diff --git a/mods/ITEMS/mcl_throwing/bow.lua b/mods/ITEMS/mcl_throwing/bow.lua index 017b855e54..dbe8ecb7e6 100644 --- a/mods/ITEMS/mcl_throwing/bow.lua +++ b/mods/ITEMS/mcl_throwing/bow.lua @@ -18,12 +18,15 @@ local BOW_MAX_SPEED = 26 --[[ Store the charging state of each player. keys: player name value: -false or nil = not charging or player not existing +nil = not charging or player not existing number: currently charging, the number is the time from minetest.get_us_time in which the charging has started ]] local bow_load = {} +-- Another player table, this one stores the wield index of the bow being charged +local bow_index = {} + mcl_throwing.shoot_arrow = function(arrow_item, pos, dir, yaw, shooter, power, damage) local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrows[arrow_item]) if power == nil then @@ -178,10 +181,23 @@ controls.register_on_release(function(player, key, time) wielditem:add_wear(65535/BOW_DURABILITY) end player:set_wielded_item(wielditem) - bow_load[player:get_player_name()] = false + bow_load[player:get_player_name()] = nil + bow_index[player:get_player_name()] = nil end end) +local reset_bows = function(player) + local inv = player:get_inventory() + local list = inv:get_list("main") + for place, stack in pairs(list) do + if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then + stack:set_name("mcl_throwing:bow") + list[place] = stack + end + end + inv:set_list("main", list) +end + controls.register_on_hold(function(player, key, time) if key ~= "RMB" then return @@ -189,45 +205,55 @@ controls.register_on_hold(function(player, key, time) local name = player:get_player_name() local inv = minetest.get_inventory({type="player", name=name}) local wielditem = player:get_wielded_item() - if wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then + if bow_load[name] == nil and wielditem:get_name()=="mcl_throwing:bow" and (minetest.settings:get_bool("creative_mode") or inv:contains_item("main", "mcl_throwing:arrow")) then wielditem:set_name("mcl_throwing:bow_0") + player:set_wielded_item(wielditem) bow_load[name] = minetest.get_us_time() + bow_index[name] = player:get_wield_index() else - if type(bow_load[name]) == "number" then - if wielditem:get_name() == "mcl_throwing:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then - wielditem:set_name("mcl_throwing:bow_1") - elseif wielditem:get_name() == "mcl_throwing:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then - wielditem:set_name("mcl_throwing:bow_2") + if player:get_wield_index() == bow_index[name] then + if type(bow_load[name]) == "number" then + if wielditem:get_name() == "mcl_throwing:bow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then + wielditem:set_name("mcl_throwing:bow_1") + elseif wielditem:get_name() == "mcl_throwing:bow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then + wielditem:set_name("mcl_throwing:bow_2") + end + else + if wielditem:get_name() == "mcl_throwing:bow_0" or wielditem:get_name() == "mcl_throwing:bow_1" or wielditem:get_name() == "mcl_throwing:bow_2" then + wielditem:set_name("mcl_throwing:bow") + end end + player:set_wielded_item(wielditem) else - wielditem:set_name("mcl_throwing:bow") + reset_bows(player) + bow_load[name] = nil + bow_index[name] = nil end end - player:set_wielded_item(wielditem) end) minetest.register_globalstep(function(dtime) for _, player in pairs(minetest.get_connected_players()) do + local name = player:get_player_name() local wielditem = player:get_wielded_item() + local wieldindex = player:get_wield_index() local controls = player:get_player_control() - local inv = minetest.get_inventory({type="player", name = player:get_player_name()}) - if bow_load[player:get_player_name()] and (wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") then - local list = inv:get_list("main") - for place, stack in pairs(list) do - if stack:get_name()=="mcl_throwing:bow_0" or stack:get_name()=="mcl_throwing:bow_1" or stack:get_name()=="mcl_throwing:bow_2" then - stack:set_name("mcl_throwing:bow") - list[place] = stack - break - end - end - inv:set_list("main", list) - bow_load[player:get_player_name()] = false + if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_throwing:bow_0" and wielditem:get_name()~="mcl_throwing:bow_1" and wielditem:get_name()~="mcl_throwing:bow_2") or wieldindex ~= bow_index[name]) then + reset_bows(player) + bow_load[name] = nil + bow_index[name] = nil end end end) +minetest.register_on_joinplayer(function(player) + reset_bows(player) +end) + minetest.register_on_leaveplayer(function(player) + reset_bows(player) bow_load[player:get_player_name()] = nil + bow_index[player:get_player_name()] = nil end) if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then