forked from VoxeLibre/VoxeLibre
enhance vl_terraform API
This commit is contained in:
parent
dfeffc8522
commit
e8944f202c
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@ -80,7 +80,7 @@ local cold = {
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y_max = water_level - 6,
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y_offset = -1,
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flags = "place_center_x, place_center_z, force_placement",
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prepare = { foundation = -2, clear = false, mode="water" },
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prepare = { foundation = -2, clear = false, surface = "water" },
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filenames = {
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_1.mts",
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modpath.."/schematics/mcl_structures_ocean_ruins_cold_2.mts",
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@ -82,7 +82,7 @@ vl_structures.register_structure("ocean_temple",{
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},
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flags = "force_placement",
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force_placement = true,
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prepare = { tolerance = 8, clear = false, foundation = 3, mode="water" },
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prepare = { tolerance = 8, clear = false, foundation = 3, surface = "water" },
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biomes = ocean_biomes,
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y_max = water_level-4,
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y_min = mcl_vars.mg_overworld_min,
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@ -77,7 +77,7 @@ vl_structures.register_structure("shipwreck",{
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y_max = water_level-5,
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y_offset = function(pr) return pr:next(-3,-1) end,
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flags = "place_center_x, place_center_z, force_placement",
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prepare = { tolerance = -1, clear = false, foundation = false, mode = "water" },
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prepare = { tolerance = 99, clear = false, foundation = false, surface = "water", mode = "min" },
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filenames = {
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--schematics by chmodsayshello
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modpath.."/schematics/mcl_structures_shipwreck_full_damaged.mts",
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@ -48,7 +48,7 @@ vl_structures.register_structure("witch_hut",{
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num_spawn_by = 3,
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flags = "place_center_x, place_center_z, all_surfaces",
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chunk_probability = 8,
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prepare = { mode="under_air", tolerance=4, clear_bottom=3, padding=0, corners=1, foundation=false },
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prepare = { surface = "under_air", tolerance = 4, clear_bottom = 3, padding = 0, corners = 1, foundation = false },
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y_max = mcl_vars.mg_overworld_max,
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y_min = -5,
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y_offset = 0,
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@ -8,7 +8,7 @@ vl_structures.register_structure("obelisk_sand",{
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_offset = -3,
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prepare = { tolerance=3, padding = 0, clear=false },
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prepare = { tolerance = 3, padding = 0, clear = false },
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biomes = { "Desert" },
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filenames = {
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modpath.."/schematics/obelisk_sand_1.mts",
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@ -23,7 +23,7 @@ vl_structures.register_structure("obelisk_light",{
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_offset = -2,
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prepare = { tolerance=2, padding = 0, clear=false },
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prepare = { tolerance = 2, padding = 0, clear = false },
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biomes = { "Desert" },
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filenames = {
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modpath.."/schematics/obelisk_fire.mts",
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@ -42,7 +42,7 @@ vl_structures.register_structure("obelisk_cobble",{
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y_max = mcl_vars.mg_overworld_max,
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y_min = 1,
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y_offset = -2,
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prepare = { tolerance=2, padding=0, clear=false },
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prepare = { tolerance = 2, padding = 0, clear = false },
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biomes = { "Plains", "SunflowerPlains", "Forest", "FlowerForest", "BrichForest", "Taiga", "RoofedForest", "MegaTaiga", "MegaSpruceTaiga", },
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filenames = {
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modpath.."/schematics/obelisk_cobble.mts",
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@ -15,8 +15,8 @@ local function parse_prepare(prepare)
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end
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-- check "enabled" tolerances
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local function tolerance_enabled(tolerance, mode)
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return mode ~= "off" and tolerance and (tolerance == "max" or tolerance == "min" or tolerance >= 0) and true
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local function tolerance_enabled(tolerance, surface, mode)
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return tolerance ~= "off" and (tolerance or surface or mode) and true
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end
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--- Main palcement step, when the area has been emerged
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@ -45,12 +45,13 @@ local function emerge_schematics(blockpos, action, calls_remaining, param)
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-- Step 1: adjust ground to a more level position
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-- todo: also support checking ground of daughter schematics, but not used by current schematics
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if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.mode) then
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pos, surface_mat = vl_terraforming.find_level(pos, size, prepare.tolerance, prepare.mode)
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if pos and size and prepare and tolerance_enabled(prepare.tolerance, prepare.surface, prepare.mode) then
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pos, surface_mat = vl_terraforming.find_level(pos, size, prepare.tolerance, prepare.surface, prepare.mode)
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if not pos then
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minetest.log("warning", "[vl_structures] Not spawning "..tostring(def.name or param.schematic.name).." at "..minetest.pos_to_string(param.pos).." because ground is too uneven.")
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return
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end
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pos.y = pos.y + 1 -- above surface
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-- obey height restrictions, to not violate nether roof
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if def.y_max and pos.y - yoffset > def.y_max then pos.y = def.y_max - yoffset end
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if def.y_min and pos.y - yoffset < def.y_min then pos.y = def.y_min - yoffset end
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@ -1,4 +1,4 @@
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# vl_terraforming
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# `vl_terraforming` -- Terraforming module
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Terraforming module built with VoxeLibre and MineClonia in mind, but also useful for other games.
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@ -9,6 +9,8 @@ This module provides the following key functionalities:
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- build a baseplate for a building
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- clear the area above a building
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All methods have a `_vm` version to work with Lua Voxel Manipulators
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## Rounded corners support
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To get nicer looking baseplates, the code supports rounded corners.
