MineClone2/mods/ENTITIES/mobs_mc/ender_dragon.lua

109 lines
2.7 KiB
Lua

--###################
--################### ENDERDRAGON
--###################
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:enderdragon", {
type = "monster",
spawn_class = "hostile",
pathfinding = 1,
attacks_animals = true,
walk_chance = 100,
hp_max = 200,
hp_min = 200,
xp_min = 500,
xp_max = 500,
collisionbox = {-2, 3, -2, 2, 5, 2},
physical = false,
visual = "mesh",
mesh = "mobs_mc_dragon.b3d",
textures = {
{"mobs_mc_dragon.png"},
},
visual_size = {x=3, y=3},
view_range = 35,
walk_velocity = 6,
run_velocity = 6,
can_despawn = false,
sounds = {
-- TODO: more sounds
shoot_attack = "mobs_mc_ender_dragon_shoot",
attack = "mobs_mc_ender_dragon_attack",
distance = 60,
},
physical = true,
damage = 10,
jump = true,
jump_height = 14,
fly = true,
makes_footstep_sound = false,
dogshoot_switch = 1,
dogshoot_count_max =5,
dogshoot_count2_max = 5,
passive = false,
attack_animals = true,
lava_damage = 0,
fire_damage = 0,
on_rightclick = nil,
attack_type = "dogshoot",
arrow = "mobs_mc:dragon_fireball",
shoot_interval = 0.5,
shoot_offset = -1.0,
xp_min = 500,
xp_max = 500,
animation = {
fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20,
walk_start = 0, walk_end = 20,
run_start = 0, run_end = 20,
},
ignores_nametag = true,
do_custom = function(self)
mcl_bossbars.update_boss(self, "Ender Dragon", "light_purple")
end,
on_die = function(self, pos)
if not self._respawned then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(self._portal_pos and minetest.string_to_pos(self._portal_pos) or vector.add(mcl_vars.mg_end_platform_pos, vector.new(-27, 2, 0)), {name = mobs_mc.items.dragon_egg})
end
end,
fire_resistant = true,
})
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- dragon fireball (projectile)
mobs:register_arrow("mobs_mc:dragon_fireball", {
visual = "sprite",
visual_size = {x = 1.25, y = 1.25},
textures = {"mobs_mc_dragon_fireball.png"},
velocity = 6,
-- direct hit, no fire... just plenty of pain
hit_player = function(self, player)
player:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
end,
hit_mob = function(self, mob)
minetest.sound_play("tnt_explode", {pos = mob:get_pos(), gain = 1.5, max_hear_distance = 2*64}, true)
mob:punch(self.object, 1.0, {
full_punch_interval = 0.5,
damage_groups = {fleshy = 12},
}, nil)
end,
-- node hit, explode
hit_node = function(self, pos, node)
mobs:boom(self, pos, 2)
end
})
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:enderdragon")