VoxeLibre/mods/ITEMS/mcl_end/chorus_plant.lua

289 lines
8.6 KiB
Lua
Raw Normal View History

2018-01-23 01:53:43 +01:00
-- Chorus plants.
-- This includes chorus flowers, chorus plant stem nodes and chorus fruit
local chorus_flower_box = {
type = "fixed",
fixed = {
{-0.5, -0.375, -0.375, 0.5, 0.375, 0.375},
{-0.375, -0.375, 0.375, 0.375, 0.375, 0.5},
{-0.375, -0.375, -0.5, 0.375, 0.375, -0.375},
{-0.375, 0.375, -0.375, 0.375, 0.5, 0.375},
{-0.375, -0.5, -0.375, 0.375, -0.375, 0.375},
}
}
minetest.register_node("mcl_end:chorus_flower", {
description = "Chorus Flower",
tiles = {
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
"mcl_end_chorus_flower.png",
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
node_box = chorus_flower_box,
selection_box = { type = "regular" },
sounds = mcl_sounds.node_sound_wood_defaults(),
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,},
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
local node_under = minetest.get_node(pointed_thing.under)
local node_above = minetest.get_node(pointed_thing.above)
if placer and not placer:get_player_control().sneak then
-- Use pointed node's on_rightclick function first, if present
if minetest.registered_nodes[node_under.name] and minetest.registered_nodes[node_under.name].on_rightclick then
return minetest.registered_nodes[node_under.name].on_rightclick(pointed_thing.under, node_under, placer, itemstack) or itemstack
end
end
--[[ Part 1: Check placement rules. Placement is legal is one of the following
conditions is met:
1) On top of end stone or chorus plant
2) On top of air and horizontally adjacent to exactly 1 chorus plant ]]
local pos
if minetest.registered_nodes[node_under.name].buildable_to then
pos = pointed_thing.under
else
pos = pointed_thing.above
end
local below = {x=pos.x, y=pos.y-1, z=pos.z}
local node_below = minetest.get_node(below)
local plant_ok = false
-- Condition 1
if node_below.name == "mcl_end:chorus_plant" or node_below.name == "mcl_end:end_stone" then
plant_ok = true
-- Condition 2
elseif node_below.name == "air" then
local around = {
{ x= 1, y=0, z= 0 },
{ x=-1, y=0, z= 0 },
{ x= 0, y=0, z= 1 },
{ x= 0, y=0, z=-1 },
}
local around_count = 0
for a=1, #around do
local pos_side = vector.add(pos, around[a])
local node_side = minetest.get_node(pos_side)
if node_side.name == "mcl_end:chorus_plant" then
around_count = around_count + 1
if around_count > 1 then
break
end
end
end
if around_count == 1 then
plant_ok = true
end
end
if plant_ok then
-- Placement OK! Proceed normally
return minetest.item_place(itemstack, placer, pointed_thing)
else
return itemstack
end
end,
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
minetest.register_abm({
label = "Chorus plant growth",
nodenames = { "mcl_end:chorus_flower" },
interval = 35.0,
chance = 4.0,
action = function(pos, node, active_object_count, active_object_count_wider)
local above = { x = pos.x, y = pos.y + 1, z = pos.z }
local node_above = minetest.get_node(above)
local around = {
{ x=-1, y=0, z= 0 },
{ x= 1, y=0, z= 0 },
{ x= 0, y=0, z=-1 },
{ x= 0, y=0, z= 1 },
}
local air_around = true
for a=1, #around do
if minetest.get_node(vector.add(above, around[a])).name ~= "air" then
air_around = false
break
end
end
if node_above.name == "air" and air_around then
local branching = false
local h = 0
for y=1, 4 do
local checkpos = {x=pos.x, y=pos.y-y, z=pos.z}
local node = minetest.get_node(checkpos)
if node.name == "mcl_end:chorus_plant" then
h = y
if not branching then
for a=1, #around do
local node_side = minetest.get_node(vector.add(checkpos, around[a]))
if node_side.name == "mcl_end:chorus_plant" then
branching = true
end
end
end
else
break
end
end
local grow_chance
if h <= 1 then
grow_chance = 100
elseif h == 2 and branching == false then
grow_chance = 60
elseif h == 2 and branching == true then
grow_chance = 50
elseif h == 3 and branching == false then
grow_chance = 40
