forked from VoxeLibre/VoxeLibre
Withering effect and effect immunities
Added withering effect and immunities to effects. Signed-off-by: Nauta Turbidus <88062389+nauta-turbidus@users.noreply.github.com>
This commit is contained in:
parent
f1568483b3
commit
a1b6819756
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@ -21,6 +21,8 @@ local function atan(x)
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end
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end
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end
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end
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mcl_mobs.effect_functions = {}
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-- check if daytime and also if mob is docile during daylight hours
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-- check if daytime and also if mob is docile during daylight hours
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function mob_class:day_docile()
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function mob_class:day_docile()
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@ -1103,6 +1105,11 @@ function mob_class:do_states_attack (dtime)
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full_punch_interval = 1.0,
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full_punch_interval = 1.0,
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damage_groups = {fleshy = self.damage}
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damage_groups = {fleshy = self.damage}
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}, nil)
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}, nil)
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if self.dealt_effect then
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mcl_mobs.effect_functions[self.dealt_effect.name](
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self.attack, self.dealt_effect.factor, self.dealt_effect.dur
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)
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end
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end
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end
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else
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else
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self.custom_attack(self, p)
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self.custom_attack(self, p)
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@ -312,6 +312,8 @@ function mcl_mobs.register_mob(name, def)
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return self:mob_activate(staticdata, def, dtime)
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return self:mob_activate(staticdata, def, dtime)
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end,
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end,
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harmed_by_heal = def.harmed_by_heal,
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harmed_by_heal = def.harmed_by_heal,
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is_boss = def.is_boss,
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dealt_effect = def.dealt_effect,
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on_lightning_strike = def.on_lightning_strike
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on_lightning_strike = def.on_lightning_strike
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}
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}
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minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
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minetest.register_entity(name, setmetatable(final_def,mcl_mobs.mob_class_meta))
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@ -16,8 +16,13 @@ for _, d in pairs(dim) do
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end
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end
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local function check_schem(pos, schem)
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local function check_schem(pos, schem)
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local cn_name
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for _, n in pairs(schem) do
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for _, n in pairs(schem) do
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if minetest.get_node(vector.add(pos, n)).name ~= n.name then
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cn_name = minetest.get_node(vector.add(pos, n)).name
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if string.find(cn_name, "mcl_heads:wither_skeleton") then
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cn_name = "mcl_heads:wither_skeleton"
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end
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if cn_name ~= n.name then
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return false
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return false
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end
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end
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end
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end
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@ -136,6 +136,7 @@ mcl_mobs.register_mob("mobs_mc:enderdragon", {
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end
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end
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end,
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end,
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fire_resistant = true,
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fire_resistant = true,
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is_boss = true,
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})
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})
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@ -96,6 +96,11 @@ mcl_mobs.register_mob("mobs_mc:witherskeleton", {
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fear_height = 4,
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fear_height = 4,
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harmed_by_heal = true,
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harmed_by_heal = true,
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fire_resistant = true,
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fire_resistant = true,
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dealt_effect = {
