forked from VoxeLibre/VoxeLibre
prioritize map decorations to make the generations more deterministic
This commit is contained in:
parent
9a305b56a8
commit
2a4fe39d5c
File diff suppressed because it is too large
Load Diff
|
@ -169,3 +169,54 @@ function mcl_mapgen_core.unregister_generator(id)
|
|||
if rec.needs_param2 then param2 = param2 - 1 end
|
||||
--if rec.needs_level0 then level0 = level0 - 1 end
|
||||
end
|
||||
|
||||
-- Try to make decorations more deterministic in order, by sorting by priority and name
|
||||
-- At least for low-priority this should make map seeds more comparable, but
|
||||
-- adding for example a new structure can still change everything that comes
|
||||
-- later, because currently decoration blockseeds are incremented sequentially
|
||||
-- c.f., https://github.com/minetest/minetest/issues/14919
|
||||
local minetest_register_decoration = minetest.register_decoration
|
||||
local pending_decorations = {}
|
||||
function mcl_mapgen_core.register_decoration(def, callback)
|
||||
if pending_decorations == nil then
|
||||
minetest.log("warning", "Decoration registered after mapgen: "..tostring(def.name))
|
||||
minetest_register_decoration(def)
|
||||
if callback ~= nil then callback() end
|
||||
return
|
||||
end
|
||||
def = table.copy(def) -- defensive deep copy, needed for water lily
|
||||
def.callback = callback
|
||||
table.insert(pending_decorations, def)
|
||||
end
|
||||
local function sort_decorations()
|
||||
local keys, map = {}, {}
|
||||
for i, def in pairs(pending_decorations) do
|
||||
local name = def.name
|
||||
-- we try to generate fallback names to make order more deterministic
|
||||
name = name or (def.decoration and string.format("%s:%04d", def.decoration, i))
|
||||
if not name and type(def.schematic) == "string" then
|
||||
local sc = string.split(def.schematic, "/")
|
||||
name = string.format("%s:%04d", sc[#sc], i)
|
||||
end
|
||||
if not name and type(def.schematic) == "table" and def.schematic.data then
|
||||
name = ""
|
||||
for _, v in ipairs(def.schematic.data) do
|
||||
if v.name then name = name .. v.name .. ":" end
|
||||
end
|
||||
name = name .. string.format("%04d", i)
|
||||
end
|
||||
name = name or string.format("%04d", i)
|
||||
local prio = (def.priority or 1000) + i/1000
|
||||
local key = string.format("%08.3f:%s", prio, name)
|
||||
table.insert(keys, key)
|
||||
map[key] = def
|
||||
end
|
||||
table.sort(keys)
|
||||
for _, key in ipairs(keys) do
|
||||
-- minetest.log("action", "Deco: "..key)
|
||||
minetest_register_decoration(map[key])
|
||||
if map[key].callback then map[key].callback() end
|
||||
end
|
||||
pending_decorations = nil -- as we will not run again
|
||||
end
|
||||
minetest.register_on_mods_loaded(sort_decorations)
|
||||
|
|
|
@ -45,6 +45,7 @@ local function register_mgv6_decorations()
|
|||
|
||||
-- Doubletall grass
|
||||
minetest.register_decoration({
|
||||
priority = 1500,
|
||||
deco_type = "schematic",
|
||||
schematic = {
|
||||
size = { x=1, y=3, z=1 },
|
||||
|
@ -81,6 +82,7 @@ local function register_mgv6_decorations()
|
|||
},
|
||||
-- v6 hack: This makes sure large ferns only appear in jungles
|
||||
spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
|
||||
priority = 1510, -- larger than fern
|
||||
num_spawn_by = 1,
|
||||
place_on = {"group:grass_block_no_snow"},
|
||||
|
||||
|
@ -192,6 +194,7 @@ local function register_mgv6_decorations()
|
|||
},
|
||||
-- Small trick to make sure melon spawn in jungles
|
||||
spawn_by = { "mcl_core:jungletree", "mcl_flowers:fern" },
