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|
@ -1,128 +0,0 @@
|
|||
# Contributor Covenant Code of Conduct
|
||||
|
||||
## Our Pledge
|
||||
|
||||
We as members, contributors, and leaders pledge to make participation in our
|
||||
community a harassment-free experience for everyone, regardless of age, body
|
||||
size, visible or invisible disability, ethnicity, sex characteristics, gender
|
||||
identity and expression, level of experience, education, socio-economic status,
|
||||
nationality, personal appearance, race, religion, or sexual identity
|
||||
and orientation.
|
||||
|
||||
We pledge to act and interact in ways that contribute to an open, welcoming,
|
||||
diverse, inclusive, and healthy community.
|
||||
|
||||
## Our Standards
|
||||
|
||||
Examples of behavior that contributes to a positive environment for our
|
||||
community include:
|
||||
|
||||
* Demonstrating empathy and kindness toward other people
|
||||
* Being respectful of differing opinions, viewpoints, and experiences
|
||||
* Giving and gracefully accepting constructive feedback
|
||||
* Accepting responsibility and apologizing to those affected by our mistakes,
|
||||
and learning from the experience
|
||||
* Focusing on what is best not just for us as individuals, but for the
|
||||
overall community
|
||||
|
||||
Examples of unacceptable behavior include:
|
||||
|
||||
* The use of sexualized language or imagery, and sexual attention or
|
||||
advances of any kind
|
||||
* Trolling, insulting or derogatory comments, and personal or political attacks
|
||||
* Public or private harassment
|
||||
* Publishing others' private information, such as a physical or email
|
||||
address, without their explicit permission
|
||||
* Other conduct which could reasonably be considered inappropriate in a
|
||||
professional setting
|
||||
|
||||
## Enforcement Responsibilities
|
||||
|
||||
Community leaders are responsible for clarifying and enforcing our standards of
|
||||
acceptable behavior and will take appropriate and fair corrective action in
|
||||
response to any behavior that they deem inappropriate, threatening, offensive,
|
||||
or harmful.
|
||||
|
||||
Community leaders have the right and responsibility to remove, edit, or reject
|
||||
comments, commits, code, wiki edits, issues, and other contributions that are
|
||||
not aligned to this Code of Conduct, and will communicate reasons for moderation
|
||||
decisions when appropriate.
|
||||
|
||||
## Scope
|
||||
|
||||
This Code of Conduct applies within all community spaces, and also applies when
|
||||
an individual is officially representing the community in public spaces.
|
||||
Examples of representing our community include using an official e-mail address,
|
||||
posting via an official social media account, or acting as an appointed
|
||||
representative at an online or offline event.
|
||||
|
||||
## Enforcement
|
||||
|
||||
Instances of abusive, harassing, or otherwise unacceptable behavior may be
|
||||
reported to the community leaders responsible for enforcement at
|
||||
eliasfleckenstein@web.de.
|
||||
All complaints will be reviewed and investigated promptly and fairly.
|
||||
|
||||
All community leaders are obligated to respect the privacy and security of the
|
||||
reporter of any incident.
|
||||
|
||||
## Enforcement Guidelines
|
||||
|
||||
Community leaders will follow these Community Impact Guidelines in determining
|
||||
the consequences for any action they deem in violation of this Code of Conduct:
|
||||
|
||||
### 1. Correction
|
||||
|
||||
**Community Impact**: Use of inappropriate language or other behavior deemed
|
||||
unprofessional or unwelcome in the community.
|
||||
|
||||
**Consequence**: A private, written warning from community leaders, providing
|
||||
clarity around the nature of the violation and an explanation of why the
|
||||
behavior was inappropriate. A public apology may be requested.
|
||||
|
||||
### 2. Warning
|
||||
|
||||
**Community Impact**: A violation through a single incident or series
|
||||
of actions.
|
||||
|
||||
**Consequence**: A warning with consequences for continued behavior. No
|
||||
interaction with the people involved, including unsolicited interaction with
|
||||
those enforcing the Code of Conduct, for a specified period of time. This
|
||||
includes avoiding interactions in community spaces as well as external channels
|
||||
like social media. Violating these terms may lead to a temporary or
|
||||
permanent ban.
|
||||
|
||||
### 3. Temporary Ban
|
||||
|
||||
**Community Impact**: A serious violation of community standards, including
|
||||
sustained inappropriate behavior.
|
||||
|
||||
**Consequence**: A temporary ban from any sort of interaction or public
|
||||
communication with the community for a specified period of time. No public or
|
||||
private interaction with the people involved, including unsolicited interaction
|
||||
with those enforcing the Code of Conduct, is allowed during this period.
|
||||
Violating these terms may lead to a permanent ban.
|
||||
|
||||
### 4. Permanent Ban
|
||||
|
||||
**Community Impact**: Demonstrating a pattern of violation of community
|
||||
standards, including sustained inappropriate behavior, harassment of an
|
||||
individual, or aggression toward or disparagement of classes of individuals.
|
||||
|
||||
**Consequence**: A permanent ban from any sort of public interaction within
|
||||
the community.
|
||||
|
||||
## Attribution
|
||||
|
||||
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
|
||||
version 2.0, available at
|
||||
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
|
||||
|
||||
Community Impact Guidelines were inspired by [Mozilla's code of conduct
|
||||
enforcement ladder](https://github.com/mozilla/diversity).
|
||||
|
||||
[homepage]: https://www.contributor-covenant.org
|
||||
|
||||
For answers to common questions about this code of conduct, see the FAQ at
|
||||
https://www.contributor-covenant.org/faq. Translations are available at
|
||||
https://www.contributor-covenant.org/translations.
|
445
CONTRIBUTING.md
|
@ -1,414 +1,105 @@
|
|||
# Contributing to MineClone2
|
||||
So you want to contribute to MineClone2?
|
||||
# Contributing to MineClone 2
|
||||
So you want to contribute to MineClone 2?
|
||||
Wow, thank you! :-)
|
||||
|
||||
MineClone2 is maintained by Nicu and Fleckenstein. If you have any
|
||||
problems or questions, contact us (See Links section below).
|
||||
But first, some things to note:
|
||||
|
||||
You can help with MineClone2's development in many different ways,
|
||||
whether you're a programmer or not.
|
||||
MineClone 2's development target is to make a free software clone of Minecraft,
|
||||
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
|
||||
|
||||
## MineClone2's development target is to...
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
||||
Edition 1.12.2** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
- Optionally, create a performant experience that will run relatively
|
||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
||||
mechanisms and Minetest engine's limitations along with a very small
|
||||
playerbase on low spec computers, optimizations are hard to investigate.
|
||||
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
|
||||
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
|
||||
channel on irc.freenode.net. And finally, you can send e-mails to
|
||||
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
|
||||
|
||||
## Links
|
||||
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
|
||||
* [Discord](https://discord.gg/xE4z8EEpDC)
|
||||
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
|
||||
* [IRC](https://web.libera.chat/#mineclone2)
|
||||
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
|
||||
* [Reddit](https://www.reddit.com/r/MineClone2/)
|
||||
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
|
||||
* [OpenCollective](https://opencollective.com/mineclone2)
|
||||
By sending us patches or asking us to include your changes in this game,
|
||||
you agree that they fall under the terms of the LGPLv2.1, which basically
|
||||
means they will become part of a free software.
|
||||
|
||||
## Using git
|
||||
MineClone2 is developed using the version control system
|
||||
[git](https://git-scm.com/). If you want to contribute code to the
|
||||
project, it is **highly recommended** that you learn the git basics.
|
||||
For non-programmers and people who do not plan to contribute code to
|
||||
MineClone2, git is not required. However, git is a tool that will be
|
||||
referenced frequently because of its usefulness. As such, it is valuable
|
||||
in learning how git works and its terminology. It can also help you
|
||||
keeping your game updated, and easily test pull requests.
|
||||
## The suggested workflow
|
||||
We don't **dictate** your workflow, but in order to work with us in an efficient
|
||||
way, you can follow these suggestions:
|
||||
|
||||
## How you can help as a non-programmer
|
||||
For small and medium changes:
|
||||
|
||||
As someone who does not know how to write programs in Lua or does not
|
||||
know how to use the Minetest API, you can still help us out a lot. For
|
||||
example, by opening an issue in the
|
||||
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
|
||||
you can report a bug or request a feature.
|
||||
|
||||
### Rules about both bugs and feature requests
|
||||
* Stay polite towards the developers and anyone else involved in the
|
||||
discussion.
|
||||
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
|
||||
).
|
||||
* Please write in plain, understandable English. It will be easier to
|
||||
communicate.
|
||||
* Please start the issue title with a capital letter.
|
||||
* Always check the currently opened issues before creating a new one.
|
||||
Don't report bugs that have already been reported or request features
|
||||
that already have been requested.
|
||||
* If you know about Minetest's inner workings, please think about
|
||||
whether the bug / the feature that you are reporting / requesting is
|
||||
actually an issue with Minetest itself, and if it is, head to the
|
||||
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
|
||||
instead.
|
||||
* If you need any help regarding creating a Mesehub account or opening
|
||||
an issue, feel free to ask on the Discord / Matrix server or the IRC
|
||||
channel.
|
||||
|
||||
### Reporting bugs
|
||||
* A bug is an unintended behavior or, in the worst case, a crash.
|
||||
However, it is not a bug if you believe something is missing in the
|
||||
game. In this case, please read "Requesting features"
|
||||
* If you report a crash, always include the error message. If you play
|
||||
in singleplayer, post a screenshot of the message that Minetest showed
|
||||
when the crash happened (or copy the message into your issue). If you
|
||||
are a server admin, you can find error messages in the log file of the
|
||||
server.
|
||||
* Tell us which MineClone2 and Minetest versions you are using.
|
||||
* Tell us how to reproduce the problem: What you were doing to trigger
|
||||
the bug, e.g. before the crash happened or what causes the faulty
|
||||
behavior.
|
||||
|
||||
### Requesting features
|
||||
* Ensure the requested feature fulfills our development targets and
|
||||
goals.
|
||||
* Begging or excessive attention seeking does not help us in the
|
||||
slightest, and may very well disrupt MineClone2 development. It's better
|
||||
to put that energy into helping or researching the feature in question.
|
||||
After all, we're just volunteers working on our spare time.
|
||||
* Ensure the requested feature has not been implemented in MineClone2
|
||||
latest or development versions.
|
||||
|
||||
### Testing code
|
||||
If you want to help us with speeding up MineClone2 development and
|
||||
making the game more stable, a great way to do that is by testing out
|
||||
new features from contributors. For most new things that get into the
|
||||
game, a pull request is created. A pull request is essentially a
|
||||
programmer saying "Look, I modified the game, please apply my changes
|
||||
to the upstream version of the game". However, every programmer makes
|
||||
mistakes sometimes, some of which are hard to spot. You can help by
|
||||
downloading this modified version of the game and trying it out - then
|
||||
tell us if the code works as expected without any issues. Ideally, you
|
||||
would report issues will pull requests similar to when you were
|
||||
reporting bugs that are the mainline (See Reporting bugs section). You
|
||||
can find currently open pull requests here:
|
||||
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
|
||||
requests that start with a `WIP:` are not done yet, and therefore might
|
||||
not work, so it's not very useful to try them out yet.
|
||||
|
||||
### Contributing assets
|
||||
Due to license problems, MineClone2 unfortunately cannot use
|
||||
Minecraft's assets, therefore we are always looking for asset
|
||||
contributions. To contribute assets, it can be useful to learn git
|
||||
basics and read the section for Programmers of this document, however
|
||||
this is not required. It's also a good idea to join the Discord server
|
||||
(or alternatively IRC or Matrix).
|
||||
|
||||
#### Textures
|
||||
For textures we use the Pixel Perfection texture pack. This is mostly
|
||||
enough; however in some cases - e.g. for newer Minecraft features, it's
|
||||
useful to have texture artists around. If you want to make such
|
||||
contributions, join our Discord server. Demands for textures will be
|
||||
communicated there.
|
||||
|
||||
#### Sounds
|
||||
MineClone2 currently does not have a consistent way to handle sounds.
|
||||
The sounds in the game come from different sources, like the SnowZone
|
||||
resource pack or minetest_game. Unfortunately, MineClone2 does not play
|
||||
a sound in every situation you would get one in Minecraft. Any help with
|
||||
sounds is greatly appreciated, however if you add new sounds you should
|
||||
probably work together with a programmer, to write the code to actually
|
||||
play these sounds in game.
|
||||
|
||||
#### 3D Models
|
||||
Most of the 3D Models in MineClone2 come from
|
||||
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
|
||||
Similar to the textures, we need people that can make 3D Models with
|
||||
Blender on demand. Many of the models have to be patched, some new
|
||||
animations have to be added etc.
|
||||
|
||||
#### Crediting
|
||||
Asset contributions will be credited in their own respective sections in
|
||||
CREDITS.md. If you have commited the results yourself, you will also be
|
||||
credited in the Contributors section.
|
||||
|
||||
### Contributing Translations
|
||||
|
||||
#### Workflow
|
||||
To add/update support for your language to MineClone2, you should take
|
||||
the steps documented in the section for Programmers, add/update the
|
||||
translation files of the mods that you want to update. You can add
|
||||
support for all mods, just some of them or only one mod; you can update
|
||||
the translation file entirely or only partly; basically any effort is
|
||||
valued. If your changes are small, you can also send them to developers
|
||||
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
|
||||
|
||||
#### Things to note
|
||||
You can use the script at `tools/check_translate_files.py` to compare
|
||||
the translation files for the language you are working on with the
|
||||
template files, to see what is missing and what is out of date with
|
||||
the template file. However, template files are often incomplete and/or
|
||||
out of date, sometimes they don't match the code. You can update the
|
||||
translation files if that is required, you can also modify the code in
|
||||
your translation PR if it's related to translation. You can also work on
|
||||
multiple languages at the same time in one PR.
|
||||
|
||||
#### Crediting
|
||||
Translation contributions will be credited in their own in CREDITS.md.
|
||||
If you have commited the results yourself, you will also be credited in
|
||||
the Contributors section.
|
||||
|
||||
### Profiling
|
||||
If you own a server, a great way to help us improve MineClone2's code
|
||||
is by giving us profiler results. Profiler results give us detailed
|
||||
information about the game's performance and let us know places to
|
||||
investigate optimization issues. This way we can make the game faster.
|
||||
|
||||
#### Using Minetest's profiler
|
||||
Minetest has a built in profiler. Simply set `profiler.load = true` in
|
||||
your configuration file and restart the server. After running the server
|
||||
for some time, just run `/profiler save` in chat - then you will find a
|
||||
file in the world directory containing the results. Open a new issue and
|
||||
upload the file. You can name the issue "<Server name> profiler
|
||||
results".
|
||||
|
||||
### Let us know your opinion
|
||||
It is always encouraged to actively contribute to issue discussions on
|
||||
MeseHub, let us know what you think about a topic and help us make
|
||||
decisions. Also, note that a lot of discussion takes place on the
|
||||
Discord server, so it's definitely worth checking it out.
|
||||
|
||||
### Funding
|
||||
You can help pay for our infrastructure (Mesehub) by donating to our
|
||||
OpenCollective link (See Links section).
|
||||
|
||||
### Crediting
|
||||
If you opened or have contributed to an issue, you receive the
|
||||
`Community` role on our Discord (after asking for it).
|
||||
OpenCollective Funders are credited in their own section in
|
||||
`CREDITS.md` and receive a special role "Funder" on our discord (unless
|
||||
they have made their donation Incognito).
|
||||
|
||||
## How you can help as a programmer
|
||||
(Almost) all the MineClone2 development is done using pull requests.
|
||||
|
||||
### Recommended workflow
|
||||
* Fork the repository (in case you have not already)
|
||||
* Fork the repository
|
||||
* Do your change in a new branch
|
||||
* Create a pull request to get your changes merged into master
|
||||
* Keep your pull request up to date by regularly merging upstream. It is
|
||||
imperative that conflicts are resolved prior to merging the pull
|
||||
request.
|
||||
* After the pull request got merged, you can delete the branch
|
||||
|
||||
### Discuss first
|
||||
If you feel like a problem needs to fixed or you want to make a new
|
||||
feature, you could start writing the code right away and notifying us
|
||||
when you're done, but it never hurts to discuss things first. If there
|
||||
is no issue on the topic, open one. If there is an issue, tell us that
|
||||
you'd like to take care of it, to avoid duplicate work.
|
||||
For small changes, sending us a patch is also good.
|
||||
|
||||
### Don't hesitate to ask for help
|
||||
We appreciate any contributing effort to MineClone2. If you are a
|
||||
relatively new programmer, you can reach us on Discord, Matrix or IRC
|
||||
for questions about git, Lua, Minetest API, MineClone2 codebase or
|
||||
anything related to MineClone2. We can help you avoid writing code that
|
||||
would be deemed inadequate, or help you become familiar with MineClone2
|
||||
better, or assist you use development tools.
|
||||
For big changes: Same as above, but consider notifying us first to avoid
|
||||
duplicate work and possible tears of rejection. ;-)
|
||||
|
||||
### Maintain your own code, even if already got merged
|
||||
Sometimes, your code may cause crashes or bugs - we try to avoid such
|
||||
scenarios by testing every time before merging it, but if your merged
|
||||
work causes problems, we ask you fix the issues as soon as possible.
|
||||
For trusted people, we might give them direct commit access to this
|
||||
repository. In this case, you obviously don't need to fork, but you still
|
||||
need to show your contributions align with the project goals. We still
|
||||
reserve the right to revert everything that we don't like.
|
||||
For bigger changes, we strongly recommend to use feature branches and
|
||||
discuss with me first.
|
||||
|
||||
### Changing Gameplay
|
||||
Pull Requests that change gameplay have to be properly researched and
|
||||
need to state their sources. These PRs also need Fleckenstein's approval
|
||||
before they are merged.
|
||||
You can use these sources:
|
||||
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
|
||||
|
||||
* Minecraft code (Name the source file and line, however DONT post any
|
||||
proprietary code). You can use
|
||||
[MCP](https://minecraft.fandom.com/wiki/Programs_and_editors/Mod_Coder_Pack)
|
||||
to decompile Minecraft or look at
|
||||
[Minestorm](https://github.com/Minestom/Minestom) code.
|
||||
* Testing things inside of Minecraft (Attach screenshots / video footage
|
||||
of the results)
|
||||
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
|
||||
(Include a link to the specific page you used)
|
||||
We mostly use plain merging rather than rebasing or squash merging.
|
||||
|
||||
### Stick to our guidelines
|
||||
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
|
||||
|
||||
#### Git Guidelines
|
||||
* We use merge rather than rebase or squash merge
|
||||
* We don't use git submodules.
|
||||
* Your commit names should be relatively descriptive, e.g. when saying
|
||||
"Fix #issueid", the commit message should also contain the title of the
|
||||
issue.
|
||||
* Try to keep your commits as atomic as possible (advise, but completely
|
||||
optional)
|
||||
Contributors will be credited in `CREDITS.md`.
|
||||
|
||||
#### Code Guidelines
|
||||
* Each mod must provide `mod.conf`.
|
||||
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
|
||||
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
|
||||
does not support capital letters in mod names.
|
||||
* To export functions, store them inside a global table named like the
|
||||
mod, e.g.
|
||||
## Code Style
|
||||
|
||||
Each mod must provide `mod.conf`.
|
||||
Each mod which add API functions should store functions inside a global table named like the mod.
|
||||
Public functions should not use self references but rather just access the table directly.
|
||||
Functions should be defined in this way:
|
||||
```lua
|
||||
mcl_example = {}
|
||||
|
||||
function mcl_example.do_something()
|
||||
-- ...
|
||||
end
|
||||
function mcl_xyz.stuff(param) end
|
||||
```
|
||||
Insteed of this way:
|
||||
```lua
|
||||
mcl_xyz.stuff = function(param) end
|
||||
```
|
||||
Indentation must be unified, more likely with tabs.
|
||||
|
||||
Time sensitive mods should make a local copy of most used API functions to improve performances.
|
||||
```lua
|
||||
local vector = vector
|
||||
local get_node = minetest.get_node
|
||||
```
|
||||
|
||||
* Public functions should not use self references but rather just access
|
||||
the table directly, e.g.
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
function mcl_example:do_something()
|
||||
end
|
||||
## Features > 1.12
|
||||
|
||||
-- good
|
||||
function mcl_example.do_something()
|
||||
end
|
||||
```
|
||||
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
|
||||
|
||||
* Use modern Minetest API, e.g. no usage of `minetest.env`
|
||||
* Tabs should be used for indent, spaces for alignment, e.g.
|
||||
## What we accept
|
||||
|
||||
```lua
|
||||
* Every MC features up to version 1.12 JE.
|
||||
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
|
||||
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
|
||||
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
|
||||
|
||||
-- use tabs for indent
|
||||
## What we reject
|
||||
|
||||
for i = 1, 10 do
|
||||
if i % 3 == 0 then
|
||||
print(i)
|
||||
end
|
||||
end
|
||||
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
|
||||
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
|
||||
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
|
||||
|
||||
-- use tabs for indent and spaces to align things
|
||||
## Reporting bugs
|
||||
Report all bugs and missing Minecraft features here:
|
||||
|
||||
some_table = {
|
||||
{"a string", 5},
|
||||
{"a very much longer string", 10},
|
||||
}
|
||||
```
|
||||
<https://git.minetest.land/MineClone2/MineClone2/issues>
|
||||
|
||||
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
|
||||
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
|
||||
`MyFunction`
|
||||
* Don't declare functions as an assignment, e.g.
|
||||
## Direct discussion
|
||||
We have an IRC channel! Join us on #mineclone2 in freenode.net.
|
||||
|
||||
```lua
|
||||
-- bad
|
||||
local some_local_func = function()
|
||||
-- ...
|
||||
end
|
||||
<ircs://irc.freenode.net:6697/#mineclone2>
|
||||
|
||||
my_mod.some_func = function()
|
||||
-- ...
|
||||
end
|
||||
|
||||
-- good
|
||||
local function some_local_func()
|
||||
-- ...
|
||||
end
|
||||
|
||||
function my_mod.some_func()
|
||||
-- ...
|
||||
end
|
||||
```
|
||||
|
||||
### Developer status
|
||||
Active and trusted contributors are often granted write access to the
|
||||
MineClone2 repository.
|
||||
|
||||
#### Developer responsibilities
|
||||
- You should not push things directly to
|
||||
MineClone2 master - rather, do your work on a branch on your private
|
||||
repository, then create a pull request. This way other people can review
|
||||
your changes and make sure they work before they get merged.
|
||||
- Merge PRs only when they have recieved the necessary feedback and have
|
||||
been tested by at least two different people (including the author of
|
||||
the pull request), to avoid crashes or the introduction of new bugs.
|
||||
- You may also be assigned to issues or pull
|
||||
requests as a developer. In this case it is your responsibility to fix
|
||||
the issue / review and merge the pull request when it is ready. You can
|
||||
also unassign yourself from the issue / PR if you have no time or don't
|
||||
want to take care of it for some other reason. After all, everyone is a
|
||||
volunteer and we can't expect you to do work that you are not interested
|
||||
in. **The important thing is that you make sure to inform us if you
|
||||
won't take care of something that has been assigned to you.**
|
||||
- Please assign yourself to something that you want to work on to avoid
|
||||
duplicate work.
|
||||
- As a developer, it should be easy to reach you about your work. You
|
||||
should be in at least one of the public MineClone2 discussion rooms -
|
||||
preferrably Discord, but if you really don't like Discord, Matrix
|
||||
or IRC are fine too.
|
||||
|
||||
### Maintainer status
|
||||
Maintainers carry the main responsibility for the project.
|
||||
|
||||
#### Maintainer responsibilities
|
||||
- Making sure issues are addressed and pull requests are reviewed and
|
||||
merged, by assigning either themselves or Developers to issues / PRs
|
||||
- Making releases
|
||||
- Making sure guidelines are kept
|
||||
- Making project decisions based on community feedback
|
||||
- Granting/revoking developer access
|
||||
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
|
||||
- Moderating official community spaces (See Links section)
|
||||
- Resolving conflicts and problems within the community
|
||||
|
||||
#### Current maintainers
|
||||
* Fleckenstein - responsible for gameplay review, publishing releases,
|
||||
technical guidelines and issue/PR delegation
|
||||
* Nicu - responsible for community related issues
|
||||
|
||||
#### Release process
|
||||
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
|
||||
from `CREDITS.md` and commit the result (if anything changed)
|
||||
## Creating releases
|
||||
* Launch MineClone2 to make sure it still runs
|
||||
* Update the version number in README.md
|
||||
* Use `git tag <version number>` to tag the latest commit with the
|
||||
version number
|
||||
* Push to repository (don't forget `--tags`!)
|
||||
* Update ContentDB
|
||||
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Update first post in forum thread
|
||||
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* Use `git tag <version number>` to tag the latest commit with the version number
|
||||
* Push to repo (don't forget `--tags`!)
|
||||
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
|
||||
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
|
||||
* Post release announcement and changelog in forums
|
||||
|
||||
### Licensing
|
||||
By asking us to include your changes in this game, you agree that they
|
||||
fall under the terms of the GPLv3, which basically means they will
|
||||
become part of a free/libre software.
|
||||
|
||||
### Crediting
|
||||
Contributors, Developers and Maintainers will be credited in
|
||||
`CREDITS.md`. If you make your first time contribution, please add
|
||||
yourself to this file. There are also Discord roles for Contributors,
|
||||
Developers and Maintainers.
|
||||
|
|
31
CREDITS.md
|
@ -8,8 +8,8 @@
|
|||
|
||||
## Maintainers
|
||||
* Fleckenstein
|
||||
* Nicu
|
||||
* kay27
|
||||
* jordan4ibanez
|
||||
|
||||
## Developers
|
||||
* bzoss
|
||||
|
@ -19,11 +19,10 @@
|
|||
* iliekprogrammar
|
||||
* MysticTempest
|
||||
* Rootyjr
|
||||
* Nicu
|
||||
* aligator
|
||||
* Code-Sploit
|
||||
* NO11
|
||||
* cora
|
||||
* jordan4ibanez
|
||||
|
||||
## Contributors
|
||||
* Laurent Rocher
|
||||
|
@ -49,25 +48,8 @@
|
|||
* dBeans
|
||||
* nickolas360
|
||||
* yutyo
|
||||
* Tianyang Zhang
|
||||
* ztianyang
|
||||
* j45
|
||||
* Marcin Serwin
|
||||
* erlehmann
|
||||
* E
|
||||
* Benjamin Schötz
|
||||
* Doloment
|
||||
* Sydney Gems
|
||||
* talamh
|
||||
* Emily2255
|
||||
* Emojigit
|
||||
* FinishedFragment
|
||||
* sfan5
|
||||
* Blue Blancmange
|
||||
* Jared Moody
|
||||
* SmallJoker
|
||||
* Sven792
|
||||
* aldum
|
||||
* Dieter44
|
||||
|
||||
## MineClone5
|
||||
* kay27
|
||||
|
@ -92,6 +74,7 @@
|
|||
* Rochambeau
|
||||
* rubenwardy
|
||||
* stu
|
||||
* jordan4ibanez
|
||||
* 4aiman
|
||||
* Kahrl
|
||||
* Krock
|
||||
|
@ -120,7 +103,6 @@
|
|||
* xMrVizzy
|
||||
* yutyo
|
||||
* NO11
|
||||
* kay27
|
||||
|
||||
## Translations
|
||||
* Wuzzy
|
||||
|
@ -128,11 +110,6 @@
|
|||
* wuniversales
|
||||
* kay27
|
||||
* pitchum
|
||||
* todoporlalibertad
|
||||
* Marcin Serwin
|
||||
|
||||
## Funders
|
||||
* 40W
|
||||
|
||||
## Special thanks
|
||||
* celeron55 for creating Minetest
|
||||
|
|
39
README.md
|
@ -1,4 +1,4 @@
|
|||
# MineClone2
|
||||
# MineClone 2
|
||||
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
|
||||
Developed by many people. Not developed or endorsed by Mojang AB.