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name = "withering",
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factor = 1,
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dur = 10,
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},
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})
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})
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--spawn
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--spawn
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@ -138,6 +138,11 @@ cave_spider.walk_velocity = 1.3
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cave_spider.run_velocity = 3.2
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cave_spider.run_velocity = 3.2
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cave_spider.sounds = table.copy(spider.sounds)
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cave_spider.sounds = table.copy(spider.sounds)
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cave_spider.sounds.base_pitch = 1.25
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cave_spider.sounds.base_pitch = 1.25
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cave_spider.dealt_effect = {
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name = "poison",
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factor = 2.5,
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dur = 7,
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}
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mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
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mcl_mobs.register_mob("mobs_mc:cave_spider", cave_spider)
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@ -67,12 +67,14 @@ mcl_mobs.register_mob("mobs_mc:wither", {
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run_start = 0, run_end = 20,
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run_start = 0, run_end = 20,
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},
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},
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harmed_by_heal = true,
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harmed_by_heal = true,
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is_boss = true,
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do_custom = function(self)
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do_custom = function(self)
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if self.health < (self.hp_max / 2) then
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if self.health < (self.hp_max / 2) then
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self.base_texture = "mobs_mc_wither_half_health.png"
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self.base_texture = "mobs_mc_wither_half_health.png"
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self.fly = false
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self.fly = false
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self.object:set_properties({textures={self.base_texture}})
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self.object:set_properties({textures={self.base_texture}})
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self.armor = {undead = 80, fleshy = 80}
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self.armor = {undead = 80, fleshy = 80}
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self.arrow = "mobs_mc:wither_skull_strong"
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end
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end
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mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
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mcl_bossbars.update_boss(self.object, "Wither", "dark_purple")
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end,
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end,
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@ -86,11 +88,18 @@ local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
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local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
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local wither_rose_soil = { "group:grass_block", "mcl_core:dirt", "mcl_core:coarse_dirt", "mcl_nether:netherrack", "group:soul_block", "mcl_mud:mud", "mcl_moss:moss" }
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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visual = "sprite",
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visual = "cube",
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visual_size = {x = 0.75, y = 0.75},
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visual_size = {x = 0.75, y = 0.75},
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-- TODO: 3D projectile, replace tetxture
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textures = {
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textures = {"mobs_mc_TEMP_wither_projectile.png"},
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"mobs_mc_wither_projectile.png^[verticalframe:6:0", -- top
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"mobs_mc_wither_projectile.png^[verticalframe:6:1", -- bottom
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"mobs_mc_wither_projectile.png^[verticalframe:6:2", -- left
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"mobs_mc_wither_projectile.png^[verticalframe:6:3", -- right
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"mobs_mc_wither_projectile.png^[verticalframe:6:4", -- back
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"mobs_mc_wither_projectile.png^[verticalframe:6:5", -- front
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},
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velocity = 6,
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velocity = 6,
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rotate = 90,
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-- direct hit
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-- direct hit
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hit_player = function(self, player)
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hit_player = function(self, player)
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@ -98,6 +107,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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end,
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end,
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@ -106,6 +116,7 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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full_punch_interval = 0.5,