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@ -23,77 +25,91 @@ The ellipse condition $dx^2/a^2+dz^2/b^2 \leq 1$ then yields $dx^2/(0.5 sx^2) +
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We use $wx2=2 sx^-2$, $wz2=2 sz^-2$ and then $dx^2 wx2 + dz^2 wz2 \leq 1$.
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## vl_terraforming.find_ground_vm(vm, pos)
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## `vl_terraforming.find_ground(pos)`
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Find ground starting at the given position. When in a solid area, moves up; otherwise searches downwards.
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This will ignore trees, mushrooms, and similar surface decorations.
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## vl_terraforming.find_under_air_vm(vm, pos)
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## `vl_terraforming.find_under_air(pos)`
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Find ground or liquid surface, starting at the given position. When in a solid or liquid area, moves up; otherwise searches downwards.
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This will ignore trees, mushrooms, and similar surface decorations.
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## vl_terraforming.find_liquid_surface_vm(vm, pos)
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## `vl_terraforming.find_liquid_surface(pos)`
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Find a liquid surface starting at the given position. When in a solid or liquid area, moves up; otherwise searches downwards.
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This will ignore trees, mushrooms, and similar surface decorations.
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## `vl_terraforming.find_under_water_surface(pos)`
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## vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
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Find a solid surface covered by water starting at the given position. When in a solid area, moves up; otherwise searches downwards.
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Find "level" ground for a building, centered at the given position, and of the given size.
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This will ignore trees, mushrooms, and similar surface decorations.
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## `vl_terraforming.find_level(cpos, size, tolerance, surface, mode)`
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Find "level" (sufficiently even) ground for a structure, centered at the given position, and of the given size.
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For this, five samples are taken: center, top left, top right, bottom left, and bottom right.
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One of these values may be "extreme", and tolerance specifies the maximum height difference of the remaining four values.
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The (rounded) median of these values is used, unless tolerance is set to "min" or "max".
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The `surface` can be set to:
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- `"solid"` (default, i.e., solid under air)
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- `"liquid"` (liquid under air)
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- `"under_air"` (both liquid and solid surfaces)
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- `"under_water"` (solid under water)
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The "mode" can be set to "solid" (default), "liquid" (liquid surfaces only), "under_air" (both liquid and solid surfaces), "under_water" (solid below water).
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The `mode` can be set to:
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- `"median"` (default, use the median height, rounded)
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- `"min"` (use the lowest support coordinate)
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- `"max"` (use the highest support coordinate)
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## vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)
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## `vl_terraforming.foundation(px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)`
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The position (px, py, pz) and the size (sx, sy, sz) give the volume of the main base plate,
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where sy < 0, so that you can later place the structure at (px, py, pz).
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The position `(px, py, pz)` and the size `(sx, sy, sz)` give the volume of the main base plate,
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where `sy < 0`, so that you can later place the structure at `(px, py, pz)`.
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The baseplate will be grown by 1 in the level below, to allow mobs to enter, then randomly fade away below.
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-sy can be used to control a minimum depth.
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The negative depth `sy` can be used to control a minimum depth.
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Corners specifies how much to cut the corners, use 0 for a square baseplate.
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The materials specified (as lua nodes, to have param2 support) are used a follows:
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The materials specified (as lua nodes, to have `param2` coloring support) are used a follows:
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- surface_mat for surface nodes
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- platform_mat below surface nodes
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- stone_mat randomly used below platform_mat
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- dust_mat on top of surface nodes (snow cover, optional)
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- `surface_mat` for surface nodes
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- `platform_mat` below surface nodes
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- `stone_mat` randomly used below `platform_mat`
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- `dust_mat` on top of surface nodes (snow cover, optional)
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pr is a PcgRandom random generator
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`pr` is a PcgRandom random generator
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## vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)
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## `vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)`
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The position (px, py, pz) and the size (sx, sy, sz) give the volume overhead to clear.
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The position `(px, py, pz)` and the size `(sx, sy, sz)` give the volume overhead to clear.
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The area will be grown by 1 above, to allow mobs to enter, then randomly fade away as height increases beyond sy.
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The area will be grown by 1 above, to allow mobs to enter, then randomly fade away as height increases beyond `sy`.
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Corners specifies how much to cut the corners, use 0 for a square area.
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`corners` specifies how much to cut the corners, use 0 for a square area.
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The surface_mat will be used to turn nodes into surface nodes when widening the area.
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`surface_mat` is the node used to turn nodes into surface nodes when widening the area. If set, the `dust_mat` will be sprinkled on top.
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`pr` is a PcgRandom random generator
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pr is a PcgRandom random generator
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## TODO
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- [ ] make even more configurable
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- [ ] add ceiling placement
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- [ ] add an API that works on VM buffers
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- [ ] add an API version working on the non-VM API
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- [ ] benchmark if VM is actually faster than not using VM (5.9 has some optimizations not yet in VM)
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- [ ] benchmark when VM is faster than not using VM (5.9 has some optimizations not yet in VM)
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- [ ] improve tree removal
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@ -1,13 +1,17 @@
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local AIR = {name = "air"}
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local AIR = vl_terraforming._AIR
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local abs = math.abs
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local max = math.max
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local floor = math.floor
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local vector_new = vector.new
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local is_solid_not_tree = vl_terraforming._is_solid_not_tree
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local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
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local get_node = core.get_node
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local swap_node = core.swap_node
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local is_air = vl_terraforming._is_air
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local immutable = vl_terraforming._immutable
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local is_solid_not_tree = vl_terraforming._is_solid_not_tree
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local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
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local is_tree_or_leaves = vl_terraforming._is_tree_or_leaves
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--- Clear an area for a structure
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--
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-- Rounding: we model an ellipse. At zero rounding, we want the line go through the corner, at sx/2, sz/2.