|
||||
|
||||
|
@ -69,9 +69,9 @@ an explanation.
|
|||
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
|
||||
later). So you need to install Minetest first. Only stable versions of Minetest
|
||||
are officially supported.
|
||||
There is no support for running MineClone2 in development versions of Minetest.
|
||||
There is no support for running MineClone 2 in development versions of Minetest.
|
||||
|
||||
To install MineClone2 (if you haven't already), move this directory into the
|
||||
To install MineClone 2 (if you haven't already), move this directory into the
|
||||
“games” directory of your Minetest data directory. Consult the help of
|
||||
Minetest to learn more.
|
||||
|
||||
|
@ -85,24 +85,21 @@ The MineClone2 repository is hosted at Mesehub. To contribute or report issues,
|
|||
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
|
||||
* Reddit: <https://www.reddit.com/r/MineClone2/>
|
||||
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
|
||||
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
|
||||
* OpenCollective: <https://opencollective.com/mineclone2>
|
||||
|
||||
## Target
|
||||
- Crucially, create a stable, moddable, free/libre clone of Minecraft
|
||||
based on the Minetest engine with polished features, usable in both
|
||||
singleplayer and multiplayer. Currently, most of **Minecraft Java
|
||||
Edition 1.12.2** features are already implemented and polishing existing
|
||||
features are prioritized over new feature requests.
|
||||
- With lessened priority yet strictly, implement features targetting
|
||||
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
|
||||
by the Minetest Engine). This means features in parity with the listed
|
||||
Minecraft experiences are prioritized over those that don't fulfill this
|
||||
scope.
|
||||
- Optionally, create a performant experience that will run relatively
|
||||
well on really low spec computers. Unfortunately, due to Minecraft's
|
||||
mechanisms and Minetest engine's limitations along with a very small
|
||||
playerbase on low spec computers, optimizations are hard to investigate.
|
||||
## Project description
|
||||
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
|
||||
|
||||
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
|
||||
* MineClone2 also includes Optifine features supported by the Minetest
|
||||
* In general, Minecraft is aimed to be cloned as good as possible
|
||||
* Cloning the gameplay has highest priority
|
||||
* MineClone 2 will use different assets, but with a similar style
|
||||
* Limitations found in Minetest will be documented in the course of development
|
||||
* Features of later Minecraft versions are collected in the mineclone5 branch
|
||||
|
||||
## Using features from newer versions of Minecraft
|
||||
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
|
||||
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
|
||||
|
||||
## Completion status
|
||||
This game is currently in **beta** stage.
|
||||
|
@ -189,7 +186,7 @@ Technical differences from Minecraft:
|
|||
* Different engine (Minetest)
|
||||
* Different easter eggs
|
||||
|
||||
… and finally, MineClone2 is free software (“free” as in “freedom”)!
|
||||
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
|
||||
|
||||
## Other readme files
|
||||
|
||||
|
|
BIN
menu/Logo.blend
BIN
menu/icon.png
Before Width: | Height: | Size: 547 KiB After Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 419 KiB |
|
@ -27,6 +27,8 @@ movement_gravity = 10.4
|
|||
|
||||
# Mapgen stuff
|
||||
|
||||
max_block_generate_distance = 13
|
||||
|
||||
# altitude_chill and altitude_dry doesn't go well together with MCL2 biomes
|
||||
# which already include "snowed" variants as you go higher.
|
||||
# humid_rivers would cause the MushroomIsland biome to appear frequently around rivers.
|
||||
|
|
|
@ -24,153 +24,6 @@ mcl_vars.inventory_header = ""
|
|||
-- Tool wield size
|
||||
mcl_vars.tool_wield_scale = { x = 1.8, y = 1.8, z = 1 }
|
||||
|
||||
-- Mapgen variables
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
local minecraft_height_limit = 256
|
||||
local superflat = mg_name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
|
||||
local singlenode = mg_name == "singlenode"
|
||||
|
||||
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||
mcl_vars.chunksize = math.max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||
mcl_vars.MAP_BLOCKSIZE = math.max(1, minetest.MAP_BLOCKSIZE or 16)
|
||||
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, minetest.MAX_MAP_GENERATION_LIMIT or 31000)
|
||||
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
|
||||
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
|
||||
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
|
||||
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
|
||||
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
|
||||
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
|
||||
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
|
||||
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
|
||||
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
|
||||
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
|
||||
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
|
||||
|
||||
local function coordinate_to_block(x)
|
||||
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
|
||||
end
|
||||
|
||||
local function coordinate_to_chunk(x)
|
||||
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
|
||||
end
|
||||
|
||||
function mcl_vars.pos_to_block(pos)
|
||||
return {
|
||||
x = coordinate_to_block(pos.x),
|
||||
y = coordinate_to_block(pos.y),
|
||||
z = coordinate_to_block(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
function mcl_vars.pos_to_chunk(pos)
|
||||
return {
|
||||
x = coordinate_to_chunk(pos.x),
|
||||
y = coordinate_to_chunk(pos.y),
|
||||
z = coordinate_to_chunk(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
|
||||
local k_positive_z = k_positive * 2
|
||||
local k_positive_y = k_positive_z * k_positive_z
|
||||
|
||||
function mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
local c = mcl_vars.pos_to_chunk(pos)
|
||||
return
|
||||
(c.y + k_positive) * k_positive_y +
|
||||
(c.z + k_positive) * k_positive_z +
|
||||
c.x + k_positive
|
||||
end
|
||||
|
||||
if not superflat and not singlenode then
|
||||
-- Normal mode
|
||||
--[[ Realm stacking (h is for height)
|
||||
- Overworld (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Realm Barrier (h=11), to allow escaping the End
|
||||
- End (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Nether (h=128)
|
||||
- Void (h>=1000)
|
||||
]]
|
||||
|
||||
-- Overworld
|
||||
mcl_vars.mg_overworld_min = -62
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min + 4
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min + 10
|
||||
mcl_vars.mg_lava = true
|
||||
mcl_vars.mg_bedrock_is_rough = true
|
||||
|
||||
elseif singlenode then
|
||||
mcl_vars.mg_overworld_min = -66
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||
mcl_vars.mg_lava = false
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_is_rough = false
|
||||
else
|
||||
-- Classic superflat
|
||||
local ground = minetest.get_mapgen_setting("mgflat_ground_level")
|
||||
ground = tonumber(ground)
|
||||
if not ground then
|
||||
ground = 8
|
||||
end
|
||||
mcl_vars.mg_overworld_min = ground - 3
|
||||
mcl_vars.mg_overworld_max_official = mcl_vars.mg_overworld_min + minecraft_height_limit
|
||||
mcl_vars.mg_bedrock_overworld_min = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_overworld_max = mcl_vars.mg_bedrock_overworld_min
|
||||
mcl_vars.mg_lava = false
|
||||
mcl_vars.mg_lava_overworld_max = mcl_vars.mg_overworld_min
|
||||
mcl_vars.mg_bedrock_is_rough = false
|
||||
end
|
||||
|
||||
mcl_vars.mg_overworld_max = mcl_vars.mapgen_edge_max
|
||||
|
||||
-- The Nether (around Y = -29000)
|
||||
mcl_vars.mg_nether_min = -29067 -- Carefully chosen to be at a mapchunk border
|
||||
mcl_vars.mg_nether_max = mcl_vars.mg_nether_min + 128
|
||||
mcl_vars.mg_bedrock_nether_bottom_min = mcl_vars.mg_nether_min
|
||||
mcl_vars.mg_bedrock_nether_top_max = mcl_vars.mg_nether_max
|
||||
if not superflat then
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min + 4
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max - 4
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 31
|
||||
else
|
||||
-- Thin bedrock in classic superflat mapgen
|
||||
mcl_vars.mg_bedrock_nether_bottom_max = mcl_vars.mg_bedrock_nether_bottom_min
|
||||
mcl_vars.mg_bedrock_nether_top_min = mcl_vars.mg_bedrock_nether_top_max
|
||||
mcl_vars.mg_lava_nether_max = mcl_vars.mg_nether_min + 2
|
||||
end
|
||||
if mg_name == "flat" then
|
||||
if superflat then
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_bedrock_nether_bottom_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_bedrock_nether_bottom_max + 52
|
||||
else
|
||||
mcl_vars.mg_flat_nether_floor = mcl_vars.mg_lava_nether_max + 4
|
||||
mcl_vars.mg_flat_nether_ceiling = mcl_vars.mg_lava_nether_max + 52
|
||||
end
|
||||
end
|
||||
|
||||
-- The End (surface at ca. Y = -27000)
|
||||
mcl_vars.mg_end_min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||
mcl_vars.mg_end_max_official = mcl_vars.mg_end_min + minecraft_height_limit
|
||||
mcl_vars.mg_end_max = mcl_vars.mg_overworld_min - 2000
|
||||
mcl_vars.mg_end_platform_pos = { x = 100, y = mcl_vars.mg_end_min + 74, z = 0 }
|
||||
|
||||
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||
mcl_vars.mg_realm_barrier_overworld_end_max = mcl_vars.mg_end_max
|
||||
mcl_vars.mg_realm_barrier_overworld_end_min = mcl_vars.mg_end_max - 11
|
||||
|
||||
-- Use MineClone 2-style dungeons
|
||||
mcl_vars.mg_dungeons = true
|
||||
|
||||
-- Set default stack sizes
|
||||
minetest.nodedef_default.stack_max = 64
|
||||
minetest.craftitemdef_default.stack_max = 64
|
||||
|
@ -178,86 +31,3 @@ minetest.craftitemdef_default.stack_max = 64
|
|||
-- Set random seed for all other mods (Remember to make sure no other mod calls this function)
|
||||
math.randomseed(os.time())
|
||||
|
||||
local chunks = {} -- intervals of chunks generated
|
||||
function mcl_vars.add_chunk(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
local prev
|
||||
for i, d in pairs(chunks) do
|
||||
if n <= d[2] then -- we've found it
|
||||
if (n == d[2]) or (n >= d[1]) then return end -- already here
|
||||
if n == d[1]-1 then -- right before:
|
||||
if prev and (prev[2] == n-1) then
|
||||
prev[2] = d[2]
|
||||
table.remove(chunks, i)
|
||||
return
|
||||
end
|
||||
d[1] = n
|
||||
return
|
||||
end
|
||||
if prev and (prev[2] == n-1) then --join to previous
|
||||
prev[2] = n
|
||||
return
|
||||
end
|
||||
table.insert(chunks, i, {n, n}) -- insert new interval before i
|
||||
return
|
||||
end
|
||||
prev = d
|
||||
end
|
||||
chunks[#chunks+1] = {n, n}
|
||||
end
|
||||
function mcl_vars.is_generated(pos)
|
||||
local n = mcl_vars.get_chunk_number(pos) -- unsigned int
|
||||
for i, d in pairs(chunks) do
|
||||
if n <= d[2] then
|
||||
return (n >= d[1])
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- "Trivial" (actually NOT) function to just read the node and some stuff to not just return "ignore", like mt 5.4 does.
|
||||
-- p: Position, if it's wrong, {name="error"} node will return.
|
||||
-- force: optional (default: false) - Do the maximum to still read the node within us_timeout.
|
||||
-- us_timeout: optional (default: 244 = 0.000244 s = 1/80/80/80), set it at least to 3000000 to let mapgen to finish its job.
|
||||
--
|
||||
-- returns node definition, eg. {name="air"}. Unfortunately still can return {name="ignore"}.
|
||||
function mcl_vars.get_node(p, force, us_timeout)
|
||||
-- check initial circumstances
|
||||
if not p or not p.x or not p.y or not p.z then return {name="error"} end
|
||||
|
||||
-- try common way
|
||||
local node = minetest.get_node(p)
|
||||
if node.name ~= "ignore" then
|
||||
return node
|
||||
end
|
||||
|
||||
-- copy table to get sure it won't changed by other threads
|
||||
local pos = {x=p.x,y=p.y,z=p.z}
|
||||
|
||||
-- try LVM
|
||||
minetest.get_voxel_manip():read_from_map(pos, pos)
|
||||
node = minetest.get_node(pos)
|
||||
if node.name ~= "ignore" or not force then
|
||||
return node
|
||||
end
|
||||
|
||||
-- all ways failed - need to emerge (or forceload if generated)
|
||||
local us_timeout = us_timeout or 244
|
||||
if mcl_vars.is_generated(pos) then
|
||||
minetest.chat_send_all("IMPOSSIBLE! Please report this to MCL2 issue tracker!")
|
||||
minetest.forceload_block(pos)
|
||||
else
|
||||
minetest.emerge_area(pos, pos)
|
||||
end
|
||||
|
||||
local t = minetest.get_us_time()
|
||||
|
||||
node = minetest.get_node(pos)
|
||||
|
||||
while (not node or node.name == "ignore") and (minetest.get_us_time() - t < us_timeout) do
|
||||
node = minetest.get_node(pos)
|
||||
end
|
||||
|
||||
return node
|
||||
-- it still can return "ignore", LOL, even if force = true, but only after time out
|
||||
end
|
||||
|
|
|
@ -58,27 +58,26 @@ function mcl_loot.get_loot(loot_definitions, pr)
|
|||
end
|
||||
if item then
|
||||
local itemstring = item.itemstring
|
||||
|
||||
local itemstack = item.itemstack
|
||||
if itemstring then
|
||||
local stack = ItemStack(itemstring)
|
||||
|
||||
if item.amount_min and item.amount_max then
|
||||
stack:set_count(pr:next(item.amount_min, item.amount_max))
|
||||
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
|
||||
end
|
||||
|
||||
if item.wear_min and item.wear_max then
|
||||
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
|
||||
local wear_min = math.floor(item.wear_min / 10)
|
||||
local wear_max = math.floor(item.wear_max / 10)
|
||||
local wear = pr:next(wear_min, wear_max) * 10
|
||||
|
||||
stack:set_wear(pr:next(wear_min, wear_max) * 10)
|
||||
if not item.amount_min and not item.amount_max then
|
||||
itemstring = itemstring .. " 1"
|
||||
end
|
||||
|
||||
itemstring = itemstring .. " " .. tostring(wear)
|
||||
end
|
||||
|
||||
if item.func then
|
||||
item.func(stack, pr)
|
||||
end
|
||||
|
||||
table.insert(items, stack)
|
||||
table.insert(items, itemstring)
|
||||
elseif itemstack then
|
||||
table.insert(items, itemstack)
|
||||
else
|
||||
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
|
||||
end
|
||||
|
|
|
@ -0,0 +1,74 @@
|
|||
# mcl_mapgen
|
||||
============
|
||||
Helps to avoid problems caused by 'chunk-in-shell' feature of mapgen.cpp.
|
||||
It also queues your generators to run them in proper order:
|
||||
|
||||
## mcl_mapgen.register_chunk_generator(chunk_callback_function, priority)
|
||||
=========================================================================
|
||||
Registers callback function to be called when current chunk generation is finished.
|
||||
`callback_function`: chunk callback function definition:
|
||||
`function(minp, maxp, seed)`:
|
||||
`minp` & `maxp`: minimum and maximum chunk position;
|
||||
`seed`: seed of this mapchunk;
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.register_block_generator(callback_function, priority)
|
||||
===================================================================
|
||||
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
|
||||
`callback_function`: block callback function definition, see below;
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.register_block_generator_lvm(callback_function, priority)
|
||||
=======================================================================
|
||||
Registers callback function to be called when block (usually 16x16x16 nodes) generation is finished.
|
||||
`vm_context` passes into callback function and should be returned back.
|
||||
`callback_function`: block callback LVM function definition, see below;
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.register_chunk_generator_lvm(callback_function, priority)
|
||||
=======================================================================
|
||||
UNSAFE! See https://git.minetest.land/MineClone2/MineClone2/issues/1395
|
||||
Registers callback function to be called when current chunk generation is finished.
|
||||
IT IS UNSAFE! GROUND CONTENT YOU PLACE (INCLUDING WATER AND AIR) CAN BE OVERWRITTEN BY cavegen.
|
||||
ALL OTHER API FUNCTIONS ARE SAFE! USE THEM PLEASE! BUT WE NEED THIS FUNCTION STILL SOMETIMES,
|
||||
WHEN WE NEED TO ACCESS MAPGEN OBJECTS like `heightmap`, `biomemap`, ETC.
|
||||
`callback_function`: chunk callback LVM function definition, see below;
|
||||
`function(vm_context)`:
|
||||
Function MUST RETURN `vm_context` back anyway! It will passed into next callback function from the queue.
|
||||
`vm_context`: a table which already contains some LVM data if the fields, and some of them can be added right in callback function:
|
||||
`vm`: curent voxel manipulator object itself;
|
||||
`blockseed`: seed of this mapchunk;
|
||||
`minp` & `maxp`: minimum and maximum chunk position;
|
||||
`emin` & `emax`: minimum and maximum chunk position WITH SHELL AROUND IT;
|
||||
`area`: voxel area, can be helpful to access data;
|
||||
`data`: LVM buffer data array, data loads into it before the callbacks;
|
||||
`write`: set it to true in yout callback functionm, if you changed `data` and want to write it;
|
||||
`data2`: LVM buffer data array of `param2`, !NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.data2 = vm_context.data2 or vm_context.vm.get_param2_data(vm_context.lvm_param2_buffer)`
|
||||
`write_param2`: set it to true in yout callback functionm, if you used `data2` and want to write it;
|
||||
`lvm_param2_buffer`: static `param2` buffer pointer, used to load `data2` array;
|
||||
`shadow`: set it to false to disable shadow propagation;
|
||||
`heightmap`: mapgen object contanting y coordinates of ground level,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.heightmap = vm_context.heightmap or minetest.get_mapgen_object('heightmap')`
|
||||
`biomemap`: mapgen object contanting biome IDs of nodes,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object('biomemap')`
|
||||
`heatmap`: mapgen object contanting temperature values of nodes,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.heatmap = vm_context.heatmap or minetest.get_mapgen_object('heatmap')`
|
||||
`humiditymap`: mapgen object contanting humidity values of nodes,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.humiditymap = vm_context.humiditymap or minetest.get_mapgen_object('humiditymap')`
|
||||
`gennotify`: mapgen object contanting mapping table of structures, see Minetest Lua API for explanation,
|
||||
!NO ANY DATA LOADS INTO IT BEFORE THE CALLBACKS! - you load it yourfels:
|
||||
`vm_context.gennotify = vm_context.gennotify or minetest.get_mapgen_object('gennotify')`
|
||||
`priority` (optional): order number - the less, the earlier,
|
||||
e.g. `mcl_mapgen.priorities.BUILDINGS` or `mcl_mapgen.priorities.LARGE_BUILDINGS`
|
||||
|
||||
## mcl_mapgen.get_far_node(pos)
|
||||
===============================
|
||||
Returns node if it is generated. Otherwise returns `{name = "ignore"}`.
|
|
@ -0,0 +1,413 @@
|
|||
mcl_mapgen = {}
|
||||
|
||||
local priorities = { -- mcl_mapgen.priorities...
|
||||
DEFAULT = 5000,
|
||||
CHORUS = 100000,
|
||||
BUILDINGS = 200000,
|
||||
VILLAGES = 900000,
|
||||
DUNGEONS = 950000,
|
||||
STRONGHOLDS = 999999,
|
||||
OCEAN_MONUMENT = 1000000,
|
||||
LARGE_BUILDINGS = 2000000,
|
||||
}
|
||||
|
||||
local math_floor = math.floor
|
||||
local math_max = math.max
|
||||
local minetest_get_node = minetest.get_node
|
||||
local minetest_get_voxel_manip = minetest.get_voxel_manip
|
||||
local minetest_log = minetest.log
|
||||
local minetest_pos_to_string = minetest.pos_to_string
|
||||
|
||||
-- Calculate mapgen_edge_min/mapgen_edge_max
|
||||
mcl_mapgen.CS = math_max(1, tonumber(minetest.get_mapgen_setting("chunksize")) or 5)
|
||||
mcl_mapgen.BS = math_max(1, core.MAP_BLOCKSIZE or 16)
|
||||
mcl_mapgen.LIMIT = math_max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
|
||||
mcl_mapgen.MAX_LIMIT = math_max(1, core.MAX_MAP_GENERATION_LIMIT or 31000) -- might be set to 31000 or removed, see https://github.com/minetest/minetest/issues/10428
|
||||
mcl_mapgen.OFFSET = - math_floor(mcl_mapgen.CS / 2)
|
||||
mcl_mapgen.OFFSET_NODES = mcl_mapgen.OFFSET * mcl_mapgen.BS
|
||||
mcl_mapgen.CS_NODES = mcl_mapgen.CS * mcl_mapgen.BS
|
||||
|
||||
local central_chunk_min_pos = mcl_mapgen.OFFSET * mcl_mapgen.BS
|
||||
local central_chunk_max_pos = central_chunk_min_pos + mcl_mapgen.CS_NODES - 1
|
||||
|
||||
local ccfmin = central_chunk_min_pos - mcl_mapgen.BS -- Fullminp/fullmaxp of central chunk, in nodes
|
||||
local ccfmax = central_chunk_max_pos + mcl_mapgen.BS
|
||||
|
||||
local mapgen_limit_b = math_floor(math.min(mcl_mapgen.LIMIT, mcl_mapgen.MAX_LIMIT) / mcl_mapgen.BS)
|
||||
local mapgen_limit_min = - mapgen_limit_b * mcl_mapgen.BS
|
||||
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_mapgen.BS - 1
|
||||
|
||||
local numcmin = math_max(math_floor((ccfmin - mapgen_limit_min) / mcl_mapgen.CS_NODES), 0) -- Number of complete chunks from central chunk
|
||||
local numcmax = math_max(math_floor((mapgen_limit_max - ccfmax) / mcl_mapgen.CS_NODES), 0) -- fullminp/fullmaxp to effective mapgen limits.
|
||||
|
||||
mcl_mapgen.EDGE_MIN = central_chunk_min_pos - numcmin * mcl_mapgen.CS_NODES
|
||||
mcl_mapgen.EDGE_MAX = central_chunk_max_pos + numcmax * mcl_mapgen.CS_NODES
|
||||
|
||||
minetest_log("action", "[mcl_mapgen] World edges are: mcl_mapgen.EDGE_MIN = " .. tostring(mcl_mapgen.EDGE_MIN) .. ", mcl_mapgen.EDGE_MAX = " .. tostring(mcl_mapgen.EDGE_MAX))
|
||||
------------------------------------------
|
||||
|
||||
-- Mapgen variables
|
||||
local overworld, end_, nether = {}, {}, {}
|
||||
mcl_mapgen.seed = minetest.get_mapgen_setting("seed")
|
||||
mcl_mapgen.name = minetest.get_mapgen_setting("mg_name")
|
||||
mcl_mapgen.v6 = mcl_mapgen.name == "v6"
|
||||
mcl_mapgen.superflat = mcl_mapgen.name == "flat" and minetest.get_mapgen_setting("mcl_superflat_classic") == "true"
|
||||
mcl_mapgen.singlenode = mcl_mapgen.name == "singlenode"
|
||||
mcl_mapgen.normal = not mcl_mapgen.superflat and not mcl_mapgen.singlenode
|
||||
local superflat, singlenode, normal = mcl_mapgen.superflat, mcl_mapgen.singlenode, mcl_mapgen.normal
|
||||
|
||||
minetest_log("action", "[mcl_mapgen] Mapgen mode: " .. (normal and "normal" or (superflat and "superflat" or "singlenode")))
|
||||
------------------------------------------
|
||||
|
||||
local lvm_block_queue, lvm_chunk_queue, node_block_queue, node_chunk_queue = {}, {}, {}, {} -- Generators' queues
|
||||
local lvm, block, lvm_block, lvm_chunk, param2, nodes_block, nodes_chunk, safe_functions = 0, 0, 0, 0, 0, 0, 0, 0 -- Requirements: 0 means none; greater than 0 means 'required'
|
||||
local lvm_buffer, lvm_param2_buffer = {}, {} -- Static buffer pointers
|
||||
local BS, CS = mcl_mapgen.BS, mcl_mapgen.CS -- Mapblock size (in nodes), Mapchunk size (in blocks)
|
||||
local LAST_BLOCK, LAST_NODE = CS - 1, BS - 1 -- First mapblock in chunk (node in mapblock) has number 0, last has THIS number. It's for runtime optimization
|
||||
local offset = mcl_mapgen.OFFSET -- Central mapchunk offset (in blocks)
|
||||
local CS_NODES = mcl_mapgen.CS_NODES -- 80
|
||||
|
||||
local CS_3D = CS * CS * CS
|
||||
|
||||
local DEFAULT_PRIORITY = priorities.DEFAULT
|
||||
|
||||
function mcl_mapgen.register_chunk_generator(callback_function, priority)
|
||||
nodes_chunk = nodes_chunk + 1
|
||||
safe_functions = safe_functions + 1
|
||||
node_chunk_queue[nodes_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(node_chunk_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
function mcl_mapgen.register_chunk_generator_lvm(callback_function, priority)
|
||||
lvm = lvm + 1
|
||||
lvm_chunk_queue[lvm_chunk] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(lvm_chunk_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
function mcl_mapgen.register_block_generator(callback_function, priority)
|
||||
block = block + 1
|
||||
nodes_block = nodes_block + 1
|
||||
safe_functions = safe_functions + 1
|
||||
node_block_queue[nodes_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(node_block_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
function mcl_mapgen.register_block_generator_lvm(callback_function, priority)
|
||||
block = block + 1
|
||||
lvm = lvm + 1
|
||||
lvm_block = lvm_block + 1
|
||||
lvm_block_queue[lvm_block] = {i = priority or DEFAULT_PRIORITY, f = callback_function}
|
||||
table.sort(lvm_block_queue, function(a, b) return (a.i <= b.i) end)
|
||||
end
|
||||
|
||||
function mcl_mapgen.get_block_seed(pos, seed)
|
||||
local p = pos
|
||||
local x, y, z = p.x, p.y, p.z
|
||||
if x<0 then x = 4294967296+x end
|
||||
if y<0 then y = 4294967296+y end
|
||||
if z<0 then z = 4294967296+z end
|
||||
local seed = (seed or mcl_mapgen.seed or 0) % 4294967296
|
||||
return (seed + (z*38134234)%4294967296 + (y*42123)%4294967296 + (x*23)%4294967296) % 4294967296
|
||||
end
|
||||
|
||||
function mcl_mapgen.get_block_seed_2(pos, seed)
|
||||
local p = pos
|
||||
local seed = seed or mcl_mapgen.seed or 0
|
||||
local x, y, z = p.x, p.y, p.z
|
||||
if x<0 then x = 4294967296+x end
|
||||
if y<0 then y = 4294967296+y end
|
||||
if z<0 then z = 4294967296+z end
|
||||
local n = ((1619*x)%4294967296 + (31337*y)%4294967296 + (52591*z)%4294967296 + (1013*seed)%4294967296) % 4294967296
|
||||
-- n = (math_floor(n / 8192) ^ n) % 4294967296
|
||||
|
||||
local m = (n*n) % 4294967296
|
||||
m = (m*60493) % 4294967296
|
||||
m = (m+19990303) % 4294967296
|
||||
|
||||
return (n * m + 1376312589) % 4294967296
|
||||
end
|
||||
|
||||
local storage = minetest.get_mod_storage()
|
||||
local blocks = minetest.deserialize(storage:get_string("mapgen_blocks") or "return {}") or {}
|
||||
local chunks = minetest.deserialize(storage:get_string("mapgen_chunks") or "return {}") or {}
|
||||
minetest.register_on_shutdown(function()
|
||||
storage:set_string("mapgen_chunks", minetest.serialize(chunks))
|
||||
storage:set_string("mapgen_blocks", minetest.serialize(blocks))
|
||||
end)
|
||||
|
||||
local vm_context-- here will be many references and flags, like: param2, light_data, heightmap, biomemap, heatmap, humiditymap, gennotify, write_lvm, write_param2, shadow
|
||||
local data, data2, area
|
||||
local current_blocks = {}
|
||||
local current_chunks = {}
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp, blockseed)
|
||||
local minp, maxp, blockseed = minp, maxp, blockseed
|
||||
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
|
||||
minetest_log("warning", "[mcl_mapgen] New_chunk=" .. minetest_pos_to_string(minp) .. "..." .. minetest_pos_to_string(maxp) .. ", shell=" .. minetest_pos_to_string(emin) .. "..." .. minetest_pos_to_string(emax) .. ", blockseed=" .. tostring(blockseed) .. ", seed1=" .. mcl_mapgen.get_block_seed(minp) .. ", seed2=" .. mcl_mapgen.get_block_seed_2(minp))
|
||||
|
||||
if lvm > 0 then
|
||||
vm_context = {lvm_param2_buffer = lvm_param2_buffer, vm = vm, emin = emin, emax = emax, minp = minp, maxp = maxp, blockseed = blockseed}
|
||||
data = vm:get_data(lvm_buffer)
|
||||
vm_context.data = data
|
||||
area = VoxelArea:new({MinEdge=emin, MaxEdge=emax})
|
||||
vm_context.area = area
|
||||
end
|
||||
|
||||
if safe_functions > 0 then
|
||||
local x0, y0, z0 = minp.x, minp.y, minp.z
|
||||
local bx0, by0, bz0 = math_floor(x0/BS), math_floor(y0/BS), math_floor(z0/BS)
|
||||
local bx1, by1, bz1 = bx0 + LAST_BLOCK, by0 + LAST_BLOCK, bz0 + LAST_BLOCK -- only for entire chunk check
|
||||
|
||||
-- Keep `blockseed` in `chunks[cx][cy][cz].seed` for further safe usage:
|
||||
local cx0, cy0, cz0 = math_floor((bx0-offset)/CS), math_floor((by0-offset)/CS), math_floor((bz0-offset)/CS)
|
||||
if not chunks[cx0] then chunks[cx0] = {} end
|
||||
if not chunks[cx0][cy0] then chunks[cx0][cy0] = {} end
|
||||
if not chunks[cx0][cy0][cz0] then
|
||||
chunks[cx0][cy0][cz0] = {seed = blockseed, counter = 0}
|
||||
else
|
||||
chunks[cx0][cy0][cz0].seed = blockseed
|
||||
end
|
||||
|
||||
local x1, y1, z1, x2, y2, z2 = emin.x, emin.y, emin.z, emax.x, emax.y, emax.z
|
||||
local x, y, z = x1, y1, z1 -- iterate 7x7x7 mapchunk, {x,y,z} - first node pos. of mapblock
|
||||
local bx, by, bz -- block coords (in blocs)
|
||||
local box, boy, boz -- block offsets in chunks (in blocks)
|
||||
while x < x2 do
|
||||
bx = math_floor(x/BS)
|
||||
local block_pos_offset_removed = bx - offset
|
||||
local cx = math_floor(block_pos_offset_removed / CS)
|
||||
box = block_pos_offset_removed % CS
|
||||
if not blocks[bx] then blocks[bx]={} end
|
||||
|
||||
-- We don't know how many calls, including this one, will overwrite this block's content!