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 8},
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damage_groups = {fleshy = 8},
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}, nil)
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}, nil)
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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mcl_mobs.mob_class.boom(self,self.object:get_pos(), 1)
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local l = mob:get_luaentity()
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local l = mob:get_luaentity()
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if l and l.health - 8 <= 0 then
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if l and l.health - 8 <= 0 then
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@ -126,7 +137,70 @@ mcl_mobs.register_arrow("mobs_mc:wither_skull", {
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mcl_mobs.mob_class.boom(self,pos, 1)
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mcl_mobs.mob_class.boom(self,pos, 1)
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end
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end
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})
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})
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-- TODO: Add blue wither skull
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mcl_mobs.register_arrow("mobs_mc:wither_skull_strong", {
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visual = "cube",
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visual_size = {x = 0.75, y = 0.75},
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textures = {
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:0", -- top
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:1", -- bottom
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:2", -- left
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:3", -- right
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:4", -- back
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"mobs_mc_wither_projectile_strong.png^[verticalframe:6:5", -- front
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},
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velocity = 3,
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rotate = 90,
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-- direct hit
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hit_player = function(self, player)
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player:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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mcl_mobs.effect_functions["withering"](player, 0.5, 10)
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local pos = self.object:get_pos()
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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else
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mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
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end
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end,
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hit_mob = function(self, mob)
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mob:punch(self.object, 1.0, {
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full_punch_interval = 0.5,
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damage_groups = {fleshy = 12},
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}, nil)
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mcl_mobs.effect_functions["withering"](mob, 0.5, 10)
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local pos = self.object:get_pos()
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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else
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mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
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end
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local l = mob:get_luaentity()
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if l and l.health - 8 <= 0 then
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local n = minetest.find_node_near(mob:get_pos(),2,wither_rose_soil)
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if n then
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local p = vector.offset(n,0,1,0)
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if minetest.get_node(p).name == "air" then
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if not ( mobs_griefing and minetest.place_node(p,{name="mcl_flowers:wither_rose"}) ) then
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minetest.add_item(p,"mcl_flowers:wither_rose")
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end
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end
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end
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end
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end,
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-- node hit, explode
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hit_node = function(self, pos, node)
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if mobs_griefing and not minetest.is_protected(pos, "") then
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mcl_explosions.explode(pos, 1, { drop_chance = 1.0, max_blast_resistance = 0, }, self.object)
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else
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mcl_mobs.mob_class.safe_boom(self, pos, 1) --need to call it this way bc self is the "arrow" object here
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end
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end
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})
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--Spawn egg
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--Spawn egg
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mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
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mcl_mobs.register_egg("mobs_mc:wither", S("Wither"), "#4f4f4f", "#4f4f4f", 0, true)
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@ -20,6 +20,7 @@ get_chat_function["leaping"] = mcl_potions.leaping_func
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get_chat_function["swiftness"] = mcl_potions.swiftness_func
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get_chat_function["swiftness"] = mcl_potions.swiftness_func
