VoxeLibre/mods/MAPGEN/mcl_structures/ocean_ruins.lua

141 lines
4.2 KiB
Lua

local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
local modpath = minetest.get_modpath(modname)
local cold_oceans = {
"RoofedForest_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"ExtremeHillsM_deep_ocean",
"SunflowerPlains_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"StoneBeach_ocean",
"ColdTaiga_deep_ocean",
"Forest_deep_ocean",
"FlowerForest_deep_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
}
local warm_oceans = {
"JungleEdgeM_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"Swampland_ocean",
"Mesa_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"MushroomIsland_ocean",
"SavannaM_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"Jungle_ocean",
"Desert_ocean",
"JungleM_ocean",
"JungleEdgeM_deep_ocean",
"Jungle_deep_ocean",
"Savanna_deep_ocean",
"MesaPlateauF_deep_ocean",
"Swampland_deep_ocean",
"Mesa_deep_ocean",
"Plains_deep_ocean",
"MesaPlateauFM_deep_ocean",
"MushroomIsland_deep_ocean",
"SavannaM_deep_ocean",
"JungleEdge_deep_ocean",
"MesaBryce_deep_ocean",
"Jungle_deep_ocean",
"Desert_deep_ocean",
"JungleM_deep_ocean",
}
local cold = {
place_on = {"group:sand","mcl_core:gravel","mcl_core:dirt","mcl_core:clay","group:material_stone"},
spawn_by = {"mcl_core:water_source"},
num_spawn_by = 2,
noise_params = {
offset = 0,
scale = 0.0000812,
spread = {x = 250, y = 250, z = 250},
seed = 146315,
octaves = 3,
persist = -0.2,
flags = "absvalue",
},
flags = "place_center_x, place_center_z, force_placement",
solid_ground = true,
make_foundation = true,
y_offset = -1,
y_min = mcl_vars.mg_overworld_min,
y_max = -2,
biomes = cold_oceans,
chunk_probability = 64,
sidelen = 4,
filenames = {
modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts",
modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts",
modpath.."/schematics/mcl_structures_ocean_ruins_cold_3.mts",
},
loot = {
["mcl_chests:chest_small" ] = {
{
stacks_min = 2,
stacks_max = 4,
items = {
{ itemstring = "mcl_core:coal_lump", weight = 25, amount_min = 1, amount_max=4 },
{ itemstring = "mcl_farming:wheat_item", weight = 25, amount_min = 2, amount_max=3 },
{ itemstring = "mcl_core:gold_nugget", weight = 25, amount_min = 1, amount_max=3 },
--{ itemstring = "mcl_maps:treasure_map", weight = 20, }, --FIXME Treasure map
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_fishing:fishing_rod_enchanted", weight = 20, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_core:emerald", weight = 15, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_armor:chestplate_leather", weight = 15, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:apple_gold", weight = 20, },
{ itemstring = "mcl_armor:helmet_gold", weight = 15, amount_min = 1, amount_max = 1 },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },
{ itemstring = "mcl_core:iron_ingot", weight = 15, amount_min = 1, amount_max = 5 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2, },
}
}
}
},
}
local warm = table.copy(cold)
warm.biomes = warm_oceans
warm.filenames = {
modpath.."/schematics/mcl_structures_ocean_ruins_warm_1.mts",
modpath.."/schematics/mcl_structures_ocean_ruins_warm_2.mts",
modpath.."/schematics/mcl_structures_ocean_ruins_warm_3.mts",
modpath.."/schematics/mcl_structures_ocean_ruins_warm_4.mts",
}
mcl_structures.register_structure("cold_ocean_ruins",cold)
mcl_structures.register_structure("warm_ocean_ruins",warm)