|
||||
-- Start calculating it with `total_mapgen_block_writes_through_x` variable.
|
||||
-- It can be `8 or less`, if we (speaking of `x` axis) are on chunk edge now,
|
||||
-- or it can be `4 or less` - if we are in the middle of the chunk by `x` axis:
|
||||
|
||||
local total_mapgen_block_writes_through_x = (box > 0 and box < LAST_BLOCK) and 4 or 8
|
||||
while y < y2 do
|
||||
by = math_floor(y/BS)
|
||||
block_pos_offset_removed = by - offset
|
||||
local cy = math_floor(block_pos_offset_removed / CS)
|
||||
boy = block_pos_offset_removed % CS
|
||||
if not blocks[bx][by] then blocks[bx][by]={} end
|
||||
|
||||
-- Here we just divide `total_mapgen_block_writes_through_x` by 2,
|
||||
-- if we are (speaking of `y` axis now) in the middle of the chunk now.
|
||||
-- Or we don't divide it, if not.
|
||||
-- So, basing on `total_mapgen_block_writes_through_x`,
|
||||
--- we calculate `total_mapgen_block_writes_through_y` this way:
|
||||
|
||||
local total_mapgen_block_writes_through_y = (boy > 0 and boy < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_x / 2) or total_mapgen_block_writes_through_x
|
||||
while z < z2 do
|
||||
bz = math_floor(z/BS)
|
||||
block_pos_offset_removed = bz - offset
|
||||
local cz = math_floor(block_pos_offset_removed / CS)
|
||||
boz = block_pos_offset_removed % CS
|
||||
|
||||
-- Now we do absolutely the same for `z` axis, basing on our previous result
|
||||
-- from `total_mapgen_block_writes_through_y` variable.
|
||||
-- And our final result is in `total_mapgen_block_writes`.
|
||||
-- It can be still 8, derived from `x` calculation, but it can be less!
|
||||
-- It can be even 1, if we are in safe 3x3x3 area of mapchunk:
|
||||
|
||||
local total_mapgen_block_writes = (boz > 0 and boz < LAST_BLOCK) and math_floor(total_mapgen_block_writes_through_y / 2) or total_mapgen_block_writes_through_y
|
||||
|
||||
-- Get current number of writes from the table, or just set it to 1, if accessed first time:
|
||||
|
||||
local current_mapgen_block_writes = blocks[bx][by][bz] and (blocks[bx][by][bz] + 1) or 1
|
||||
|
||||
-- And compare:
|
||||
|
||||
if current_mapgen_block_writes == total_mapgen_block_writes then
|
||||
-- this block shouldn't be overwritten anymore, no need to keep it in memory
|
||||
blocks[bx][by][bz] = nil
|
||||
if not chunks[cx] then chunks[cx] = {} end
|
||||
if not chunks[cx][cy] then chunks[cx][cy] = {} end
|
||||
if not chunks[cx][cy][cz] then
|
||||
if not chunks[cx][cy][cz] then chunks[cx][cy][cz] = {counter = 1} end
|
||||
else
|
||||
chunks[cx][cy][cz].counter = chunks[cx][cy][cz].counter + 1
|
||||
if chunks[cx][cy][cz].counter >= CS_3D then
|
||||
current_chunks[#current_chunks+1] = { x = cx, y = cy, z = cz, s = chunks[cx][cy][cz].seed }
|
||||
-- this chunk shouldn't be overwritten anymore, no need to keep it in memory
|
||||
chunks[cx][cy][cz] = nil
|
||||
if next(chunks[cx][cy]) == nil then chunks[cx][cy] = nil end
|
||||
if next(chunks[cx]) == nil then chunks[cx] = nil end
|
||||
end
|
||||
end
|
||||
vm_context.seed = blockseed + box * 7 + boy * 243 + boz * 11931
|
||||
if lvm_block > 0 then
|
||||
vm_context.minp, vm_content.maxp = {x=x, y=y, z=z}, {x=x+LAST_NODE, y=y+LAST_NODE, z=z+LAST_NODE}
|
||||
for _, v in pairs(lvm_block_queue) do
|
||||
vm_context = v.f(vm_context)
|
||||
end
|
||||
end
|
||||
if nodes_block > 0 then
|
||||
current_blocks[#current_blocks+1] = { minp = {x=x, y=y, z=z}, maxp = {x=pos.x+LAST_NODE, y=pos.y+LAST_NODE, z=pos.z+LAST_NODE}, seed = seed }
|
||||
end
|
||||
else
|
||||
blocks[bx][by][bz] = current_mapgen_block_writes
|
||||
end
|
||||
z = z + BS
|
||||
end
|
||||
if next(blocks[bx][by]) == nil then blocks[bx][by] = nil end
|
||||
z = z1
|
||||
y = y + BS
|
||||
end
|
||||
if next(blocks[bx]) == nil then blocks[bx] = nil end
|
||||
y = y1
|
||||
x = x + BS
|
||||
end
|
||||
end
|
||||
|
||||
if lvm > 0 then
|
||||
for _, v in pairs(lvm_chunk_queue) do
|
||||
vm_context = v.f(vm_context)
|
||||
end
|
||||
if vm_context.write then
|
||||
vm:set_data(data)
|
||||
end
|
||||
if vm_context.write_param2 then
|
||||
vm:set_param2_data(data2)
|
||||
end
|
||||
vm:calc_lighting(minp, maxp, vm_context.shadow or true) -- TODO: check boundaries
|
||||
vm:write_to_map()
|
||||
vm:update_liquids()
|
||||
end
|
||||
|
||||
for i, b in pairs(current_chunks) do
|
||||
local cx, cy, cz, seed = b.x, b.y, b.z, b.s
|
||||
local bx, by, bz = cx * CS + offset, cy * CS + offset, cz * CS + offset
|
||||
local x, y, z = bx * BS, by * BS, bz * BS
|
||||
local minp = {x = x, y = y, z = z}
|
||||
local maxp = {x = x + CS_NODES - 1, y = y + CS_NODES - 1, z = z + CS_NODES - 1}
|
||||
for _, v in pairs(node_chunk_queue) do
|
||||
v.f(minp, maxp, seed)
|
||||
end
|
||||
current_chunks[i] = nil
|
||||
end
|
||||
|
||||
for i, b in pairs(current_blocks) do
|
||||
for _, v in pairs(node_block_queue) do
|
||||
v.f(b.minp, b.maxp, b.seed)
|
||||
end
|
||||
current_blocks[i] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_generated = mcl_mapgen.register_chunk_generator
|
||||
|
||||
function mcl_mapgen.get_far_node(p)
|
||||
local p = p
|
||||
local node = minetest_get_node(p)
|
||||
if node.name ~= "ignore" then return node end
|
||||
minetest_get_voxel_manip():read_from_map(p, p)
|
||||
return minetest_get_node(p)
|
||||
end
|
||||
|
||||
local function coordinate_to_block(x)
|
||||
return math_floor(x / BS)
|
||||
end
|
||||
|
||||
local function coordinate_to_chunk(x)
|
||||
return math_floor((coordinate_to_block(x) - offset) / CS)
|
||||
end
|
||||
|
||||
function mcl_mapgen.pos_to_block(pos)
|
||||
return {
|
||||
x = coordinate_to_block(pos.x),
|
||||
y = coordinate_to_block(pos.y),
|
||||
z = coordinate_to_block(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
function mcl_mapgen.pos_to_chunk(pos)
|
||||
return {
|
||||
x = coordinate_to_chunk(pos.x),
|
||||
y = coordinate_to_chunk(pos.y),
|
||||
z = coordinate_to_chunk(pos.z)
|
||||
}
|
||||
end
|
||||
|
||||
local k_positive = math.ceil(mcl_mapgen.MAX_LIMIT / mcl_mapgen.CS_NODES)
|
||||
local k_positive_z = k_positive * 2
|
||||
local k_positive_y = k_positive_z * k_positive_z
|
||||
|
||||
function mcl_mapgen.get_chunk_number(pos) -- unsigned int
|
||||
local c = mcl_mapgen.pos_to_chunk(pos)
|
||||
return
|
||||
(c.y + k_positive) * k_positive_y +
|
||||
(c.z + k_positive) * k_positive_z +
|
||||
c.x + k_positive
|
||||
end
|
||||
|
||||
mcl_mapgen.minecraft_height_limit = 256
|
||||
|
||||
mcl_mapgen.bedrock_is_rough = normal
|
||||
|
||||
--[[ Realm stacking (h is for height)
|
||||
- Overworld (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Realm Barrier (h=11), to allow escaping the End
|
||||
- End (h>=256)
|
||||
- Void (h>=1000)
|
||||
- Nether (h=128)
|
||||
- Void (h>=1000)
|
||||
]]
|
||||
|
||||
-- Overworld
|
||||
overworld.min = -62
|
||||
if superflat then
|
||||
mcl_mapgen.ground = tonumber(minetest.get_mapgen_setting("mgflat_ground_level")) or 8
|
||||
overworld.min = ground - 3
|
||||
end
|
||||
-- if singlenode then mcl_mapgen.overworld.min = -66 end -- DONT KNOW WHY
|
||||
overworld.max = mcl_mapgen.EDGE_MAX
|
||||
|
||||
overworld.bedrock_min = overworld.min
|
||||
overworld.bedrock_max = overworld.bedrock_min + (mcl_mapgen.bedrock_is_rough and 4 or 0)
|
||||
|
||||
mcl_mapgen.lava = normal
|
||||
overworld.lava_max = overworld.min + (normal and 10 or 0)
|
||||
|
||||
|
||||
-- The Nether (around Y = -29000)
|
||||
nether.min = -29067 -- Carefully chosen to be at a mapchunk border
|
||||
nether.max = nether.min + 128
|
||||
nether.bedrock_bottom_min = nether.min
|
||||
nether.bedrock_top_max = nether.max
|
||||
if not superflat then
|
||||
nether.bedrock_bottom_max = nether.bedrock_bottom_min + 4
|
||||
nether.bedrock_top_min = nether.bedrock_top_max - 4
|
||||
nether.lava_max = nether.min + 31
|
||||
else
|
||||
-- Thin bedrock in classic superflat mapgen
|
||||
nether.bedrock_bottom_max = nether.bedrock_bottom_min
|
||||
nether.bedrock_top_min = nether.bedrock_top_max
|
||||
nether.lava_max = nether.min + 2
|
||||
end
|
||||
if mcl_mapgen.name == "flat" then
|
||||
if superflat then
|
||||
nether.flat_nether_floor = nether.bedrock_bottom_max + 4
|
||||
nether.flat_nether_ceiling = nether.bedrock_bottom_max + 52
|
||||
else
|
||||
nether.flat_nether_floor = nether.lava_max + 4
|
||||
nether.flat_nether_ceiling = nether.lava_max + 52
|
||||
end
|
||||
end
|
||||
|
||||
-- The End (surface at ca. Y = -27000)
|
||||
end_.min = -27073 -- Carefully chosen to be at a mapchunk border
|
||||
end_.max = overworld.min - 2000
|
||||
end_.platform_pos = { x = 100, y = end_.min + 74, z = 0 }
|
||||
|
||||
-- Realm barrier used to safely separate the End from the void below the Overworld
|
||||
mcl_mapgen.realm_barrier_overworld_end_max = end_.max
|
||||
mcl_mapgen.realm_barrier_overworld_end_min = end_.max - 11
|
||||
|
||||
-- Use MineClone 2-style dungeons for normal mapgen
|
||||
mcl_mapgen.dungeons = normal
|
||||
|
||||
mcl_mapgen.overworld = overworld
|
||||
mcl_mapgen.end_ = end_
|
||||
mcl_mapgen.nether = nether
|
||||
|
||||
mcl_mapgen.priorities = priorities
|
|
@ -0,0 +1,4 @@
|
|||
name = mcl_mapgen
|
||||
author = kay27
|
||||
description = MineClone 2 MapGen Basic Stuff
|
||||
depends = mcl_init
|
Before Width: | Height: | Size: 148 B |
Before Width: | Height: | Size: 154 B |
Before Width: | Height: | Size: 155 B |
Before Width: | Height: | Size: 165 B |
|
@ -1,27 +1,5 @@
|
|||
mcl_util = {}
|
||||
|
||||
-- Updates all values in t using values from to*.
|
||||
function table.update(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- Updates nil values in t using values from to*.
|
||||
function table.update_nil(t, ...)
|
||||
for _, to in ipairs{...} do
|
||||
for k,v in pairs(to) do
|
||||
if t[k] == nil then
|
||||
t[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
-- Based on minetest.rotate_and_place
|
||||
|
||||
--[[
|
||||
|
@ -478,9 +456,7 @@ function mcl_util.calculate_durability(itemstack)
|
|||
end
|
||||
end
|
||||
end
|
||||
|
||||
local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
|
||||
uses = uses or (groupcap or {}).uses
|
||||
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
|
||||
end
|
||||
|
||||
return uses or 0
|
||||
|
@ -562,12 +538,3 @@ function mcl_util.get_object_name(object)
|
|||
return luaentity.nametag and luaentity.nametag ~= "" and luaentity.nametag or luaentity.description or luaentity.name
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_util.replace_mob(obj, mob)
|
||||
local rot = obj:get_yaw()
|
||||
local pos = obj:get_pos()
|
||||
obj:remove()
|
||||
obj = minetest.add_entity(pos, mob)
|
||||
obj:set_yaw(rot)
|
||||
return obj
|
||||
end
|
||||
|
|
|
@ -12,7 +12,7 @@ Params:
|
|||
|
||||
* pos: position
|
||||
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
## mcl_worlds.y_to_layer(y)
|
||||
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
|
||||
Mainly used for ore generation.
|
||||
Takes an Y coordinate as input and returns:
|
||||
|
|
|
@ -5,25 +5,25 @@ local get_connected_players = minetest.get_connected_players
|
|||
-- For a given position, returns a 2-tuple:
|
||||
-- 1st return value: true if pos is in void
|
||||
-- 2nd return value: true if it is in the deadly part of the void
|
||||
local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
|
||||
local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max+128
|
||||
function mcl_worlds.is_in_void(pos)
|
||||
local void =
|
||||
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
|
||||
(pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
|
||||
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
|
||||
local y = pos.y
|
||||
local void = not ((y < max1 and y > min1) or (y < max2 and y > min2) or (y < max3 and y > min3))
|
||||
|
||||
local void_deadly = false
|
||||
local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
|
||||
if void then
|
||||
-- Overworld → Void → End → Void → Nether → Void
|
||||
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
|
||||
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
|
||||
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
|
||||
if y < min1 and y > max2 then
|
||||
void_deadly = y < min1 - deadly_tolerance
|
||||
elseif y < min2 and y > max3 then
|
||||
-- The void between End and Nether. Like usual, but here, the void
|
||||
-- *above* the Nether also has a small tolerance area, so player
|
||||
-- can fly above the Nether without getting hurt instantly.
|
||||
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
|
||||
elseif pos.y < mcl_vars.mg_nether_min then
|
||||
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
|
||||
void_deadly = (y < min2 - deadly_tolerance) and (y > max3 + deadly_tolerance)
|
||||
elseif y < min3 then
|
||||
void_deadly = y < min3 - deadly_tolerance
|
||||
end
|
||||
end
|
||||
return void, void_deadly
|
||||
|
@ -35,15 +35,15 @@ end
|
|||
-- If the Y coordinate is not located in any dimension, it will return:
|
||||
-- nil, "void"
|
||||
function mcl_worlds.y_to_layer(y)
|
||||
if y >= mcl_vars.mg_overworld_min then
|
||||
return y - mcl_vars.mg_overworld_min, "overworld"
|
||||
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
|
||||
return y - mcl_vars.mg_nether_min, "nether"
|
||||
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
|
||||
return y - mcl_vars.mg_end_min, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
if y >= min1 then
|
||||
return y - min1, "overworld"
|
||||
elseif y >= min3 and y <= max3 then
|
||||
return y - min3, "nether"
|
||||
elseif y >= min2 and y <= max2 then
|
||||
return y - min2, "end"
|
||||
else
|
||||
return nil, "void"
|
||||
end
|
||||
end
|
||||
|
||||
local y_to_layer = mcl_worlds.y_to_layer
|
||||
|
@ -61,38 +61,38 @@ local pos_to_dimension = mcl_worlds.pos_to_dimension
|
|||
-- MineClone 2.
|
||||
-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
|
||||
function mcl_worlds.layer_to_y(layer, mc_dimension)
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + mcl_vars.mg_overworld_min
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + mcl_vars.mg_nether_min
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + mcl_vars.mg_end_min
|
||||
end
|
||||
if mc_dimension == "overworld" or mc_dimension == nil then
|
||||
return layer + min1
|
||||
elseif mc_dimension == "nether" then
|
||||
return layer + min3
|
||||
elseif mc_dimension == "end" then
|
||||
return layer + min2
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have weather
|
||||
function mcl_worlds.has_weather(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= max1 and pos.y >= min1 - 64
|
||||
end
|
||||
|
||||
-- Takes a position and returns true if this position can have Nether dust
|
||||
function mcl_worlds.has_dust(pos)
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
|
||||
-- Weather in the Overworld and the high part of the void below
|
||||
return pos.y <= max3 + 138 and pos.y >= min3 - 10
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if compasses are working here
|
||||
function mcl_worlds.compass_works(pos)
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
|
||||
local _, dim = mcl_worlds.y_to_layer(pos.y)
|
||||
if dim == "nether" or dim == "end" then
|
||||
return false
|
||||
elseif dim == "void" then
|
||||
return pos.y <= max1 and pos.y >= min1 - 64
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
-- Takes a position (pos) and returns true if clocks are working here
|
||||
|
@ -152,4 +152,3 @@ minetest.register_globalstep(function(dtime)
|
|||
dimtimer = 0
|
||||
end
|
||||
end)
|
||||
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
name = mcl_worlds
|
||||
author = Wuzzy
|
||||
description = Utility functions for worlds and the “dimensions”.
|
||||
depends = mcl_init
|
||||
|
||||
depends = mcl_mapgen
|
||||
|
|
|
@ -38,32 +38,18 @@ function image:encode_header()
|
|||
self.data = self.data
|
||||
.. string.char(0) -- image id
|
||||
.. string.char(0) -- color map type
|
||||
.. string.char(10) -- image type (RLE RGB = 10)
|
||||
.. string.char(2) -- image type (uncompressed true-color image = 2)
|
||||
self:encode_colormap_spec() -- color map specification
|
||||
self:encode_image_spec() -- image specification
|
||||
end
|
||||
|
||||
function image:encode_data()
|
||||
local current_pixel = ''
|
||||
local previous_pixel = ''
|
||||
local count = 1
|
||||
local packets = {}
|
||||
local rle_packet = ''
|
||||
for _, row in ipairs(self.pixels) do
|
||||
for _, pixel in ipairs(row) do
|
||||
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||
if current_pixel ~= previous_pixel or count == 128 then
|
||||
packets[#packets +1] = rle_packet
|
||||
count = 1
|
||||
previous_pixel = current_pixel
|
||||
else
|
||||
count = count + 1
|
||||
end
|
||||
rle_packet = string.char(128 + count - 1) .. current_pixel
|
||||
self.data = self.data
|
||||
.. string.char(pixel[3], pixel[2], pixel[1])
|
||||
end
|
||||
end
|
||||
packets[#packets +1] = rle_packet
|
||||
self.data = self.data .. table.concat(packets)
|
||||
end
|
||||
|
||||
function image:encode_footer()
|
||||
|
|
|
@ -0,0 +1,114 @@
|
|||
--Dripping Water Mod
|
||||
--by kddekadenz
|
||||
|
||||
local math = math
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
--Drop entities
|
||||
|
||||
--water
|
||||
|
||||
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_water", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 1, true)
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k==1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
--lava
|
||||
|
||||
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
|
||||
minetest.register_entity("drippingwater:drop_lava", {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
|
||||
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
|
||||
pointable = false,
|
||||
visual = "cube",
|
||||
visual_size = {x=0.05, y=0.1},
|
||||
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
static_save = false,
|
||||
on_activate = function(self, staticdata)
|
||||
self.object:set_sprite({x=0,y=0}, 1, 0, true)
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1,222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
|
||||
self.object:set_acceleration({x=0, y=-5, z=0})
|
||||
end
|
||||
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
|
||||
self.object:remove()
|
||||
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
|
||||
--Create drop
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Create water drops",
|
||||
nodenames = {"group:opaque", "group:leaves"},
|
||||
neighbors = {"group:water"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
--Create lava drop
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Create lava drops",
|
||||
nodenames = {"group:opaque"},
|
||||
neighbors = {"group:lava"},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
|
||||
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
|
||||
local i = math.random(-45,45) / 100
|
||||
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
|
||||
end
|
||||
end,
|
||||
})
|
|
@ -1,4 +1,4 @@
|
|||
name = mcl_dripping
|
||||
name = drippingwater
|
||||
author = kddekadenz
|
||||
description = Drops are generated rarely under solid nodes
|
||||
depends = mcl_core
|
|
@ -1,12 +1,12 @@
|
|||
Dripping Mod
|
||||
Dripping Water Mod
|
||||
by kddekadenz
|
||||
|
||||
modified for MineClone 2 by Wuzzy and NO11
|
||||
modified for MineClone 2 by Wuzzy
|
||||
|
||||
|
||||
Installing instructions:
|
||||
|
||||
1. Copy the mcl_dripping mod folder into games/gamemode/mods
|
||||
1. Copy the drippingwater mod folder into games/gamemode/mods
|
||||
|
||||
2. Start game and enjoy :)
|
||||
|
|
@ -84,7 +84,7 @@ local function attach_object(self, obj)
|
|||
end
|
||||
end, name)
|
||||
obj:set_look_horizontal(yaw)
|
||||
mcl_title.set(obj, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
|
||||
mcl_tmp_message.message(obj, S("Sneak to dismount"))
|
||||
else
|
||||
obj:get_luaentity()._old_visual_size = visual_size
|
||||
end
|
||||
|
@ -115,7 +115,7 @@ local boat = {
|
|||
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
|
||||
visual = "mesh",
|
||||
mesh = "mcl_boats_boat.b3d",
|
||||
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
|
||||
textures = {"mcl_boats_texture_oak_boat.png"},
|
||||
visual_size = boat_visual_size,
|
||||
hp_max = boat_max_hp,
|
||||
damage_texture_modifier = "^[colorize:white:0",
|
||||
|
@ -148,11 +148,6 @@ function boat.on_activate(self, staticdata, dtime_s)
|
|||
self._v = data.v
|
||||
self._last_v = self._v
|
||||
self._itemstring = data.itemstring
|
||||
|
||||
while #data.textures < 5 do
|
||||
table.insert(data.textures, data.textures[1])
|
||||
end
|
||||
|
||||
self.object:set_properties({textures = data.textures})
|
||||
end
|
||||
end
|
||||
|
@ -342,8 +337,7 @@ function boat.on_step(self, dtime, moveresult)
|
|||
self.object:get_velocity().y)
|
||||
else
|
||||
p.y = p.y + 1
|
||||
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
|
||||
if is_water(p) or is_obsidian_boat then
|
||||
if is_water(p) then
|
||||
-- Inside water: Slowly sink
|
||||
local y = self.object:get_velocity().y
|
||||
y = y - 0.01
|
||||
|
@ -383,13 +377,13 @@ end
|
|||
-- Register one entity for all boat types
|
||||
minetest.register_entity("mcl_boats:boat", boat)
|
||||
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
|
||||
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
|
||||
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
|
||||
local craftstuffs = {}
|
||||
if minetest.get_modpath("mcl_core") then
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
|
||||
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
|
||||
end
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
|
||||
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
|
||||
|
||||
for b=1, #boat_ids do
|
||||
local itemstring = "mcl_boats:"..boat_ids[b]
|
||||
|
@ -440,9 +434,8 @@ for b=1, #boat_ids do
|
|||
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
|
||||
end
|
||||
local boat = minetest.add_entity(pos, "mcl_boats:boat")
|
||||
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
|
||||
boat:get_luaentity()._itemstring = itemstring
|
||||
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
|
||||
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
|
||||
boat:set_yaw(placer:get_look_horizontal())
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
|
|
|
@ -6,7 +6,6 @@ Boats are used to travel on the surface of water.=Les bateaux sont utilisés pou
|
|||
Dark Oak Boat=Bateau en Chêne Noir
|
||||
Jungle Boat=Bateau en Acajou
|
||||
Oak Boat=Bateau en Chêne
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Utilisez [Sneak] pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=Faites un clic droit sur une source d'eau pour placer le bateau. Faites un clic droit sur le bateau pour y entrer. Utilisez [Gauche] et [Droite] pour diriger, [Avant] pour accélérer et [Arrière] pour ralentir ou reculer. Cliquez de nouveau avec le bouton droit sur le bateau pour le quitter, frappez le bateau pour le faire tomber en tant qu'objet.