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@ -47,7 +51,7 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
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vec.z = zi
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if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
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vec.y = py
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
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if not immutable(get_node(vec)) then swap_node(vec, AIR) end
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vec.y = py - 1
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local n = get_node(vec)
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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@ -55,14 +59,13 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
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end
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for yi = py+1,min_clear do -- full height for inner area
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vec.y = yi
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
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if not immutable(get_node(vec)) then swap_node(vec, AIR) end
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end
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elseif dx21+dz21 <= 1 then
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-- widen the cave above by 1, to make easier to enter for mobs
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-- todo: make configurable?
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vec.y = py + 1
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local name = get_node(vec).name
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if name ~= "mcl_core:bedrock" then
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if not immutable(get_node(vec)) then
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local mat = AIR
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if dust_mat then
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vec.y = py
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@ -73,7 +76,7 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
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end
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for yi = py+2,min_clear-1 do
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vec.y = yi
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, AIR) end
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if not immutable(get_node(vec)) then swap_node(vec, AIR) end
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if yi > py+4 then
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local p = (yi-py) / (max_clear-py)
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--minetest.log(tostring(p).."^2 "..tostring(p*p).." rand: "..pr:next(0,1e9)/1e9)
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@ -88,14 +91,14 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
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swap_node(vec, surface_mat)
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if dust_mat and yi == py then
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vec.y = yi + 1
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if get_node(vec).name == "air" then swap_node(vec, dust_mat) end
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if is_air(get_node(vec)) then swap_node(vec, dust_mat) end
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end
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else
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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swap_node(vec, surface_mat)
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if dust_mat then
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vec.y = yi + 1
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if get_node(vec).name == "air" then swap_node(vec, dust_mat) end
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if is_air(get_node(vec)) then swap_node(vec, dust_mat) end
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end
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end
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break
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@ -118,12 +121,12 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
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if py+4 < sy then
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for yi = py+2,py+4 do
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vec = vector_new(xi, yi, zi)
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if get_node(vec).name ~= "mcl_core:bedrock" then swap_node(vec, v) end
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if not immutable(get_node(vec)) then swap_node(vec, v) end
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end
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end
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for yi = py+1,py-1,-1 do
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local n = get_node(vector_new(xi, yi, zi))
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if is_tree_bot_leaves(n) and n.name ~= "mcl_core:bedrock" then
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if is_tree_not_leaves(n) and not immutable(n) then
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swap_node(vector_new(xi, yi, zi), AIR)
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else
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if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
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@ -147,17 +150,15 @@ function vl_terraforming.clearance(px, py, pz, sx, sy, sz, corners, surface_mat,
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local keep_trees = (xi<px or xi>=px+sx) or (zi<pz or zi>=pz+sz) -- TODO make parameter?
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if dx22+dy2+dz22 <= 1 then
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vec.x, vec.y, vec.z = xi, yi, zi
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local name = get_node(vec).name
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local nod = get_node(vec)
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-- don't break bedrock or air
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if name == "air" or name == "ignore" or name == "mcl_core:bedrock" or name == "mcl_villages:no_paths" then goto continue end
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local meta = minetest.registered_items[name]
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local groups = meta and meta.groups
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local is_tree = groups.leaves or groups.tree or (groups.compostability or 0 > 50)
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if is_air(nod) or immutable(nod) then goto continue end
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local is_tree = is_tree_or_leaves(nod)
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if keep_trees and is_tree then goto continue end
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vec.y = yi-1
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-- do not clear above solid
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local name_below = get_node(vec).name
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if name_below ~= "air" and name_below ~= "ignore" and name_below ~= "mcl_core:bedrock" then goto continue end
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local nod_below = get_node(vec)
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if not is_air(nod_below) and not immutable(nod_below) then goto continue end
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-- try to completely remove trees overhead
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-- stop randomly depending on fill, to narrow down the caves
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if not keep_trees and not is_tree and (pr:next(0,1e9)/1e9)^0.5 > 1-(dx22+dy2+dz22-0.1) then goto continue end
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@ -1,10 +1,14 @@
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local AIR = {name = "air"}
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local AIR = vl_terraforming._AIR
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local abs = math.abs
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local max = math.max
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local floor = math.floor
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local vector_new = vector.new
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local is_air = vl_terraforming._is_air
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local immutable = vl_terraforming._immutable
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local is_solid_not_tree = vl_terraforming._is_solid_not_tree
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local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
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local is_tree_or_leaves = vl_terraforming._is_tree_or_leaves
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--- Clear an area for a structure
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--
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@ -28,8 +32,8 @@ local is_tree_not_leaves = vl_terraforming._is_tree_not_leaves
|
|||
-- @param pr PcgRandom: random generator
|
||||
function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, dust_mat, pr)
|
||||
if sx <= 0 or sy <= 0 or sz <= 0 then return end
|
||||
local get_node_at = vm.get_node_at
|
||||
local set_node_at = vm.set_node_at
|
||||
local get_node = vm.get_node_at
|
||||
local swap_node = vm.set_node_at
|
||||
corners = corners or 0
|
||||
local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
|
||||
local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
|
||||
|
@ -48,33 +52,32 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
vec.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
vec.y = py
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, AIR) end
|
||||
vec.y = py - 1
|
||||
local n = get_node_at(vm, vec)
|
||||
local n = get_node(vm, vec)
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
set_node_at(vm, vec, surface_mat)
|
||||
swap_node(vm, vec, surface_mat)
|
||||
end
|
||||
for yi = py+1,min_clear do -- full height for inner area
|
||||
vec.y = yi
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, AIR) end
|
||||
end
|
||||
elseif dx21+dz21 <= 1 then
|
||||
-- widen the cave above by 1, to make easier to enter for mobs
|
||||
-- todo: make configurable?
