Improve stalker textures (#4674)

- don't change back to default texture when falling, but rather keep the previous texture
- use a colorized default texture for gaps in the texture

Reviewed-on: VoxeLibre/VoxeLibre#4674
Reviewed-by: the-real-herowl <the-real-herowl@noreply.git.minetest.land>
Co-authored-by: kno10 <erich.schubert@gmail.com>
Co-committed-by: kno10 <erich.schubert@gmail.com>
This commit is contained in:
kno10 2024-11-10 12:02:20 +01:00 committed by the-real-herowl
parent f6f5481f30
commit fb3c85e289
1 changed files with 18 additions and 12 deletions

View File

@ -7,12 +7,13 @@ local S = minetest.get_translator("mobs_mc")
--################### --###################
local function get_texture(self) local function get_texture(self, prev)
local on_name = self.standing_on local standing_on = minetest.registered_nodes[self.standing_on]
-- TODO: we do not have access to param2 here (color palette index) yet
local texture local texture
local texture_suff = "" local texture_suff = ""
if on_name and on_name ~= "air" then if standing_on and (standing_on.walkable or standing_on.groups.liquid) then
local tiles = minetest.registered_nodes[on_name].tiles local tiles = standing_on.tiles
if tiles then if tiles then
local tile = tiles[1] local tile = tiles[1]
local color local color
@ -25,7 +26,7 @@ local function get_texture(self)
texture = tile texture = tile
end end
if not color then if not color then
color = minetest.colorspec_to_colorstring(minetest.registered_nodes[on_name].color) color = minetest.colorspec_to_colorstring(standing_on.color)
end end
if color then if color then
texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20" texture_suff = "^[multiply:" .. color .. "^[hsl:0:0:20"
@ -33,14 +34,19 @@ local function get_texture(self)
end end
end end
if not texture or texture == "" then if not texture or texture == "" then
texture = "vl_stalker_default.png" -- try to keep last texture when, e.g., falling
if prev and (not (not self.attack)) == (string.find(prev, "vl_mobs_stalker_overlay_angry.png") ~= nil) then
return prev
end end
texture = texture:gsub("([\\^:\\[])","\\%1") -- escape texture modifiers texture = "vl_stalker_default.png"
texture = "([combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture ..")".. texture_suff
if self.attack then
texture = texture .. ")^vl_mobs_stalker_overlay_angry.png"
else else
texture = texture .. ")^vl_mobs_stalker_overlay.png" texture = texture:gsub("([\\^:\\[])", "\\%1") -- escape texture modifiers
texture = "(vl_stalker_default.png^[combine:16x24:0,0=(" .. texture .. "):0,16=(" .. texture .. ")" .. texture_suff .. ")"
end
if self.attack then
texture = texture .. "^vl_mobs_stalker_overlay_angry.png"
else
texture = texture .. "^vl_mobs_stalker_overlay.png"
end end
return texture return texture
end end
@ -132,7 +138,7 @@ mcl_mobs.register_mob("mobs_mc:stalker", {
self:boom(mcl_util.get_object_center(self.object), self.explosion_strength) self:boom(mcl_util.get_object_center(self.object), self.explosion_strength)
end end
end end
local new_texture = get_texture(self) local new_texture = get_texture(self, self._stalker_texture)
if self._stalker_texture ~= new_texture then if self._stalker_texture ~= new_texture then
self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}}) self.object:set_properties({textures={new_texture, "mobs_mc_empty.png"}})
self._stalker_texture = new_texture self._stalker_texture = new_texture