration)
|
|
end
|
|
|
|
function mcl_potions.healing_func(object, hp)
|
|
if not object or object:get_hp() <= 0 then return false end
|
|
local ent = object:get_luaentity()
|
|
|
|
if ent and ent.harmed_by_heal then hp = -hp end
|
|
|
|
if hp > 0 then
|
|
-- at least 1 HP
|
|
if hp < 1 then
|
|
hp = 1
|
|
end
|
|
|
|
if ent and ent.is_mob then
|
|
ent.health = math.min(ent.health + hp, ent.hp_max)
|
|
elseif object:is_player() then
|
|
object:set_hp(math.min(object:get_hp() + hp, object:get_properties().hp_max), { type = "set_hp", other = "healing" })
|
|
end
|
|
|
|
elseif hp < 0 then
|
|
if hp > -1 then
|
|
hp = -1
|
|
end
|
|
|
|
mcl_util.deal_damage(object, -hp, {type = "magic"})
|
|
end
|
|
end
|
|
|
|
function mcl_potions.strength_func(object, factor, duration)
|
|
return mcl_potions.give_effect("strength", object, factor, duration)
|
|
end
|
|
function mcl_potions.leaping_func(object, factor, duration)
|
|
return mcl_potions.give_effect("leaping", object, factor, duration)
|
|
end
|
|
function mcl_potions.weakness_func(object, factor, duration)
|
|
return mcl_potions.give_effect("weakness", object, factor, duration)
|
|
end
|
|
function mcl_potions.swiftness_func(object, factor, duration)
|
|
return mcl_potions.give_effect("swiftness", object, factor, duration)
|
|
end
|
|
function mcl_potions.slowness_func(object, factor, duration)
|
|
return mcl_potions.give_effect("slowness", object, factor, duration)
|
|
end
|
|
|
|
function mcl_potions.withering_func(object, factor, duration)
|
|
return mcl_potions.give_effect("withering", object, factor, duration)
|
|
end
|
|
|
|
|
|
function mcl_potions.poison_func(object, factor, duration)
|
|
return mcl_potions.give_effect("poison", object, factor, duration)
|
|
end
|
|
|
|
|
|
function mcl_potions.regeneration_func(object, factor, duration)
|
|
return mcl_potions.give_effect("regeneration", object, factor, duration)
|
|
end
|
|
|
|
|
|
function mcl_potions.invisiblility_func(object, null, duration)
|
|
return mcl_potions.give_effect("invisibility", object, null, duration)
|
|
end
|
|
|
|
function mcl_potions.water_breathing_func(object, null, duration)
|
|
return mcl_potions.give_effect("water_breathing", object, null, duration)
|
|
end
|
|
|
|
|
|
function mcl_potions.fire_resistance_func(object, null, duration)
|
|
return mcl_potions.give_effect("fire_resistance", object, null, duration)
|
|
end
|
|
|
|
|
|
function mcl_potions.night_vision_func(object, null, duration)
|
|
return mcl_potions.give_effect("night_vision", object, null, duration)
|
|
end
|
|
|
|
function mcl_potions._extinguish_nearby_fire(pos, radius)
|
|
local epos = {x=pos.x, y=pos.y+0.5, z=pos.z}
|
|
local dnode = minetest.get_node({x=pos.x,y=pos.y-0.5,z=pos.z})
|
|
if minetest.get_item_group(dnode.name, "fire") ~= 0 or minetest.get_item_group(dnode.name, "lit_campfire") ~= 0 then
|
|
epos.y = pos.y - 0.5
|
|
end
|
|
local exting = false
|
|
-- No radius: Splash, extinguish epos and 4 nodes around
|
|
if not radius then
|
|
local dirs = {
|
|
{x=0,y=0,z=0},
|
|
{x=0,y=0,z=-1},
|
|
{x=0,y=0,z=1},
|
|
{x=-1,y=0,z=0},
|
|
{x=1,y=0,z=0},
|
|
}
|
|
for d=1, #dirs do
|
|
local tpos = vector.add(epos, dirs[d])
|
|
local node = minetest.get_node(tpos)
|
|
if minetest.get_item_group(node.name, "fire") ~= 0 then
|
|
minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
|
|
minetest.remove_node(tpos)
|
|
exting = true
|
|
elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
|
|
minetest.sound_play("fire_extinguish_flame", {pos = tpos, gain = 0.25, max_hear_distance = 16}, true)
|
|
local def = minetest.registered_nodes[node.name]
|
|
minetest.set_node(tpos, {name = def._mcl_campfires_smothered_form, param2 = node.param2})
|
|
exting = true
|
|
end
|
|
end
|
|
-- Has radius: lingering, extinguish all nodes in area
|
|
else
|
|
local nodes = minetest.find_nodes_in_area(
|
|
{x=epos.x-radius,y=epos.y,z=epos.z-radius},
|
|
{x=epos.x+radius,y=epos.y,z=epos.z+radius},
|
|
{"group:fire", "group:lit_campfire"})
|
|
for n=1, #nodes do
|
|
local node = minetest.get_node(nodes[n])
|
|
minetest.sound_play("fire_extinguish_flame", {pos = nodes[n], gain = 0.25, max_hear_distance = 16}, true)
|
|
if minetest.get_item_group(node.name, "fire") ~= 0 then
|
|
minetest.remove_node(nodes[n])
|
|
elseif minetest.get_item_group(node.name, "lit_campfire") ~= 0 then
|
|
local def = minetest.registered_nodes[node.name]
|
|
minetest.set_node(nodes[n], {name = def._mcl_campfires_smothered_form, param2 = node.param2})
|
|
end
|
|
exting = true
|
|
end
|
|
end
|
|
return exting
|
|
end
|
|
|
|
function mcl_potions.bad_omen_func(object, factor, duration)
|
|
mcl_potions.give_effect("bad_omen", object, factor, duration)
|
|
end
|