|
||||
vec.y = py + 1
|
||||
local name = get_node_at(vm, vec).name
|
||||
if name ~= "mcl_core:bedrock" then
|
||||
if not immutable(get_node(vm, vec)) then
|
||||
local mat = AIR
|
||||
if dust_mat then
|
||||
vec.y = py
|
||||
if get_node_at(vm, vec).name == surface_mat.name then mat = dust_mat end
|
||||
if get_node(vm, vec).name == surface_mat.name then mat = dust_mat end
|
||||
vec.y = py + 1
|
||||
end
|
||||
set_node_at(vm, vec, mat)
|
||||
swap_node(vm, vec, mat)
|
||||
end
|
||||
for yi = py+2,min_clear-1 do
|
||||
vec.y = yi
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, AIR) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, AIR) end
|
||||
if yi > py+4 then
|
||||
local p = (yi-py) / (max_clear-py)
|
||||
--minetest.log(tostring(p).."^2 "..tostring(p*p).." rand: "..pr:next(0,1e9)/1e9)
|
||||
|
@ -84,19 +87,19 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
-- remove some tree parts and fix surfaces down
|
||||
for yi = py,py-1,-1 do
|
||||
vec.y = yi
|
||||
local n = get_node_at(vm, vec)
|
||||
local n = get_node(vm, vec)
|
||||
if is_tree_not_leaves(n) then
|
||||
set_node_at(vm, vec, surface_mat)
|
||||
swap_node(vm, vec, surface_mat)
|
||||
if dust_mat and yi == py then
|
||||
vec.y = yi + 1
|
||||
if get_node_at(vm, vec).name == "air" then set_node_at(vm, vec, dust_mat) end
|
||||
if is_air(get_node(vm, vec)) then swap_node(vm, vec, dust_mat) end
|
||||
end
|
||||
else
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
set_node_at(vm, vec, surface_mat)
|
||||
swap_node(vm, vec, surface_mat)
|
||||
if dust_mat then
|
||||
vec.y = yi + 1
|
||||
if get_node_at(vm, vec).name == "air" then set_node_at(vm, vec, dust_mat) end
|
||||
if is_air(get_node(vm, vec)) then swap_node(vm, vec, dust_mat) end
|
||||
end
|
||||
end
|
||||
break
|
||||
|
@ -119,16 +122,16 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
if py+4 < sy then
|
||||
for yi = py+2,py+4 do
|
||||
vec = vector_new(xi, yi, zi)
|
||||
if get_node_at(vm, vec).name ~= "mcl_core:bedrock" then set_node_at(vm, vec, v) end
|
||||
if not immutable(get_node(vm, vec)) then swap_node(vm, vec, v) end
|
||||
end
|
||||
end
|
||||
for yi = py+1,py-1,-1 do
|
||||
local n = get_node_at(vm, vector_new(xi, yi, zi))
|
||||
if is_tree_bot_leaves(n) and n.name ~= "mcl_core:bedrock" then
|
||||
set_node_at(vm, vector_new(xi, yi, zi), AIR)
|
||||
local n = get_node(vm, vector_new(xi, yi, zi))
|
||||
if is_tree_not_leaves(n) and not immutable(n) then
|
||||
swap_node(vm, vector_new(xi, yi, zi), AIR)
|
||||
else
|
||||
if n and n.name ~= surface_mat.name and is_solid_not_tree(n) then
|
||||
set_node_at(vm, vector_new(xi, yi, zi), surface_mat)
|
||||
swap_node(vm, vector_new(xi, yi, zi), surface_mat)
|
||||
end
|
||||
break
|
||||
end
|
||||
|
@ -148,22 +151,20 @@ function vl_terraforming.clearance_vm(vm, px, py, pz, sx, sy, sz, corners, surfa
|
|||
local keep_trees = (xi<px or xi>=px+sx) or (zi<pz or zi>=pz+sz) -- TODO make parameter?