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get_chat_function["heal"] = mcl_potions.healing_func
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get_chat_function["heal"] = mcl_potions.healing_func
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get_chat_function["bad_omen"] = mcl_potions.bad_omen_func
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get_chat_function["bad_omen"] = mcl_potions.bad_omen_func
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get_chat_function["withering"] = mcl_potions.withering_func
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minetest.register_chatcommand("effect",{
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minetest.register_chatcommand("effect",{
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params = S("<effect> <duration> [<factor>]"),
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params = S("<effect> <duration> [<factor>]"),
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@ -10,6 +10,7 @@ EF.swift = {} -- for swiftness AND slowness
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EF.night_vision = {}
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EF.night_vision = {}
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EF.fire_proof = {}
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EF.fire_proof = {}
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EF.bad_omen = {}
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EF.bad_omen = {}
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EF.withering = {}
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local EFFECT_TYPES = 0
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local EFFECT_TYPES = 0
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for _,_ in pairs(EF) do
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for _,_ in pairs(EF) do
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@ -19,8 +20,11 @@ end
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local icon_ids = {}
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local icon_ids = {}
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local function potions_set_hudbar(player)
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local function potions_set_hudbar(player)
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if EF.withering[player] and EF.regenerating[player] then
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if EF.poisoned[player] and EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_regen_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.withering[player] then
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hb.change_hudbar(player, "health", nil, nil, "mcl_potions_icon_wither.png", nil, "hudbars_bar_health.png")
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elseif EF.poisoned[player] and EF.regenerating[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_regen_poison.png", nil, "hudbars_bar_health.png")
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elseif EF.poisoned[player] then
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elseif EF.poisoned[player] then
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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hb.change_hudbar(player, "health", nil, nil, "hbhunger_icon_health_poison.png", nil, "hudbars_bar_health.png")
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@ -123,6 +127,33 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Check for withering players
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for player, vals in pairs(EF.withering) do
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is_player = player:is_player()
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entity = player:get_luaentity()
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EF.withering[player].timer = EF.withering[player].timer + dtime
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EF.withering[player].hit_timer = (EF.withering[player].hit_timer or 0) + dtime
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if player:get_pos() then mcl_potions._add_spawner(player, "#000000") end
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if EF.withering[player].hit_timer >= EF.withering[player].step then
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if is_player or entity then mcl_util.deal_damage(player, 1, {type = "magic"}) end
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if EF.withering[player] then EF.withering[player].hit_timer = 0 end
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end
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if EF.withering[player] and EF.withering[player].timer >= EF.withering[player].dur then
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EF.withering[player] = nil
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if is_player then
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meta = player:get_meta()
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meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
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potions_set_hud(player)
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end
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end
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end
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-- Check for poisoned players
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-- Check for poisoned players
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for player, vals in pairs(EF.poisoned) do
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for player, vals in pairs(EF.poisoned) do
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@ -152,7 +183,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Check for regnerating players
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-- Check for regenerating players
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for player, vals in pairs(EF.regenerating) do
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for player, vals in pairs(EF.regenerating) do
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is_player = player:is_player()
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is_player = player:is_player()
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@ -408,6 +439,7 @@ function mcl_potions._clear_cached_player_data(player)
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EF.night_vision[player] = nil
|
EF.night_vision[player] = nil
|
||||||
EF.fire_proof[player] = nil
|
EF.fire_proof[player] = nil
|
||||||
EF.bad_omen[player] = nil
|
EF.bad_omen[player] = nil
