diff --git a/mods/ENVIRONMENT/mcl_weather/nether_dust.lua b/mods/ENVIRONMENT/mcl_weather/nether_dust.lua index a90c8e96e0..2a90b22150 100644 --- a/mods/ENVIRONMENT/mcl_weather/nether_dust.lua +++ b/mods/ENVIRONMENT/mcl_weather/nether_dust.lua @@ -1,8 +1,10 @@ mcl_weather.nether_dust = {} mcl_weather.nether_dust.particlespawners = {} +local PARTICLES_COUNT_NETHER_DUST = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 150 + local psdef= { - amount = 150, + amount = PARTICLES_COUNT_NETHER_DUST, time = 0, minpos = vector.new(-15,-15,-15), maxpos =vector.new(15,15,15), diff --git a/mods/ENVIRONMENT/mcl_weather/rain.lua b/mods/ENVIRONMENT/mcl_weather/rain.lua index f0be39f6c2..717f2fd525 100644 --- a/mods/ENVIRONMENT/mcl_weather/rain.lua +++ b/mods/ENVIRONMENT/mcl_weather/rain.lua @@ -1,5 +1,5 @@ -local PARTICLES_COUNT_RAIN = 800 -local PARTICLES_COUNT_THUNDER = 1200 +local PARTICLES_COUNT_RAIN = tonumber(minetest.settings:get("mcl_weather_rain_particles")) or 500 +local PARTICLES_COUNT_THUNDER = tonumber(minetest.settings:get("mcl_weather_thunder_particles")) or 900 local get_connected_players = minetest.get_connected_players @@ -20,22 +20,20 @@ mcl_weather.rain = { init_done = false, } local update_sound={} -local vel=math.random(0,3) -local falling_speed=math.random(10,15) -local size = math.random(1,3) + local psdef= { amount = mcl_weather.rain.particles_count, time=0, minpos = vector.new(-15,20,-15), maxpos = vector.new(15,25,15), - minvel = vector.new(-2,-falling_speed-2,-2), - maxvel = vector.new(2,-falling_speed+2,2), + minvel = vector.new(-2,-17,-2), + maxvel = vector.new(2,-8,2), minacc = vector.new(0,0,0), maxacc = vector.new(0,-0.5,0), - minexptime = 15, - maxexptime = 30, - minsize = size, - maxsize= size*2, + minexptime = 1, + maxexptime = 4, + minsize = 4, + maxsize= 8, collisiondetection = true, collision_removal = true, vertical = true, @@ -70,9 +68,10 @@ end -- no no no NO NO f*.. no. no manual particle creatin' PLS!! this sends EVERY particle over the net. function mcl_weather.rain.add_rain_particles(player) mcl_weather.rain.last_rp_count = mcl_weather.rain.particles_count + local l = false for k,v in pairs(textures) do psdef.texture=v - mcl_weather.add_spawner_player(player,"rain"..k,psdef) + l = l or mcl_weather.add_spawner_player(player,"rain"..k,psdef) end if l then update_sound[player:get_player_name()]=true diff --git a/mods/ENVIRONMENT/mcl_weather/snow.lua b/mods/ENVIRONMENT/mcl_weather/snow.lua index a554289962..f169620dd5 100644 --- a/mods/ENVIRONMENT/mcl_weather/snow.lua +++ b/mods/ENVIRONMENT/mcl_weather/snow.lua @@ -2,11 +2,11 @@ local get_connected_players = minetest.get_connected_players mcl_weather.snow = {} -mcl_weather.snow.particles_count = 15 +local PARTICLES_COUNT_SNOW = tonumber(minetest.settings:get("mcl_weather_snow_particles")) or 99 mcl_weather.snow.init_done = false local psdef= { - amount = 99, + amount = PARTICLES_COUNT_SNOW, time = 0, --stay on til we turn it off minpos = vector.new(-25,20,-25), maxpos =vector.new(25,25,25), @@ -14,9 +14,9 @@ local psdef= { maxvel = vector.new(0.2,-4,0.2), minacc = vector.new(0,-1,0), maxacc = vector.new(0,-4,0), - minexptime = 15, - maxexptime = 30, - minsize = 0.5, + minexptime = 3, + maxexptime = 5, + minsize = 2, maxsize = 5, collisiondetection = true, collision_removal = true, diff --git a/settingtypes.txt b/settingtypes.txt index 8a0ebcce85..b35e5c7f0d 100644 --- a/settingtypes.txt +++ b/settingtypes.txt @@ -20,6 +20,18 @@ enable_fire (Destructive and spreading fire) bool true # If enabled, the weather will change naturally over time. mcl_doWeatherCycle (Change weather) bool true +# Amount of rain particles. You can reduce this to get better FPS (default: 500) +mcl_weather_rain_particles (Rain particles) int 500 0 + +# Amount of thunderstorm rain particles. You can reduce this to get better FPS (default: 900) +mcl_weather_thunder_particles (Thunderstorm rain particles) int 900 0 + +# Amount of snow particles. You can reduce this to get better FPS (default: 100) +mcl_weather_snow_particles (Snow particles) int 100 0 + +# Amount of nether dust particles. You can reduce this to get better FPS (default: 150) +mcl_weather_snow_particles (Nether dust particles) int 150 0 + # If enabled, breaking blocks will cause them to drop as item. # Note that blocks never have drops when in Creative Mode. mcl_doTileDrops (Blocks have drops) bool true