diff --git a/mods/HELP/mcl_item_id/API.md b/mods/HELP/mcl_item_id/API.md new file mode 100644 index 0000000000..a2f244e0cd --- /dev/null +++ b/mods/HELP/mcl_item_id/API.md @@ -0,0 +1,24 @@ +# mcl_item_id +Show the item ID of an item in the description. +With this API, you can register a different name space than "mineclone" for your mod. + +## mcl_item_id.set_mod_namespace(modname, namespace) +Set a name space for all items in a mod. + +* param1: the modname +* param2: (optional) string of the desired name space, if nil, it is the name of the mod + +## mcl_item_id.get_mod_namespace(modname) +Get the name space of a mod registered with mcl_item_id.set_mod_namespace(modname, namespace). + +* param1: the modname + +### Examples: + +The name of the mod is "mod" which registered an item called "mod:itemname". + +* mcl_item_id.set_mod_namespace("mod", "mymod") will show "mymod:itemname" in the description of "mod:itemname" +* mcl_item_id.set_mod_namespace(minetest.get_current_modname()) will show "mod:itemname" in the description of "mod:itemname" +* mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mod" + +(If no namespace is set by a mod, mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mineclone") diff --git a/mods/HELP/mcl_item_id/init.lua b/mods/HELP/mcl_item_id/init.lua index 3b3128f269..f3e6d2735a 100644 --- a/mods/HELP/mcl_item_id/init.lua +++ b/mods/HELP/mcl_item_id/init.lua @@ -1,6 +1,26 @@ +mcl_item_id = { + mod_namespaces = {}, +} + local game = "mineclone" +function mcl_item_id.set_mod_namespace(modname, namespace) + local namespace = namespace or modname + mcl_item_id.mod_namespaces[modname] = namespace +end + +function mcl_item_id.get_mod_namespace(modname) + local namespace = mcl_item_id.mod_namespaces[modname] + if namespace then + return namespace + else + return game + end +end + local same_id = { + enchanting = { "table" }, + experience = { "bottle" }, heads = { "skeleton", "zombie", "creeper", "wither_skeleton" }, mobitems = { "rabbit", "chicken" }, walls = { @@ -10,7 +30,7 @@ local same_id = { "stonebrick", "stonebrickmossy", }, wool = { - "black", "blue", "brown", "cyan", "green", + "black", "blue", "brown", "cyan", "green", "grey", "light_blue", "lime", "magenta", "orange", "pink", "purple", "red", "silver", "white", "yellow", }, @@ -18,9 +38,11 @@ local same_id = { tt.register_snippet(function(itemstring) local def = minetest.registered_items[itemstring] - local desc = def.description local item_split = itemstring:find(":") - local new_id = game .. itemstring:sub(item_split) + local id_string = itemstring:sub(item_split) + local id_modname = itemstring:sub(1, item_split - 1) + local new_id = game .. id_string + local mod_namespace = mcl_item_id.get_mod_namespace(id_modname) for mod, ids in pairs(same_id) do for _, id in pairs(ids) do if itemstring == "mcl_" .. mod .. ":" .. id then @@ -28,12 +50,13 @@ tt.register_snippet(function(itemstring) end end end - if new_id ~= game .. ":book_enchanted" then + if mod_namespace ~= game then + new_id = mod_namespace .. id_string + end + if mod_namespace ~= id_modname then minetest.register_alias_force(new_id, itemstring) end if minetest.settings:get_bool("mcl_item_id_debug", false) then return new_id, "#555555" end -end) - -minetest.register_alias_force(game .. ":book_enchanted", "mcl_enchanting:book_enchanted") +end) \ No newline at end of file