|
||||
Spruce Boat=Bateau en Sapin
|
||||
Water vehicle=Véhicule aquatique
|
||||
Sneak to dismount=
|
|
@ -1,7 +1,7 @@
|
|||
name = mcl_boats
|
||||
author = PilzAdam
|
||||
description = Adds drivable boats.
|
||||
depends = mcl_player, flowlib, mcl_title
|
||||
depends = mcl_player, flowlib
|
||||
optional_depends = mcl_core, doc_identifier
|
||||
|
||||
|
||||
|
|
Before Width: | Height: | Size: 264 B |
Before Width: | Height: | Size: 535 B |
|
@ -67,9 +67,14 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
end
|
||||
|
||||
if not storage.burn_time or burn_time >= storage.burn_time then
|
||||
if obj:is_player() then
|
||||
mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
|
||||
mcl_burning.channels[obj]:send_all("start")
|
||||
if obj:is_player() and not storage.fire_hud_id then
|
||||
storage.fire_hud_id = obj:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 0.5},
|
||||
scale = {x = -100, y = -100},
|
||||
text = "mcl_burning_entity_flame_animated.png^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. 1,
|
||||
z_index = 1000,
|
||||
})
|
||||
end
|
||||
storage.burn_time = burn_time
|
||||
storage.fire_damage_timer = 0
|
||||
|
@ -90,6 +95,7 @@ function mcl_burning.set_on_fire(obj, burn_time)
|
|||
fire_entity:set_properties({visual_size = size})
|
||||
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
|
||||
local fire_luaentity = fire_entity:get_luaentity()
|
||||
fire_luaentity:update_frame(obj, storage)
|
||||
|
||||
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
|
||||
local other_luaentity = other:get_luaentity()
|
||||
|
@ -105,7 +111,9 @@ function mcl_burning.extinguish(obj)
|
|||
if mcl_burning.is_burning(obj) then
|
||||
local storage = mcl_burning.get_storage(obj)
|
||||
if obj:is_player() then
|
||||
mcl_burning.channels[obj]:send_all("stop")
|
||||
if storage.fire_hud_id then
|
||||
obj:hud_remove(storage.fire_hud_id)
|
||||
end
|
||||
mcl_burning.storage[obj] = {}
|
||||
else
|
||||
storage.burn_time = nil
|
||||
|
|
|
@ -7,7 +7,6 @@ local get_item_group = minetest.get_item_group
|
|||
|
||||
mcl_burning = {
|
||||
storage = {},
|
||||
channels = {},
|
||||
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
|
||||
}
|
||||
|
||||
|
@ -44,22 +43,23 @@ minetest.register_on_respawnplayer(function(player)
|
|||
mcl_burning.extinguish(player)
|
||||
end)
|
||||
|
||||
function mcl_burning.init_player(player)
|
||||
local meta = player:get_meta()
|
||||
-- NOTE: mcl_burning:data may be "return nil" (which deserialize into nil) for reasons unknown.
|
||||
if meta:get_string("mcl_burning:data"):find("return nil", 1, true) then
|
||||
minetest.log("warning", "[mcl_burning] 'mcl_burning:data' player meta field is invalid! Please report this bug")
|
||||
end
|
||||
mcl_burning.storage[player] = meta:contains("mcl_burning:data") and minetest.deserialize(meta:get_string("mcl_burning:data")) or {}
|
||||
mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
mcl_burning.init_player(player)
|
||||
local storage
|
||||
|
||||
local burn_data = player:get_meta():get_string("mcl_burning:data")
|
||||
if burn_data == "" then
|
||||
storage = {}
|
||||
else
|
||||
storage = minetest.deserialize(burn_data)
|
||||
end
|
||||
|
||||
mcl_burning.storage[player] = storage
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
|
||||
local storage = mcl_burning.storage[player]
|
||||
storage.fire_hud_id = nil
|
||||
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
|
||||
mcl_burning.storage[player] = nil
|
||||
end)
|
||||
|
||||
|
@ -68,28 +68,27 @@ minetest.register_entity("mcl_burning:fire", {
|
|||
initial_properties = {
|
||||
physical = false,
|
||||
collisionbox = {0, 0, 0, 0, 0, 0},
|
||||
visual = "upright_sprite",
|
||||
textures = {
|
||||
name = "mcl_burning_entity_flame_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1.0,
|
||||
},
|
||||
},
|
||||
spritediv = {x = 1, y = mcl_burning.animation_frames},
|
||||
visual = "cube",
|
||||
pointable = false,
|
||||
glow = -1,
|
||||
backface_culling = false,
|
||||
},
|
||||
animation_frame = 0,
|
||||
animation_timer = 0,
|
||||
on_activate = function(self)
|
||||
self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
|
||||
end,
|
||||
on_step = function(self)
|
||||
if not self:sanity_check() then
|
||||
on_step = function(self, dtime)
|
||||
local parent, storage = self:sanity_check()
|
||||
|
||||
if parent then
|
||||
self.animation_timer = self.animation_timer + dtime
|
||||
if self.animation_timer >= 0.1 then
|
||||
self.animation_timer = 0
|
||||
self.animation_frame = self.animation_frame + 1
|
||||
if self.animation_frame > mcl_burning.animation_frames - 1 then
|
||||
self.animation_frame = 0
|
||||
end
|
||||
self:update_frame(parent, storage)
|
||||
end
|
||||
else
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
|
@ -97,15 +96,23 @@ minetest.register_entity("mcl_burning:fire", {
|
|||
local parent = self.object:get_attach()
|
||||
|
||||
if not parent then
|
||||
return false
|
||||
return
|
||||
end
|
||||
|
||||
local storage = mcl_burning.get_storage(parent)
|
||||
|
||||
if not storage or not storage.burn_time then
|
||||
return false
|
||||
return
|
||||
end
|
||||
|
||||
return true
|
||||
return parent, storage
|
||||
end,
|
||||
update_frame = function(self, parent, storage)
|
||||
local frame_overlay = "^[opacity:180^[verticalframe:" .. mcl_burning.animation_frames .. ":" .. self.animation_frame
|
||||
local fire_texture = "mcl_burning_entity_flame_animated.png" .. frame_overlay
|
||||
self.object:set_properties({textures = {"blank.png", "blank.png", fire_texture, fire_texture, fire_texture, fire_texture}})
|
||||
if parent:is_player() then
|
||||
parent:hud_change(storage.fire_hud_id, "text", "mcl_burning_hud_flame_animated.png" .. frame_overlay)
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
|
|
@ -1,66 +0,0 @@
|
|||
-- Dripping Water Mod
|
||||
-- by kddekadenz
|
||||
|
||||
local math = math
|
||||
|
||||
-- License of code, textures & sounds: CC0
|
||||
|
||||
local function register_drop(liquid, glow, sound, nodes)
|
||||
minetest.register_entity("mcl_dripping:drop_" .. liquid, {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
|
||||
glow = glow,
|
||||
pointable = false,
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.1, y = 0.1},
|
||||
textures = {""},
|
||||
spritediv = {x = 1, y = 1},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
static_save = false,
|
||||
_dropped = false,
|
||||
on_activate = function(self)
|
||||
self.object:set_properties({
|
||||
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
|
||||
})
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
local k = math.random(1, 222)
|
||||
local ownpos = self.object:get_pos()
|
||||
if k == 1 then
|
||||
self.object:set_acceleration(vector.new(0, -5, 0))
|
||||
end
|
||||
if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
|
||||
self.object:set_acceleration(vector.new(0, -5, 0))
|
||||
end
|
||||
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
|
||||
local ent = self.object:get_luaentity()
|
||||
if not ent._dropped then
|
||||
ent._dropped = true
|
||||
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
|
||||
end
|
||||
if k < 3 then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
minetest.register_abm({
|
||||
label = "Create drops",
|
||||
nodenames = nodes,
|
||||
neighbors = {"group:" .. liquid},
|
||||
interval = 2,
|
||||
chance = 22,
|
||||
action = function(pos)
|
||||
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
|
||||
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
|
||||
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
|
||||
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
|
||||
end
|
||||
end,
|
||||
})
|
||||
end
|
||||
|
||||
register_drop("water", 1, "", {"group:opaque", "group:leaves"})
|
||||
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})
|
|
@ -290,10 +290,10 @@ function minetest.handle_node_drops(pos, drops, digger)
|
|||
end
|
||||
end
|
||||
|
||||
if digger and mcl_experience.throw_xp and not silk_touch_drop then
|
||||
if digger and mcl_experience.throw_experience and not silk_touch_drop then
|
||||
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
|
||||
if experience_amount > 0 then
|
||||
mcl_experience.throw_xp(pos, experience_amount)
|
||||
mcl_experience.throw_experience(pos, experience_amount)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -480,7 +480,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
end,
|
||||
|
||||
get_staticdata = function(self)
|
||||
local data = minetest.serialize({
|
||||
return minetest.serialize({
|
||||
itemstring = self.itemstring,
|
||||
always_collect = self.always_collect,
|
||||
age = self.age,
|
||||
|
@ -488,39 +488,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
_flowing = self._flowing,
|
||||
_removed = self._removed,
|
||||
})
|
||||
-- sfan5 guessed that the biggest serializable item
|
||||
-- entity would have a size of 65530 bytes. This has
|
||||
-- been experimentally verified to be still too large.
|
||||
--
|
||||
-- anon5 has calculated that the biggest serializable
|
||||
-- item entity has a size of exactly 65487 bytes:
|
||||
--
|
||||
-- 1. serializeString16 can handle max. 65535 bytes.
|
||||
-- 2. The following engine metadata is always saved:
|
||||
-- • 1 byte (version)
|
||||
-- • 2 byte (length prefix)
|
||||
-- • 14 byte “__builtin:item”
|
||||
-- • 4 byte (length prefix)
|
||||
-- • 2 byte (health)
|
||||
-- • 3 × 4 byte = 12 byte (position)
|
||||
-- • 4 byte (yaw)
|
||||
-- • 1 byte (version 2)
|
||||
-- • 2 × 4 byte = 8 byte (pitch and roll)
|
||||
-- 3. This leaves 65487 bytes for the serialization.
|
||||
if #data > 65487 then -- would crash the engine
|
||||
local stack = ItemStack(self.itemstring)
|
||||
stack:get_meta():from_table(nil)
|
||||
self.itemstring = stack:to_string()
|
||||
minetest.log(
|
||||
"warning",
|
||||
"Overlong item entity metadata removed: “" ..
|
||||
self.itemstring ..
|
||||
"” had serialized length of " ..
|
||||
#data
|
||||
)
|
||||
return self:get_staticdata()
|
||||
end
|
||||
return data
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
|
@ -608,7 +575,7 @@ minetest.register_entity(":__builtin:item", {
|
|||
return true
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime, moveresult)
|
||||
on_step = function(self, dtime)
|
||||
if self._removed then
|
||||
self.object:set_properties({
|
||||
physical = false
|
||||
|
@ -675,18 +642,6 @@ minetest.register_entity(":__builtin:item", {
|
|||
end
|
||||
end
|
||||
|
||||
-- Destroy item when it collides with a cactus
|
||||
if moveresult and moveresult.collides then
|
||||
for _, collision in pairs(moveresult.collisions) do
|
||||
local pos = collision.node_pos
|
||||
if collision.type == "node" and minetest.get_node(pos).name == "mcl_core:cactus" then
|
||||
self._removed = true
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Push item out when stuck inside solid opaque node
|
||||
if def and def.walkable and def.groups and def.groups.opaque == 1 then
|
||||
local shootdir
|
||||
|
|
|
@ -198,20 +198,7 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
|
|||
else
|
||||
self._last_float_check = self._last_float_check + dtime
|
||||
end
|
||||
|
||||
local pos, rou_pos, node = self.object:get_pos()
|
||||
local r = 0.6
|
||||
for _, node_pos in pairs({{r, 0}, {0, r}, {-r, 0}, {0, -r}}) do
|
||||
if minetest.get_node(vector.offset(pos, node_pos[1], 0, node_pos[2])).name == "mcl_core:cactus" then
|
||||
detach_driver(self)
|
||||
for d = 1, #drop do
|
||||
minetest.add_item(pos, drop[d])
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
local pos, rou_pos, node
|
||||
-- Drop minecart if it isn't on a rail anymore
|
||||
if self._last_float_check >= mcl_minecarts.check_float_time then
|
||||
pos = self.object:get_pos()
|
||||
|
@ -659,7 +646,7 @@ register_minecart(
|
|||
if player then
|
||||
mcl_player.player_set_animation(player, "sit" , 30)
|
||||
player:set_eye_offset({x=0, y=-5.5, z=0},{x=0, y=-4, z=0})
|
||||
mcl_title.set(clicker, "actionbar", {text=S("Sneak to dismount"), color="white", stay=60})
|
||||
mcl_tmp_message.message(clicker, S("Sneak to dismount"))
|
||||
end
|
||||
end, name)
|
||||
end
|
||||
|
|
|
@ -33,4 +33,3 @@ Activates minecarts when powered=Active les wagonnets lorsqu'il est alimenté
|
|||
Emits redstone power when a minecart is detected=Émet de l'énergie redstone lorsqu'un wagonnet est détecté
|
||||
Vehicle for fast travel on rails=Véhicule pour voyager rapidement sur rails
|
||||
Can be ignited by tools or powered activator rail=Peut être allumé par des outils ou un rail d'activation motorisé
|
||||
Sneak to dismount=
|
|
@ -1,6 +1,6 @@
|
|||
name = mcl_minecarts
|
||||
author = Krock
|
||||
description = Minecarts are vehicles to move players quickly on rails.
|
||||
depends = mcl_title, mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
|
||||
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
|
||||
optional_depends = doc_identifier, mcl_wip
|
||||
|
||||
|
|
|
@ -122,10 +122,7 @@ mobs.death_logic = function(self, dtime)
|
|||
if self.death_animation_timer >= 1.25 then
|
||||
item_drop(self,false,1)
|
||||
mobs.death_effect(self)
|
||||
mcl_experience.throw_xp(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
if self.on_die then
|
||||
self.on_die(self, self.object:get_pos())
|
||||
end
|
||||
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
name = mcl_mobs
|
||||
author = PilzAdam
|
||||
description = Adds a mob API for mods to add animals or monsters, etc.
|
||||
depends = mcl_particles
|
||||
depends = mcl_mapgen, mcl_particles
|
||||
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
|
||||
|
|
|
@ -37,7 +37,7 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
},
|
||||
makes_footstep_sound = false,
|
||||
walk_velocity = 1.05,
|
||||
run_velocity = 2.1,
|
||||
run_velocity = 3.25,
|
||||
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
|
||||
attack_type = "explode",
|
||||
eye_height = 1.25,
|
||||
|
@ -47,8 +47,8 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
--explosion_radius = 3,
|
||||
--explosion_damage_radius = 6,
|
||||
--explosiontimer_reset_radius = 6,
|
||||
reach = 3,
|
||||
defuse_reach = 5.2,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
@ -95,8 +95,7 @@ mobs:register_mob("mobs_mc:creeper", {
|
|||
if self._forced_explosion_countdown_timer then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
@ -152,7 +151,6 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
description = S("Charged Creeper"),
|
||||
type = "monster",
|
||||
spawn_class = "hostile",
|
||||
hostile = true,
|
||||
hp_min = 20,
|
||||
hp_max = 20,
|
||||
xp_min = 5,
|
||||
|
@ -188,8 +186,8 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
--explosion_radius = 3,
|
||||
--explosion_damage_radius = 6,
|
||||
--explosiontimer_reset_radius = 3,
|
||||
reach = 3,
|
||||
defuse_reach = 5.2,
|
||||
reach = 1.5,
|
||||
defuse_reach = 4,
|
||||
explosion_timer = 0.3,
|
||||
allow_fuse_reset = true,
|
||||
stop_to_explode = true,
|
||||
|
@ -221,8 +219,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
|
|||
if self._forced_explosion_countdown_timer then
|
||||
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
|
||||
if self._forced_explosion_countdown_timer <= 0 then
|
||||
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
|
||||
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
|
||||
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
|
|
@ -103,7 +103,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
|
|||
mcl_portals.spawn_gateway_portal()
|
||||
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
|
||||
if self._initial then
|
||||
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
|
||||
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
|
||||
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
|
||||
end
|
||||
end
|
||||
|
|
|
@ -28,7 +28,6 @@ Pig=
|
|||
Polar Bear=
|
||||
Rabbit=
|
||||
Killer Bunny=
|
||||
The Killer Bunny=
|
||||
Sheep=
|
||||
Shulker=
|
||||
Silverfish=
|
||||
|
|
|
@ -233,4 +233,4 @@ mobs:spawn(spawn_grass)
|
|||
mobs:register_egg("mobs_mc:rabbit", S("Rabbit"), "mobs_mc_spawn_icon_rabbit.png", 0)
|
||||
|
||||
-- Note: This spawn egg does not exist in Minecraft
|
||||
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit_caerbannog.png", 0)
|
||||
mobs:register_egg("mobs_mc:killer_bunny", S("Killer Bunny"), "mobs_mc_spawn_icon_rabbit.png^[colorize:#FF0000:192", 0) -- TODO: Update inventory image
|
||||
|
|
|
@ -31,14 +31,12 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
|
|||
speed_penalty = 0.5
|
||||
end
|
||||
local mob = minetest.add_entity(newpos, child_mob)
|
||||
if mob then
|
||||
if (not mother_stuck) then
|
||||
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
|
||||
end
|
||||
mob:set_yaw(angle - math.pi/2)
|
||||
table.insert(children, mob)
|
||||
angle = angle + (math.pi*2)/children_count
|
||||
if (not mother_stuck) then
|
||||
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
|
||||
end
|
||||
mob:set_yaw(angle - math.pi/2)
|
||||
table.insert(children, mob)
|
||||
angle = angle + (math.pi*2)/children_count
|
||||
end
|
||||
-- If mother was murdered, children attack the killer after 1 second
|
||||
if self.state == "attack" then
|
||||
|
|
Before Width: | Height: | Size: 1.9 KiB |
|
@ -409,7 +409,7 @@ local init_trades = function(self, inv)
|
|||
local offered_stack = ItemStack({name = offered_item, count = offered_count})
|
||||
if mcl_enchanting.is_enchanted(offered_item) then
|
||||
if mcl_enchanting.is_book(offered_item) then
|
||||
mcl_enchanting.enchant_uniform_randomly(offered_stack, {"soul_speed"})
|
||||
offered_stack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"})
|
||||
else
|
||||
mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
|
||||
mcl_enchanting.unload_enchantments(offered_stack)
|
||||
|
|
|
@ -233,15 +233,15 @@ mobs_mc.override.spawn_height = {
|
|||
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
|
||||
|
||||
-- Overworld boundaries (inclusive)
|
||||
overworld_min = mcl_vars.mg_overworld_min,
|
||||
overworld_max = mcl_vars.mg_overworld_max,
|
||||
overworld_min = mcl_mapgen.overworld.min,
|
||||
overworld_max = mcl_mapgen.overworld.max,
|
||||
|
||||
-- Nether boundaries (inclusive)
|
||||
nether_min = mcl_vars.mg_nether_min,
|
||||
nether_max = mcl_vars.mg_nether_max,
|
||||
nether_min = mcl_mapgen.nether.min,
|
||||
nether_max = mcl_mapgen.nether.max,
|
||||
|
||||
-- End boundaries (inclusive)
|
||||
end_min = mcl_vars.mg_end_min,
|
||||
end_max = mcl_vars.mg_end_max,
|
||||
end_min = mcl_mapgen.end_.min,
|
||||
end_max = mcl_mapgen.end_.max,
|
||||
}
|
||||
|
||||
|
|
|
@ -1,31 +0,0 @@
|
|||
# lightning
|
||||
Lightning mod for MineClone2 with the following API:
|
||||
|
||||
## lightning.register_on_strike(function(pos, pos2, objects))
|
||||
Custom function called when a lightning strikes.
|
||||
|
||||
* `pos`: impact position
|
||||
* `pos2`: rounded node position where fire is placed
|
||||
* `objects`: table with ObjectRefs of all objects within a radius of 3.5 around pos2
|
||||
|
||||
## lightning.strike(pos)
|
||||
Let a lightning strike.
|
||||
|
||||
* `pos`: optional, if not given a random pos will be chosen
|
||||
* `returns`: bool - success if a strike happened
|
||||
|
||||
|
||||
### Examples:
|
||||
|
||||
```
|
||||
lightning.register_on_strike(function(pos, pos2, objects)
|
||||
for _, obj in pairs(objects) do
|
||||
obj:remove()
|
||||
end
|
||||
minetest.add_entity(pos, "mobs_mc:sheep")
|
||||
end)
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
lightning.strike(player:get_pos())
|
||||
end)
|
||||
```
|
|
@ -24,14 +24,13 @@ local get_objects_inside_radius = minetest.get_objects_inside_radius
|
|||
local get_item_group = minetest.get_item_group
|
||||
|
||||
lightning = {
|
||||
interval_low = 17,
|
||||
interval_high = 503,
|
||||
range_h = 100,
|
||||
range_v = 50,
|
||||
size = 100,
|
||||
-- disable this to stop lightning mod from striking
|
||||
auto = true,
|
||||
on_strike_functions = {},
|
||||
interval_low = 17,
|
||||
interval_high = 503,
|
||||
range_h = 100,
|
||||
range_v = 50,
|
||||
size = 100,
|
||||
-- disable this to stop lightning mod from striking
|
||||
auto = true,
|
||||
}
|
||||
|
||||
local rng = PcgRandom(32321123312123)
|
||||
|
@ -55,18 +54,6 @@ end
|
|||
|
||||
minetest.register_globalstep(revertsky)
|
||||
|
||||
-- lightning strike API
|
||||
|
||||
-- See API.md
|
||||
--[[
|
||||
lightning.register_on_strike(function(pos, pos2, objects)
|
||||
-- code
|
||||
end)
|
||||
]]
|
||||
function lightning.register_on_strike(func)
|
||||
table.insert(lightning.on_strike_functions, func)
|
||||
end
|
||||
|
||||
-- select a random strike point, midpoint
|
||||
local function choose_pos(pos)
|
||||
if not pos then
|
||||
|
@ -92,14 +79,14 @@ local function choose_pos(pos)
|
|||
pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
|
||||
end
|
||||
|
||||
local b, pos2 = line_of_sight(pos, { x = pos.x, y = pos.y - lightning.range_v, z = pos.z }, 1)
|
||||
local b, pos2 = line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1)
|
||||
|
||||
-- nothing but air found
|
||||
if b then
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
local n = get_node({ x = pos2.x, y = pos2.y - 1/2, z = pos2.z })
|
||||
local n = get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z})
|
||||
if n.name == "air" or n.name == "ignore" then
|
||||
return nil, nil
|
||||
end
|
||||
|
@ -107,6 +94,7 @@ local function choose_pos(pos)
|
|||
return pos, pos2
|
||||
end
|
||||
|
||||
-- lightning strike API
|
||||
-- * pos: optional, if not given a random pos will be chosen
|
||||
-- * returns: bool - success if a strike happened
|
||||
function lightning.strike(pos)
|
||||
|
@ -120,28 +108,21 @@ function lightning.strike(pos)
|
|||
if not pos then
|
||||
return false
|
||||
end
|
||||
local objects = get_objects_inside_radius(pos2, 3.5)
|
||||
if lightning.on_strike_functions then
|
||||
for _, func in pairs(lightning.on_strike_functions) do
|
||||
func(pos, pos2, objects)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
lightning.register_on_strike(function(pos, pos2, objects)
|
||||
local particle_pos = vector.offset(pos2, 0, (lightning.size / 2) + 0.5, 0)
|
||||
local particle_size = lightning.size * 10
|
||||
local time = 0.2
|
||||
add_particlespawner({
|
||||
amount = 1,
|
||||
time = time,
|
||||
time = 0.2,
|
||||
-- make it hit the top of a block exactly with the bottom
|
||||
minpos = particle_pos,
|
||||
maxpos = particle_pos,
|
||||
minexptime = time,
|
||||
maxexptime = time,
|
||||
minsize = particle_size,
|
||||
maxsize = particle_size,
|
||||
minpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
|
||||
maxpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
|
||||
minvel = {x = 0, y = 0, z = 0},
|
||||
maxvel = {x = 0, y = 0, z = 0},
|
||||
minacc = {x = 0, y = 0, z = 0},
|
||||
maxacc = {x = 0, y = 0, z = 0},
|
||||
minexptime = 0.2,
|
||||
maxexptime = 0.2,
|
||||
minsize = lightning.size * 10,
|
||||
maxsize = lightning.size * 10,
|
||||
collisiondetection = true,
|
||||
vertical = true,
|
||||
-- to make it appear hitting the node that will get set on fire, make sure
|
||||
|
@ -154,27 +135,44 @@ lightning.register_on_strike(function(pos, pos2, objects)
|
|||
sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true)
|
||||
|
||||
-- damage nearby objects, transform mobs
|
||||
for _, obj in pairs(objects) do
|
||||
-- TODO: use an API insteed of hardcoding this behaviour
|
||||
local objs = get_objects_inside_radius(pos2, 3.5)
|
||||
for o=1, #objs do
|
||||
local obj = objs[o]
|
||||
local lua = obj:get_luaentity()
|
||||
if lua and lua._on_strike then
|
||||
lua._on_strike(lua, pos, pos2, objects)
|
||||
end
|
||||
-- remove this when mob API is done
|
||||
-- pig → zombie pigman (no damage)
|
||||
if lua and lua.name == "mobs_mc:pig" then
|
||||
mcl_util.replace_mob(obj, "mobs_mc:pigman")
|
||||
local rot = obj:get_yaw()
|
||||
obj:remove()
|
||||
obj = add_entity(pos2, "mobs_mc:pigman")
|
||||
obj:set_yaw(rot)
|
||||
-- mooshroom: toggle color red/brown (no damage)
|
||||
elseif lua and lua.name == "mobs_mc:mooshroom" then
|
||||
if lua.base_texture[1] == "mobs_mc_mooshroom.png" then
|
||||
lua.base_texture = { "mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" }
|
||||
else
|
||||
lua.base_texture = { "mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png" }
|
||||
end
|
||||
obj:set_properties({ textures = lua.base_texture })
|
||||
elseif lua and lua.name == "mobs_mc:villager" then
|
||||
mcl_util.replace_mob(obj, "mobs_mc:witch")
|
||||
obj:set_properties({textures = lua.base_texture})
|
||||
-- villager → witch (no damage)
|
||||
--elseif lua and lua.name == "mobs_mc:villager" then
|
||||
-- Witches are incomplete, this code is unused
|
||||
-- TODO: Enable this code when witches are working.