|
||||||
|
EF.withering[player] = nil
|
||||||
|
|
||||||
meta = player:get_meta()
|
meta = player:get_meta()
|
||||||
meta:set_int("night_vision", 0)
|
meta:set_int("night_vision", 0)
|
||||||
|
@ -452,6 +484,7 @@ function mcl_potions._save_player_effects(player)
|
||||||
meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
|
meta:set_string("_is_cat", minetest.serialize(EF.night_vision[player]))
|
||||||
meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
|
meta:set_string("_is_fire_proof", minetest.serialize(EF.fire_proof[player]))
|
||||||
meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
|
meta:set_string("_has_bad_omen", minetest.serialize(EF.bad_omen[player]))
|
||||||
|
meta:set_string("_is_withering", minetest.serialize(EF.withering[player]))
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -507,6 +540,10 @@ function mcl_potions._load_player_effects(player)
|
||||||
EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
|
EF.bad_omen[player] = minetest.deserialize(meta:get_string("_has_bad_omen"))
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if minetest.deserialize(meta:get_string("_is_withering")) then
|
||||||
|
EF.withering[player] = minetest:deserialize(meta:get_string("_is_withering"))
|
||||||
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Returns true if player has given effect
|
-- Returns true if player has given effect
|
||||||
|
@ -725,6 +762,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.swiftness_func(player, factor, duration)
|
function mcl_potions.swiftness_func(player, factor, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
if not player:get_meta() then
|
if not player:get_meta() then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
@ -753,6 +793,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.leaping_func(player, factor, duration)
|
function mcl_potions.leaping_func(player, factor, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
if not player:get_meta() then
|
if not player:get_meta() then
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
@ -781,6 +824,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.weakness_func(player, factor, duration)
|
function mcl_potions.weakness_func(player, factor, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
if not EF.weak[player] then
|
if not EF.weak[player] then
|
||||||
|
|
||||||
EF.weak[player] = {dur = duration, timer = 0, factor = factor}
|
EF.weak[player] = {dur = duration, timer = 0, factor = factor}
|
||||||
|
@ -804,6 +850,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.strength_func(player, factor, duration)
|
function mcl_potions.strength_func(player, factor, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
if not EF.strong[player] then
|
if not EF.strong[player] then
|
||||||
|
|
||||||
EF.strong[player] = {dur = duration, timer = 0, factor = factor}
|
EF.strong[player] = {dur = duration, timer = 0, factor = factor}
|
||||||
|
@ -825,8 +874,37 @@ function mcl_potions.strength_func(player, factor, duration)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
function mcl_potions.withering_func(player, factor, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and (entity.is_boss or string.find(entity.name, "wither")) then return false end
|
||||||
|
|
||||||
|
if not EF.withering[player] then
|
||||||
|
|
||||||
|
EF.withering[player] = {step = factor, dur = duration, timer = 0}
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
local victim = EF.withering[player]
|
||||||
|
|
||||||
|
victim.step = math.min(victim.step, factor)
|
||||||
|
victim.dur = math.max(duration, victim.dur - victim.timer)
|
||||||
|
victim.timer = 0
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
if player:is_player() then
|
||||||
|
potions_set_hud(player)
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
function mcl_potions.poison_func(player, factor, duration)
|
function mcl_potions.poison_func(player, factor, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and (entity.is_boss or entity.harmed_by_heal or string.find(entity.name, "spider")) then return false end
|
||||||
|
|
||||||
if not EF.poisoned[player] then
|
if not EF.poisoned[player] then
|
||||||
|
|
||||||
EF.poisoned[player] = {step = factor, dur = duration, timer = 0}
|
EF.poisoned[player] = {step = factor, dur = duration, timer = 0}
|
||||||
|
@ -850,6 +928,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.regeneration_func(player, factor, duration)
|
function mcl_potions.regeneration_func(player, factor, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and (entity.is_boss or entity.harmed_by_heal) then return false end
|
||||||
|
|
||||||
if not EF.regenerating[player] then
|
if not EF.regenerating[player] then
|
||||||
|
|
||||||
EF.regenerating[player] = {step = factor, dur = duration, timer = 0}
|
EF.regenerating[player] = {step = factor, dur = duration, timer = 0}
|
||||||
|
@ -873,6 +954,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.invisiblility_func(player, null, duration)
|
function mcl_potions.invisiblility_func(player, null, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
if not EF.invisible[player] then
|
if not EF.invisible[player] then
|
||||||
|
|
||||||
EF.invisible[player] = {dur = duration, timer = 0}
|
EF.invisible[player] = {dur = duration, timer = 0}
|
||||||
|
@ -895,6 +979,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.water_breathing_func(player, null, duration)
|
function mcl_potions.water_breathing_func(player, null, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
if not EF.water_breathing[player] then
|
if not EF.water_breathing[player] then
|
||||||
|
|
||||||
EF.water_breathing[player] = {dur = duration, timer = 0}
|
EF.water_breathing[player] = {dur = duration, timer = 0}
|
||||||
|
@ -917,6 +1004,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.fire_resistance_func(player, null, duration)
|
function mcl_potions.fire_resistance_func(player, null, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
if not EF.fire_proof[player] then
|
if not EF.fire_proof[player] then
|
||||||
|
|
||||||
EF.fire_proof[player] = {dur = duration, timer = 0}
|
EF.fire_proof[player] = {dur = duration, timer = 0}
|
||||||
|
@ -938,6 +1028,9 @@ end
|
||||||
|
|
||||||
function mcl_potions.night_vision_func(player, null, duration)
|
function mcl_potions.night_vision_func(player, null, duration)
|
||||||
|
|
||||||
|
local entity = player:get_luaentity()
|
||||||
|
if entity and entity.is_boss then return false end
|
||||||
|
|
||||||
meta = player:get_meta()
|
meta = player:get_meta()
|
||||||
if not EF.night_vision[player] then
|
if not EF.night_vision[player] then
|
