From 2cef9e7cca2e70e544eb3068a0e3e36487cab669 Mon Sep 17 00:00:00 2001 From: jordan4ibanez Date: Thu, 22 Apr 2021 00:39:32 -0400 Subject: [PATCH] Optimize mob spawning even further with additional lua locals --- mods/ENTITIES/mcl_mobs/api/spawning.lua | 36 ++++++++++++++----------- 1 file changed, 21 insertions(+), 15 deletions(-) diff --git a/mods/ENTITIES/mcl_mobs/api/spawning.lua b/mods/ENTITIES/mcl_mobs/api/spawning.lua index fa900ab00d..9dd9d150f0 100644 --- a/mods/ENTITIES/mcl_mobs/api/spawning.lua +++ b/mods/ENTITIES/mcl_mobs/api/spawning.lua @@ -1,17 +1,23 @@ --lua locals -local get_node = minetest.get_node -local get_item_group = minetest.get_item_group -local get_node_light = minetest.get_node_light +local get_node = minetest.get_node +local get_item_group = minetest.get_item_group +local get_node_light = minetest.get_node_light local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air -local new_vector = vector.new +local get_biome_name = minetest.get_biome_name +local get_objects_inside_radius = minetest.get_objects_inside_radius + + local math_random = math.random -local get_biome_name = minetest.get_biome_name +local math_floor = math.floor local max = math.max -local get_objects_inside_radius = minetest.get_objects_inside_radius + local vector_distance = vector.distance +local vector_new = vector.new +local vector_floor = vector.floor + local table_copy = table.copy local table_remove = table.remove -local math_random = math.random + -- range for mob count local aoc_range = 32 @@ -481,18 +487,18 @@ local outer = 64 local int = {-1,1} local position_calculation = function(pos) - pos = vector.floor(pos) + pos = vector_floor(pos) --this is used to determine the axis buffer from the player - axis = math.random(0,1) + axis = math_random(0,1) --cast towards the direction if axis == 0 then --x - pos.x = pos.x + math.random(inner,outer)*int[math.random(1,2)] - pos.z = pos.z + math.random(-outer,outer) + pos.x = pos.x + math_random(inner,outer)*int[math_random(1,2)] + pos.z = pos.z + math_random(-outer,outer) else --z - pos.z = pos.z + math.random(inner,outer)*int[math.random(1,2)] - pos.x = pos.x + math.random(-outer,outer) + pos.z = pos.z + math_random(inner,outer)*int[math_random(1,2)] + pos.x = pos.x + math_random(-outer,outer) end return(pos) end @@ -508,7 +514,7 @@ local decypher_limits_dictionary = { local function decypher_limits(posy) --local min_max_table = decypher_limits_dictionary[dimension] --return min_max_table[1],min_max_table[2] - posy = math.floor(posy) + posy = math_floor(posy) return posy - 32, posy + 32 end @@ -556,7 +562,7 @@ if mobs_spawn then local goal_pos = position_calculation(player_pos) - local spawning_position_list = find_nodes_in_area_under_air(new_vector(goal_pos.x,min,goal_pos.z), vector.new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"}) + local spawning_position_list = find_nodes_in_area_under_air(vector_new(goal_pos.x,min,goal_pos.z), vector_new(goal_pos.x,max,goal_pos.z), {"group:solid", "group:water", "group:lava"}) --couldn't find node if #spawning_position_list <= 0 then