|
||||
--[[
|
||||
local rot = obj:get_yaw()
|
||||
obj:remove()
|
||||
obj = minetest.add_entity(pos2, "mobs_mc:witch")
|
||||
obj:set_yaw(rot)
|
||||
]]
|
||||
-- charged creeper
|
||||
elseif lua and lua.name == "mobs_mc:creeper" then
|
||||
mcl_util.replace_mob(obj, "mobs_mc:creeper_charged")
|
||||
local rot = obj:get_yaw()
|
||||
obj:remove()
|
||||
obj = add_entity(pos2, "mobs_mc:creeper_charged")
|
||||
obj:set_yaw(rot)
|
||||
-- Other objects: Just damage
|
||||
else
|
||||
mcl_util.deal_damage(obj, 5, { type = "lightning_bolt" })
|
||||
mcl_util.deal_damage(obj, 5, {type = "lightning_bolt"})
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -188,7 +186,7 @@ lightning.register_on_strike(function(pos, pos2, objects)
|
|||
local name = player:get_player_name()
|
||||
if ps[name] == nil then
|
||||
ps[name] = {p = player, sky = sky}
|
||||
mcl_weather.skycolor.add_layer("lightning", { { r = 255, g = 255, b = 255 } }, true)
|
||||
mcl_weather.skycolor.add_layer("lightning", {{r=255,g=255,b=255}}, true)
|
||||
mcl_weather.skycolor.active = true
|
||||
end
|
||||
end
|
||||
|
@ -203,7 +201,7 @@ lightning.register_on_strike(function(pos, pos2, objects)
|
|||
if rng:next(1,100) <= 3 then
|
||||
skeleton_lightning = true
|
||||
end
|
||||
if get_item_group(get_node({ x = pos2.x, y = pos2.y - 1, z = pos2.z }).name, "liquid") < 1 then
|
||||
if get_item_group(get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
|
||||
if get_node(pos2).name == "air" then
|
||||
-- Low chance for a lightning to spawn skeleton horse + skeletons
|
||||
if skeleton_lightning then
|
||||
|
@ -212,22 +210,21 @@ lightning.register_on_strike(function(pos, pos2, objects)
|
|||
local angle, posadd
|
||||
angle = math.random(0, math.pi*2)
|
||||
for i=1,3 do
|
||||
posadd = { x=math.cos(angle),y=0,z=math.sin(angle) }
|
||||
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
|
||||
posadd = vector.normalize(posadd)
|
||||
local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
|
||||
if mob then
|
||||
mob:set_yaw(angle-math.pi/2)
|
||||
end
|
||||
mob:set_yaw(angle-math.pi/2)
|
||||
angle = angle + (math.pi*2) / 3
|
||||
end
|
||||
|
||||
-- Cause a fire
|
||||
else
|
||||
set_node(pos2, { name = "mcl_fire:fire" })
|
||||
set_node(pos2, {name = "mcl_fire:fire"})
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
end
|
||||
|
||||
-- if other mods disable auto lightning during initialization, don't trigger the first lightning.
|
||||
after(5, function(dtime)
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
Using it as fuel turns it into: @1.=L'utiliser comme combustible le transforme en : @1.
|
||||
@1 seconds=@1 secondes
|
||||
# Item count times item name
|
||||
@1×@2=@1×@
|
||||
%@1×@2=%@1×@
|
||||
# Itemname (25%)
|
||||
@1 (@2%)=@1 (@2%)
|
||||
# Itemname (<0.5%)
|
||||
|
|
|
@ -1,24 +0,0 @@
|
|||
# mcl_item_id
|
||||
Show the item ID of an item in the description.
|
||||
With this API, you can register a different name space than "mineclone" for your mod.
|
||||
|
||||
## mcl_item_id.set_mod_namespace(modname, namespace)
|
||||
Set a name space for all items in a mod.
|
||||
|
||||
* param1: the modname
|
||||
* param2: (optional) string of the desired name space, if nil, it is the name of the mod
|
||||
|
||||
## mcl_item_id.get_mod_namespace(modname)
|
||||
Get the name space of a mod registered with mcl_item_id.set_mod_namespace(modname, namespace).
|
||||
|
||||
* param1: the modname
|
||||
|
||||
### Examples:
|
||||
|
||||
The name of the mod is "mod" which registered an item called "mod:itemname".
|
||||
|
||||
* mcl_item_id.set_mod_namespace("mod", "mymod") will show "mymod:itemname" in the description of "mod:itemname"
|
||||
* mcl_item_id.set_mod_namespace(minetest.get_current_modname()) will show "mod:itemname" in the description of "mod:itemname"
|
||||
* mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mod"
|
||||
|
||||
(If no namespace is set by a mod, mcl_item_id.get_mod_namespace(minetest.get_current_modname()) will return "mineclone")
|
|
@ -1,26 +1,6 @@
|
|||
mcl_item_id = {
|
||||
mod_namespaces = {},
|
||||
}
|
||||
|
||||
local game = "mineclone"
|
||||
|
||||
function mcl_item_id.set_mod_namespace(modname, namespace)
|
||||
local namespace = namespace or modname
|
||||
mcl_item_id.mod_namespaces[modname] = namespace
|
||||
end
|
||||
|
||||
function mcl_item_id.get_mod_namespace(modname)
|
||||
local namespace = mcl_item_id.mod_namespaces[modname]
|
||||
if namespace then
|
||||
return namespace
|
||||
else
|
||||
return game
|
||||
end
|
||||
end
|
||||
|
||||
local same_id = {
|
||||
enchanting = { "table" },
|
||||
experience = { "bottle" },
|
||||
heads = { "skeleton", "zombie", "creeper", "wither_skeleton" },
|
||||
mobitems = { "rabbit", "chicken" },
|
||||
walls = {
|
||||
|
@ -30,7 +10,7 @@ local same_id = {
|
|||
"stonebrick", "stonebrickmossy",
|
||||
},
|
||||
wool = {
|
||||
"black", "blue", "brown", "cyan", "green",
|
||||
"black", "blue", "brown", "cyan", "green",
|
||||
"grey", "light_blue", "lime", "magenta", "orange",
|
||||
"pink", "purple", "red", "silver", "white", "yellow",
|
||||
},
|
||||
|
@ -38,11 +18,9 @@ local same_id = {
|
|||
|
||||
tt.register_snippet(function(itemstring)
|
||||
local def = minetest.registered_items[itemstring]
|
||||
local desc = def.description
|
||||
local item_split = itemstring:find(":")
|
||||
local id_string = itemstring:sub(item_split)
|
||||
local id_modname = itemstring:sub(1, item_split - 1)
|
||||
local new_id = game .. id_string
|
||||
local mod_namespace = mcl_item_id.get_mod_namespace(id_modname)
|
||||
local new_id = game .. itemstring:sub(item_split)
|
||||
for mod, ids in pairs(same_id) do
|
||||
for _, id in pairs(ids) do
|
||||
if itemstring == "mcl_" .. mod .. ":" .. id then
|
||||
|
@ -50,13 +28,8 @@ tt.register_snippet(function(itemstring)
|
|||
end
|
||||
end
|
||||
end
|
||||
if mod_namespace ~= game then
|
||||
new_id = mod_namespace .. id_string
|
||||
end
|
||||
if mod_namespace ~= id_modname then
|
||||
minetest.register_alias_force(new_id, itemstring)
|
||||
end
|
||||
if minetest.settings:get_bool("mcl_item_id_debug", false) then
|
||||
minetest.register_alias_force(new_id, itemstring)
|
||||
if minetest.settings:get_bool("mcl_item_id_debug", true) then
|
||||
return new_id, "#555555"
|
||||
end
|
||||
end)
|
|
@ -45,4 +45,3 @@ Mining durability: @1=Grabehaltbarkeit: @1
|
|||
Block breaking strength: @1=Blockbruchstärke: @1
|
||||
@1 uses=@1 Verwendungen
|
||||
Unlimited uses=Unbegrenzte Verwendungen
|
||||
Durability: @1=Haltbarkeit: @1
|
||||
|
|
|
@ -45,4 +45,3 @@ Mining durability: @1=
|
|||
Block breaking strength: @1=
|
||||
@1 uses=
|
||||
Unlimited uses=
|
||||
Durability: @1=
|
||||
|
|
|
@ -107,8 +107,3 @@ tt.register_snippet(function(itemstring)
|
|||
end
|
||||
end)
|
||||
|
||||
tt.register_snippet(function(itemstring, _, itemstack)
|
||||
if itemstring:sub(1, 23) == "mcl_fishing:fishing_rod" or itemstring:sub(1, 12) == "mcl_bows:bow" then
|
||||
return S("Durability: @1", S("@1 uses", mcl_util.calculate_durability(itemstack or ItemStack(itemstring))))
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -425,7 +425,6 @@ function hb.hide_hudbar(player, identifier)
|
|||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if hudtable.hudstate[name].hidden == true then return true end
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
if hudtable.hudids[name].icon then
|
||||
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
|
||||
|
@ -444,7 +443,6 @@ function hb.unhide_hudbar(player, identifier)
|
|||
local name = player:get_player_name()
|
||||
local hudtable = hb.get_hudtable(identifier)
|
||||
if hudtable == nil then return false end
|
||||
if hudtable.hudstate[name].hidden == false then return true end
|
||||
local value = hudtable.hudstate[name].value
|
||||
local max = hudtable.hudstate[name].max
|
||||
if hb.settings.bar_type == "progress_bar" then
|
||||
|
|
|
@ -3,8 +3,123 @@ local S = minetest.get_translator(modname)
|
|||
|
||||
mcl_credits = {
|
||||
players = {},
|
||||
description = S("A faithful Open Source clone of Minecraft"),
|
||||
people = dofile(minetest.get_modpath(modname) .. "/people.lua"),
|
||||
}
|
||||
|
||||
mcl_credits.description = S("A faithful Open Source clone of Minecraft")
|
||||
|
||||
-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
|
||||
mcl_credits.people = {
|
||||
{ S("Creator of MineClone"), 0x0A9400, {
|
||||
"davedevils",
|
||||
}},
|
||||
{ S("Creator of MineClone2"), 0xFBF837, {
|
||||
"Wuzzy",
|
||||
}},
|
||||
{ S("Maintainers"), 0xFF51D5, {
|
||||
"Fleckenstein",
|
||||
"kay27",
|
||||
"oilboi",
|
||||
}},
|
||||
{ S("Developers"), 0xF84355, {
|
||||
"bzoss",
|
||||
"AFCMS",
|
||||
"epCode",
|
||||
"ryvnf",
|
||||
"iliekprogrammar",
|
||||
"MysticTempest",
|
||||
"Rootyjr",
|
||||
"Nicu",
|
||||
"aligator",
|
||||
"Code-Sploit",
|
||||
"NO11",
|
||||
}},
|
||||
{ S("Contributors"), 0x52FF00, {
|
||||
"Laurent Rocher",
|
||||
"HimbeerserverDE",
|
||||
"TechDudie",
|
||||
"Alexander Minges",
|
||||
"ArTee3",
|
||||
"ZeDique la Ruleta",
|
||||
"pitchum",
|
||||
"wuniversales",
|
||||
"Bu-Gee",
|
||||
"David McMackins II",
|
||||
"Nicholas Niro",
|
||||
"Wouters Dorian",
|
||||
"Blue Blancmange",
|
||||
"Jared Moody",
|
||||
"Li0n",
|
||||
"Midgard",
|
||||
"Saku Laesvuori",
|
||||
"Yukitty",
|
||||
"ZedekThePD",
|
||||
"aldum",
|
||||
"dBeans",
|
||||
"nickolas360",
|
||||
"yutyo",
|
||||
"ztianyang",
|
||||
"j45",
|
||||
}},
|
||||
{"MineClone5", 0xA60014, {
|
||||
"kay27",
|
||||
"Debiankaios",
|
||||
"epCode",
|
||||
"NO11",
|
||||
"j45",
|
||||
}},
|
||||
{ S("Original Mod Authors"), 0x343434, {
|
||||
"Wuzzy",
|
||||
"Fleckenstein",
|
||||
"BlockMen",
|
||||
"TenPlus1",
|
||||
"PilzAdam",
|
||||
"ryvnf",
|
||||
"stujones11",
|
||||
"Arcelmi",
|
||||
"celeron55",
|
||||
"maikerumine",
|
||||
"GunshipPenguin",
|
||||
"Qwertymine3",
|
||||
"Rochambeau",
|
||||
"rubenwardy",
|
||||
"stu",
|
||||
"oilboi",
|
||||
"4aiman",
|
||||
"Kahrl",
|
||||
"Krock",
|
||||
"UgnilJoZ",
|
||||
"lordfingle",
|
||||
"22i",
|
||||
"bzoss",
|
||||
"kilbith",
|
||||
"xeranas",
|
||||
"kddekadenz",
|
||||
"sofar",
|
||||
"4Evergreen4",
|
||||
"jordan4ibanez",
|
||||
"paramat",
|
||||
}},
|
||||
{ S("3D Models"), 0x0019FF, {
|
||||
"22i",
|
||||
"tobyplowy",
|
||||
"epCode",
|
||||
}},
|
||||
{ S("Textures"), 0xFF9705, {
|
||||
"XSSheep",
|
||||
"Wuzzy",
|
||||
"kingoscargames",
|
||||
"leorockway",
|
||||
"xMrVizzy",
|
||||
"yutyo",
|
||||
"NO11",
|
||||
}},
|
||||
{ S("Translations"), 0x00FF60, {
|
||||
"Wuzzy",
|
||||
"Rocher Laurent",
|
||||
"wuniversales",
|
||||
"kay27",
|
||||
"pitchum",
|
||||
}},
|
||||
}
|
||||
|
||||
local function add_hud_element(def, huds, y)
|
||||
|
|
|
@ -7,7 +7,6 @@ Creator of MineClone2=Schöpfer von MineClone2
|
|||
Developers=Entwickler
|
||||
Jump to speed up (additionally sprint)=Springen, um zu beschleunigen (zusätzlich sprinten)
|
||||
Maintainers=Betreuer
|
||||
MineClone5=MineClone5
|
||||
Original Mod Authors=Original-Mod-Autoren
|
||||
Sneak to skip=Schleichen zum Überspringen
|
||||
Textures=Texturen
|
||||
|
|
|
@ -1,14 +0,0 @@
|
|||
# textdomain: mcl_credits
|
||||
3D Models=
|
||||
A faithful Open Source clone of Minecraft=
|
||||
Contributors=
|
||||
Creator of MineClone=
|
||||
Creator of MineClone2=
|
||||
Developers=
|
||||
Jump to speed up (additionally sprint)=
|
||||
Maintainers=
|
||||
MineClone5=
|
||||
Original Mod Authors=
|
||||
Sneak to skip=
|
||||
Textures=
|
||||
Translations=
|
|
@ -1,14 +0,0 @@
|
|||
# textdomain: mcl_credits
|
||||
3D Models=Modèles 3D
|
||||
A faithful Open Source clone of Minecraft=Un clone open source de Minecraft
|
||||
Contributors=Contributeurs
|
||||
Creator of MineClone=Créateur de MineClone
|
||||
Creator of MineClone2=Créateur de MineClone2
|
||||
Developers=Développeurs
|
||||
Jump to speed up (additionally sprint)=Saut pour accélérer (peut être combiné avec sprint)
|
||||
Maintainers=Mainteneurs
|
||||
MineClone5=MineClone5
|
||||
Original Mod Authors=Auteurs des mods originaux
|
||||
Sneak to skip=Shift pour passer
|
||||
Textures=Textures
|
||||
Translations=Traductions
|
|
@ -1,14 +0,0 @@
|
|||
# textdomain: mcl_credits
|
||||
3D Models=
|
||||
A faithful Open Source clone of Minecraft=
|
||||
Contributors=
|
||||
Creator of MineClone=
|
||||
Creator of MineClone2=
|
||||
Developers=
|
||||
Jump to speed up (additionally sprint)=
|
||||
Maintainers=
|
||||
MineClone5=
|
||||
Original Mod Authors=
|
||||
Sneak to skip=
|
||||
Textures=
|
||||
Translations=
|
|
@ -1,14 +0,0 @@
|
|||
# textdomain: mcl_credits
|
||||
3D Models=
|
||||
A faithful Open Source clone of Minecraft=
|
||||
Contributors=
|
||||
Creator of MineClone=
|
||||
Creator of MineClone2=
|
||||
Developers=
|
||||
Jump to speed up (additionally sprint)=
|
||||
Maintainers=
|
||||
MineClone5=
|
||||
Original Mod Authors=
|
||||
Sneak to skip=
|
||||
Textures=
|
||||
Translations=
|
|
@ -1,144 +0,0 @@
|
|||
local modname = minetest.get_current_modname()
|
||||
local S = minetest.get_translator(modname)
|
||||
|
||||
return {
|
||||
{S("Creator of MineClone"), 0x0A9400, {
|
||||
"davedevils",
|
||||
}},
|
||||
{S("Creator of MineClone2"), 0xFBF837, {
|
||||
"Wuzzy",
|
||||
}},
|
||||
{S("Maintainers"), 0xFF51D5, {
|
||||
"Fleckenstein",
|
||||
"Nicu",
|
||||
"kay27",
|
||||
}},
|
||||
{S("Developers"), 0xF84355, {
|
||||
"bzoss",
|
||||
"AFCMS",
|
||||
"epCode",
|
||||
"ryvnf",
|
||||
"iliekprogrammar",
|
||||
"MysticTempest",
|
||||
"Rootyjr",
|
||||
"aligator",
|
||||
"Code-Sploit",
|
||||
"NO11",
|
||||
"cora",
|
||||
"jordan4ibanez",
|
||||
}},
|
||||
{S("Contributors"), 0x52FF00, {
|
||||
"Laurent Rocher",
|
||||
"HimbeerserverDE",
|
||||
"TechDudie",
|
||||
"Alexander Minges",
|
||||
"ArTee3",
|
||||
"ZeDique la Ruleta",
|
||||
"pitchum",
|
||||
"wuniversales",
|
||||
"Bu-Gee",
|
||||
"David McMackins II",
|
||||
"Nicholas Niro",
|
||||
"Wouters Dorian",
|
||||
"Blue Blancmange",
|
||||
"Jared Moody",
|
||||
"Li0n",
|
||||
"Midgard",
|
||||
"Saku Laesvuori",
|
||||
"Yukitty",
|
||||
"ZedekThePD",
|
||||
"aldum",
|
||||
"dBeans",
|
||||
"nickolas360",
|
||||
"yutyo",
|
||||
"Tianyang Zhang",
|
||||
"j45",
|
||||
"Marcin Serwin",
|
||||
"erlehmann",
|
||||
"E",
|
||||
"Benjamin Schötz",
|
||||
"Doloment",
|
||||
"Sydney Gems",
|
||||
"talamh",
|
||||
"Emily2255",
|
||||
"Emojigit",
|
||||
"FinishedFragment",
|
||||
"sfan5",
|
||||
"Blue Blancmange",
|
||||
"Jared Moody",
|
||||
"SmallJoker",
|
||||
"Sven792",
|
||||
"aldum",
|
||||
}},
|
||||
{S("MineClone5"), 0xA60014, {
|
||||
"kay27",
|
||||
"Debiankaios",
|
||||
"epCode",
|
||||
"NO11",
|
||||
"j45",
|
||||
}},
|
||||
{S("Original Mod Authors"), 0x343434, {
|
||||
"Wuzzy",
|
||||
"Fleckenstein",
|
||||
"BlockMen",
|
||||
"TenPlus1",
|
||||
"PilzAdam",
|
||||
"ryvnf",
|
||||
"stujones11",
|
||||
"Arcelmi",
|
||||
"celeron55",
|
||||
"maikerumine",
|
||||
"GunshipPenguin",
|
||||
"Qwertymine3",
|
||||
"Rochambeau",
|
||||
"rubenwardy",
|
||||
"stu",
|
||||
"4aiman",
|
||||
"Kahrl",
|
||||
"Krock",
|
||||
"UgnilJoZ",
|
||||
"lordfingle",
|
||||
"22i",
|
||||
"bzoss",
|
||||
"kilbith",
|
||||
"xeranas",
|
||||
"kddekadenz",
|
||||
"sofar",
|
||||
"4Evergreen4",
|
||||
"jordan4ibanez",
|
||||
"paramat",
|
||||
}},
|
||||
{S("3D Models"), 0x0019FF, {
|
||||
"22i",
|
||||
"tobyplowy",
|
||||
"epCode",
|
||||
}},
|
||||
{S("Textures"), 0xFF9705, {
|
||||
"XSSheep",
|
||||
"Wuzzy",
|
||||
"kingoscargames",
|
||||
"leorockway",
|
||||
"xMrVizzy",
|
||||
"yutyo",
|
||||
"NO11",
|
||||
"kay27",
|
||||
}},
|
||||
{S("Translations"), 0x00FF60, {
|
||||
"Wuzzy",
|
||||
"Rocher Laurent",
|
||||
"wuniversales",
|
||||
"kay27",
|
||||
"pitchum",
|
||||
"todoporlalibertad",
|
||||
"Marcin Serwin",
|
||||
}},
|
||||
{S("Funders"), 0xF7FF00, {
|
||||
"40W",
|
||||
}},
|
||||
{S("Special thanks"), 0x00E9FF, {
|
||||
"celeron55 for creating Minetest",
|
||||
"Jordach for the jukebox music compilation from Big Freaking Dig",
|
||||
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
|
||||
"Notch and Jeb for being the major forces behind Minecraft",
|
||||
}},
|
||||
}
|
|
@ -1,63 +0,0 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
minetest.register_entity("mcl_experience:bottle",{
|
||||
textures = {"mcl_experience_bottle.png"},
|
||||
hp_max = 1,
|
||||
visual_size = {x = 0.35, y = 0.35},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
pointable = false,
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local n = node.name
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
mcl_experience.throw_xp(pos, math.random(3, 11))
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.1,
|
||||
minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)),
|
||||
maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)),
|
||||
minvel = vector.new(-2, 0, -2),
|
||||
maxvel = vector.new( 2, 2, 2),
|
||||
minacc = vector.new(0, 0, 0),
|
||||
maxacc = vector.new(0, 0, 0),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.25,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_effect.png^[colorize:blue:127",
|
||||
})
|
||||
self.object:remove()
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local function throw_xp_bottle(pos, dir, velocity)
|
||||
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
|
||||
local obj = minetest.add_entity(pos, "mcl_experience:bottle")
|
||||
obj:set_velocity(vector.multiply(dir, velocity))
|
||||
local acceleration = vector.multiply(dir, -3)
|
||||
acceleration.y = -9.81
|
||||
obj:set_acceleration(acceleration)
|
||||
end
|
||||
|
||||
minetest.register_craftitem("mcl_experience:bottle", {
|
||||
description = "Bottle o' Enchanting",
|
||||
inventory_image = "mcl_experience_bottle.png",
|
||||
wield_image = "mcl_experience_bottle.png",
|
||||
stack_max = 64,
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
_on_dispense = function(_, pos, _, _, dir)
|
||||
throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10)
|
||||
end
|
||||
})
|
||||
|
|
@ -1,39 +0,0 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
minetest.register_chatcommand("xp", {
|
||||
params = S("[[<player>] <xp>]"),
|
||||
description = S("Gives a player some XP"),
|
||||
privs = {server=true},
|
||||
func = function(name, params)
|
||||
local player, xp = nil, 1000
|
||||
local P, i = {}, 0
|
||||
for str in string.gmatch(params, "([^ ]+)") do
|
||||
i = i + 1
|
||||
P[i] = str
|
||||
end
|
||||
if i > 2 then
|
||||
return false, S("Error: Too many parameters!")