||||||
|
|
||||||
|
|
|
@ -356,6 +356,7 @@ local awkward_table = {
|
||||||
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
|
["mcl_fishing:pufferfish_raw"] = "mcl_potions:water_breathing",
|
||||||
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
|
["mcl_mobitems:ghast_tear"] = "mcl_potions:regeneration",
|
||||||
["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
|
["mcl_mobitems:spider_eye"] = "mcl_potions:poison",
|
||||||
|
["mcl_flowers:wither_rose"] = "mcl_potions:withering",
|
||||||
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
|
["mcl_mobitems:rabbit_foot"] = "mcl_potions:leaping",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -373,7 +374,7 @@ local potions = {}
|
||||||
for i, potion in ipairs({"healing","harming","swiftness","slowness",
|
for i, potion in ipairs({"healing","harming","swiftness","slowness",
|
||||||
"leaping","poison","regeneration","invisibility","fire_resistance",
|
"leaping","poison","regeneration","invisibility","fire_resistance",
|
||||||
-- "weakness","strength",
|
-- "weakness","strength",
|
||||||
"water_breathing","night_vision"}) do
|
"water_breathing","night_vision", "withering"}) do
|
||||||
|
|
||||||
table.insert(potions, potion)
|
table.insert(potions, potion)
|
||||||
|
|
||||||
|
@ -461,6 +462,18 @@ function mcl_potions.get_alchemy(ingr, pot)
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
mcl_mobs.effect_functions["poison"] = mcl_potions.poison_func
|
||||||
|
mcl_mobs.effect_functions["regeneration"] = mcl_potions.regeneration_func
|
||||||
|
mcl_mobs.effect_functions["invisibility"] = mcl_potions.invisiblility_func
|
||||||
|
mcl_mobs.effect_functions["fire_resistance"] = mcl_potions.fire_resistance_func
|
||||||
|
mcl_mobs.effect_functions["night_vision"] = mcl_potions.night_vision_func
|
||||||
|
mcl_mobs.effect_functions["water_breathing"] = mcl_potions.water_breathing_func
|
||||||
|
mcl_mobs.effect_functions["leaping"] = mcl_potions.leaping_func
|
||||||
|
mcl_mobs.effect_functions["swiftness"] = mcl_potions.swiftness_func
|
||||||
|
mcl_mobs.effect_functions["heal"] = mcl_potions.healing_func
|
||||||
|
mcl_mobs.effect_functions["bad_omen"] = mcl_potions.bad_omen_func
|
||||||
|
mcl_mobs.effect_functions["withering"] = mcl_potions.withering_func
|
||||||
|
|
||||||
mcl_wip.register_wip_item("mcl_potions:night_vision")
|
mcl_wip.register_wip_item("mcl_potions:night_vision")
|
||||||
mcl_wip.register_wip_item("mcl_potions:night_vision_plus")
|
mcl_wip.register_wip_item("mcl_potions:night_vision_plus")
|
||||||
mcl_wip.register_wip_item("mcl_potions:night_vision_splash")
|
mcl_wip.register_wip_item("mcl_potions:night_vision_splash")
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
name = mcl_potions
|
name = mcl_potions
|
||||||
depends = mcl_core, mcl_farming, mcl_mobitems, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip
|
depends = mcl_core, mcl_farming, mcl_flowers, mcl_mobitems, mcl_mobs, mcl_fishing, mcl_bows, mcl_end, mcl_weather, playerphysics, mcl_wip
|
||||||
|
|
|
@ -79,7 +79,7 @@ local function register_potion(def)
|
||||||
if def.is_inv then
|
if def.is_inv then
|
||||||
dur = dur * mcl_potions.INV_FACTOR
|
dur = dur * mcl_potions.INV_FACTOR
|
||||||
end
|
end
|
||||||
if def.name == "poison" or def.name == "regeneration" then
|
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
|
||||||
dur = 45
|
dur = 45
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -93,7 +93,7 @@ local function register_potion(def)
|
||||||
local _tt
|
local _tt
|
||||||
if effect and def.is_dur then
|
if effect and def.is_dur then
|
||||||
_tt = perc_string(effect).." | "..time_string(dur)
|
_tt = perc_string(effect).." | "..time_string(dur)
|
||||||
if def.name == "poison" or def.name == "regeneration" then
|
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
|
||||||
_tt = S("1 HP/@1s | @2", effect, time_string(dur))
|
_tt = S("1 HP/@1s | @2", effect, time_string(dur))
|
||||||
end
|
end
|
||||||
elseif def.name == "healing" or def.name == "harming" then
|
elseif def.name == "healing" or def.name == "harming" then
|
||||||
|
@ -235,6 +235,8 @@ local function register_potion(def)
|
||||||
effect_II = def.effect*mcl_potions.II_FACTOR
|
effect_II = def.effect*mcl_potions.II_FACTOR
|
||||||
elseif def.name == "poison" or def.name == "regeneration" then
|
elseif def.name == "poison" or def.name == "regeneration" then
|
||||||
effect_II = 1.2
|
effect_II = 1.2
|
||||||
|
elseif def.name == "withering" then
|
||||||
|
effect_II = 2
|
||||||
else
|
else
|
||||||
effect_II = def.effect^mcl_potions.II_FACTOR
|
effect_II = def.effect^mcl_potions.II_FACTOR
|
||||||
end
|
end
|
||||||
|
@ -327,7 +329,7 @@ local function register_potion(def)
|
||||||
if def.is_plus then
|
if def.is_plus then
|
||||||
|
|
||||||
local dur_pl = dur * mcl_potions.PLUS_FACTOR
|
local dur_pl = dur * mcl_potions.PLUS_FACTOR
|
||||||
if def.name == "poison" or def.name == "regeneration" then
|
if def.name == "poison" or def.name == "regeneration" or def.name == "withering" then
|
||||||
dur_pl = 90
|
dur_pl = 90
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -533,6 +535,20 @@ local leaping_def = {
|
||||||
is_plus = true,
|
is_plus = true,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
local withering_def = {
|
||||||
|
name = "withering",
|
||||||
|
description = S("Withering"),
|
||||||
|
_tt = nil,
|
||||||
|
_longdesc = S("Applies the withering effect which deals damage at a regular interval and can kill."),
|
||||||
|
color = "#000000",
|
||||||
|
effect = 4,
|
||||||
|
is_dur = true,
|
||||||
|
on_use = mcl_potions.withering_func,
|
||||||
|
is_II = true,
|
||||||
|
is_plus = true,
|
||||||
|
is_inv = true,
|
||||||
|
}
|
||||||
|
|
||||||
local poison_def = {
|
local poison_def = {
|
||||||
name = "poison",
|
name = "poison",
|
||||||
description = S("Poison"),
|
description = S("Poison"),
|
||||||
|
@ -597,7 +613,7 @@ local fire_resistance_def = {
|
||||||
|
|
||||||
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
|
local defs = { awkward_def, mundane_def, thick_def, dragon_breath_def,
|
||||||
healing_def, harming_def, night_vision_def, swiftness_def,
|
healing_def, harming_def, night_vision_def, swiftness_def,
|
||||||
slowness_def, leaping_def, poison_def, regeneration_def,
|
slowness_def, leaping_def, withering_def, poison_def, regeneration_def,
|
||||||
invisibility_def, water_breathing_def, fire_resistance_def}
|
invisibility_def, water_breathing_def, fire_resistance_def}
|
||||||
|
|
||||||
for _, def in ipairs(defs) do
|
for _, def in ipairs(defs) do
|
||||||
|
|
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Loading…
Reference in New Issue