|
||||
if dx22+dy2+dz22 <= 1 then
|
||||
vec.x, vec.y, vec.z = xi, yi, zi
|
||||
local name = get_node_at(vm, vec).name
|
||||
local nod = get_node(vm, vec)
|
||||
-- don't break bedrock or air
|
||||
if name == "air" or name == "ignore" or name == "mcl_core:bedrock" or name == "mcl_villages:no_paths" then goto continue end
|
||||
local meta = minetest.registered_items[name]
|
||||
local groups = meta and meta.groups
|
||||
local is_tree = groups.leaves or groups.tree or (groups.compostability or 0 > 50)
|
||||
if is_air(nod) or immutable(nod) then goto continue end
|
||||
local is_tree = is_tree_or_leaves(nod)
|
||||
if keep_trees and is_tree then goto continue end
|
||||
vec.y = yi-1
|
||||
-- do not clear above solid
|
||||
local name_below = get_node_at(vm, vec).name
|
||||
if name_below ~= "air" and name_below ~= "ignore" and name_below ~= "mcl_core:bedrock" then goto continue end
|
||||
local nod_below = get_node(vm, vec)
|
||||
if not is_air(nod_below) and not immutable(nod_below) then goto continue end
|
||||
-- try to completely remove trees overhead
|
||||
-- stop randomly depending on fill, to narrow down the caves
|
||||
if not keep_trees and not is_tree and (pr:next(0,1e9)/1e9)^0.5 > 1-(dx22+dy2+dz22-0.1) then goto continue end
|
||||
vec.x, vec.y, vec.z = xi, yi, zi
|
||||
set_node_at(vm, vec, AIR)
|
||||
swap_node(vm, vec, AIR)
|
||||
active = true
|
||||
::continue::
|
||||
end
|
||||
|
|
|
@ -1,12 +1,14 @@
|
|||
local abs = math.abs
|
||||
local max = math.max
|
||||
local vector_new = vector.new
|
||||
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local make_solid = vl_terraforming._make_solid
|
||||
local get_node = core.get_node
|
||||
local swap_node = core.swap_node
|
||||
|
||||
local is_air = vl_terraforming._is_air
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local immutable = vl_terraforming._immutable
|
||||
local make_solid = vl_terraforming._make_solid
|
||||
|
||||
--- Grow the foundation downwards
|
||||
-- @param xi number: x coordinate
|
||||
-- @param yi number: y coordinate
|
||||
|
@ -34,7 +36,7 @@ local function grow_foundation(xi,yi,zi,pr,surface_mat,platform_mat,stone_mat)
|
|||
-- TODO: allow controlling the random depth with an additional parameter?
|
||||
if (pr:next(0,1e9)/1e9)^2 > c/9.1 then return false end
|
||||
pos.x, pos.y, pos.z = xi, yi, zi
|
||||
if get_node(pos).name == "mcl_core:bedrock" then return false end
|
||||
if immutable(get_node(pos)) then return false end
|
||||
swap_node(pos, platform_mat)
|
||||
return true
|
||||
end
|
||||
|
@ -77,11 +79,11 @@ function vl_terraforming.foundation(px, py, pz, sx, sy, sz, corners, surface_mat
|
|||
pos.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
pos.y = py
|
||||
if get_node(pos).name ~= "mcl_core:bedrock" then
|
||||
if not immutable(get_node(pos)) then
|
||||
swap_node(pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py + 1
|
||||
if get_node(pos).name == "air" then swap_node(pos, dust_mat) end
|
||||
if is_air(get_node(pos)) then swap_node(pos, dust_mat) end
|
||||
end
|
||||
pos.y = py - 1
|
||||
make_solid(pos, platform_mat)
|
||||
|
@ -92,7 +94,7 @@ function vl_terraforming.foundation(px, py, pz, sx, sy, sz, corners, surface_mat
|
|||
make_solid(pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py
|
||||
if get_node(pos).name == "air" then swap_node(pos, dust_mat) end
|
||||
if is_air(get_node(pos)) then swap_node(pos, dust_mat) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -2,7 +2,9 @@ local abs = math.abs
|
|||
local max = math.max
|
||||
local vector_new = vector.new
|
||||
|
||||
local is_air = vl_terraforming._is_air
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
local immutable = vl_terraforming._immutable
|
||||
local make_solid_vm = vl_terraforming._make_solid_vm
|
||||
|
||||
--- Grow the foundation downwards
|
||||
|
@ -15,11 +17,12 @@ local make_solid_vm = vl_terraforming._make_solid_vm
|
|||
-- @param platform_mat Node: platform material node
|
||||
-- @param stone_mat Node: stone material node
|
||||
local function grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_mat)
|
||||
local get_node_at = vm.get_node_at
|
||||
local get_node = vm.get_node_at
|
||||
local swap_node = vm.set_node_at
|
||||
local pos, n, c = vector_new(xi,yi,zi), nil, 0
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then return false end -- already solid, nothing to do
|
||||
if is_solid_not_tree(get_node(vm, pos)) then return false end -- already solid, nothing to do
|
||||
pos.y = pos.y + 1
|
||||
local cur = get_node_at(vm, pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not is_solid_not_tree(cur) then return false end -- above is empty, do not fill below
|
||||
if cur and cur.name and cur.name ~= surface_mat.name then platform_mat = cur end
|
||||
if pr:next(1,4) == 1 then platform_mat = stone_mat end -- randomly switch to stone sometimes
|
||||
|
@ -27,15 +30,15 @@ local function grow_foundation_vm(vm,xi,yi,zi,pr,surface_mat,platform_mat,stone_
|
|||
for x = xi-1,xi+1 do
|
||||
for z = zi-1,zi+1 do
|
||||
pos.x, pos.z = x, z
|
||||
if is_solid_not_tree(get_node_at(vm, pos)) then c = c + 1 end
|
||||
if is_solid_not_tree(get_node(vm, pos)) then c = c + 1 end
|
||||
end
|
||||
end
|
||||
-- stop randomly depending on fill, to narrow down the foundation
|
||||
-- TODO: allow controlling the random depth with an additional parameter?
