diff --git a/mods/HUD/mcl_experience/init.lua b/mods/HUD/mcl_experience/init.lua index de93f1dc2e..7b89bd3b76 100644 --- a/mods/HUD/mcl_experience/init.lua +++ b/mods/HUD/mcl_experience/init.lua @@ -312,7 +312,7 @@ function mcl_experience.add_experience(player, experience) temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp) if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then - temp_pool.bar = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) + temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience else temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp) temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level) diff --git a/mods/MAPGEN/mcl_dungeons/init.lua b/mods/MAPGEN/mcl_dungeons/init.lua index 6749616dc1..ca0d98f497 100644 --- a/mods/MAPGEN/mcl_dungeons/init.lua +++ b/mods/MAPGEN/mcl_dungeons/init.lua @@ -1,5 +1,7 @@ -- FIXME: Chests may appear at openings +mcl_dungeons = {} + local mg_name = minetest.get_mapgen_setting("mg_name") -- Are dungeons disabled? @@ -10,6 +12,11 @@ end local min_y = math.max(mcl_vars.mg_overworld_min, mcl_vars.mg_bedrock_overworld_max) + 1 local max_y = mcl_vars.mg_overworld_max - 1 +-- Calculate the number of dungeon spawn attempts +-- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks). +-- Minetest chunks don't have this size, so scale the number accordingly. +local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192 + local dungeonsizes = { { x=5, y=4, z=5}, { x=5, y=4, z=7}, @@ -91,24 +98,20 @@ if mg_name == "v6" then end --- Calculate the number of dungeon spawn attempts --- In Minecraft, there 8 dungeon spawn attempts Minecraft chunk (16*256*16 = 65536 blocks). --- Minetest chunks don't have this size, so scale the number accordingly. -local attempts = math.ceil(((mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE) ^ 3) / 8192) -- 63 = 80*80*80/8192 - local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) if calls_remaining >= 1 then return end local p1, p2, dim, pr = param.p1, param.p2, param.dim, param.pr local x, y, z = p1.x, p1.y, p1.z + local check = not (param.dontcheck or false) -- Check floor and ceiling: Must be *completely* solid local y_floor = y local y_ceiling = y + dim.y + 1 - for tx = x, x + dim.x do for tz = z, z + dim.z do + if check then for tx = x+1, x+dim.x do for tz = z+1, z+dim.z do if not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_floor , z = tz}).name].walkable or not minetest.registered_nodes[mcl_mapgen_core.get_node({x = tx, y = y_ceiling, z = tz}).name].walkable then return false end - end end + end end end -- Check for air openings (2 stacked air at ground level) in wall positions local openings_counter = 0 @@ -118,36 +121,59 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- so entities can get through. local corners = {} - local walls = { - -- walls along x axis (contain corners) - { x, x+dim.x+1, "x", "z", z }, - { x, x+dim.x+1, "x", "z", z+dim.z+1 }, - -- walls along z axis (exclude corners) - { z+1, z+dim.z, "z", "x", x }, - { z+1, z+dim.z, "z", "x", x+dim.x+1 }, - } + local x2,z2 = x+dim.x+1, z+dim.z+1 - for w=1, #walls do - local wall = walls[w] - for iter = wall[1], wall[2] do - local pos = {} - pos[wall[3]] = iter - pos[wall[4]] = wall[5] - pos.y = y+1 + if mcl_mapgen_core.get_node({x=x, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z}).name == "air" then + openings_counter = openings_counter + 1 + if not openings[x] then openings[x]={} end + openings[x][z] = true + table.insert(corners, {x=x, z=z}) + end + if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z}).name == "air" then + openings_counter = openings_counter + 1 + if not openings[x2] then openings[x2]={} end + openings[x2][z] = true + table.insert(corners, {x=x2, z=z}) + end + if mcl_mapgen_core.get_node({x=x, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=z2}).name == "air" then + openings_counter = openings_counter + 1 + if not openings[x] then openings[x]={} end + openings[x][z2] = true + table.insert(corners, {x=x, z=z2}) + end + if mcl_mapgen_core.get_node({x=x2, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=z2}).name == "air" then + openings_counter = openings_counter + 1 + if not openings[x2] then openings[x2]={} end + openings[x2][z2] = true + table.insert(corners, {x=x2, z=z2}) + end - if openings[pos.x] == nil then openings[pos.x] = {} end - local doorname1 = mcl_mapgen_core.get_node(pos).name - pos.y = y+2 - local doorname2 = mcl_mapgen_core.get_node(pos).name - if doorname1 == "air" and doorname2 == "air" then - openings_counter = openings_counter + 1 - openings[pos.x][pos.z] = true - - -- Record corners - if wall[3] == "x" and (iter == wall[1] or iter == wall[2]) then - table.insert(corners, {x=pos.x, z=pos.z}) - end - end + for wx = x+1, x+dim.x do + if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z}).name == "air" then + openings_counter = openings_counter + 1 + if check and openings_counter > 5 then return end + if not openings[wx] then openings[wx]={} end + openings[wx][z] = true + end + if mcl_mapgen_core.get_node({x=wx, y=y+1, z=z2}).name == "air" and mcl_mapgen_core.get_node({x=wx, y=y+2, z=z2}).name == "air" then + openings_counter = openings_counter + 1 + if check and openings_counter > 5 then return end + if not openings[wx] then openings[wx]={} end + openings[wx][z2] = true + end + end + for wz = z+1, z+dim.z do + if mcl_mapgen_core.get_node({x=x, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x, y=y+2, z=wz}).name == "air" then + openings_counter = openings_counter + 1 + if check and openings_counter > 5 then return end + if not openings[x] then openings[x]={} end + openings[x][wz] = true + end + if mcl_mapgen_core.get_node({x=x2, y=y+1, z=wz}).name == "air" and mcl_mapgen_core.get_node({x=x2, y=y+2, z=wz}).name == "air" then + openings_counter = openings_counter + 1 + if check and openings_counter > 5 then return end + if not openings[x2] then openings[x2]={} end + openings[x2][wz] = true end end @@ -175,6 +201,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) openings[cx][czn] = true openings_counter = openings_counter + 1 if openings_counter < 5 then + if not openings[cxn] then openings[cxn]={} end openings[cxn][cz] = true openings_counter = openings_counter + 1 end @@ -182,7 +209,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) end -- Check conditions. If okay, start generating - if openings_counter < 1 or openings_counter > 5 then return end + if check and (openings_counter < 1 or openings_counter > 5) then return end minetest.log("action","[mcl_dungeons] Placing new dungeon at "..minetest.pos_to_string({x=x,y=y,z=z})) -- Okay! Spawning starts! @@ -196,7 +223,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- We assign each position at the wall a number and each chest gets one of these numbers randomly local totalChests = 2 -- this code strongly relies on this number being 2 - local totalChestSlots = (dim.x-1) * (dim.z-1) + local totalChestSlots = (dim.x + dim.z - 2) * 2 local chestSlots = {} -- There is a small chance that both chests have the same slot. -- In that case, we give a 2nd chance for the 2nd chest to get spawned. @@ -234,7 +261,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- Do not overwrite nodes with is_ground_content == false (e.g. bedrock) -- Exceptions: cobblestone and mossy cobblestone so neighborings dungeons nicely connect to each other local name = mcl_mapgen_core.get_node(p).name - if name == "mcl_core:cobble" or name == "mcl_core:mossycobble" or minetest.registered_nodes[name].is_ground_content then + if minetest.registered_nodes[name].is_ground_content or name == "mcl_core:cobble" or name == "mcl_core:mossycobble" then -- Floor if ty == y then if pr:next(1,4) == 1 then @@ -248,16 +275,16 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) The solid blocks above the dungeon are considered as the “ceiling”. It is possible (but rare) for a dungeon to generate below