|
||||
priority = 1510, -- larger than fern
|
||||
num_spawn_by = 1,
|
||||
y_min = 1,
|
||||
y_max = 40,
|
||||
|
@ -214,6 +217,7 @@ local function register_mgv6_decorations()
|
|||
y_min = 1,
|
||||
y_max = mcl_vars.overworld_max,
|
||||
decoration = "mcl_flowers:tallgrass",
|
||||
priority = 1500,
|
||||
})
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -230,6 +234,7 @@ local function register_mgv6_decorations()
|
|||
y_min = 1,
|
||||
y_max = mcl_vars.overworld_max,
|
||||
decoration = "mcl_flowers:tallgrass",
|
||||
priority = 1500,
|
||||
})
|
||||
|
||||
-- Seagrass and kelp
|
||||
|
@ -256,6 +261,7 @@ local function register_mgv6_decorations()
|
|||
y_min = mcl_vars.overworld_min,
|
||||
y_max = 0,
|
||||
decoration = "mcl_ocean:seagrass_"..mat,
|
||||
priority = 1500,
|
||||
})
|
||||
minetest.register_decoration({
|
||||
deco_type = "simple",
|
||||
|
@ -276,6 +282,7 @@ local function register_mgv6_decorations()
|
|||
y_min = mcl_vars.overworld_min,
|
||||
y_max = -5,
|
||||
decoration = "mcl_ocean:seagrass_"..mat,
|
||||
priority = 1500,
|
||||
})
|
||||
|
||||
minetest.register_decoration({
|
||||
|
@ -356,6 +363,7 @@ local function register_mgv6_decorations()
|
|||
y_min = 1,
|
||||
y_max = mcl_vars.overworld_max,
|
||||
decoration = "mcl_flowers:tallgrass",
|
||||
priority = 1500,
|
||||
})
|
||||
|
||||
local mushrooms = {"mcl_mushrooms:mushroom_red", "mcl_mushrooms:mushroom_brown"}
|
||||
|
|
|
@ -326,7 +326,6 @@ function mcl_structures.place_structure(pos, def, pr, blockseed, rot)
|
|||
end
|
||||
|
||||
local EMPTY_SCHEMATIC = { size = {x = 0, y = 0, z = 0}, data = { } }
|
||||
|
||||
function mcl_structures.register_structure(name,def,nospawn) --nospawn means it will not be placed by mapgen decoration mechanism
|
||||
if mcl_structures.is_disabled(name) then return end
|
||||
flags = def.flags or "place_center_x, place_center_z, force_placement"
|
||||
|
@ -335,6 +334,7 @@ function mcl_structures.register_structure(name,def,nospawn) --nospawn means it
|
|||
minetest.register_on_mods_loaded(function() --make sure all previous decorations and biomes have been registered
|
||||
def.deco = minetest.register_decoration({
|
||||
name = "mcl_structures:deco_"..name,
|
||||
priority = def.priority or (def.terrain_feature and 900) or 100, -- run before regular decorations
|
||||
deco_type = "schematic",
|
||||
schematic = EMPTY_SCHEMATIC,
|
||||
place_on = def.place_on,
|
||||
|
|
|
@ -134,6 +134,7 @@ local function get_fallen_tree_schematic(pos,pr)
|
|||
end
|
||||
|
||||
mcl_structures.register_structure("fallen_tree",{
|
||||
priority = 1100, -- after regular trees
|
||||
place_on = {"group:grass_block"},
|
||||
terrain_feature = true,
|
||||
noise_params = {
|
||||
|
@ -151,12 +152,9 @@ mcl_structures.register_structure("fallen_tree",{
|
|||
y_min = minetest.get_mapgen_setting("water_level"),
|
||||
on_place = function(pos,def,pr)
|
||||
local air_p1 = vector.offset(pos,-def.sidelen/2,1,-def.sidelen/2)
|
||||
local air_p2 = vector.offset(pos,def.sidelen/2,1,def.sidelen/2)
|
||||
local air_p2 = vector.offset(air_p1,def.sidelen-1,0,def.sidelen-1)
|
||||
local air = minetest.find_nodes_in_area(air_p1,air_p2,{"air"})
|
||||
if #air < ( def.sidelen * def.sidelen ) / 2 then
|
||||
return false
|
||||
end
|
||||
return true
|
||||
return #air >= (def.sidelen * def.sidelen) / 2
|
||||
end,
|
||||
place_func = function(pos,def,pr)
|
||||
local schem=get_fallen_tree_schematic(pos,pr)
|
||||
|
|
Loading…
Reference in New Issue