|
||||
if (pr:next(0,1e9)/1e9)^2 > c/9.1 then return false end
|
||||
pos.x, pos.y, pos.z = xi, yi, zi
|
||||
if get_node_at(vm, pos).name == "mcl_core:bedrock" then return false end
|
||||
vm:set_node_at(pos, platform_mat)
|
||||
if immutable(get_node(vm, pos)) then return false end
|
||||
swap_node(vm, pos, platform_mat)
|
||||
return true
|
||||
end
|
||||
--- Generate a foundation from px,py,pz with size sx,sy,sz (sy < 0) plus some margin
|
||||
|
@ -63,8 +66,8 @@ end
|
|||
-- @param pr PcgRandom: random generator
|
||||
function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surface_mat, platform_mat, stone_mat, dust_mat, pr)
|
||||
if sx <= 0 or sy >= 0 or sz <= 0 then return end
|
||||
local get_node_at = vm.get_node_at
|
||||
local set_node_at = vm.set_node_at
|
||||
local get_node = vm.get_node_at
|
||||
local swap_node = vm.set_node_at
|
||||
corners = corners or 0
|
||||
local wx2, wz2 = max(sx - corners, 1)^-2 * 2, max(sz - corners, 1)^-2 * 2
|
||||
local cx, cz = px + sx * 0.5 - 0.5, pz + sz * 0.5 - 0.5
|
||||
|
@ -80,11 +83,11 @@ function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surf
|
|||
pos.z = zi
|
||||
if xi >= px and xi < px+sx and zi >= pz and zi < pz+sz and dx2+dz2 <= 1 then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name ~= "mcl_core:bedrock" then
|
||||
set_node_at(vm, pos, surface_mat)
|
||||
if not immutable(get_node(vm, pos)) then
|
||||
swap_node(vm, pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py + 1
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
if is_air(get_node(vm, pos)) then swap_node(vm, pos, dust_mat) end
|
||||
end
|
||||
pos.y = py - 1
|
||||
make_solid_vm(vm, pos, platform_mat)
|
||||
|
@ -95,7 +98,7 @@ function vl_terraforming.foundation_vm(vm, px, py, pz, sx, sy, sz, corners, surf
|
|||
make_solid_vm(vm, pos, surface_mat)
|
||||
if dust_mat then
|
||||
pos.y = py
|
||||
if get_node_at(vm, pos).name == "air" then set_node_at(vm, pos, dust_mat) end
|
||||
if is_air(get_node(vm, pos)) then swap_node(vm, pos, dust_mat) end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -203,18 +203,19 @@ local find_under_water_surface = vl_terraforming.find_under_water_surface
|
|||
--- find suitable height for a structure of this size
|
||||
-- @param cpos vector: center
|
||||
-- @param size vector: area size
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8.
|
||||
-- @param mode string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8,
|
||||
-- @param surface string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param mode string: "median" (default), "min" and "max"
|
||||
-- @return position over surface, surface material (or nil, nil)
|
||||
function vl_terraforming.find_level(cpos, size, tolerance, mode)
|
||||
function vl_terraforming.find_level(cpos, size, tolerance, surface, mode)
|
||||
local _find_ground = find_ground
|
||||
if mode == "liquid_surface" or mode == "liquid" then _find_ground = find_liquid_surface end
|
||||
if mode == "under_water" or mode == "water" then _find_ground = find_under_water_surface end
|
||||
if mode == "under_air" then _find_ground = find_under_air end
|
||||
if surface == "liquid_surface" or surface == "liquid" then _find_ground = find_liquid_surface end
|
||||
if surface == "under_water" or surface == "water" then _find_ground = find_under_water_surface end
|
||||
if surface == "under_air" then _find_ground = find_under_air end
|
||||
-- begin at center, then top-left and clockwise
|
||||
local pos, surface_material = _find_ground(cpos)
|
||||
if not pos then
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." mode "..tostring(mode or "default"))
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." surface "..tostring(surface or "default"))
|
||||
return nil, nil
|
||||
end
|
||||
local ys = { pos.y }
|
||||
|
@ -239,21 +240,19 @@ function vl_terraforming.find_level(cpos, size, tolerance, mode)
|
|||
table.sort(ys)
|
||||
|
||||
tolerance = tolerance or 8
|
||||
if tolerance == "min" then
|
||||
cpos.y = ys[1] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
if tolerance == "max" then
|
||||
cpos.y = ys[#ys] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
-- well supported base, not too uneven?
