diff --git a/mods/CORE/mcl_init/init.lua b/mods/CORE/mcl_init/init.lua index 014a30d1e3..066e555dff 100644 --- a/mods/CORE/mcl_init/init.lua +++ b/mods/CORE/mcl_init/init.lua @@ -21,6 +21,9 @@ mcl_vars.gui_bg_img = "background9[1,1;1,1;mcl_base_textures_background9.png;tru -- Legacy mcl_vars.inventory_header = "" +-- Tool wield size +mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 } + -- Mapgen variables local mg_name = minetest.get_mapgen_setting("mg_name") local minecraft_height_limit = 256 diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 6a8646bd5f..6e932ed5e5 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -4351,7 +4351,7 @@ end -- make explosion with protection and tnt mod check function mobs:boom(self, pos, strength, fire) - + self.object:remove() if mod_explosions then if mobs_griefing and not minetest.is_protected(pos, "") then mcl_explosions.explode(pos, strength, { drop_chance = 1.0, fire = fire }, self.object) diff --git a/mods/ENTITIES/mobs_mc/blaze.lua b/mods/ENTITIES/mobs_mc/blaze.lua index 20fa86a1f3..fbffa79200 100644 --- a/mods/ENTITIES/mobs_mc/blaze.lua +++ b/mods/ENTITIES/mobs_mc/blaze.lua @@ -75,6 +75,57 @@ mobs:register_mob("mobs_mc:blaze", { fear_height = 0, glow = 14, fire_resistant = true, + do_custom = function(self) + if self.state == "attack" and vector.distance(self.object:get_pos(), self.attack:get_pos()) < 1.2 then + mcl_burning.set_on_fire(self.attack, 5) + end + local pos = self.object:get_pos() + minetest.add_particle({ + pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2}, + velocity = {x=0, y=math.random(1,1), z=0}, + expirationtime = math.random(), + size = math.random(1, 4), + collisiondetection = true, + vertical = false, + texture = "mcl_particles_smoke_anim.png^[colorize:#2c2c2c:255", + animation = { + type = "vertical_frames", + aspect_w = 8, + aspect_h = 8, + length = 2.05, + }, + }) + minetest.add_particle({ + pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2}, + velocity = {x=0, y=math.random(1,1), z=0}, + expirationtime = math.random(), + size = math.random(1, 4), + collisiondetection = true, + vertical = false, + texture = "mcl_particles_smoke_anim.png^[colorize:#424242:255", + animation = { + type = "vertical_frames", + aspect_w = 8, + aspect_h = 8, + length = 2.05, + }, + }) + minetest.add_particle({ + pos = {x=pos.x+math.random(-0.7,0.7)*math.random()/2,y=pos.y+math.random(0.7,1.2),z=pos.z+math.random(-0.7,0.7)*math.random()/2}, + velocity = {x=0, y=math.random(1,1), z=0}, + expirationtime = math.random(), + size = math.random(1, 4), + collisiondetection = true, + vertical = false, + texture = "mcl_particles_smoke_anim.png^[colorize:#0f0f0f:255", + animation = { + type = "vertical_frames", + aspect_w = 8, + aspect_h = 8, + length = 2.05, + }, + }) + end, }) mobs:spawn_specific("mobs_mc:blaze", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 5000, 3, mobs_mc.spawn_height.nether_min, mobs_mc.spawn_height.nether_max) diff --git a/mods/ENTITIES/mobs_mc/horse.lua b/mods/ENTITIES/mobs_mc/horse.lua index 4e588855f4..1c2df41f35 100644 --- a/mods/ENTITIES/mobs_mc/horse.lua +++ b/mods/ENTITIES/mobs_mc/horse.lua @@ -157,8 +157,29 @@ local horse = { self._regentimer = 0 end - -- if driver present allow control of horse - if self.driver then + -- Some weird human is riding. Buck them off? + if self.driver and not self.tamed and self.buck_off_time <= 0 then + if math.random() < 0.2 then + mobs.detach(self.driver, {x = 1, y = 0, z = 1}) + -- TODO bucking animation + else + -- Nah, can't be bothered. Think about it again in one second + self.buck_off_time = 20 + end + end + + -- Tick the timer for trying to buck the player off + if self.buck_off_time then + if self.driver then + self.buck_off_time = self.buck_off_time - 1 + else + -- Player isn't riding anymore so no need to count + self.buck_off_time = nil + end + end + + -- if driver present and horse has a saddle allow control of horse + if self.driver and self._saddle then mobs.drive(self, "walk", "stand", false, dtime) @@ -191,6 +212,50 @@ local horse = { local item = clicker:get_wielded_item() local iname = item:get_name() local heal = 0 + + -- Taming + self.temper = self.temper or (math.random(1,100)) + + if not self.tamed then + local temper_increase = 0 + + -- Feeding, intentionally not using mobs:feed_tame because horse taming is + -- different and more complicated + if (iname == mobs_mc.items.sugar) then + temper_increase = 3 + elseif (iname == mobs_mc.items.wheat) then + temper_increase = 3 + elseif (iname == mobs_mc.items.apple) then + temper_increase = 3 + elseif (iname == mobs_mc.items.golden_carrot) then + temper_increase = 5 + elseif (iname == mobs_mc.items.golden_apple) then + temper_increase = 10 + + -- Trying to ride + elseif not self.driver then + self.object:set_properties({stepheight = 1.1}) + mobs.attach(self, clicker) + self.buck_off_time = 40 -- TODO how long does it take in minecraft? + if self.temper > 100 then + self.tamed = true -- NOTE taming can only be finished by riding the horse + if not self.owner or self.owner == "" then + self.owner = clicker:get_player_name() + end + end + temper_increase = 5 + + -- Clicking on the horse while riding ==> unmount + elseif self.driver and self.driver == clicker then + mobs.detach(clicker, {x = 1, y = 0, z = 1}) + end + + -- If nothing happened temper_increase = 0 and addition does nothing + self.temper = self.temper + temper_increase + + return + end + if can_breed(self.name) then -- Breed horse with golden apple or golden carrot if (iname == mobs_mc.items.golden_apple) then @@ -202,7 +267,8 @@ local horse = { return end end - -- Feed/tame with anything else + -- Feed with anything else + -- TODO heal amounts don't work if (iname == mobs_mc.items.sugar) then heal = 1 elseif (iname == mobs_mc.items.wheat) then @@ -212,7 +278,7 @@ local horse = { elseif (iname == mobs_mc.items.hay_bale) then heal = 20 end - if heal > 0 and mobs:feed_tame(self, clicker, heal, false, true) then + if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then return end diff --git a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua index 7c21fb8124..fd1f92bb49 100644 --- a/mods/ENTITIES/mobs_mc/slime+magma_cube.lua +++ b/mods/ENTITIES/mobs_mc/slime+magma_cube.lua @@ -51,7 +51,6 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance end end, children, self.attack) end - return true end end diff --git a/mods/ITEMS/mcl_bows/bow.lua b/mods/ITEMS/mcl_bows/bow.lua index 87820071de..45912384ea 100644 --- a/mods/ITEMS/mcl_bows/bow.lua +++ b/mods/ITEMS/mcl_bows/bow.lua @@ -133,7 +133,7 @@ S("The speed and damage of the arrow increases the longer you charge. The regula _doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."), _doc_items_durability = BOW_DURABILITY, inventory_image = "mcl_bows_bow.png", - wield_scale = { x = 1.8, y = 1.8, z = 1 }, + wield_scale = mcl_vars.tool_wield_scale, stack_max = 1, range = 4, -- Trick to disable digging as well @@ -198,7 +198,7 @@ for level=0, 2 do description = S("Bow"), _doc_items_create_entry = false, inventory_image = "mcl_bows_bow_"..level..".png", - wield_scale = { x = 1.8, y = 1.8, z = 1 }, + wield_scale = mcl_vars.tool_wield_scale, stack_max = 1, range = 0, -- Pointing range to 0 to prevent punching with bow :D groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1}, diff --git a/mods/ITEMS/mcl_bows/mod.conf b/mods/ITEMS/mcl_bows/mod.conf index cfb4234740..79ae42436d 100644 --- a/mods/ITEMS/mcl_bows/mod.conf +++ b/mods/ITEMS/mcl_bows/mod.conf @@ -1,6 +1,6 @@ name = mcl_bows author = Arcelmi description = This mod adds bows and arrows for MineClone 2. -depends = controls, mcl_particles, mcl_enchanting +depends = controls, mcl_particles, mcl_enchanting, mcl_init