diff --git a/mods/ENTITIES/mcl_mobs/api.lua b/mods/ENTITIES/mcl_mobs/api.lua index 0f028e8dad..4c34e3a545 100644 --- a/mods/ENTITIES/mcl_mobs/api.lua +++ b/mods/ENTITIES/mcl_mobs/api.lua @@ -720,22 +720,22 @@ local do_env_damage = function(self) self.health = self.health - self.water_damage + -- TODO: Damage particle effect(pos, 5, "bubble.png", nil, nil, 1, nil) if check_for_death(self, "water", {type = "environment", pos = pos, node = self.standing_in}) then return end end - -- lava or fire + -- lava elseif self.lava_damage - and (nodef.groups.lava - or self.standing_in == node_fire - or self.standing_in == node_permanent_flame) then + and (nodef.groups.lava) then if self.lava_damage ~= 0 then self.health = self.health - self.lava_damage + -- TODO: Damage particle effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil) if check_for_death(self, "lava", {type = "environment", @@ -747,12 +747,44 @@ local do_env_damage = function(self) self.health = self.health - nodef.damage_per_second + -- TODO: Damage particle effect(pos, 5, "tnt_smoke.png") if check_for_death(self, "dps", {type = "environment", pos = pos, node = self.standing_in}) then return end end + -- Drowning damage + if self.breath_max ~= -1 then + local drowning = false + if self.breathes_in_water then + if minetest.get_item_group(self.standing_in, "water") == 0 then + drowning = true + end + elseif nodef.drowning > 0 then + drowning = true + end + if drowning then + + self.breath = math.max(0, self.breath - 1) + + effect(pos, 2, "bubble.png", nil, nil, 1, nil) + if self.breath <= 0 then + -- TODO: Damage particle + effect(pos, 5, "bubble.png", nil, nil, 1, nil) + if nodef.drowning > 0 then + self.health = self.health - nodef.drowning + else + self.health = self.health - 4 + end + end + if check_for_death(self, "drowning", {type = "environment", + pos = pos, node = self.standing_in}) then return end + else + self.breath = math.min(self.breath_max, self.breath + 1) + end + end + --- suffocation inside solid node -- FIXME: Redundant with mcl_playerplus if (self.suffocation == true) @@ -2776,6 +2808,9 @@ local mob_activate = function(self, staticdata, def, dtime) if self.health == 0 then self.health = random (self.hp_min, self.hp_max) end + if self.breath == nil then + self.breath = self.breath_max + end -- pathfinding init self.path = {} @@ -3052,6 +3087,15 @@ if def.can_despawn ~= nil then else can_despawn = true end + +local function scale_difficulty(value, default, min, special) + if (not value) or (value == default) or (value == special) then + return default + else + return max(min, value) * difficulty + end +end + minetest.register_entity(name, { stepheight = def.stepheight or 1.1, -- was 0.6 @@ -3069,8 +3113,10 @@ minetest.register_entity(name, { drawtype = def.drawtype, -- DEPRECATED, use rotate instead rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2 lifetimer = def.lifetimer or 57.73, - hp_min = max(1, (def.hp_min or 5) * difficulty), - hp_max = max(1, (def.hp_max or 10) * difficulty), + hp_min = scale_difficulty(def.hp_min, 5, 1), + hp_max = scale_difficulty(def.hp_max, 10, 1), + breath_max = scale_difficulty(def.breath_max, 15, 1, -1), + breathes_in_water = def.breathes_in_water or false, physical = true, collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}, selectionbox = def.selectionbox or def.collisionbox, @@ -3081,11 +3127,11 @@ minetest.register_entity(name, { view_range = def.view_range or 16, walk_velocity = def.walk_velocity or 1, run_velocity = def.run_velocity or 2, - damage = max(0, (def.damage or 0) * difficulty), + damage = scale_difficulty(def.damage, 0, 0), light_damage = def.light_damage or 0, sunlight_damage = def.sunlight_damage or 0, water_damage = def.water_damage or 0, - lava_damage = def.lava_damage or 0, + lava_damage = def.lava_damage or 8, suffocation = def.suffocation or true, fall_damage = def.fall_damage or 1, fall_speed = def.fall_speed or -10, -- must be lower than -2 (default: -10) diff --git a/mods/ENTITIES/mcl_mobs/api.txt b/mods/ENTITIES/mcl_mobs/api.txt index 7c2f658e27..283bc6a239 100644 --- a/mods/ENTITIES/mcl_mobs/api.txt +++ b/mods/ENTITIES/mcl_mobs/api.txt @@ -28,8 +28,13 @@ functions needed for the mob to work properly which contains the following: "monster" attacks player or npc on sight. "npc" walk around and will defend themselves if hit first, they kill monsters. - 'hp_min' has the minimum health value the mob can spawn with. - 'hp_max' has the maximum health value the mob can spawn with. + 'hp_min' the minimum health value the mob can spawn with. + 'hp_max' the maximum health value the mob can spawn with. + 'breath_max' The maximum breath value the mob can spawn with and can have. + If -1 (default), mob does not take drowning damage. + 'breathes_in_water' If true, mob loses breath when not in water. Otherwise, + mob loses breath when inside a node with `drowning` attribute + set (default: false). 'armor' holds strength of mob, 100 is normal, lower is more powerful and needs more hits and better weapons to kill. 'passive' when true allows animals to defend themselves when hit, @@ -58,7 +63,7 @@ functions needed for the mob to work properly which contains the following: 'water_damage' holds the damage per second infliced to mobs when standing in water. 'lava_damage' holds the damage per second inflicted to mobs when standing - in lava or fire. + in lava (default: 8). 'light_damage' holds the damage per second inflicted to mobs when it's too bright (above 13 light). 'suffocation' when true causes mobs to suffocate inside solid blocks (2 damage per second). @@ -299,6 +304,10 @@ for each mob. 'self.health' contains current health of mob (cannot exceed self.hp_max) + 'self.breath' contains current breath of mob, if mob takes drowning + damage at all (cannot exceed self.breath_max). Breath + decreases by 1 each second while in a node with drowning + damage and increases by 1 each second otherwise. 'self.texture_list' contains list of all mob textures 'self.child_texture' contains mob child texture when growing up 'self.base_texture' contains current skin texture which was randomly