|
||||
if #ys < 5 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
|
||||
-- minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
|
||||
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
|
||||
return nil, nil
|
||||
end
|
||||
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface
|
||||
return cpos, surface_material
|
||||
if mode == "min" then
|
||||
pos.y = ys[1]
|
||||
elseif mode == "max" then
|
||||
pos.y = ys[#ys]
|
||||
else -- median except for largest
|
||||
pos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)])) -- rounded
|
||||
end
|
||||
return pos, surface_material
|
||||
end
|
||||
|
||||
|
|
|
@ -11,8 +11,9 @@ local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_ground_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_ground with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -23,7 +24,7 @@ function vl_terraforming.find_ground_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -38,7 +39,7 @@ function vl_terraforming.find_ground_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -60,8 +61,9 @@ local find_ground_vm = vl_terraforming.find_ground_vm
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_air_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_air with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -72,7 +74,7 @@ function vl_terraforming.find_under_air_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -88,7 +90,7 @@ function vl_terraforming.find_under_air_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -108,8 +110,9 @@ local find_under_air_vm = vl_terraforming.find_under_air_vm
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_liquid_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -120,7 +123,7 @@ function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -136,7 +139,7 @@ function vl_terraforming.find_liquid_surface_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -160,8 +163,9 @@ local find_liquid_surface_vm = vl_terraforming.find_liquid_surface_vm
|
|||
-- @return position and material of surface
|
||||
function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
||||
if not pos then return nil, nil end
|
||||
local get_node = vm.get_node_at
|
||||
pos = vector_copy(pos)
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if cur.name == "ignore" then
|
||||
local e1, e2 = vm:get_emerged_area()
|
||||
minetest.log("warning", "find_under_water_surface with invalid position (outside of emerged area?) at "..minetest.pos_to_string(pos)
|
||||
|
@ -172,7 +176,7 @@ function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
|||
local prev = cur
|
||||
while true do
|
||||
pos.y = pos.y + 1
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." over "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -188,7 +192,7 @@ function vl_terraforming.find_under_water_surface_vm(vm, pos)
|
|||
while true do
|
||||
pos.y = pos.y - 1
|
||||
local prev = cur
|
||||
local cur = vm:get_node_at(pos)
|
||||
local cur = get_node(vm, pos)
|
||||
if not cur or cur.name == "ignore" then
|
||||
-- minetest.log("action", "No ground, "..tostring(cur and cur.name).." below "..tostring(prev and prev.name).." at "..minetest.pos_to_string(pos))
|
||||
return nil
|
||||
|
@ -211,18 +215,19 @@ local find_under_water_surface_vm = vl_terraforming.find_under_water_surface_vm
|
|||
-- @param vm VoxelManip: to read data
|
||||
-- @param cpos vector: center
|
||||
-- @param size vector: area size
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8.
|
||||
-- @param mode string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param tolerance number or string: maximum height difference allowed, default 8,
|
||||
-- @param surface string: "solid" (default), "liquid_surface", "under_air"
|
||||
-- @param mode string: "median" (default), "min" and "max"
|
||||
-- @return position over surface, surface material (or nil, nil)
|
||||
function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
||||
local find_ground = find_ground_vm
|
||||
if mode == "liquid_surface" or mode == "liquid" then find_ground = find_liquid_surface_vm end
|
||||
if mode == "under_water" or mode == "water" then find_ground = find_under_water_surface_vm end
|
||||
if mode == "under_air" then find_ground = find_under_air_vm end
|
||||
function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, surface, mode)
|
||||
local _find_ground = find_ground_vm
|
||||
if surface == "liquid_surface" or surface == "liquid" then _find_ground = find_liquid_surface_vm end
|
||||
if surface == "under_water" or surface == "water" then _find_ground = find_under_water_surface_vm end
|
||||
if surface == "under_air" then _find_ground = find_under_air_vm end
|
||||
-- begin at center, then top-left and clockwise
|
||||
local pos, surface_material = find_ground(vm, cpos)
|
||||
local pos, surface_material = _find_ground(vm, cpos)
|
||||
if not pos then
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." mode "..tostring(mode or "default"))
|
||||
-- minetest.log("action", "[vl_terraforming] no ground at starting position "..minetest.pos_to_string(cpos).." surface "..tostring(surface or "default"))
|
||||
return nil, nil
|
||||
end
|
||||
local ys = { pos.y }
|
||||
|
@ -230,38 +235,36 @@ function vl_terraforming.find_level_vm(vm, cpos, size, tolerance, mode)
|
|||
if size.x == 1 and size.z == 1 then return pos end
|
||||
-- move to top left corner
|
||||
pos.x, pos.z = pos.x - floor((size.x-1)/2), pos.z - floor((size.z-1)/2)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to top right corner
|
||||
pos.x = pos.x + size.x - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom right corner
|
||||
pos.z = pos.z + size.z - 1
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
-- move to bottom left corner
|
||||
pos.x = pos.x - (size.x - 1)
|
||||
local pos_c = find_ground(vm, pos)
|
||||
local pos_c = _find_ground(vm, pos)
|
||||
if pos_c then table.insert(ys, pos_c.y) end
|
||||
table.sort(ys)
|
||||
|
||||
tolerance = tolerance or 8
|
||||
if tolerance == "min" then
|
||||
cpos.y = ys[1] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
if tolerance == "max" then
|
||||
cpos.y = ys[#ys] + 1
|
||||
return cpos, surface_material
|
||||
end
|
||||
-- well supported base, not too uneven?