|
||||
end
|
||||
if i > 0 then
|
||||
xp = tonumber(P[i])
|
||||
end
|
||||
if i < 2 then
|
||||
player = minetest.get_player_by_name(name)
|
||||
end
|
||||
if i == 2 then
|
||||
player = minetest.get_player_by_name(P[1])
|
||||
end
|
||||
|
||||
if not xp then
|
||||
return false, S("Error: Incorrect value of XP")
|
||||
end
|
||||
|
||||
if not player then
|
||||
return false, S("Error: Player not found")
|
||||
end
|
||||
|
||||
mcl_experience.add_xp(player, xp)
|
||||
|
||||
return true, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), player:get_player_name(), tostring(mcl_experience.get_xp(player)), tostring(mcl_experience.get_level(player)))
|
||||
end,
|
||||
})
|
|
@ -1,227 +1,641 @@
|
|||
mcl_experience = {
|
||||
on_add_xp = {},
|
||||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mcl_experience = {}
|
||||
|
||||
local vector = vector
|
||||
local math = math
|
||||
local string = string
|
||||
|
||||
local pool = {}
|
||||
local registered_nodes
|
||||
local max_xp = 2^31-1
|
||||
local max_orb_age = 300 -- seconds
|
||||
|
||||
local gravity = {x = 0, y = -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), z = 0}
|
||||
local size_min, size_max = 20, 59 -- percents
|
||||
local delta_size = size_max - size_min
|
||||
local size_to_xp = {
|
||||
{-32768, 2}, -- 1
|
||||
{ 3, 6}, -- 2
|
||||
{ 7, 16}, -- 3
|
||||
{ 17, 36}, -- 4
|
||||
{ 37, 72}, -- 5
|
||||
{ 73, 148}, -- 6
|
||||
{ 149, 306}, -- 7
|
||||
{ 307, 616}, -- 8
|
||||
{ 617, 1236}, -- 9
|
||||
{ 1237, 2476}, --10
|
||||
{ 2477, 32767} --11
|
||||
}
|
||||
|
||||
local modpath = minetest.get_modpath(minetest.get_current_modname())
|
||||
local function xp_to_size(xp)
|
||||
local i, l = 1, #size_to_xp
|
||||
while (xp > size_to_xp[i][1]) and (i < l) do
|
||||
i = i + 1
|
||||
end
|
||||
return ((i-1) / (l-1) * delta_size + size_min)/100
|
||||
end
|
||||
|
||||
dofile(modpath .. "/command.lua")
|
||||
dofile(modpath .. "/orb.lua")
|
||||
dofile(modpath .. "/bottle.lua")
|
||||
minetest.register_on_mods_loaded(function()
|
||||
registered_nodes = minetest.registered_nodes
|
||||
end)
|
||||
|
||||
-- local storage
|
||||
local function load_data(player)
|
||||
local name = player:get_player_name()
|
||||
pool[name] = {}
|
||||
local temp_pool = pool[name]
|
||||
local meta = player:get_meta()
|
||||
temp_pool.xp = meta:get_int("xp") or 0
|
||||
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
|
||||
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
||||
temp_pool.last_time= minetest.get_us_time()/1000000
|
||||
end
|
||||
|
||||
local hud_bars = {}
|
||||
local hud_levels = {}
|
||||
local caches = {}
|
||||
-- saves data to be utilized on next login
|
||||
local function save_data(player)
|
||||
local name = player:get_player_name()
|
||||
local temp_pool = pool[name]
|
||||
local meta = player:get_meta()
|
||||
meta:set_int("xp", temp_pool.xp)
|
||||
pool[name] = nil
|
||||
end
|
||||
|
||||
-- helpers
|
||||
local player_huds = {} -- the list of players hud lists (3d array)
|
||||
hud_manager = {} -- hud manager class
|
||||
|
||||
local function xp_to_level(xp)
|
||||
-- terminate the player's list on leave
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
player_huds[name] = nil
|
||||
end)
|
||||
|
||||
-- create instance of new hud
|
||||
function hud_manager.add_hud(player,hud_name,def)
|
||||
local name = player:get_player_name()
|
||||
if minetest.is_creative_enabled(name) then
|
||||
return
|
||||
end
|
||||
local local_hud = player:hud_add({
|
||||
hud_elem_type = def.hud_elem_type,
|
||||
position = def.position,
|
||||
text = def.text,
|
||||
text2 = def.text2,
|
||||
number = def.number,
|
||||
item = def.item,
|
||||
direction = def.direction,
|
||||
size = def.size,
|
||||
offset = def.offset,
|
||||
z_index = def.z_index,
|
||||
alignment = def.alignment,
|
||||
scale = def.scale,
|
||||
})
|
||||
-- create new 3d array here
|
||||
-- depends.txt is not needed
|
||||
-- with it here
|
||||
if not player_huds[name] then
|
||||
player_huds[name] = {}
|
||||
end
|
||||
|
||||
player_huds[name][hud_name] = local_hud
|
||||
end
|
||||
|
||||
-- delete instance of hud
|
||||
function hud_manager.remove_hud(player,hud_name)
|
||||
local name = player:get_player_name()
|
||||
if player_huds[name] and player_huds[name][hud_name] then
|
||||
player:hud_remove(player_huds[name][hud_name])
|
||||
player_huds[name][hud_name] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- change element of hud
|
||||
function hud_manager.change_hud(data)
|
||||
local name = data.player:get_player_name()
|
||||
if player_huds[name] and player_huds[name][data.hud_name] then
|
||||
data.player:hud_change(player_huds[name][data.hud_name], data.element, data.data)
|
||||
end
|
||||
end
|
||||
|
||||
-- gets if hud exists
|
||||
function hud_manager.hud_exists(player,hud_name)
|
||||
local name = player:get_player_name()
|
||||
if player_huds[name] and player_huds[name][hud_name] then
|
||||
return true
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
-------------------
|
||||
|
||||
-- saves specific users data for when they relog
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
save_data(player)
|
||||
end)
|
||||
|
||||
-- is used for shutdowns to save all data
|
||||
local function save_all()
|
||||
for name,_ in pairs(pool) do
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
save_data(player)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- save all data to mod storage on shutdown
|
||||
minetest.register_on_shutdown(function()
|
||||
save_all()
|
||||
end)
|
||||
|
||||
|
||||
function mcl_experience.get_player_xp_level(player)
|
||||
local name = player:get_player_name()
|
||||
return pool[name].level
|
||||
end
|
||||
|
||||
function mcl_experience.set_player_xp_level(player,level)
|
||||
local name = player:get_player_name()
|
||||
if level == pool[name].level then
|
||||
return
|
||||
end
|
||||
pool[name].level = level
|
||||
pool[name].xp, pool[name].bar_step, pool[name].xp_next_level = mcl_experience.bar_to_xp(pool[name].bar, level)
|
||||
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(level)})
|
||||
-- we may don't update the bar
|
||||
end
|
||||
|
||||
local name
|
||||
local temp_pool
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
|
||||
load_data(player)
|
||||
|
||||
name = player:get_player_name()
|
||||
temp_pool = pool[name]
|
||||
|
||||
hud_manager.add_hud(player,"experience_bar",
|
||||
{
|
||||
hud_elem_type = "image",
|
||||
name = "experience bar",
|
||||
text = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",
|
||||
position = {x=0.5, y=1},
|
||||
offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)},
|
||||
scale = {x = 2.8, y = 3.0},
|
||||
alignment = { x = 1, y = 1 },
|
||||
z_index = 11,
|
||||
})
|
||||
|
||||
hud_manager.add_hud(player,"xp_level",
|
||||
{
|
||||
hud_elem_type = "text", position = {x=0.5, y=1},
|
||||
name = "xp_level", text = tostring(temp_pool.level),
|
||||
number = 0x80FF20,
|
||||
offset = {x = 0, y = -(48 + 24 + 24)},
|
||||
z_index = 12,
|
||||
})
|
||||
end)
|
||||
|
||||
function mcl_experience.xp_to_level(xp)
|
||||
local xp = xp or 0
|
||||
local a, b, c, D
|
||||
|
||||
if xp > 1507 then
|
||||
a, b, c = 4.5, -162.5, 2220 - xp
|
||||
a, b, c = 4.5, -162.5, 2220-xp
|
||||
elseif xp > 352 then
|
||||
a, b, c = 2.5, -40.5, 360 - xp
|
||||
a, b, c = 2.5, -40.5, 360-xp
|
||||
else
|
||||
a, b, c = 1, 6, -xp
|
||||
end
|
||||
|
||||
D = b * b - 4 * a * c
|
||||
|
||||
D = b*b-4*a*c
|
||||
if D == 0 then
|
||||
return math.floor(-b / 2 / a)
|
||||
elseif D > 0 then
|
||||
local v1, v2 = -b / 2 / a, math.sqrt(D) / 2 / a
|
||||
return math.floor(math.max(v1 - v2, v1 + v2))
|
||||
return math.floor(-b/2/a)
|
||||
elseif D > 0 then
|
||||
local v1, v2 = -b/2/a, math.sqrt(D)/2/a
|
||||
return math.floor((math.max(v1-v2, v1+v2)))
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
local function level_to_xp(level)
|
||||
if level >= 1 and level <= 16 then
|
||||
function mcl_experience.level_to_xp(level)
|
||||
if (level >= 1 and level <= 16) then
|
||||
return math.floor(math.pow(level, 2) + 6 * level)
|
||||
elseif level >= 17 and level <= 31 then
|
||||
elseif (level >= 17 and level <= 31) then
|
||||
return math.floor(2.5 * math.pow(level, 2) - 40.5 * level + 360)
|
||||
elseif level >= 32 then
|
||||
return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220)
|
||||
return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220);
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
local function calculate_bounds(level)
|
||||
return level_to_xp(level), level_to_xp(level + 1)
|
||||
function mcl_experience.xp_to_bar(xp, level)
|
||||
local level = level or mcl_experience.xp_to_level(xp)
|
||||
local xp_this_level = mcl_experience.level_to_xp(level)
|
||||
local xp_next_level = mcl_experience.level_to_xp(level+1)
|
||||
local bar_step = 36 / (xp_next_level-xp_this_level)
|
||||
local bar = (xp-xp_this_level) * bar_step
|
||||
return bar, bar_step, xp_next_level
|
||||
end
|
||||
|
||||
local function xp_to_bar(xp, level)
|
||||
local xp_min, xp_max = calculate_bounds(level)
|
||||
|
||||
return (xp - xp_min) / (xp_max - xp_min)
|
||||
function mcl_experience.bar_to_xp(bar, level)
|
||||
local xp_this_level = mcl_experience.level_to_xp(level)
|
||||
local xp_next_level = mcl_experience.level_to_xp(level+1)
|
||||
local bar_step = 36 / (xp_next_level-xp_this_level)
|
||||
local xp = xp_this_level + math.floor(bar/36*(xp_next_level-xp_this_level))
|
||||
return xp, bar_step, xp_next_level
|
||||
end
|
||||
|
||||
local function bar_to_xp(bar, level)
|
||||
local xp_min, xp_max = calculate_bounds(level)
|
||||
function mcl_experience.add_experience(player, experience)
|
||||
local name = player:get_player_name()
|
||||
local temp_pool = pool[name]
|
||||
|
||||
return xp_min + bar * (xp_max - xp_min)
|
||||
end
|
||||
|
||||
local function get_time()
|
||||
return minetest.get_us_time() / 1000000
|
||||
end
|
||||
|
||||
-- api
|
||||
|
||||
function mcl_experience.get_level(player)
|
||||
return caches[player].level
|
||||
end
|
||||
|
||||
function mcl_experience.set_level(player, level)
|
||||
local cache = caches[player]
|
||||
|
||||
if level ~= cache.level then
|
||||
mcl_experience.set_xp(player, math.floor(bar_to_xp(xp_to_bar(mcl_experience.get_xp(player), cache.level), level)))
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_experience.get_xp(player)
|
||||
return player:get_meta():get_int("xp")
|
||||
end
|
||||
|
||||
function mcl_experience.set_xp(player, xp)
|
||||
player:get_meta():set_int("xp", xp)
|
||||
|
||||
mcl_experience.update(player)
|
||||
end
|
||||
|
||||
function mcl_experience.add_xp(player, xp)
|
||||
for _, cb in ipairs(mcl_experience.on_add_xp) do
|
||||
xp = cb.func(player, xp) or xp
|
||||
|
||||
if xp == 0 then
|
||||
break
|
||||
local inv = player:get_inventory()
|
||||
local candidates = {
|
||||
{list = "main", index = player:get_wield_index()},
|
||||
{list = "armor", index = 2},
|
||||
{list = "armor", index = 3},
|
||||
{list = "armor", index = 4},
|
||||
{list = "armor", index = 5},
|
||||
}
|
||||
local final_candidates = {}
|
||||
for _, can in ipairs(candidates) do
|
||||
local stack = inv:get_stack(can.list, can.index)
|
||||
local wear = stack:get_wear()
|
||||
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
|
||||
can.stack = stack
|
||||
can.wear = wear
|
||||
table.insert(final_candidates, can)
|
||||
end
|
||||
end
|
||||
|
||||
local cache = caches[player]
|
||||
local old_level = cache.level
|
||||
|
||||
mcl_experience.set_xp(player, mcl_experience.get_xp(player) + xp)
|
||||
|
||||
local current_time = get_time()
|
||||
|
||||
if current_time - cache.last_time > 0.01 then
|
||||
local name = player:get_player_name()
|
||||
|
||||
if old_level == cache.level then
|
||||
minetest.sound_play("mcl_experience", {
|
||||
to_player = name,
|
||||
gain = 0.1,
|
||||
pitch = math.random(75, 99) / 100,
|
||||
})
|
||||
|
||||
cache.last_time = current_time
|
||||
if #final_candidates > 0 then
|
||||
local can = final_candidates[math.random(#final_candidates)]
|
||||
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
|
||||
local uses = mcl_util.calculate_durability(stack)
|
||||
local multiplier = 2 * 65535 / uses
|
||||
local repair = experience * multiplier
|
||||
local new_wear = wear - repair
|
||||
if new_wear < 0 then
|
||||
experience = math.floor(-new_wear / multiplier + 0.5)
|
||||
new_wear = 0
|
||||
else
|
||||
minetest.sound_play("mcl_experience_level_up", {
|
||||
to_player = name,
|
||||
gain = 0.2,
|
||||
})
|
||||
|
||||
cache.last_time = current_time + 0.2
|
||||
experience = 0
|
||||
end
|
||||
stack:set_wear(math.floor(new_wear))
|
||||
inv:set_stack(list, index, stack)
|
||||
end
|
||||
|
||||
local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
|
||||
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
|
||||
|
||||
if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then
|
||||
temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
|
||||
else
|
||||
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
|
||||
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
||||
end
|
||||
|
||||
if old_bar ~= temp_pool.bar then
|
||||
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
|
||||
end
|
||||
|
||||
if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
|
||||
if old_level ~= temp_pool.level then
|
||||
minetest.sound_play("level_up",{gain=0.2,to_player = name})
|
||||
temp_pool.last_time = minetest.get_us_time()/1000000 + 0.2
|
||||
else
|
||||
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
|
||||
temp_pool.last_time = minetest.get_us_time()/1000000
|
||||
end
|
||||
end
|
||||
|
||||
if old_level ~= temp_pool.level then
|
||||
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_experience.throw_xp(pos, total_xp)
|
||||
--reset player level
|
||||
local name
|
||||
local temp_pool
|
||||
local xp_amount
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if minetest.settings:get_bool("mcl_keepInventory", false) then
|
||||
return
|
||||
end
|
||||
|
||||
name = player:get_player_name()
|
||||
temp_pool = pool[name]
|
||||
xp_amount = temp_pool.xp
|
||||
|
||||
temp_pool.xp = 0
|
||||
temp_pool.level = 0
|
||||
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
|
||||
|
||||
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
|
||||
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
|
||||
|
||||
mcl_experience.throw_experience(player:get_pos(), xp_amount)
|
||||
end)
|
||||
|
||||
local collector, pos, pos2
|
||||
local direction, distance, player_velocity, goal
|
||||
local currentvel, acceleration, multiplier, velocity
|
||||
local node, vel, def
|
||||
local is_moving, is_slippery, slippery, slip_factor
|
||||
local size
|
||||
local function xp_step(self, dtime)
|
||||
--if item set to be collected then only execute go to player
|
||||
if self.collected == true then
|
||||
if not self.collector then
|
||||
self.collected = false
|
||||
return
|
||||
end
|
||||
collector = minetest.get_player_by_name(self.collector)
|
||||
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
self.disable_physics(self)
|
||||
--get the variables
|
||||
pos = self.object:get_pos()
|
||||
pos2 = collector:get_pos()
|
||||
|
||||
player_velocity = collector:get_velocity() or collector:get_player_velocity()
|
||||
|
||||
pos2.y = pos2.y + 0.8
|
||||
|
||||
direction = vector.direction(pos,pos2)
|
||||
distance = vector.distance(pos2,pos)
|
||||
multiplier = distance
|
||||
if multiplier < 1 then
|
||||
multiplier = 1
|
||||
end
|
||||
goal = vector.multiply(direction,multiplier)
|
||||
currentvel = self.object:get_velocity()
|
||||
|
||||
if distance > 1 then
|
||||
multiplier = 20 - distance
|
||||
velocity = vector.multiply(direction,multiplier)
|
||||
goal = velocity
|
||||
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
|
||||
self.object:add_velocity(vector.add(acceleration,player_velocity))
|
||||
elseif distance < 0.8 then
|
||||
mcl_experience.add_experience(collector, self._xp)
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
else
|
||||
self.collector = nil
|
||||
self.enable_physics(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self.age = self.age + dtime
|
||||
if self.age > max_orb_age then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
pos = self.object:get_pos()
|
||||
|
||||
if pos then
|
||||
node = minetest.get_node_or_nil({
|
||||
x = pos.x,
|
||||
y = pos.y -0.25,
|
||||
z = pos.z
|
||||
})
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove nodes in 'ignore'
|
||||
if node and node.name == "ignore" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if not self.physical_state then
|
||||
return -- Don't do anything
|
||||
end
|
||||
|
||||
-- Slide on slippery nodes
|
||||
vel = self.object:get_velocity()
|
||||
def = node and registered_nodes[node.name]
|
||||
is_moving = (def and not def.walkable) or
|
||||
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
|
||||
is_slippery = false
|
||||
|
||||
if def and def.walkable then
|
||||
slippery = minetest.get_item_group(node.name, "slippery")
|
||||
is_slippery = slippery ~= 0
|
||||
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
||||
-- Horizontal deceleration
|
||||
slip_factor = 4.0 / (slippery + 4)
|
||||
self.object:set_acceleration({
|
||||
x = -vel.x * slip_factor,
|
||||
y = 0,
|
||||
z = -vel.z * slip_factor
|
||||
})
|
||||
elseif vel.y == 0 then
|
||||
is_moving = false
|
||||
end
|
||||
end
|
||||
|
||||
if self.moving_state == is_moving and self.slippery_state == is_slippery then
|
||||
-- Do not update anything until the moving state changes
|
||||
return
|
||||
end
|
||||
|
||||
self.moving_state = is_moving
|
||||
self.slippery_state = is_slippery
|
||||
|
||||
if is_moving then
|
||||
self.object:set_acceleration(gravity)
|
||||
else
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_experience:orb", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {name="experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
|
||||
spritediv = {x = 1, y = 14},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
is_visible = true,
|
||||
pointable = false,
|
||||
static_save = false,
|
||||
},
|
||||
moving_state = true,
|
||||
slippery_state = false,
|
||||
physical_state = true,
|
||||
-- Item expiry
|
||||
age = 0,
|
||||
-- Pushing item out of solid nodes
|
||||
force_out = nil,
|
||||
force_out_start = nil,
|
||||
--Collection Variables
|
||||
collectable = false,
|
||||
try_timer = 0,
|
||||
collected = false,
|
||||
delete_timer = 0,
|
||||
radius = 4,
|
||||
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:set_velocity(vector.new(
|
||||
math.random(-2,2)*math.random(),
|
||||
math.random(2,5),
|
||||
math.random(-2,2)*math.random()
|
||||
))
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration(gravity)
|
||||
local xp = tonumber(staticdata)
|
||||
self._xp = xp
|
||||
size = xp_to_size(xp)
|
||||
self.object:set_properties({
|
||||
visual_size = {x = size, y = size},
|
||||
glow = 14,
|
||||
})
|
||||
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
|
||||
end,
|
||||
|
||||
enable_physics = function(self)
|
||||
if not self.physical_state then
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration(gravity)
|
||||
end
|
||||
end,
|
||||
|
||||
disable_physics = function(self)
|
||||
if self.physical_state then
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
xp_step(self, dtime)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("xp", {
|
||||
params = S("[[<player>] <xp>]"),
|
||||
description = S("Gives a player some XP"),
|
||||
privs = {server=true},
|
||||
func = function(name, params)
|
||||
local player, xp = nil, 1000
|
||||
local P, i = {}, 0
|
||||
for str in string.gmatch(params, "([^ ]+)") do
|
||||
i = i + 1
|
||||
P[i] = str
|
||||
end
|
||||
if i > 2 then
|
||||
return false, S("Error: Too many parameters!")
|
||||
end
|
||||
if i > 0 then
|
||||
xp = tonumber(P[i])
|
||||
end
|
||||
if i < 2 then
|
||||
player = minetest.get_player_by_name(name)
|
||||
end
|
||||
if i == 2 then
|
||||
player = minetest.get_player_by_name(P[1])
|
||||
end
|
||||
if not xp then
|
||||
return false, S("Error: Incorrect value of XP")
|
||||
end
|
||||
if not player then
|
||||
return false, S("Error: Player not found")
|
||||
end
|
||||
mcl_experience.add_experience(player, xp)
|
||||
local playername = player:get_player_name()
|
||||
minetest.chat_send_player(name, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), playername, tostring(pool[playername].xp), tostring(pool[playername].level)))
|
||||
end,
|
||||
})
|
||||
|
||||
function mcl_experience.throw_experience(pos, amount)
|
||||
local i, j = 0, 0
|
||||
|
||||
while i < total_xp and j < 100 do
|
||||
local xp = math.min(math.random(1, math.min(32767, total_xp - math.floor(i / 2))), total_xp - i)
|
||||
local obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
|
||||
|
||||
local obj, xp
|
||||
while i < amount and j < 100 do
|
||||
xp = math.min(math.random(1, math.min(32767, amount-math.floor(i/2))), amount-i)
|
||||
obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
|
||||
if not obj then
|
||||
return false
|
||||
end
|
||||
|
||||
obj:set_velocity(vector.new(
|
||||
math.random(-2, 2) * math.random(),
|
||||
math.random( 2, 5),
|
||||
math.random(-2, 2) * math.random()
|
||||
))
|
||||
|
||||
obj:set_velocity({
|
||||
x=math.random(-2,2)*math.random(),
|
||||
y=math.random(2,5),
|
||||
z=math.random(-2,2)*math.random()
|
||||
})
|
||||
i = i + xp
|
||||
j = j + 1
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_experience.update(player)
|
||||
local xp = mcl_experience.get_xp(player)
|
||||
local cache = caches[player]
|
||||
|
||||
cache.level = xp_to_level(xp)
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
player:hud_change(hud_bars[player], "text", "mcl_experience_bar_background.png^[lowpart:"
|
||||
.. math.floor(math.floor(xp_to_bar(xp, cache.level) * 18) / 18 * 100)
|
||||
.. ":mcl_experience_bar.png^[transformR270"
|
||||
)
|
||||
|
||||
if cache.level == 0 then
|
||||
player:hud_change(hud_levels[player], "text", "")
|
||||
else
|
||||
player:hud_change(hud_levels[player], "text", tostring(cache.level))
|
||||
minetest.register_entity("mcl_experience:bottle",{
|
||||
textures = {"mcl_experience_bottle.png"},
|
||||
hp_max = 1,
|
||||
visual_size = {x = 0.35, y = 0.35},
|
||||
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
||||
pointable = false,
|
||||
on_step = function(self, dtime)
|
||||
local pos = self.object:get_pos()
|
||||
local node = minetest.get_node(pos)
|
||||
local n = node.name
|
||||
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
|
||||
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
|
||||
mcl_experience.throw_experience(pos, math.random(3, 11))
|
||||
minetest.add_particlespawner({
|
||||
amount = 50,
|
||||
time = 0.1,
|
||||
minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)),
|
||||
maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)),
|
||||
minvel = vector.new(-2, 0, -2),
|
||||
maxvel = vector.new( 2, 2, 2),
|
||||
minacc = vector.new(0, 0, 0),
|
||||
maxacc = vector.new(0, 0, 0),
|
||||
minexptime = 0.5,
|
||||
maxexptime = 1.25,
|
||||
minsize = 1,
|
||||
maxsize = 2,
|
||||
collisiondetection = true,
|
||||
vertical = false,
|
||||
texture = "mcl_particles_effect.png^[colorize:blue:127",
|
||||
})
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local function throw_xp_bottle(pos, dir, velocity)
|
||||
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
|
||||
local obj = minetest.add_entity(pos, "mcl_experience:bottle")
|
||||
obj:set_velocity(vector.multiply(dir, velocity))
|
||||
local acceleration = vector.multiply(dir, -3)
|
||||
acceleration.y = -9.81
|
||||
obj:set_acceleration(acceleration)
|
||||
end
|
||||
|
||||
function mcl_experience.register_on_add_xp(func, priority)
|
||||
table.insert(mcl_experience.on_add_xp, {func = func, priority = priority or 0})
|
||||
end
|
||||
|
||||
-- callbacks
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
caches[player] = {
|
||||
last_time = get_time(),
|
||||
}
|
||||
|
||||
if not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
hud_bars[player] = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
position = {x = 0.5, y = 1},
|
||||
offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)},
|
||||
scale = {x = 2.8, y = 3.0},
|
||||
alignment = {x = 1, y = 1},
|
||||
z_index = 11,
|
||||
})
|
||||
|
||||
hud_levels[player] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x = 0.5, y = 1},
|
||||
number = 0x80FF20,
|
||||
offset = {x = 0, y = -(48 + 24 + 24)},
|
||||
z_index = 12,
|
||||
})
|
||||
minetest.register_craftitem("mcl_experience:bottle", {
|
||||
description = "Bottle o' Enchanting",
|
||||
inventory_image = "mcl_experience_bottle.png",
|
||||
wield_image = "mcl_experience_bottle.png",
|
||||
stack_max = 64,
|
||||
on_use = function(itemstack, placer, pointed_thing)
|
||||
throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
|
||||
if not minetest.is_creative_enabled(placer:get_player_name()) then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
_on_dispense = function(_, pos, _, _, dir)
|
||||
throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10)
|
||||
end
|
||||
|
||||
mcl_experience.update(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
hud_bars[player] = nil
|
||||
hud_levels[player] = nil
|
||||
caches[player] = nil
|
||||
end)
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
if not minetest.settings:get_bool("mcl_keepInventory", false) then
|
||||
mcl_experience.throw_xp(player:get_pos(), mcl_experience.get_xp(player))
|
||||
mcl_experience.set_xp(player, 0)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_mods_loaded(function()
|
||||
table.sort(mcl_experience.on_add_xp, function(a, b) return a.priority < b.priority end)
|
||||
end)
|
||||
})
|
||||
|
|
|
@ -1,220 +0,0 @@
|
|||
local size_min, size_max = 20, 59
|
||||
local delta_size = size_max - size_min
|
||||
|
||||
local size_to_xp = {
|
||||
{-32768, 2}, -- 1
|
||||
{ 3, 6}, -- 2
|
||||
{ 7, 16}, -- 3
|
||||
{ 17, 36}, -- 4
|
||||
{ 37, 72}, -- 5
|
||||
{ 73, 148}, -- 6
|
||||
{ 149, 306}, -- 7
|
||||
{ 307, 616}, -- 8
|
||||
{ 617, 1236}, -- 9
|
||||
{ 1237, 2476}, -- 10
|
||||
{ 2477, 32767} -- 11
|
||||
}
|
||||
|
||||
local function xp_to_size(xp)
|
||||
local i, l = 1, #size_to_xp
|
||||
|
||||
while xp > size_to_xp[i][1] and i < l do
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
return ((i - 1) / (l - 1) * delta_size + size_min) / 100
|
||||
end
|
||||
|
||||
local max_orb_age = 300 -- seconds
|
||||
local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0)
|
||||
|
||||
local collector, pos, pos2
|
||||
local direction, distance, player_velocity, goal
|
||||
local currentvel, acceleration, multiplier, velocity
|
||||
local node, vel, def
|
||||
local is_moving, is_slippery, slippery, slip_factor
|
||||
local size
|
||||
local function xp_step(self, dtime)
|
||||
--if item set to be collected then only execute go to player
|
||||
if self.collected == true then
|
||||
if not self.collector then
|
||||
self.collected = false
|
||||
return
|
||||
end
|
||||
collector = minetest.get_player_by_name(self.collector)
|
||||
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
|
||||
self.object:set_acceleration(vector.new(0,0,0))
|
||||
self.disable_physics(self)
|
||||
--get the variables
|
||||
pos = self.object:get_pos()
|
||||
pos2 = collector:get_pos()
|
||||
|
||||
player_velocity = collector:get_velocity() or collector:get_player_velocity()
|
||||
|
||||
pos2.y = pos2.y + 0.8
|
||||
|
||||
direction = vector.direction(pos,pos2)
|
||||
distance = vector.distance(pos2,pos)
|
||||
multiplier = distance
|
||||
if multiplier < 1 then
|
||||
multiplier = 1
|
||||
end
|
||||
goal = vector.multiply(direction,multiplier)
|
||||
currentvel = self.object:get_velocity()
|
||||
|
||||
if distance > 1 then
|
||||
multiplier = 20 - distance
|
||||
velocity = vector.multiply(direction,multiplier)
|
||||
goal = velocity
|
||||
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
|
||||
self.object:add_velocity(vector.add(acceleration,player_velocity))
|
||||
elseif distance < 0.8 then
|
||||
mcl_experience.add_xp(collector, self._xp)
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
else
|
||||
self.collector = nil
|
||||
self.enable_physics(self)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
self.age = self.age + dtime
|
||||
if self.age > max_orb_age then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
pos = self.object:get_pos()
|
||||
|
||||
if pos then
|
||||
node = minetest.get_node_or_nil({
|
||||
x = pos.x,
|
||||
y = pos.y -0.25,
|
||||
z = pos.z
|
||||
})
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove nodes in 'ignore'
|
||||
if node and node.name == "ignore" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
|
||||
if not self.physical_state then
|
||||
return -- Don't do anything
|
||||
end
|
||||
|
||||
-- Slide on slippery nodes
|
||||
vel = self.object:get_velocity()
|
||||
def = node and minetest.registered_nodes[node.name]
|
||||
is_moving = (def and not def.walkable) or
|
||||
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
|
||||
is_slippery = false
|
||||
|
||||
if def and def.walkable then
|
||||
slippery = minetest.get_item_group(node.name, "slippery")
|
||||
is_slippery = slippery ~= 0
|
||||
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
|
||||
-- Horizontal deceleration
|
||||
slip_factor = 4.0 / (slippery + 4)
|
||||
self.object:set_acceleration({
|
||||
x = -vel.x * slip_factor,
|
||||
y = 0,
|
||||
z = -vel.z * slip_factor
|
||||
})
|
||||
elseif vel.y == 0 then
|
||||
is_moving = false
|
||||
end
|
||||
end
|
||||
|
||||
if self.moving_state == is_moving and self.slippery_state == is_slippery then
|
||||
-- Do not update anything until the moving state changes
|
||||
return
|
||||
end
|
||||
|
||||
self.moving_state = is_moving
|
||||
self.slippery_state = is_slippery
|
||||
|
||||
if is_moving then
|
||||
self.object:set_acceleration(gravity)
|
||||
else
|
||||
self.object:set_acceleration({x = 0, y = 0, z = 0})
|
||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_entity("mcl_experience:orb", {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
|
||||
visual = "sprite",
|
||||
visual_size = {x = 0.4, y = 0.4},
|
||||
textures = {name="mcl_experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
|
||||
spritediv = {x = 1, y = 14},
|
||||
initial_sprite_basepos = {x = 0, y = 0},
|
||||
is_visible = true,
|
||||
pointable = false,
|
||||
static_save = false,
|
||||
},
|
||||
moving_state = true,
|
||||
slippery_state = false,
|
||||
physical_state = true,
|
||||
-- Item expiry
|
||||
age = 0,
|
||||
-- Pushing item out of solid nodes
|
||||
force_out = nil,
|
||||
force_out_start = nil,
|
||||
--Collection Variables
|
||||
collectable = false,
|
||||
try_timer = 0,
|
||||
collected = false,
|
||||
delete_timer = 0,
|
||||
radius = 4,
|
||||
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
self.object:set_velocity(vector.new(
|
||||
math.random(-2,2)*math.random(),
|
||||
math.random(2,5),
|
||||
math.random(-2,2)*math.random()
|
||||
))
|
||||
self.object:set_armor_groups({immortal = 1})
|
||||
self.object:set_velocity({x = 0, y = 2, z = 0})
|
||||
self.object:set_acceleration(gravity)
|
||||
local xp = tonumber(staticdata)
|
||||
self._xp = xp
|
||||
size = xp_to_size(xp)
|
||||
self.object:set_properties({
|
||||
visual_size = {x = size, y = size},
|
||||
glow = 14,
|
||||
})
|
||||
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
|
||||
end,
|
||||
|
||||
enable_physics = function(self)
|
||||
if not self.physical_state then
|
||||
self.physical_state = true
|
||||
self.object:set_properties({physical = true})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration(gravity)
|
||||
end
|
||||
end,
|
||||
|
||||
disable_physics = function(self)
|
||||
if self.physical_state then
|
||||
self.physical_state = false
|
||||
self.object:set_properties({physical = false})
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
end
|
||||
end,
|
||||
on_step = function(self, dtime)
|
||||
xp_step(self, dtime)
|
||||
end,
|
||||
})
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 891 B After Width: | Height: | Size: 891 B |
|
@ -1,6 +1,5 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
local F = minetest.formspec_escape
|
||||
local C = minetest.colorize
|
||||
|
||||
-- Prepare player info table
|
||||
local players = {}
|
||||
|
@ -290,19 +289,6 @@ filtername["inv"] = S("Survival Inventory")
|
|||
bg["default"] = dark_bg
|
||||
end]]
|
||||
|
||||
local function get_stack_size(player)
|
||||
return player:get_meta():get_int("mcl_inventory:switch_stack")
|
||||
end
|
||||
|
||||
local function set_stack_size(player, n)
|
||||
player:get_meta():set_int("mcl_inventory:switch_stack", n)
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function (player)
|
||||
if get_stack_size(player) == 0 then
|
||||
set_stack_size(player, 64)
|
||||
end
|
||||
end)
|
||||
|
||||
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
|
||||
--reset_menu_item_bg()
|
||||
|
@ -363,8 +349,6 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
|||
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
|
||||
end
|
||||
|
||||
local stack_size = get_stack_size(player)
|
||||
|
||||
-- Survival inventory slots
|
||||
main_list = "list[current_player;main;0,3.75;9,3;9]"..
