From fcc53f4151067e5d7d2e466c85d6d2f08134d9ad Mon Sep 17 00:00:00 2001 From: Wuzzy Date: Mon, 14 May 2018 16:31:17 +0200 Subject: [PATCH] Remove inventory images of some internal nodes --- mods/ITEMS/REDSTONE/mesecons_wires/init.lua | 14 ++++++++++---- mods/ITEMS/mcl_fences/init.lua | 2 -- 2 files changed, 10 insertions(+), 6 deletions(-) diff --git a/mods/ITEMS/REDSTONE/mesecons_wires/init.lua b/mods/ITEMS/REDSTONE/mesecons_wires/init.lua index 921caeb34a..c66d04a522 100644 --- a/mods/ITEMS/REDSTONE/mesecons_wires/init.lua +++ b/mods/ITEMS/REDSTONE/mesecons_wires/init.lua @@ -215,7 +215,7 @@ local function register_wires() local tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off } local tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on } - local wirehelp, longdesc, usagehelp + local wirehelp, longdesc, usagehelp, img, desc_off, desc_on if nodeid == "00000000" then -- Non-connected redstone wire nodebox.fixed = {-8/16, -.5, -8/16, 8/16, -.5+1/64, 8/16} @@ -229,19 +229,21 @@ Redstone power can be received from various redstone components, such as a block usagehelp = [[Place redstone on the ground to build a redstone trail. The trails will connect to each other automatically and it can also go over hills. An easy way to power a redstone trail is by placing a redstone torch. Read the help entries on the other redstone components to learn how redstone components interact.]] + img = "redstone_redstone_dust.png" + desc_off = "Redstone" + desc_on = "Powered Redstone Spot ("..nodeid..")" else -- Connected redstone wire table.insert(nodebox, box_center) tiles_off = { crossing_off, crossing_off, straight0_off, straight1_off, straight0_off, straight1_off, } tiles_on = { crossing_on, crossing_on, straight0_on, straight1_on, straight0_on, straight1_on, } wirehelp = false + desc_off = "Redstone Trail ("..nodeid..")" + desc_on = "Powered Redstone Trail ("..nodeid..")" end mesecon.register_node(":mesecons:wire_"..nodeid, { - description = "Redstone", drawtype = "nodebox", - inventory_image = "redstone_redstone_dust.png", - wield_image = "redstone_redstone_dust.png", paramtype = "light", sunlight_propagates = true, selection_box = selectionbox, @@ -252,6 +254,9 @@ Read the help entries on the other redstone components to learn how redstone com is_ground_content = false, mesecon_wire = true },{ + description = desc_off, + inventory_image = img, + wield_image = img, _doc_items_create_entry = wirehelp, _doc_items_longdesc = longdesc, _doc_items_usagehelp = usagehelp, @@ -259,6 +264,7 @@ Read the help entries on the other redstone components to learn how redstone com mesecons = meseconspec_off, groups = groups_off, },{ + description = desc_on, _doc_items_create_entry = false, tiles = tiles_on, mesecons = meseconspec_on, diff --git a/mods/ITEMS/mcl_fences/init.lua b/mods/ITEMS/mcl_fences/init.lua index 6ba95bd597..90629d68a3 100644 --- a/mods/ITEMS/mcl_fences/init.lua +++ b/mods/ITEMS/mcl_fences/init.lua @@ -128,8 +128,6 @@ mcl_fences.register_fence_gate = function(id, fence_gate_name, texture, groups, tiles = {texture}, paramtype = "light", paramtype2 = "facedir", - inventory_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126", - wield_image = "mcl_fences_fence_gate_mask.png^" .. texture .. "^mcl_fences_fence_gate_mask.png^[makealpha:255,126,126", is_ground_content = false, sunlight_propagates = true, walkable = false,