|
||||
if #ys < 5 or min(ys[#ys-1]-ys[1], ys[#ys]-ys[2]) > tolerance then
|
||||
-- minetest.log("action", "[vl_terraforming] ground too uneven: "..#ys.." positions: "..({dump(ys):gsub("[\n\t ]+", " ")})[1]
|
||||
-- .." tolerance "..tostring(#ys > 2 and min(ys[#ys-1]-ys[1], ys[#ys]-ys[2])).." > "..tolerance)
|
||||
return nil, nil
|
||||
end
|
||||
cpos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)]) + 1) -- median except for largest, rounded, over surface
|
||||
return cpos, surface_material
|
||||
if mode == "min" then
|
||||
pos.y = ys[1]
|
||||
elseif mode == "max" then
|
||||
pos.y = ys[#ys]
|
||||
else -- median except for largest
|
||||
pos.y = floor(0.5 * (ys[floor(1 + (#ys - 1) * 0.5)] + ys[ceil(1 + (#ys - 1) * 0.5)])) -- rounded
|
||||
end
|
||||
return pos, surface_material
|
||||
end
|
||||
|
||||
|
|
|
@ -1,6 +1,17 @@
|
|||
local get_node = core.get_node
|
||||
local swap_node = core.swap_node
|
||||
|
||||
--- node that is used to place air
|
||||
vl_terraforming._AIR = {name = "air"}
|
||||
|
||||
--- immutable nodes where we have to stop
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true if this must never be changed
|
||||
function vl_terraforming._immutable(node)
|
||||
local name = node.name or node
|
||||
return name == "ignore" or name == "mcl_core:bedrock"
|
||||
end
|
||||
|
||||
--- fairly strict: air, ignore, or no_paths marker
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true for air and ignore nodes
|
||||
|
@ -13,31 +24,48 @@ end
|
|||
-- @param node LUA node or node name
|
||||
-- @return truthy when solid but not tree/decoration/fungi
|
||||
function vl_terraforming._is_solid_not_tree(node)
|
||||
local name = node.name or node
|
||||
local name = node.name
|
||||
if name == "air" or name == "ignore" or name == "mcl_villages:no_paths" or name == "mcl_core:bedrock" then return false end
|
||||
if name == "mcl_nether:soul_sand" then return true end -- not "solid". Other exceptions we need?
|
||||
if name == "mcl_nether:nether_wart_block" then return false end -- crimson forest, treat as tree
|
||||
-- is deco_block if name == "mcl_crimson:warped_wart_block" then return false end -- warped forest, treat as tree
|
||||
-- is deco_block if name == "mcl_crimson:shroomlight" then return false end -- crimson forest, treat as tree
|
||||
-- is deco_block if name == "mcl_core:snow" then return false end
|
||||
if name == "mcl_nether:soul_sand" then return true end -- not "walkable". Other exceptions we need?
|
||||
if name == "mcl_crimson:crimson_hyphae" then return false end -- crimson forest, treat as tree
|
||||
if name == "mcl_nether:nether_wart_block" then return false end -- crimson forest, treat as leaves
|
||||
if name == "mcl_crimson:warped_hyphae" then return false end -- warped forest, treat as tree
|
||||
if name == "mcl_crimson:warped_wart_block" then return false end -- warped forest, treat as leaves
|
||||
if name == "mcl_crimson:shroomlight" then return false end -- crimson forest, treat as tree
|
||||
if name == "mcl_core:snow" then return false end
|
||||
-- is walkable if name == "mcl_core:snowblock" then return true end
|
||||
local meta = minetest.registered_items[name]
|
||||
local groups = meta and meta.groups
|
||||
return meta and meta.walkable and not (groups and ((groups.deco_block or 0) > 0 or (groups.tree or 0) > 0 or (groups.leaves or 0) > 0 or (groups.plant or 0) > 0))
|
||||
return groups and meta.walkable and not ((groups.tree or 0) > 0 or (groups.leaves or 0) > 0 or (groups.plant or 0) > 0 or (groups.huge_mushroom or 0) > 0)
|
||||
end
|
||||
local is_solid_not_tree = vl_terraforming._is_solid_not_tree
|
||||
|
||||
--- check if a node is tree
|
||||
--- check if a node is tree or leaves
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true for tree, leaves
|
||||
-- @return true for tree or leaves, also other compostable things
|
||||
function vl_terraforming._is_tree_or_leaves(node)
|
||||
local name = node.name or node
|
||||
if name == "mcl_crimson:crimson_hyphae" then return true end -- crimson forest, treat as tree
|
||||
if name == "mcl_nether:nether_wart_block" then return true end -- crimson forest, treat as leaves
|
||||
if name == "mcl_crimson:warped_hyphae" then return true end -- warped forest, treat as tree
|
||||
if name == "mcl_crimson:warped_wart_block" then return true end -- warped forest, treat as leaves
|
||||
if name == "mcl_crimson:shroomlight" then return true end -- crimson forest, treat as tree
|
||||
local meta = minetest.registered_items[node]
|
||||
local groups = meta and meta.groups
|
||||
return groups and ((groups.tree or 0) > 0 or (groups.leaves or 0) > 0 or (groups.plant or 0) > 0 or (groups.huge_mushroom or 0) > 0)
|
||||
end
|
||||
|
||||
--- check if a node is tree trunk
|
||||
-- @param node string or Node: node or node name
|
||||
-- @return true for tree, but not leaves
|
||||
function vl_terraforming._is_tree_not_leaves(node)
|
||||
local name = node.name or node
|
||||
if name == "air" or name == "ignore" or name == "mcl_villages:no_paths" then return false end
|
||||
-- if name == "mcl_nether:nether_wart_block" then return true end -- crimson forest, treat as tree
|
||||
-- if name == "mcl_crimson:warped_wart_block" then return true end -- warped forest, treat as tree
|
||||
-- if name == "mcl_crimson:shroomlight" then return true end -- crimson forest, treat as tree
|
||||
if name == "mcl_crimson:crimson_hyphae" then return true end -- crimson forest, treat as tree
|
||||
if name == "mcl_crimson:warped_hyphae" then return true end -- warped forest, treat as tree
|
||||
local meta = minetest.registered_items[name]
|
||||
return meta and meta.groups and (meta.groups.tree or 0) > 0
|
||||
local groups = meta and meta.groups
|
||||
return groups and ((groups.tree or 0) > 0 or (groups.huge_mushroom_stem or 0) > 0)
|
||||
end
|
||||
|
||||
--- check if a node is liquid
|
||||
|
|
Loading…
Reference in New Issue