|
||||
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
|
||||
|
@ -392,11 +376,7 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
|||
-- achievements button
|
||||
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
|
||||
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
|
||||
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
|
||||
-- switch stack size button
|
||||
"image_button[9,5;1,1;default_apple.png;__switch_stack;]"..
|
||||
"label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]"..
|
||||
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
|
||||
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"
|
||||
|
||||
-- For shortcuts
|
||||
listrings = listrings ..
|
||||
|
@ -437,7 +417,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
|||
return
|
||||
"style["..this_tab..";border=false;bgimg=;bgimg_pressed=]"..
|
||||
"item_image_button[" .. boffset[this_tab] ..";1,1;"..tab_icon[this_tab]..";"..this_tab..";]"..
|
||||
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]"
|
||||
"image[" .. offset[this_tab] .. ";1.5,1.44;" .. bg_img .. "]" ..
|
||||
"image[" .. boffset[this_tab] .. ";1,1;crafting_creative_marker.png]"
|
||||
end
|
||||
local caption = ""
|
||||
if name ~= "inv" and filtername[name] then
|
||||
|
@ -564,12 +545,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
|||
elseif fields.search and not fields.creative_next and not fields.creative_prev then
|
||||
set_inv_search(string.lower(fields.search),player)
|
||||
page = "nix"
|
||||
elseif fields.__switch_stack then
|
||||
local switch = 1
|
||||
if get_stack_size(player) == 1 then
|
||||
switch = 64
|
||||
end
|
||||
set_stack_size(player, switch)
|
||||
end
|
||||
|
||||
if page then
|
||||
|
@ -693,11 +668,3 @@ minetest.register_on_joinplayer(function(player)
|
|||
init(player)
|
||||
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
|
||||
end)
|
||||
|
||||
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
|
||||
if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and inventory_info.listname == "main" then
|
||||
local stack = inventory_info.stack
|
||||
stack:set_count(stack:get_stack_max())
|
||||
player:get_inventory():set_stack("main", inventory_info.index, stack)
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,50 +0,0 @@
|
|||
# mcl_title
|
||||
|
||||
Allow mods to show messages in the hud of players.
|
||||
|
||||
## mcl_title.set(player, type, data)
|
||||
|
||||
Show a hud message of `type` to player `player` with `data` as params.
|
||||
|
||||
The element will stay for the per-player param `stay` or `data.stay` (in gametick which is 1/20 second).
|
||||
|
||||
Here is a usage exemple:
|
||||
|
||||
```lua
|
||||
--show a title in the HUD with minecraft color "gold"
|
||||
mcl_title.set(player, "title", {text="dummy text", color="gold"})
|
||||
|
||||
--show a subtitle in the HUD with hex color "#612D2D"
|
||||
mcl_title.set(player, "subtitle", {text="dummy subtitle", color="#612D2D"})
|
||||
|
||||
--show an actionbar in the HUD (above the hotbar) with minecraft color "red"
|
||||
mcl_title.set(player, "subtitle", {text="dummy actionbar", color="red"})
|
||||
|
||||
--show a title in the HUD with minecraft color "gold" staying for 3 seconds (override stay setting)
|
||||
mcl_title.set(player, "title", {text="dummy text", color="gold", stay=60})
|
||||
```
|
||||
|
||||
## mcl_title.remove(player, type)
|
||||
|
||||
Hide HUD element of type `type` for player `player`.
|
||||
|
||||
## mcl_title.clear(player)
|
||||
|
||||
Remove every title/subtitle/actionbar from a player.
|
||||
Basicaly run `mcl_title.remove(player, type)` for every type.
|
||||
|
||||
## mcl_title.params_set(player, params)
|
||||
|
||||
Allow mods to set `stay` and upcomming `fadeIn`/`fadeOut` params.
|
||||
|
||||
```lua
|
||||
mcl_title.params_set(player, {stay = 600}) --elements with no 'data.stay' field will stay during 30s (600/20)
|
||||
```
|
||||
|
||||
## mcl_title.params_get(player)
|
||||
|
||||
Get `stay` and upcomming `fadeIn` and `fadeOut` params of a player as a table.
|
||||
|
||||
```lua
|
||||
mcl_title.params_get(player)
|
||||
```
|
|
@ -1,236 +0,0 @@
|
|||
--Based on:
|
||||
--https://www.digminecraft.com/game_commands/title_command.php
|
||||
--https://youtu.be/oVrtQRO2hpY
|
||||
|
||||
--TODO: use SSCSM to reduce lag and network trafic (just send modchannel messages)
|
||||
--TODO: fadeIn and fadeOut animation (needs engine change: SSCSM or native support)
|
||||
--TODO: allow obfuscating text (needs engine change: SSCSM or native support)
|
||||
--TODO: allow colorizing and styling of part of the text (NEEDS ENGINE CHANGE!!!)
|
||||
--TODO: exactly mc like layout
|
||||
|
||||
--Note that the table storing timeouts use playername as index insteed of player objects (faster)
|
||||
--This is intended in order to speedup the process of removing HUD elements the the timeout is up
|
||||
|
||||
local huds_idx = {}
|
||||
|
||||
local hud_hide_timeouts = {}
|
||||
|
||||
hud_hide_timeouts.title = {}
|
||||
hud_hide_timeouts.subtitle = {}
|
||||
hud_hide_timeouts.actionbar = {}
|
||||
|
||||
huds_idx.title = {}
|
||||
huds_idx.subtitle = {}
|
||||
huds_idx.actionbar = {}
|
||||
|
||||
mcl_title = {}
|
||||
mcl_title.defaults = {fadein = 10, stay = 70, fadeout = 20}
|
||||
mcl_title.layout = {}
|
||||
mcl_title.layout.title = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = -1.3}, size = 7}
|
||||
mcl_title.layout.subtitle = {position = {x = 0.5, y = 0.5}, alignment = {x = 0, y = 1.7}, size = 4}
|
||||
mcl_title.layout.actionbar = {position = {x = 0.5, y = 1}, alignment = {x = 0, y = 0}, size = 1}
|
||||
|
||||
local get_color = mcl_util.get_color
|
||||
|
||||
--local string = string
|
||||
local pairs = pairs
|
||||
|
||||
local function gametick_to_secondes(gametick)
|
||||
if gametick then
|
||||
return gametick / 20
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--https://github.com/minetest/minetest/blob/b3b075ea02034306256b486dd45410aa765f035a/doc/lua_api.txt#L8477
|
||||
--[[
|
||||
local function style_to_bits(bold, italic)
|
||||
if bold then
|
||||
if italic then
|
||||
return 3
|
||||
else
|
||||
return 1
|
||||
end
|
||||
else
|
||||
if italic then
|
||||
return 2
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
]]
|
||||
|
||||
--PARAMS SYSTEM
|
||||
local player_params = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
--local playername = player:get_player_name()
|
||||
player_params[player] = {
|
||||
stay = mcl_title.defaults.stay,
|
||||
--fadeIn = mcl_title.defaults.fadein,
|
||||
--fadeOut = mcl_title.defaults.fadeout,
|
||||
}
|
||||
local _, hex_color = get_color("white")
|
||||
huds_idx.title[player] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = mcl_title.layout.title.position,
|
||||
alignment = mcl_title.layout.title.alignment,
|
||||
text = "",
|
||||
--style = 0,
|
||||
size = {x = mcl_title.layout.title.size},
|
||||
number = hex_color,
|
||||
z_index = 100,
|
||||
})
|
||||
huds_idx.subtitle[player] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = mcl_title.layout.subtitle.position,
|
||||
alignment = mcl_title.layout.subtitle.alignment,
|
||||
text = "",
|
||||
--style = 0,
|
||||
size = {x = mcl_title.layout.subtitle.size},
|
||||
number = hex_color,
|
||||
z_index = 100,
|
||||
})
|
||||
huds_idx.actionbar[player] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = mcl_title.layout.actionbar.position,
|
||||
offset = {x = 0, y = -210},
|
||||
alignment = mcl_title.layout.actionbar.alignment,
|
||||
--style = 0,
|
||||
text = "",
|
||||
size = {x = mcl_title.layout.actionbar.size},
|
||||
number = hex_color,
|
||||
z_index = 100,
|
||||
})
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local playername = player:get_player_name()
|
||||
|
||||
--remove player params from the list
|
||||
player_params[player] = nil
|
||||
|
||||
--remove HUD idx from the list (HUD elements are removed by the engine)
|
||||
huds_idx.title[player] = nil
|
||||
huds_idx.subtitle[player] = nil
|
||||
huds_idx.actionbar[player] = nil
|
||||
|
||||
--remove timers from list
|
||||
hud_hide_timeouts.title[playername] = nil
|
||||
hud_hide_timeouts.subtitle[playername] = nil
|
||||
hud_hide_timeouts.actionbar[playername] = nil
|
||||
end)
|
||||
|
||||
function mcl_title.params_set(player, data)
|
||||
player_params[player] = {
|
||||
stay = data.stay or mcl_title.defaults.stay,
|
||||
--fadeIn = data.fadeIn or mcl_title.defaults.fadein,
|
||||
--fadeOut = data.fadeOut or mcl_title.defaults.fadeout,
|
||||
}
|
||||
end
|
||||
|
||||
function mcl_title.params_get(player)
|
||||
return player_params[player]
|
||||
end
|
||||
|
||||
--API FUNCTIONS
|
||||
|
||||
function mcl_title.set(player, type, data)
|
||||
if not data.color then
|
||||
data.color = "white"
|
||||
end
|
||||
local _, hex_color = get_color(data.color)
|
||||
if not hex_color then
|
||||
return false
|
||||
end
|
||||
|
||||
player:hud_change(huds_idx[type][player], "text", data.text)
|
||||
player:hud_change(huds_idx[type][player], "number", hex_color)
|
||||
|
||||
--apply bold and italic
|
||||
--player:hud_change(huds_idx[type][player], "style", style_to_bits(data.bold, data.italic))
|
||||
|
||||
hud_hide_timeouts[type][player:get_player_name()] = gametick_to_secondes(data.stay) or gametick_to_secondes(mcl_title.params_get(player).stay)
|
||||
return true
|
||||
end
|
||||
|
||||
function mcl_title.remove(player, type)
|
||||
if player then
|
||||
player:hud_change(huds_idx[type][player], "text", "")
|
||||
--player:hud_change(huds_idx[type][player], "style", 0) --no styling
|
||||
end
|
||||
end
|
||||
|
||||
function mcl_title.clear(player)
|
||||
mcl_title.remove(player, "title")
|
||||
mcl_title.remove(player, "subtitle")
|
||||
mcl_title.remove(player, "actionbar")
|
||||
end
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
mcl_title.clear(player)
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local new_timeouts = {
|
||||
title = {},
|
||||
subtitle = {},
|
||||
actionbar = {},
|
||||
}
|
||||
for element, content in pairs(hud_hide_timeouts) do
|
||||
for name, timeout in pairs(content) do
|
||||
timeout = timeout - dtime
|
||||
if timeout <= 0 then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
mcl_title.remove(player, element)
|
||||
else
|
||||
new_timeouts[element][name] = timeout
|
||||
end
|
||||
end
|
||||
end
|
||||
hud_hide_timeouts = new_timeouts
|
||||
end)
|
||||
|
||||
|
||||
--DEBUG STUFF!!
|
||||
--[[
|
||||
minetest.register_chatcommand("title", {
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
mcl_title.set(player, "title", {text=param, color="gold", bold=true, italic=true})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("subtitle", {
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
mcl_title.set(player, "subtitle", {text=param, color="gold"})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("actionbar", {
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
mcl_title.set(player, "actionbar", {text=param, color="gold"})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("timeout", {
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
mcl_title.params_set(player, {stay = 600})
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("all", {
|
||||
func = function(name, param)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
mcl_title.params_set(player, {stay = 600})
|
||||
mcl_title.set(player, "title", {text=param, color="gold"})
|
||||
mcl_title.set(player, "subtitle", {text=param, color="gold"})
|
||||
mcl_title.set(player, "actionbar", {text=param, color="gold"})
|
||||
end,
|
||||
})
|
||||
]]
|
|
@ -1,4 +0,0 @@
|
|||
name = mcl_title
|
||||
description = Add an API to add in HUD title
|
||||
depends = mcl_colors
|
||||
author = AFCMS
|
|
@ -0,0 +1,7 @@
|
|||
# mcl_temp_message
|
||||
|
||||
Allow mods to show short messages in the hud of players.
|
||||
|
||||
## mcl_tmp_message.message(player, message)
|
||||
|
||||
Show above the hotbar a hud message <message> to player <player>.
|
|
@ -0,0 +1,44 @@
|
|||
mcl_tmp_message = {}
|
||||
|
||||
local huds = {}
|
||||
local hud_hide_timeouts = {}
|
||||
|
||||
function mcl_tmp_message.message(player, message)
|
||||
local name = player:get_player_name()
|
||||
player:hud_change(huds[name], "text", message)
|
||||
hud_hide_timeouts[name] = 3
|
||||
end
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
huds[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
position = {x=0.5, y=1},
|
||||
offset = {x = 0, y = -210},
|
||||
alignment = {x=0, y=0},
|
||||
number = 0xFFFFFF ,
|
||||
text = "",
|
||||
z_index = 100,
|
||||
})
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
local name = player:get_player_name()
|
||||
huds[name] = nil
|
||||
hud_hide_timeouts[name] = nil
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
local new_timeouts = {}
|
||||
for name, timeout in pairs(hud_hide_timeouts) do
|
||||
timeout = timeout - dtime
|
||||
if timeout <= 0 then
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player then
|
||||
player:hud_change(huds[name], "text", "")
|
||||
end
|
||||
else
|
||||
new_timeouts[name] = timeout
|
||||
end
|
||||
end
|
||||
hud_hide_timeouts = new_timeouts
|
||||
end)
|
|
@ -0,0 +1,3 @@
|
|||
name = mcl_tmp_message
|
||||
author = Fleckenstein
|
||||
description = A simple API to show a temporary message to a player
|
|
@ -82,7 +82,7 @@ local dispenserdef = {
|
|||
end,
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta2 = meta:to_table()
|
||||
local meta2 = meta
|
||||
meta:from_table(oldmetadata)
|
||||
local inv = meta:get_inventory()
|
||||
for i=1, inv:get_size("main") do
|
||||
|
@ -92,7 +92,7 @@ local dispenserdef = {
|
|||
minetest.add_item(p, stack)
|
||||
end
|
||||
end
|
||||
meta:from_table(meta2)
|
||||
meta:from_table(meta2:to_table())
|
||||
end,
|
||||
_mcl_blast_resistance = 3.5,
|
||||
_mcl_hardness = 3.5,
|
||||
|
@ -168,56 +168,6 @@ local dispenserdef = {
|
|||
end
|
||||
|
||||
inv:set_stack("main", stack_id, stack)
|
||||
|
||||
-- Use shears on sheeps
|
||||
elseif igroups.shears then
|
||||
for _, obj in pairs(minetest.get_objects_inside_radius(droppos, 1)) do
|
||||
local entity = obj:get_luaentity()
|
||||
if entity and not entity.child and not entity.gotten then
|
||||
local entname = entity.name
|
||||
local pos = obj:get_pos()
|
||||
local used, texture = false
|
||||
if entname == "mobs_mc:sheep" then
|
||||
minetest.add_item(pos, entity.drops[2].name .. " " .. math.random(1, 3))
|
||||
if not entity.color then
|
||||
entity.color = "unicolor_white"
|
||||
end
|
||||
entity.base_texture = { "blank.png", "mobs_mc_sheep.png" }
|
||||
texture = entity.base_texture
|
||||
entity.drops = {
|
||||
{ name = mobs_mc.items.mutton_raw, chance = 1, min = 1, max = 2 },
|
||||
}
|
||||
used = true
|
||||
elseif entname == "mobs_mc:snowman" then
|
||||
texture = {
|
||||
"mobs_mc_snowman.png",
|
||||
"blank.png", "blank.png",
|
||||
"blank.png", "blank.png",
|
||||
"blank.png", "blank.png",
|
||||
}
|
||||
used = true
|
||||
elseif entname == "mobs_mc:mooshroom" then
|
||||
local droppos = vector.offset(pos, 0, 1.4, 0)
|
||||
if entity.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
|
||||
minetest.add_item(droppos, mobs_mc.items.mushroom_brown .. " 5")
|
||||
else
|
||||
minetest.add_item(droppos, mobs_mc.items.mushroom_red .. " 5")
|
||||
end
|
||||
obj = mcl_util.replace_mob(obj, "mobs_mc:cow")
|
||||
entity = obj:get_luaentity()
|
||||
used = true
|
||||
end
|
||||
if used then
|
||||
obj:set_properties({ textures = texture })
|
||||
entity.gotten = true
|
||||
minetest.sound_play("mcl_tools_shears_cut", { pos = pos }, true)
|
||||
stack:add_wear(65535 / stackdef._mcl_diggroups.shearsy.uses)
|
||||
inv:set_stack("main", stack_id, stack)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Spawn Egg
|
||||
elseif igroups.spawn_egg then
|
||||
-- Spawn mob
|
||||
|
|
|
@ -55,7 +55,7 @@ local dropperdef = {
|
|||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta2 = meta:to_table()
|
||||
local meta2 = meta
|
||||
meta:from_table(oldmetadata)
|
||||
local inv = meta:get_inventory()
|
||||
for i=1, inv:get_size("main") do
|
||||
|
@ -65,7 +65,7 @@ local dropperdef = {
|
|||
minetest.add_item(p, stack)
|
||||
end
|
||||
end
|
||||
meta:from_table(meta2)
|
||||
meta:from_table(meta2:to_table())
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
|
|
|
@ -53,7 +53,7 @@ local dropperdef = {
|
|||
sounds = mcl_sounds.node_sound_stone_defaults(),
|
||||
after_dig_node = function(pos, oldnode, oldmetadata, digger)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local meta2 = meta:to_table()
|
||||
local meta2 = meta
|
||||
meta:from_table(oldmetadata)
|
||||
local inv = meta:get_inventory()
|
||||
for i=1, inv:get_size("main") do
|
||||
|
@ -63,7 +63,7 @@ local dropperdef = {
|
|||
minetest.add_item(p, stack)
|
||||
end
|
||||
end
|
||||
meta:from_table(meta2)
|
||||
meta:from_table(meta2:to_table())
|
||||
end,
|
||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||
local name = player:get_player_name()
|
||||
|
|
|
@ -53,15 +53,6 @@ local function get_consumed_materials(tool, material)
|
|||
return materials_used
|
||||
end
|
||||
|
||||
local function contains(table, value)
|
||||
for _, i in pairs(table) do
|
||||
if i == value then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Given 2 input stacks, tells you which is the tool and which is the material.
|
||||
-- Returns ("tool", input1, input2) if input1 is tool and input2 is material.
|
||||
-- Returns ("material", input2, input1) if input1 is material and input2 is tool.
|
||||
|
@ -69,15 +60,9 @@ end
|
|||
local function distinguish_tool_and_material(input1, input2)
|
||||
local def1 = input1:get_definition()
|
||||
local def2 = input2:get_definition()
|
||||
local r1 = def1._repair_material
|
||||
local r2 = def2._repair_material
|
||||
if def1.type == "tool" and r1 and type(r1) == "table" and contains(r1, input2) then
|
||||
if def1.type == "tool" and def1._repair_material then
|
||||
return "tool", input1, input2
|
||||
elseif def2.type == "tool" and r2 and type(r2) == "table" and contains(r2, input1) then
|
||||
return "material", input2, input1
|
||||
elseif def1.type == "tool" and r1 then
|
||||
return "tool", input1, input2
|
||||
elseif def2.type == "tool" and r2 then
|
||||
elseif def2.type == "tool" and def2._repair_material then
|
||||
return "material", input2, input1
|
||||
else
|
||||
return nil
|
||||
|
@ -136,28 +121,11 @@ local function update_anvil_slots(meta)
|
|||
local distinguished, tool, material = distinguish_tool_and_material(input1, input2)
|
||||
if distinguished then
|
||||
local tooldef = tool:get_definition()
|
||||
local repair = tooldef._repair_material
|
||||
local has_correct_material = false
|
||||
local material_name = material:get_name()
|
||||
if type(repair) == "string" then
|
||||
if string.sub(repair, 1, 6) == "group:" then
|
||||
has_correct_material = minetest.get_item_group(material_name, string.sub(repair, 7)) ~= 0
|
||||
elseif material_name == repair then
|
||||
has_correct_material = true
|
||||
end
|
||||
else
|
||||
if contains(repair, material_name) then
|
||||
has_correct_material = true
|
||||
else
|
||||
for _, r in pairs(repair) do
|
||||
if string.sub(r, 1, 6) == "group:" then
|
||||
if minetest.get_item_group(material_name, string.sub(r, 7)) ~= 0 then
|
||||
has_correct_material = true
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
if string.sub(tooldef._repair_material, 1, 6) == "group:" then
|
||||
has_correct_material = minetest.get_item_group(material:get_name(), string.sub(tooldef._repair_material, 7)) ~= 0
|
||||
elseif material:get_name() == tooldef._repair_material then
|
||||
has_correct_material = true
|
||||
end
|
||||
if has_correct_material and tool:get_wear() > 0 then
|
||||
local materials_used = get_consumed_materials(tool, material)
|
||||
|
@ -316,12 +284,6 @@ local function damage_anvil_by_falling(pos, distance)
|
|||
end
|
||||
end
|
||||
|
||||
local anvilbox = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -8 / 16, -8 / 16, -6 / 16, 8 / 16, 8 / 16, 6 / 16 },
|
||||
},
|
||||
}
|
||||
local anvildef = {
|
||||
groups = {pickaxey=1, falling_node=1, falling_node_damage=1, crush_after_fall=1, deco_block=1, anvil=1},
|
||||
tiles = {"mcl_anvils_anvil_top_damaged_0.png^[transformR90", "mcl_anvils_anvil_base.png", "mcl_anvils_anvil_side.png"},
|
||||
|
@ -335,14 +297,11 @@ local anvildef = {
|
|||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{ -6 / 16, -8 / 16, -6 / 16, 6 / 16, -4 / 16, 6 / 16 },
|
||||
{ -5 / 16, -4 / 16, -4 / 16, 5 / 16, -3 / 16, 4 / 16 },
|
||||
{ -4 / 16, -3 / 16, -2 / 16, 4 / 16, 2 / 16, 2 / 16 },
|
||||
{ -8 / 16, 2 / 16, -5 / 16, 8 / 16, 8 / 16, 5 / 16 },
|
||||
{-8/16, 2/16, -5/16, 8/16, 8/16, 5/16}, -- top
|
||||
{-5/16, -4/16, -2/16, 5/16, 5/16, 2/16}, -- middle
|
||||
{-8/16, -8/16, -5/16, 8/16, -4/16, 5/16}, -- base
|
||||
}
|
||||
},
|
||||
selection_box = anvilbox,
|
||||
collision_box = anvilbox,
|
||||
sounds = mcl_sounds.node_sound_metal_defaults(),
|
||||
_mcl_blast_resistance = 1200,
|
||||
_mcl_hardness = 5,
|
||||
|
|
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 195 B |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 209 B |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 220 B |
|
@ -119,7 +119,8 @@ local patterns = {
|
|||
|
||||
name = N("@1 Thing Charge"),
|
||||
type = "shapeless",
|
||||
{ e, "mcl_core:apple_gold_enchanted", d },
|
||||
-- TODO: Replace with enchanted golden apple
|
||||
{ e, "mcl_core:apple_gold", d },
|
||||
},
|
||||
["rhombus"] = {
|
||||
name = N("@1 Lozenge"),
|
||||
|
|
|
@ -12,7 +12,15 @@ Authors of media (textures)
|
|||
BlockMen (CC BY-SA 3.0)
|
||||
|
||||
This mod adds a bed to Minetest which allows to skip the night.
|
||||
To sleep, rightclick the bed.
|
||||
Another feature is a controlled respawning. If you have slept in bed your respawn point is set to the beds location and you will respawn there after
|
||||
To sleep, rightclick the bed. If playing in singleplayer mode the night gets skipped
|
||||
immediately. If playing multiplayer you get shown how many other players are in bed too,
|
||||
if all players are sleeping the night gets skipped. The night skip can be forced if more
|
||||
than 50% of the players are lying in bed and use this option.
|
||||
|
||||
Another feature is a controlled respawning. If you have slept in bed (not just lying in
|
||||
it) your respawn point is set to the beds location and you will respawn there after
|
||||
death.
|
||||
Use the mcl_playersSleepingPercentage setting to enable/disable night skipping or set a percentage of how many players need to sleep to skip the night.
|
||||
You can disable the respawn at beds by setting "enable_bed_respawn = false" in
|
||||
minetest.conf.
|
||||
You can disable the night skip feature by setting "enable_bed_night_skip = false" in
|
||||
minetest.conf or by using the /set command in-game.
|
||||
|
|
|
@ -14,34 +14,39 @@ local worlds_mod = minetest.get_modpath("mcl_worlds")
|
|||
|
||||
local function get_look_yaw(pos)
|
||||
local n = minetest.get_node(pos)
|
||||
local param = n.param2
|
||||
if param == 1 then
|
||||
return math.pi / 2, param
|
||||
elseif param == 3 then
|
||||
return -math.pi / 2, param
|
||||
elseif param == 0 then
|
||||
return math.pi, param
|
||||
if n.param2 == 1 then
|
||||
return math.pi / 2, n.param2
|
||||
elseif n.param2 == 3 then
|
||||
return -math.pi / 2, n.param2
|
||||
elseif n.param2 == 0 then
|
||||
return math.pi, n.param2
|
||||
else
|
||||
return 0, param
|
||||
return 0, n.param2
|
||||
end
|
||||
end
|
||||
|
||||
local function players_in_bed_setting()
|
||||
return tonumber(minetest.settings:get("mcl_playersSleepingPercentage")) or 100
|
||||
end
|
||||
|
||||
local function is_night_skip_enabled()
|
||||
return players_in_bed_setting() <= 100
|
||||
local enable_night_skip = minetest.settings:get_bool("enable_bed_night_skip")
|
||||
if enable_night_skip == nil then
|
||||
enable_night_skip = true
|
||||
end
|
||||
return enable_night_skip
|
||||
end
|
||||
|
||||
local function check_in_beds(players)
|
||||
local in_bed = mcl_beds.player
|
||||
if not players then
|
||||
players = minetest.get_connected_players()
|
||||
end
|
||||
if player_in_bed <= 0 then
|
||||
return false
|
||||
|
||||
for n, player in pairs(players) do
|
||||
local name = player:get_player_name()
|
||||
if not in_bed[name] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return players_in_bed_setting() <= (player_in_bed * 100) / #players
|
||||
|
||||
return #players > 0
|
||||
end
|
||||
|
||||
-- These monsters do not prevent sleep
|
||||
|
@ -193,7 +198,7 @@ end
|
|||
local function update_formspecs(finished, ges)
|
||||
local ges = ges or #minetest.get_connected_players()
|
||||
local form_n = "size[12,5;true]"
|
||||
local all_in_bed = players_in_bed_setting() <= (player_in_bed * 100) / ges
|
||||
local all_in_bed = ges == player_in_bed
|
||||
local night_skip = is_night_skip_enabled()
|
||||
local button_leave = "button_exit[4,3;4,0.75;leave;"..F(S("Leave bed")).."]"