optional_depends = awards, mcl_achievements, mcl_core, mcl_mobitems, playerphysics, doc, doc_identifier, mesecons_button diff --git a/mods/ITEMS/mcl_farming/hoes.lua b/mods/ITEMS/mcl_farming/hoes.lua index a45b382ed6..db470b9992 100644 --- a/mods/ITEMS/mcl_farming/hoes.lua +++ b/mods/ITEMS/mcl_farming/hoes.lua @@ -68,7 +68,7 @@ minetest.register_tool("mcl_farming:hoe_wood", { _doc_items_usagehelp = hoe_usagehelp, _doc_items_hidden = false, inventory_image = "farming_tool_woodhoe.png", - wield_scale = { x = 1.8, y = 1.8, z = 1 }, + wield_scale = mcl_vars.tool_wield_scale, on_place = hoe_on_place_function(uses.wood), groups = { tool=1, hoe=1, enchantability=15 }, tool_capabilities = { @@ -111,7 +111,7 @@ minetest.register_tool("mcl_farming:hoe_stone", { _doc_items_longdesc = hoe_longdesc, _doc_items_usagehelp = hoe_usagehelp, inventory_image = "farming_tool_stonehoe.png", - wield_scale = { x = 1.8, y = 1.8, z = 1 }, + wield_scale = mcl_vars.tool_wield_scale, on_place = hoe_on_place_function(uses.stone), groups = { tool=1, hoe=1, enchantability=5 }, tool_capabilities = { @@ -149,7 +149,7 @@ minetest.register_tool("mcl_farming:hoe_iron", { _doc_items_longdesc = hoe_longdesc, _doc_items_usagehelp = hoe_usagehelp, inventory_image = "farming_tool_steelhoe.png", - wield_scale = { x = 1.8, y = 1.8, z = 1 }, + wield_scale = mcl_vars.tool_wield_scale, on_place = hoe_on_place_function(uses.iron), groups = { tool=1, hoe=1, enchantability=14 }, tool_capabilities = { @@ -195,7 +195,7 @@ minetest.register_tool("mcl_farming:hoe_gold", { _doc_items_longdesc = hoe_longdesc, _doc_items_usagehelp = hoe_usagehelp, inventory_image = "farming_tool_goldhoe.png", - wield_scale = { x = 1.8, y = 1.8, z = 1 }, + wield_scale = mcl_vars.tool_wield_scale, on_place = hoe_on_place_function(uses.gold), groups = { tool=1, hoe=1, enchantability=22 }, tool_capabilities = { @@ -242,7 +242,7 @@ minetest.register_tool("mcl_farming:hoe_diamond", { _doc_items_longdesc = hoe_longdesc, _doc_items_usagehelp = hoe_usagehelp, inventory_image = "farming_tool_diamondhoe.png", - wield_scale = { x = 1.8, y = 1.8, z = 1 }, + wield_scale = mcl_vars.tool_wield_scale, on_place = hoe_on_place_function(uses.diamond), groups = { tool=1, hoe=1, enchantability=10 }, tool_capabilities = { diff --git a/mods/ITEMS/mcl_farming/mod.conf b/mods/ITEMS/mcl_farming/mod.conf index 9ab36c39f1..fe4bc15640 100644 --- a/mods/ITEMS/mcl_farming/mod.conf +++ b/mods/ITEMS/mcl_farming/mod.conf @@ -1,3 +1,3 @@ name = mcl_farming -depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors +depends = mcl_core, mcl_sounds, mcl_wool, mcl_torches, mcl_weather, mobs_mc, mcl_colors, mcl_init optional_depends = mcl_armor, doc diff --git a/mods/ITEMS/mcl_tools/init.lua b/mods/ITEMS/mcl_tools/init.lua index bc6bed09f2..b50782ec4c 100644 --- a/mods/ITEMS/mcl_tools/init.lua +++ b/mods/ITEMS/mcl_tools/init.lua @@ -70,7 +70,7 @@ local shovel_use = S("To turn a grass block into a grass path, hold the shovel i local shears_longdesc = S("Shears are tools to shear sheep and to mine a few block types. Shears are a special mining tool and can be used to obtain the original item from grass, leaves and similar blocks that require cutting.") local shears_use = S("To shear sheep or carve faceless pumpkins, use the “place” key on them. Faces can only be carved at the side of faceless pumpkins. Mining works as usual, but the drops are different for a few blocks.") -local wield_scale = { x = 1.8, y = 1.8, z = 1 } +local wield_scale = mcl_vars.tool_wield_scale -- Picks minetest.register_tool("mcl_tools:pick_wood", { diff --git a/mods/ITEMS/mcl_tools/mod.conf b/mods/ITEMS/mcl_tools/mod.conf index f40547c26b..d2d93197b7 100644 --- a/mods/ITEMS/mcl_tools/mod.conf +++ b/mods/ITEMS/mcl_tools/mod.conf @@ -1,2 +1,2 @@ name = mcl_tools -depends = mcl_sounds +depends = mcl_sounds, mcl_init diff --git a/mods/MAPGEN/mcl_end_island/init.lua b/mods/MAPGEN/mcl_end_island/init.lua new file mode 100644 index 0000000000..fb062bf771 --- /dev/null +++ b/mods/MAPGEN/mcl_end_island/init.lua @@ -0,0 +1,36 @@ +local noisemap = PerlinNoiseMap({ + offset = 0.5, + scale = 0.5, + spread = {x = 84, y = 84, z = 84}, + seed = minetest.get_mapgen_setting("seed") + 99999, + octaves = 4, + persist = 0.85, +}, {x = 151, y = 30, z = 151}):get_3d_map({x = 0, y = 0, z = 0}) + +local c_end_stone = minetest.get_content_id("mcl_end:end_stone") + +local x_offset = mcl_vars.mg_end_platform_pos.x - 27 +local y_offset = -2 + +minetest.register_on_generated(function(minp, maxp) + if maxp.y < (-27025 + y_offset) or minp.y > (-27000 + y_offset + 4) or maxp.x < (-75 + x_offset) or minp.x > (75 + x_offset) or maxp.z < -75 or minp.z > 75 then + return + end + + local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") + local data = vm:get_data() + local area = VoxelArea:new({MinEdge = emin, MaxEdge = emax}) + + for idx in area:iter(math.max(minp.x, -75 + x_offset), math.max(minp.y, -27025 + y_offset + 4), math.max(minp.z, -75), math.min(maxp.x, 75 + x_offset), math.min(maxp.y, -27000 + y_offset), math.min(maxp.z, 75)) do + local pos = area:position(idx) + local y = 27025 + pos.y - y_offset + if noisemap[pos.x + 75 - x_offset + 1][y + 1][pos.z + 75 + 1] > (math.abs(1 - y / 25) ^ 2 + math.abs((pos.x - x_offset) / 75) ^ 2 + math.abs(pos.z / 75) ^ 2) then + data[idx] = c_end_stone + end + end + + vm:set_data(data) + vm:calc_lighting() + vm:update_liquids() + vm:write_to_map() +end) diff --git a/mods/MAPGEN/mcl_end_island/mod.conf b/mods/MAPGEN/mcl_end_island/mod.conf new file mode 100644 index 0000000000..90432792ca --- /dev/null +++ b/mods/MAPGEN/mcl_end_island/mod.conf @@ -0,0 +1,4 @@ +name = mcl_end_island +author = Fleckenstein +depends = mcl_mapgen_core, mcl_end +description = Generate the end main island for MCL2 diff --git a/mods/PLAYER/mcl_playerplus/init.lua b/mods/PLAYER/mcl_playerplus/init.lua index 767b275e40..52c87a5147 100644 --- a/mods/PLAYER/mcl_playerplus/init.lua +++ b/mods/PLAYER/mcl_playerplus/init.lua @@ -86,17 +86,23 @@ minetest.register_globalstep(function(dtime) time = time + dtime - -- Update jump status immediately since we need this info in real time. - -- WARNING: This section is HACKY as hell since it is all just based on heuristics. for _,player in pairs(get_connected_players()) do + + --[[ + _ _ _ + __ _ _ __ (_)_ __ ___ __ _| |_(_) ___ _ __ ___ + / _` | '_ \| | '_ ` _ \ / _` | __| |/ _ \| '_ \/ __| + | (_| | | | | | | | | | | (_| | |_| | (_) | | | \__ \ + \__,_|_| |_|_|_| |_| |_|\__,_|\__|_|\___/|_| |_|___/ + + ]]-- + local controls = player:get_player_control() - name = player:get_player_name() - + local name = player:get_player_name() local meta = player:get_meta() - - local player_velocity = player:get_velocity() or player:get_player_velocity() - + local parent = player:get_attach() local wielded = player:get_wielded_item() + local player_velocity = player:get_velocity() or player:get_player_velocity() -- controls head bone local pitch = - degrees(player:get_look_vertical()) @@ -114,7 +120,7 @@ minetest.register_globalstep(function(dtime) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch+90,-30,pitch * -1 * .35)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3.5,5.785,0), vector.new(pitch+90,43,pitch * .35)) -- when punching - elseif controls.LMB and player:get_attach() == nil then + elseif controls.LMB and not parent then player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(pitch,0,0)) player:set_bone_position("Arm_Left_Pitch_Control", vector.new(3,5.785,0), vector.new(0,0,0)) -- when holding an item. @@ -127,38 +133,40 @@ minetest.register_globalstep(function(dtime) player:set_bone_position("Arm_Right_Pitch_Control", vector.new(-3,5.785,0), vector.new(0,0,0)) end - if controls.sneak and player:get_attach() == nil then + if parent then + local parent_yaw = degrees(parent:get_yaw()) + player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) + player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, parent_yaw) + parent_yaw, 0)) + player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) + elseif controls.sneak then -- controls head pitch when sneaking player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+36,0,0)) -- sets eye height, and nametag color accordingly player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.35, nametag_color = { r = 225, b = 225, a = 0, g = 225 }}) -- sneaking body conrols player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) - elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and player:get_attach() == nil and is_sprinting(name) == true then + elseif get_item_group(mcl_playerinfo[name].node_head, "water") ~= 0 and is_sprinting(name) == true then -- set head pitch and yaw when swimming player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch+90-degrees(dir_to_pitch(player_velocity)),player_vel_yaw - yaw,0)) -- sets eye height, and nametag color accordingly player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,0.8,0.35}, eye_height = 0.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) -- control body bone when swimming player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(degrees(dir_to_pitch(player_velocity)) - 90,-player_vel_yaw + yaw + 180,0)) - - elseif player:get_attach() == nil then + else -- sets eye height, and nametag color accordingly player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, player_vel_yaw - yaw, 0)) player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0, -player_vel_yaw + yaw, 0)) - else - local attached = player:get_attach(parent) - local attached_yaw = degrees(attached:get_yaw()) - player:set_properties({collisionbox = {-0.35,0,-0.35,0.35,1.8,0.35}, eye_height = 1.5, nametag_color = { r = 225, b = 225, a = 225, g = 225 }}) - player:set_bone_position("Head", vector.new(0,6.3,0), vector.new(pitch, -limit_vel_yaw(yaw, attached_yaw) + attached_yaw, 0)) - player:set_bone_position("Body_Control", vector.new(0,6.3,0), vector.new(0,0,0)) end + -- Update jump status immediately since we need this info in real time. + -- WARNING: This section is HACKY as hell since it is all just based on heuristics. + if mcl_playerplus_internal[name].jump_cooldown > 0 then mcl_playerplus_internal[name].jump_cooldown = mcl_playerplus_internal[name].jump_cooldown - dtime end + if controls.jump and mcl_playerplus_internal[name].jump_cooldown <= 0 then pos = player:get_pos() diff --git a/tools/remove_end.py b/tools/remove_end.py new file mode 100644 index 0000000000..3b73e55753 --- /dev/null +++ b/tools/remove_end.py @@ -0,0 +1,46 @@ +world_name = "world" +path_to_map_sqlite = "../../../worlds/" + world_name + "/map.sqlite" + +import sqlite3, sys + +try: + conn = sqlite3.connect(path_to_map_sqlite) +except Error as e: + print(e) + sys.exit() + +def unsignedToSigned(i, max_positive): + if i < max_positive: + return i + else: + return i - 2*max_positive + +cursor = conn.cursor() +cursor.execute("SELECT pos FROM blocks") +poses = cursor.fetchall() +end_blocks = [] +for i0 in (poses): + i = int(i0[0]) + blockpos = i + x = unsignedToSigned(i % 4096, 2048) + i = int((i - x) / 4096) + y = unsignedToSigned(i % 4096, 2048) + i = int((i - y) / 4096) + z = unsignedToSigned(i % 4096, 2048) + + node_pos_y = y * 16 + if node_pos_y > -28811 and node_pos_y + 15 < -67: + end_blocks.append(blockpos) + +if len(end_blocks) < 1: + print ("End blocks not found") + sys.exit() + +counter = 0 +for blockpos in end_blocks: + print("Deleting ", blockpos) + cursor.execute("DELETE FROM blocks WHERE pos=" + str(blockpos)) + counter += 1 +conn.commit() + +print(counter, " block(s) deleted")