Fixed crash when standing on campfire whilst food is cooking

This commit is contained in:
DinoNuggies4665 2023-06-05 16:54:03 -06:00 committed by ancientmarinerdev
parent 5b212dd3fe
commit d92296712c
1 changed files with 6 additions and 2 deletions

View File

@ -108,13 +108,17 @@ function mcl_campfires.cook_item(pos, elapsed)
if entites then
for _, entity in ipairs(entites) do
if entity then
if entity:get_luaentity().name == "mcl_campfires:food_entity" then
luaentity = entity:get_luaentity()
if luaentity then
name = luaentity.name
if name == "mcl_campfires:food_entity" then
food_entity = entity
end
end
end
end
end
end
if item ~= (ItemStack("") or ItemStack("nil")) then
-- Item hasn't been cooked completely, continue cook timer countdown.
if time_r and time_r ~= 0 and time_r > 0 then