sand or gravel. ]] - elseif ty > y and (tx == x or tx == maxx or (tz == z or tz == maxz)) then + elseif tx == x or tz == z or tx == maxx or tz == maxz then -- Check if it's an opening first - if (not openings[tx][tz]) or ty == maxy then + if (ty == maxy) or (not (openings[tx] and openings[tx][tz])) then -- Place wall or ceiling minetest.swap_node(p, {name = "mcl_core:cobble"}) elseif ty < maxy - 1 then -- Normally the openings are already clear, but not if it is a corner -- widening. Make sure to clear at least the bottom 2 nodes of an opening. - minetest.swap_node(p, {name = "air"}) - elseif ty == maxy - 1 and mcl_mapgen_core.get_node(p).name ~= "air" then + if name ~= "air" then minetest.swap_node(p, {name = "air"}) end + elseif name ~= "air" then -- This allows for variation between 2-node and 3-node high openings. minetest.swap_node(p, {name = "mcl_core:cobble"}) end @@ -265,6 +292,13 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) -- Room interiour else + if (ty==y+1) and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) and (currentChest < totalChests + 1) and (chestSlots[currentChest] == chestSlotCounter) then + currentChest = currentChest + 1 + table.insert(chests, {x=tx, y=ty, z=tz}) + else + minetest.swap_node(p, {name = "air"}) + end + local forChest = ty==y+1 and (tx==x+1 or tx==maxx-1 or tz==z+1 or tz==maxz-1) -- Place next chest at the wall (if it was its chosen wall slot) @@ -272,7 +306,7 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param) currentChest = currentChest + 1 table.insert(chests, {x=tx, y=ty, z=tz}) else - minetest.swap_node(p, {name = "air"}) + --minetest.swap_node(p, {name = "air"}) end if forChest then chestSlotCounter = chestSlotCounter + 1 @@ -338,9 +372,9 @@ local function dungeons_nodes(minp, maxp, blockseed) local pr = PseudoRandom(blockseed) for a=1, attempts do local dim = dungeonsizes[pr:next(1, #dungeonsizes)] - local x = pr:next(minp.x, maxp.x-dim.x-2) - local y = pr:next(ymin , ymax -dim.y-2) - local z = pr:next(minp.z, maxp.z-dim.z-2) + local x = pr:next(minp.x, maxp.x-dim.x-1) + local y = pr:next(ymin , ymax -dim.y-1) + local z = pr:next(minp.z, maxp.z-dim.z-1) local p1 = {x=x,y=y,z=z} local p2 = {x = x+dim.x+1, y = y+dim.y+1, z = z+dim.z+1} minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) @@ -349,4 +383,13 @@ local function dungeons_nodes(minp, maxp, blockseed) end end +function mcl_dungeons.spawn_dungeon(p1, _, pr) + if not p1 or not pr or not p1.x or not p1.y or not p1.z then return end + local dim = dungeonsizes[pr:next(1, #dungeonsizes)] + local p2 = {x = p1.x+dim.x+1, y = p1.y+dim.y+1, z = p1.z+dim.z+1} + minetest.log("verbose","[mcl_dungeons] size=" ..minetest.pos_to_string(dim) .. ", emerge from "..minetest.pos_to_string(p1) .. " to " .. minetest.pos_to_string(p2)) + local param = {p1=p1, p2=p2, dim=dim, pr=pr, dontcheck=true} + minetest.emerge_area(p1, p2, ecb_spawn_dungeon, param) +end + mcl_mapgen_core.register_generator("dungeons", nil, dungeons_nodes, 999999) diff --git a/mods/MAPGEN/mcl_mapgen_core/init.lua b/mods/MAPGEN/mcl_mapgen_core/init.lua index d3e792bcc7..e41a53a5c5 100644 --- a/mods/MAPGEN/mcl_mapgen_core/init.lua +++ b/mods/MAPGEN/mcl_mapgen_core/init.lua @@ -1863,7 +1863,7 @@ minetest.register_on_generated(function(minp, maxp, blockseed) for _, rec in pairs(mcl_mapgen_core.registered_generators) do if rec.vf then - local lvm_used0, shadow0 = rec.vf(vm, data, data2, e1, e2, area, p1, p2, blockseed) + local lvm_used0, shadow0 = rec.vf(vm, data, data2, p1, p2, area, p1, p2, blockseed) if lvm_used0 then lvm_used = true end @@ -2048,8 +2048,8 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- Big lava seas by replacing air below a certain height if mcl_vars.mg_lava then - lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, emin, emax, lvm_used, pr) - lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, emin, emax, lvm_used, pr) + lvm_used = set_layers(data, area, c_lava, c_air, mcl_vars.mg_overworld_min, mcl_vars.mg_lava_overworld_max, minp, maxp, lvm_used, pr) + lvm_used = set_layers(data, area, c_nether_lava, c_air, mcl_vars.mg_nether_min, mcl_vars.mg_lava_nether_max, minp, maxp, lvm_used, pr) end -- Clay, vines, cocoas @@ -2064,7 +2064,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- Snow and sand fixes. This code implements snow consistency -- and fixes floating sand and cut plants. -- A snowy grass block must be below a top snow or snow block at all times. - if emin.y <= mcl_vars.mg_overworld_max and emax.y >= mcl_vars.mg_overworld_min then + if minp.y <= mcl_vars.mg_overworld_max and maxp.y >= mcl_vars.mg_overworld_min then -- v6 mapgen: if mg_name == "v6" then @@ -2078,7 +2078,7 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) altogether if ANY of their nodes could not be placed. 2) Cavegen: Removes the bottom part, the upper part floats 3) Mudflow: Same as 2) ]] - local plants = minetest.find_nodes_in_area(emin, emax, "group:double_plant") + local plants = minetest.find_nodes_in_area(minp, maxp, "group:double_plant") for n = 1, #plants do local node = vm:get_node_at(plants[n]) local is_top = minetest.get_item_group(node.name, "double_plant") == 2 @@ -2130,12 +2130,12 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- Nether block fixes: -- * Replace water with Nether lava. -- * Replace stone, sand dirt in v6 so the Nether works in v6. - elseif emin.y <= mcl_vars.mg_nether_max and emax.y >= mcl_vars.mg_nether_min then + elseif minp.y <= mcl_vars.mg_nether_max and maxp.y >= mcl_vars.mg_nether_min then local nodes if mg_name == "v6" then - nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) else - nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"}) + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"}) end for n=1, #nodes do local p_pos = area:index(nodes[n].x, nodes[n].y, nodes[n].z) @@ -2155,12 +2155,12 @@ local function basic(vm, data, data2, emin, emax, area, minp, maxp, blockseed) -- * Replace water with end stone or air (depending on height). -- * Remove stone, sand, dirt in v6 so our End map generator works in v6. -- * Generate spawn platform (End portal destination) - elseif emin.y <= mcl_vars.mg_end_max and emax.y >= mcl_vars.mg_end_min then + elseif minp.y <= mcl_vars.mg_end_max and maxp.y >= mcl_vars.mg_end_min then local nodes, node if mg_name == "v6" then - nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source", "mcl_core:stone", "mcl_core:sand", "mcl_core:dirt"}) else - nodes = minetest.find_nodes_in_area(emin, emax, {"mcl_core:water_source"}) + nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:water_source"}) end if #nodes > 0 then lvm_used = true diff --git a/mods/MAPGEN/mcl_structures/init.lua b/mods/MAPGEN/mcl_structures/init.lua index 2423e70467..f016a1d4f6 100644 --- a/mods/MAPGEN/mcl_structures/init.lua +++ b/mods/MAPGEN/mcl_structures/init.lua @@ -92,10 +92,10 @@ mcl_structures.call_struct = function(pos, struct_style, rotation, pr) end end -mcl_structures.generate_desert_well = function(pos) +mcl_structures.generate_desert_well = function(pos, rot) local newpos = {x=pos.x,y=pos.y-2,z=pos.z} local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_desert_well.mts" - return mcl_structures.place_schematic(newpos, path, "0", nil, true) + return mcl_structures.place_schematic(newpos, path, rot or "0", nil, true) end mcl_structures.generate_igloo = function(pos, rotation, pr) @@ -265,7 +265,7 @@ mcl_structures.generate_boulder = function(pos, rotation, pr) local newpos = {x=pos.x,y=pos.y-1,z=pos.z} - return minetest.place_schematic(newpos, path) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995 + return minetest.place_schematic(newpos, path, rotation) -- don't serialize schematics for registered biome decorations, for MT 5.4.0, https://github.com/minetest/minetest/issues/10995 end local function hut_placement_callback(p1, p2, size, orientation, pr) @@ -284,14 +284,14 @@ mcl_structures.generate_witch_hut = function(pos, rotation, pr) mcl_structures.place_schematic(pos, path, rotation, nil, true, nil, hut_placement_callback, pr) end -mcl_structures.generate_ice_spike_small = function(pos) +mcl_structures.generate_ice_spike_small = function(pos, rotation) local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_small.mts" - return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0 + return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0 end -mcl_structures.generate_ice_spike_large = function(pos) +mcl_structures.generate_ice_spike_large = function(pos, rotation) local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_ice_spike_large.mts" - return minetest.place_schematic(pos, path, "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0 + return minetest.place_schematic(pos, path, rotation or "random", nil, false) -- don't serialize schematics for registered biome decorations, for MT 5.4.0 end mcl_structures.generate_fossil = function(pos, rotation, pr) @@ -309,12 +309,12 @@ mcl_structures.generate_fossil = function(pos, rotation, pr) } local r = pr:next(1, #fossils) local path = minetest.get_modpath("mcl_structures").."/schematics/"..fossils[r] - return mcl_structures.place_schematic(newpos, path, "random", nil, true) + return mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true) end -mcl_structures.generate_end_exit_portal = function(pos) +mcl_structures.generate_end_exit_portal = function(pos, rot) local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_exit_portal.mts" - return mcl_structures.place_schematic(pos, path, "0", nil, true) + return mcl_structures.place_schematic(pos, path, rot or "0", nil, true) end local function shrine_placement_callback(p1, p2, size, rotation, pr) @@ -401,7 +401,7 @@ mcl_structures.generate_end_portal_shrine = function(pos, rotation, pr) local newpos = { x = pos.x - offset.x, y = pos.y, z = pos.z - offset.z } local path = minetest.get_modpath("mcl_structures").."/schematics/mcl_structures_end_portal_room_simple.mts" - mcl_structures.place_schematic(newpos, path, "0", nil, true, nil, shrine_placement_callback, pr) + mcl_structures.place_schematic(newpos, path, rotation or "0", nil, true, nil, shrine_placement_callback, pr) end local function temple_placement_callback(p1, p2, size, rotation, pr) @@ -488,7 +488,7 @@ mcl_structures.generate_desert_temple = function(pos, rotation, pr) if newpos == nil then return end - mcl_structures.place_schematic(newpos, path, "random", nil, true, nil, temple_placement_callback, pr) + mcl_structures.place_schematic(newpos, path, rotation or "random", nil, true, nil, temple_placement_callback, pr) end local registered_structures = {} @@ -534,7 +534,7 @@ end -- Debug command minetest.register_chatcommand("spawnstruct", { - params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine", + params = "desert_temple | desert_well | igloo | witch_hut | boulder | ice_spike_small | ice_spike_large | fossil | end_exit_portal | end_portal_shrine | dungeon", description = S("Generate a pre-defined structure near your position."), privs = {debug = true}, func = function(name, param) @@ -551,7 +551,7 @@ minetest.register_chatcommand("spawnstruct", { if param == "desert_temple" then mcl_structures.generate_desert_temple(pos, rot, pr) elseif param == "desert_well" then - mcl_structures.generate_desert_well(pos, rot, pr) + mcl_structures.generate_desert_well(pos, rot) elseif param == "igloo" then mcl_structures.generate_igloo(pos, rot, pr) elseif param == "witch_hut" then @@ -568,6 +568,8 @@ minetest.register_chatcommand("spawnstruct", { mcl_structures.generate_end_exit_portal(pos, rot, pr) elseif param == "end_portal_shrine" then mcl_structures.generate_end_portal_shrine(pos, rot, pr) + elseif param == "dungeon" and mcl_dungeons and mcl_dungeons.spawn_dungeon then + mcl_dungeons.spawn_dungeon(pos, rot, pr) elseif param == "" then message = S("Error: No structure type given. Please use “/spawnstruct ”.") errord = true