|
||||
local button_abort = "button_exit[4,3;4,0.75;leave;"..F(S("Abort sleep")).."]"
|
||||
|
@ -216,13 +221,7 @@ local function update_formspecs(finished, ges)
|
|||
form_n = form_n .. bg_sleep
|
||||
form_n = form_n .. button_abort
|
||||
else
|
||||
local comment = "You will fall asleep when "
|
||||
if players_in_bed_setting() == 100 then
|
||||
comment = S(comment .. "all players are in bed.")
|
||||
else
|
||||
comment = S(comment .. "@1% of all players are in bed.", players_in_bed_setting())
|
||||
end
|
||||
text = text .. "\n" .. comment
|
||||
text = text .. "\n" .. S("You will fall asleep when all players are in bed.")
|
||||
form_n = form_n .. bg_presleep
|
||||
form_n = form_n .. button_leave
|
||||
end
|
||||
|
@ -331,7 +330,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
|||
message = select(2, lay_down(player, ppos, other))
|
||||
end
|
||||
if message then
|
||||
mcl_title.set(player, "actionbar", {text=message, color="white", stay=60})
|
||||
mcl_tmp_message.message(player, message)
|
||||
end
|
||||
else
|
||||
lay_down(player, nil, nil, false)
|
||||
|
@ -350,6 +349,7 @@ function mcl_beds.on_rightclick(pos, player, is_top)
|
|||
end
|
||||
end
|
||||
|
||||
|
||||
-- Callbacks
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
local meta = player:get_meta()
|
||||
|
|
|
@ -37,6 +37,5 @@ Players in bed: @1/@2=Spieler im Bett: @1/@2
|
|||
Note: Night skip is disabled.=Anmerkung: Überspringen der Nacht deaktiviert.
|
||||
You're sleeping.=Sie schlafen.
|
||||
You will fall asleep when all players are in bed.=Sie werden einschlafen, wenn alle Spieler im Bett sind.
|
||||
You will fall asleep when @1% of all players are in bed.=Sie werden einschlafen, wenn @1% der Spieler im Bett sind.
|
||||
You're in bed.=Sie sind im Bett.
|
||||
Allows you to sleep=Zum Einschafen
|
||||
|
|
|
@ -37,6 +37,5 @@ Players in bed: @1/@2=
|
|||
Note: Night skip is disabled.=
|
||||
You're sleeping.=
|
||||
You will fall asleep when all players are in bed.=
|
||||
You will fall asleep when @1% of all players are in bed.=
|
||||
You're in bed.=
|
||||
Allows you to sleep=
|
||||
|
|
|
@ -43,7 +43,7 @@ S("An arrow fired from a bow has a regular damage of 1-9. At full charge, there'
|
|||
S("Arrows might get stuck on solid blocks and can be retrieved again. They are also capable of pushing wooden buttons."),
|
||||
_doc_items_usagehelp = S("To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. To retrieve an arrow that sticks in a block, simply walk close to it."),
|
||||
inventory_image = "mcl_bows_arrow_inv.png",
|
||||
groups = { ammo=1, ammo_bow=1, ammo_bow_regular=1, ammo_crossbow=1 },
|
||||
groups = { ammo=1, ammo_bow=1, ammo_bow_regular=1 },
|
||||
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
||||
-- Shoot arrow
|
||||
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||
|
@ -73,7 +73,7 @@ local ARROW_ENTITY={
|
|||
_stuckin=nil, --Position of node in which arow is stuck.
|
||||
_shooter=nil, -- ObjectRef of player or mob who shot it
|
||||
_is_arrow = true,
|
||||
_in_player = false,
|
||||
|
||||
_viscosity=0, -- Viscosity of node the arrow is currently in
|
||||
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
|
||||
}
|
||||
|
@ -324,9 +324,7 @@ function ARROW_ENTITY.on_step(self, dtime)
|
|||
end
|
||||
if not obj:is_player() then
|
||||
mcl_burning.extinguish(self.object)
|
||||
if self._piercing == 0 then
|
||||
self.object:remove()
|
||||
end
|
||||
self.object:remove()
|
||||
end
|
||||
return
|
||||
end
|
||||
|
@ -439,7 +437,6 @@ function ARROW_ENTITY.get_staticdata(self)
|
|||
is_critical = self._is_critical,
|
||||
stuck = self._stuck,
|
||||
stuckin = self._stuckin,
|
||||
stuckin_player = self._in_player,
|
||||
}
|
||||
if self._stuck then
|
||||
-- If _stucktimer is missing for some reason, assume the maximum
|
||||
|
@ -456,6 +453,7 @@ end
|
|||
|
||||
function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
|
||||
self._time_in_air = 1.0
|
||||
self._in_player = false
|
||||
local data = minetest.deserialize(staticdata)
|
||||
if data then
|
||||
self._stuck = data.stuck
|
||||
|
@ -488,23 +486,10 @@ function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
|
|||
self._shooter = shooter
|
||||
end
|
||||
end
|
||||
|
||||
if data.stuckin_player then
|
||||
self.object:remove()
|
||||
end
|
||||
end
|
||||
self.object:set_armor_groups({ immortal = 1 })
|
||||
end
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
for _, obj in pairs(player:get_children()) do
|
||||
local ent = obj:get_luaentity()
|
||||
if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY)
|
||||
|
||||
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
||||
|
|
|
@ -1,454 +0,0 @@
|
|||
local S = minetest.get_translator(minetest.get_current_modname())
|
||||
|
||||
mcl_bows_s = {}
|
||||
|
||||
-- local arrows = {
|
||||
-- ["mcl_bows:arrow"] = "mcl_bows:arrow_entity",
|
||||
-- }
|
||||
|
||||
local GRAVITY = 9.81
|
||||
local BOW_DURABILITY = 385
|
||||
|
||||
-- Charging time in microseconds
|
||||
local _BOW_CHARGE_TIME_HALF = 350000 -- bow level 1
|
||||
local _BOW_CHARGE_TIME_FULL = 900000 -- bow level 2 (full charge)
|
||||
|
||||
local BOW_CHARGE_TIME_HALF = 350000 -- bow level 1
|
||||
local BOW_CHARGE_TIME_FULL = 900000 -- bow level 2 (full charge)
|
||||
|
||||
-- Factor to multiply with player speed while player uses bow
|
||||
-- This emulates the sneak speed.
|
||||
local PLAYER_USE_CROSSBOW_SPEED = tonumber(minetest.settings:get("movement_speed_crouch")) / tonumber(minetest.settings:get("movement_speed_walk"))
|
||||
|
||||
-- TODO: Use Minecraft speed (ca. 53 m/s)
|
||||
-- Currently nerfed because at full speed the arrow would easily get out of the range of the loaded map.
|
||||
local BOW_MAX_SPEED = 68
|
||||
|
||||
local function play_load_sound(id, pos)
|
||||
minetest.sound_play("mcl_bows_crossbow_drawback_"..id, {pos=pos, max_hear_distance=12}, true)
|
||||
end
|
||||
|
||||
--[[ Store the charging state of each player.
|
||||
keys: player name
|
||||
value:
|
||||
nil = not charging or player not existing
|
||||
number: currently charging, the number is the time from minetest.get_us_time
|
||||
in which the charging has started
|
||||
]]
|
||||
local bow_load = {}
|
||||
|
||||
-- Another player table, this one stores the wield index of the bow being charged
|
||||
local bow_index = {}
|
||||
|
||||
function mcl_bows_s.shoot_arrow_crossbow(arrow_item, pos, dir, yaw, shooter, power, damage, is_critical, crossbow_stack, collectable)
|
||||
local obj = minetest.add_entity({x=pos.x,y=pos.y,z=pos.z}, arrow_item.."_entity")
|
||||
if power == nil then
|
||||
power = BOW_MAX_SPEED --19
|
||||
end
|
||||
if damage == nil then
|
||||
damage = 3
|
||||
end
|
||||
local knockback
|
||||
if crossbow_stack then
|
||||
local enchantments = mcl_enchanting.get_enchantments(crossbow_stack)
|
||||
if enchantments.piercing then
|
||||
obj:get_luaentity()._piercing = 1 * enchantments.piercing
|
||||
else
|
||||
obj:get_luaentity()._piercing = 0
|
||||
end
|
||||
end
|
||||
obj:set_velocity({x=dir.x*power, y=dir.y*power, z=dir.z*power})
|
||||
obj:set_acceleration({x=0, y=-GRAVITY, z=0})
|
||||
obj:set_yaw(yaw-math.pi/2)
|
||||
local le = obj:get_luaentity()
|
||||
le._shooter = shooter
|
||||
le._source_object = shooter
|
||||
le._damage = damage
|
||||
le._is_critical = is_critical
|
||||
le._startpos = pos
|
||||
le._knockback = knockback
|
||||
le._collectable = collectable
|
||||
minetest.sound_play("mcl_bows_crossbow_shoot", {pos=pos, max_hear_distance=16}, true)
|
||||
if shooter and shooter:is_player() then
|
||||
if obj:get_luaentity().player == "" then
|
||||
obj:get_luaentity().player = shooter
|
||||
end
|
||||
obj:get_luaentity().node = shooter:get_inventory():get_stack("main", 1):get_name()
|
||||
end
|
||||
return obj
|
||||
end
|
||||
|
||||
local function get_arrow(player)
|
||||
local inv = player:get_inventory()
|
||||
local arrow_stack, arrow_stack_id
|
||||
for i=1, inv:get_size("main") do
|
||||
local it = inv:get_stack("main", i)
|
||||
if not it:is_empty() and minetest.get_item_group(it:get_name(), "ammo_crossbow") ~= 0 then
|
||||
arrow_stack = it
|
||||
arrow_stack_id = i
|
||||
break
|
||||
end
|
||||
end
|
||||
return arrow_stack, arrow_stack_id
|
||||
end
|
||||
|
||||
local function player_shoot_arrow(wielditem, player, power, damage, is_critical)
|
||||
local has_multishot_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "multishot")
|
||||
local arrow_itemstring = wielditem:get_meta():get("arrow")
|
||||
|
||||
if not arrow_itemstring then
|
||||
return false
|
||||
end
|
||||
|
||||
local playerpos = player:get_pos()
|
||||
local dir = player:get_look_dir()
|
||||
local yaw = player:get_look_horizontal()
|
||||
|
||||
if has_multishot_enchantment then
|
||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, {x=dir.x, y=dir.y, z=dir.z + .2}, yaw, player, power, damage, is_critical, player:get_wielded_item(), false)
|
||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, {x=dir.x, y=dir.y, z=dir.z - .2}, yaw, player, power, damage, is_critical, player:get_wielded_item(), false)
|
||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item(), true)
|
||||
else
|
||||
mcl_bows_s.shoot_arrow_crossbow(arrow_itemstring, {x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, dir, yaw, player, power, damage, is_critical, player:get_wielded_item(), true)
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Bow item, uncharged state
|
||||
minetest.register_tool("mcl_bows:crossbow", {
|
||||
description = S("Corssbow"),
|
||||
_tt_help = S("Launches arrows"),
|
||||
_doc_items_longdesc = S("Bows are ranged weapons to shoot arrows at your foes.").."\n"..
|
||||
S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
|
||||
_doc_items_usagehelp = S("To use the bow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to shoot."),
|
||||
_doc_items_durability = BOW_DURABILITY,
|
||||
inventory_image = "mcl_bows_crossbow.png",
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
stack_max = 1,
|
||||
range = 4,
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_place = function(itemstack, player, pointed_thing)
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if player and not player:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
on_secondary_use = function(itemstack)
|
||||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
|
||||
_mcl_uses = 326,
|
||||
})
|
||||
|
||||
minetest.register_tool("mcl_bows:crossbow_loaded", {
|
||||
description = S("Corssbow"),
|
||||
_tt_help = S("Launches arrows"),
|
||||
_doc_items_longdesc = S("Corssbow are ranged weapons to shoot arrows at your foes.").."\n"..
|
||||
S("The speed and damage of the arrow increases the longer you charge. The regular damage of the arrow is between 1 and 9. At full charge, there's also a 20% of a critical hit, dealing 10 damage instead."),
|
||||
_doc_items_usagehelp = S("To use the corssbow, you first need to have at least one arrow anywhere in your inventory (unless in Creative Mode). Hold down the right mouse button to charge, release to load an arrow into the chamber, then to shoot press left mouse."),
|
||||
_doc_items_durability = BOW_DURABILITY,
|
||||
inventory_image = "mcl_bows_crossbow_3.png",
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
stack_max = 1,
|
||||
range = 4,
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_place = function(itemstack, player, pointed_thing)
|
||||
if pointed_thing and pointed_thing.type == "node" then
|
||||
-- Call on_rightclick if the pointed node defines it
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if player and not player:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, player, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
on_secondary_use = function(itemstack)
|
||||
itemstack:get_meta():set_string("active", "true")
|
||||
return itemstack
|
||||
end,
|
||||
groups = {weapon=1,weapon_ranged=1,crossbow=1,enchantability=1},
|
||||
_mcl_uses = 326,
|
||||
})
|
||||
|
||||
-- Iterates through player inventory and resets all the bows in "charging" state back to their original stage
|
||||
local function reset_bows(player)
|
||||
local inv = player:get_inventory()
|
||||
local list = inv:get_list("main")
|
||||
for place, stack in pairs(list) do
|
||||
if stack:get_name() == "mcl_bows:crossbow" or stack:get_name() == "mcl_bows:crossbow_enchanted" then
|
||||
stack:get_meta():set_string("active", "")
|
||||
elseif stack:get_name()=="mcl_bows:crossbow_0" or stack:get_name()=="mcl_bows:crossbow_1" or stack:get_name()=="mcl_bows:crossbow_2" then
|
||||
stack:set_name("mcl_bows:crossbow")
|
||||
stack:get_meta():set_string("active", "")
|
||||
list[place] = stack
|
||||
elseif stack:get_name()=="mcl_bows:crossbow_0_enchanted" or stack:get_name()=="mcl_bows:crossbow_1_enchanted" or stack:get_name()=="mcl_bows:crossbow_2_enchanted" then
|
||||
stack:set_name("mcl_bows:crossbow_enchanted")
|
||||
stack:get_meta():set_string("active", "")
|
||||
list[place] = stack
|
||||
end
|
||||
end
|
||||
inv:set_list("main", list)
|
||||
end
|
||||
|
||||
-- Resets the bow charging state and player speed. To be used when the player is no longer charging the bow
|
||||
local function reset_bow_state(player, also_reset_bows)
|
||||
bow_load[player:get_player_name()] = nil
|
||||
bow_index[player:get_player_name()] = nil
|
||||
if minetest.get_modpath("playerphysics") then
|
||||
playerphysics.remove_physics_factor(player, "speed", "mcl_bows:use_crossbow")
|
||||
end
|
||||
if also_reset_bows then
|
||||
reset_bows(player)
|
||||
end
|
||||
end
|
||||
|
||||
-- Bow in charging state
|
||||
for level=0, 2 do
|
||||
minetest.register_tool("mcl_bows:crossbow_"..level, {
|
||||
description = S("Crossbow"),
|
||||
_doc_items_create_entry = false,
|
||||
inventory_image = "mcl_bows_crossbow_"..level..".png",
|
||||
wield_scale = mcl_vars.tool_wield_scale,
|
||||
stack_max = 1,
|
||||
range = 0, -- Pointing range to 0 to prevent punching with bow :D
|
||||
groups = {not_in_creative_inventory=1, not_in_craft_guide=1, bow=1, enchantability=1},
|
||||
-- Trick to disable digging as well
|
||||
on_use = function() return end,
|
||||
on_drop = function(itemstack, dropper, pos)
|
||||
reset_bow_state(dropper)
|
||||
itemstack:get_meta():set_string("active", "")
|
||||
if mcl_enchanting.is_enchanted(itemstack:get_name()) then
|
||||
itemstack:set_name("mcl_bows:crossbow_enchanted")
|
||||
else
|
||||
itemstack:set_name("mcl_bows:crossbow")
|
||||
end
|
||||
minetest.item_drop(itemstack, dropper, pos)
|
||||
itemstack:take_item()
|
||||
return itemstack
|
||||
end,
|
||||
-- Prevent accidental interaction with itemframes and other nodes
|
||||
on_place = function(itemstack)
|
||||
return itemstack
|
||||
end,
|
||||
_mcl_uses = 385,
|
||||
})
|
||||
end
|
||||
|
||||
|
||||
controls.register_on_release(function(player, key, time)
|
||||
if key~="RMB" then return end
|
||||
--local inv = minetest.get_inventory({type="player", name=player:get_player_name()})
|
||||
local wielditem = player:get_wielded_item()
|
||||
if wielditem:get_name()=="mcl_bows:crossbow_2" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2" and minetest.is_creative_enabled(player:get_player_name()) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and get_arrow(player) or wielditem:get_name()=="mcl_bows:crossbow_2_enchanted" and minetest.is_creative_enabled(player:get_player_name()) then
|
||||
local arrow_stack, arrow_stack_id = get_arrow(player)
|
||||
local arrow_itemstring
|
||||
|
||||
if minetest.is_creative_enabled(player:get_player_name()) then
|
||||
if arrow_stack then
|
||||
arrow_itemstring = arrow_stack:get_name()
|
||||
else
|
||||
arrow_itemstring = "mcl_bows:arrow"
|
||||
end
|
||||
else
|
||||
arrow_itemstring = arrow_stack:get_name()
|
||||
arrow_stack:take_item()
|
||||
player:get_inventory():set_stack("main", arrow_stack_id, arrow_stack)
|
||||
end
|
||||
|
||||
wielditem:get_meta():set_string("arrow", arrow_itemstring)
|
||||
|
||||
if wielditem:get_name()=="mcl_bows:crossbow_2" then
|
||||
wielditem:set_name("mcl_bows:crossbow_loaded")
|
||||
else
|
||||
wielditem:set_name("mcl_bows:crossbow_loaded_enchanted")
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
minetest.sound_play("mcl_bows_crossbow_load", {pos=player:get_pos(), max_hear_distance=16}, true)
|
||||
else
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end)
|
||||
|
||||
controls.register_on_press(function(player, key, time)
|
||||
if key~="LMB" then return end
|
||||
local wielditem = player:get_wielded_item()
|
||||
if wielditem:get_name()=="mcl_bows:crossbow_loaded" or wielditem:get_name()=="mcl_bows:crossbow_loaded_enchanted" then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
local speed, damage
|
||||
local p_load = bow_load[player:get_player_name()]
|
||||
local charge
|
||||
-- Type sanity check
|
||||
if type(p_load) == "number" then
|
||||
charge = minetest.get_us_time() - p_load
|
||||
else
|
||||
-- In case something goes wrong ...
|
||||
-- Just assume minimum charge.
|
||||
charge = 0
|
||||
minetest.log("warning", "[mcl_bows] Player "..player:get_player_name().." fires arrow with non-numeric bow_load!")
|
||||
end
|
||||
charge = math.max(math.min(charge, BOW_CHARGE_TIME_FULL), 0)
|
||||
|
||||
local charge_ratio = charge / BOW_CHARGE_TIME_FULL
|
||||
charge_ratio = math.max(math.min(charge_ratio, 1), 0)
|
||||
|
||||
-- Calculate damage and speed
|
||||
-- Fully charged
|
||||
local is_critical = false
|
||||
speed = BOW_MAX_SPEED
|
||||
local r = math.random(1,5)
|
||||
if r == 1 then
|
||||
-- 20% chance for critical hit
|
||||
damage = 10
|
||||
is_critical = true
|
||||
else
|
||||
damage = 9
|
||||
end
|
||||
|
||||
local has_shot = player_shoot_arrow(wielditem, player, speed, damage, is_critical)
|
||||
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:crossbow_enchanted")
|
||||
else
|
||||
wielditem:set_name("mcl_bows:crossbow")
|
||||
end
|
||||
|
||||
if has_shot and not minetest.is_creative_enabled(player:get_player_name()) then
|
||||
local durability = BOW_DURABILITY
|
||||
local unbreaking = mcl_enchanting.get_enchantment(wielditem, "unbreaking")
|
||||
local multishot = mcl_enchanting.get_enchantment(wielditem, "multishot")
|
||||
if unbreaking > 0 then
|
||||
durability = durability * (unbreaking + 1)
|
||||
end
|
||||
if multishot then
|
||||
durability = durability / 3
|
||||
end
|
||||
wielditem:add_wear(65535/durability)
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end)
|
||||
|
||||
controls.register_on_hold(function(player, key, time)
|
||||
local name = player:get_player_name()
|
||||
local creative = minetest.is_creative_enabled(name)
|
||||
if key ~= "RMB" then
|
||||
return
|
||||
end
|
||||
--local inv = minetest.get_inventory({type="player", name=name})
|
||||
local wielditem = player:get_wielded_item()
|
||||
local enchantments = mcl_enchanting.get_enchantments(wielditem)
|
||||
if enchantments.quick_charge then
|
||||
BOW_CHARGE_TIME_HALF = _BOW_CHARGE_TIME_HALF - (enchantments.quick_charge * 0.13 * 1000000 * .5)
|
||||
BOW_CHARGE_TIME_FULL = _BOW_CHARGE_TIME_FULL - (enchantments.quick_charge * 0.13 * 1000000)
|
||||
else
|
||||
BOW_CHARGE_TIME_HALF = _BOW_CHARGE_TIME_HALF
|
||||
BOW_CHARGE_TIME_FULL = _BOW_CHARGE_TIME_FULL
|
||||
end
|
||||
|
||||
if bow_load[name] == nil and (wielditem:get_name()=="mcl_bows:crossbow" or wielditem:get_name()=="mcl_bows:crossbow_enchanted") and wielditem:get_meta():get("active") and (creative or get_arrow(player)) then
|
||||
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
|
||||
if enchanted then
|
||||
wielditem:set_name("mcl_bows:crossbow_0_enchanted")
|
||||
play_load_sound(0, player:get_pos())
|
||||
else
|
||||
wielditem:set_name("mcl_bows:crossbow_0")
|
||||
play_load_sound(0, player:get_pos())
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
if minetest.get_modpath("playerphysics") then
|
||||
-- Slow player down when using bow
|
||||
playerphysics.add_physics_factor(player, "speed", "mcl_bows:use_crossbow", PLAYER_USE_CROSSBOW_SPEED)
|
||||
end
|
||||
bow_load[name] = minetest.get_us_time()
|
||||
bow_index[name] = player:get_wield_index()
|
||||
else
|
||||
if player:get_wield_index() == bow_index[name] then
|
||||
if type(bow_load[name]) == "number" then
|
||||
if wielditem:get_name() == "mcl_bows:crossbow_0" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
|
||||
wielditem:set_name("mcl_bows:crossbow_1")
|
||||
play_load_sound(1, player:get_pos())
|
||||
elseif wielditem:get_name() == "mcl_bows:crossbow_0_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_HALF then
|
||||
wielditem:set_name("mcl_bows:crossbow_1_enchanted")
|
||||
play_load_sound(1, player:get_pos())
|
||||
elseif wielditem:get_name() == "mcl_bows:crossbow_1" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
|
||||
wielditem:set_name("mcl_bows:crossbow_2")
|
||||
play_load_sound(2, player:get_pos())
|
||||
elseif wielditem:get_name() == "mcl_bows:crossbow_1_enchanted" and minetest.get_us_time() - bow_load[name] >= BOW_CHARGE_TIME_FULL then
|
||||
wielditem:set_name("mcl_bows:crossbow_2_enchanted")
|
||||
play_load_sound(2, player:get_pos())
|
||||
end
|
||||
else
|
||||
if wielditem:get_name() == "mcl_bows:crossbow_0" or wielditem:get_name() == "mcl_bows:crossbow_1" or wielditem:get_name() == "mcl_bows:crossbow_2" then
|
||||
wielditem:set_name("mcl_bows:crossbow")
|
||||
play_load_sound(1, player:get_pos())
|
||||
elseif wielditem:get_name() == "mcl_bows:crossbow_0_enchanted" or wielditem:get_name() == "mcl_bows:crossbow_1_enchanted" or wielditem:get_name() == "mcl_bows:crossbow_2_enchanted" then
|
||||
wielditem:set_name("mcl_bows:crossbow_enchanted")
|
||||
play_load_sound(1, player:get_pos())
|
||||
end
|
||||
end
|
||||
player:set_wielded_item(wielditem)
|
||||
else
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_globalstep(function(dtime)
|
||||
for _, player in pairs(minetest.get_connected_players()) do
|
||||
local name = player:get_player_name()
|
||||
local wielditem = player:get_wielded_item()
|
||||
local wieldindex = player:get_wield_index()
|
||||
--local controls = player:get_player_control()
|
||||
if type(bow_load[name]) == "number" and ((wielditem:get_name()~="mcl_bows:crossbow_0" and wielditem:get_name()~="mcl_bows:crossbow_1" and wielditem:get_name()~="mcl_bows:crossbow_2" and wielditem:get_name()~="mcl_bows:crossbow_0_enchanted" and wielditem:get_name()~="mcl_bows:crossbow_1_enchanted" and wielditem:get_name()~="mcl_bows:crossbow_2_enchanted") or wieldindex ~= bow_index[name]) then
|
||||
reset_bow_state(player, true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
reset_bows(player)
|
||||
end)
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
reset_bow_state(player, true)
|
||||
end)
|
||||
|
||||
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then
|
||||
minetest.register_craft({
|
||||
output = "mcl_bows:crossbow",
|
||||
recipe = {
|
||||
{"mcl_core:stick", "mcl_core:iron_ingot", "mcl_core:stick"},
|
||||
{"mcl_mobitems:string", "mcl_bows:arrow", "mcl_mobitems:string"},
|
||||
{"", "mcl_core:stick", ""},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "group:bow",
|
||||
burntime = 15,
|
||||
})
|
||||
|
||||
-- Add entry aliases for the Help
|
||||
if minetest.get_modpath("doc") then
|
||||
doc.add_entry_alias("tools", "mcl_bows:crossbow", "tools", "mcl_bows:crossbow_0")
|
||||
doc.add_entry_alias("tools", "mcl_bows:crossbow", "tools", "mcl_bows:crossbow_1")
|
||||
doc.add_entry_alias("tools", "mcl_bows:crossbow", "tools", "mcl_bows:crossbow_2")
|
||||
end
|
|
@ -1,11 +1,5 @@
|
|||
--Bow
|
||||
dofile(minetest.get_modpath("mcl_bows") .. "/arrow.lua")
|
||||
dofile(minetest.get_modpath("mcl_bows") .. "/bow.lua")
|
||||
dofile(minetest.get_modpath("mcl_bows") .. "/rocket.lua")
|
||||
|
||||
--Crossbow
|
||||
dofile(minetest.get_modpath("mcl_bows") .. "/crossbow.lua")
|
||||
|
||||
--Compatiblility with older MineClone worlds
|
||||
minetest.register_alias("mcl_throwing:bow", "mcl_bows:bow")
|
||||
minetest.register_alias("mcl_throwing:arrow", "mcl_bows:arrow")
|
||||
|
|