elseif h == 3 and branching == true then
grow_chance = 25
elseif h == 4 and branching == false then
grow_chance = 20
end
local grown = false
if grow_chance then
local new_flowers = {}
local r = math.random(1, 100)
local age = node.param2
if r <= grow_chance then
table.insert(new_flowers, above)
else
age = age + 1
local branches
if branching == false then
branches = math.random(1, 4)
elseif branching == true then
branches = math.random(0, 3)
end
local branch_grown = false
for b=1, branches do
local next_branch = math.random(1, #around)
local branch = vector.add(pos, around[next_branch])
local below_branch = vector.add(branch, {x=0,y=-1,z=0})
if minetest.get_node(below_branch).name == "air" then
table.insert(new_flowers, branch)
end
end
end
for _, f in ipairs(new_flowers) do
if age >= 5 then
minetest.set_node(f, {name="mcl_end:chorus_flower_dead"})
grown = true
else
minetest.set_node(f, {name="mcl_end:chorus_flower", param2 = age})
grown = true
end
end
if #new_flowers >= 1 then
minetest.set_node(pos, {name="mcl_end:chorus_plant"})
grown = true
end
end
if not grown then
minetest.set_node(pos, {name = "mcl_end:chorus_flower_dead"})
end
end
end,
})
minetest.register_node("mcl_end:chorus_flower_dead", {
description = "Dead Chorus Flower",
tiles = {
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
"mcl_end_chorus_flower_dead.png",
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
node_box = chorus_flower_box,
selection_box = { type = "regular" },
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "mcl_end:chorus_flower",
groups = {handy=1,axey=1, deco_block = 1, dig_by_piston = 1, destroy_by_lava_flow = 1,},
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
minetest.register_node("mcl_end:chorus_plant", {
description = "Chorus Plant Stem",
tiles = {
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
"mcl_end_chorus_plant.png",
},
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
-- TODO: Maybe improve nodebox a bit to look more “natural”
node_box = {
type = "connected",
fixed = { -0.25, -0.25, -0.25, 0.25, 0.25, 0.25 }, -- Core
connect_top = { -0.1875, 0.25, -0.1875, 0.1875, 0.5, 0.1875 },
connect_left = { -0.5, -0.1875, -0.1875, -0.25, 0.1875, 0.1875 },
connect_right = { 0.25, -0.1875, -0.1875, 0.5, 0.1875, 0.1875 },
connect_bottom = { -0.1875, -0.5, -0.25, 0.1875, -0.25, 0.25 },
connect_front = { -0.1875, -0.1875, -0.5, 0.1875, 0.1875, -0.25 },
connect_back = { -0.1875, -0.1875, 0.25, 0.1875, 0.1875, 0.5 },
},
connect_sides = { "top", "bottom", "front", "back", "left", "right" },
connects_to = {"mcl_end:chorus_plant", "mcl_end:chorus_flower", "mcl_end:chorus_flower_dead", "mcl_end:end_stone"},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = {
items = {
{ items = { "mcl_end:chorus_fruit"}, rarity = 2 },
}
},
groups = {handy=1,axey=1, not_in_creative_inventory = 1, dig_by_piston = 1, destroy_by_lava_flow = 1 },
_mcl_blast_resistance = 2,
_mcl_hardness = 0.4,
})
-- Craftitems
minetest.register_craftitem("mcl_end:chorus_fruit", {
description = "Chorus Fruit",
_doc_items_longdesc = "Chorus fruits are the fruits of the chorus plant which is home to the End. They can be eaten to restore a few hunger points.",
wield_image = "mcl_end_chorus_fruit.png",
inventory_image = "mcl_end_chorus_fruit.png",
-- TODO: Teleport player
on_place = minetest.item_eat(4),
on_secondary_use = minetest.item_eat(4),
groups = { food = 2, eatable = 4, can_eat_when_full = 1 },
_mcl_saturation = 2.4,
stack_max = 64,
})
minetest.register_craftitem("mcl_end:chorus_fruit_popped", {
description = "Popped Chorus Fruit",
_doc_items_longdesc = doc.sub.items.temp.craftitem,
wield_image = "mcl_end_chorus_fruit_popped.png",
inventory_image = "mcl_end_chorus_fruit_popped.png",
groups = { craftitem = 1 },
stack_max = 64,
})
minetest.register_craft({
type = "cooking",
output = "mcl_end:chorus_fruit_popped",
recipe = "mcl_end:chorus_fruit",
cooktime = 10,
})