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187 Commits

Author SHA1 Message Date
epCode 9b881df465 Temporarily remove glitchy Elytra crash-damage
If you fly in certain directions with this damage system, you will die. also if you speed up too fast.
2022-01-06 21:55:01 +00:00
Lizzy Fleckenstein a8b974266c Merge pull request 'Add 1024x1024 logo (basic and small versions)' (#1947) from AFCMS/MineClone2:new_logo into master
Reviewed-on: MineClone2/MineClone2#1947
2022-01-03 17:49:54 +00:00
AFCMS 11f3ad15ba add logo 2022-01-02 18:50:15 +01:00
NO11 627c37cd97 Fix pumpkin hud 2022-01-02 12:37:20 +00:00
NO11 7cc7fb1331 Make removing of arrow entities also work with mobs, remove arrows on respawn 2022-01-02 11:06:29 +00:00
NO11 7b46225176 Remove arrow entities when the player joins to prevent killing on startup (working fix) 2022-01-01 22:59:21 +00:00
NO411 7b47a15e34 Remove arrow entities when the player leaves to prevent killing on startup 2021-12-30 14:04:53 +01:00
AFCMS e3129b057f Merge pull request 'Optional connected glass support' (#1939) from AFCMS/MineClone2:connected_glass into master
Reviewed-on: MineClone2/MineClone2#1939
2021-12-23 20:18:19 +00:00
AFCMS a7e471de62 framed stained glass 2021-12-23 18:02:43 +01:00
AFCMS 12830781f8 Merge branch 'master' into connected_glass 2021-12-23 17:29:53 +01:00
Lizzy Fleckenstein bfd1fd69d1
Fix potential crash when falling onto unknown node 2021-12-19 18:59:09 +01:00
Lizzy Fleckenstein e2360204a7
Revert "fixed daylightsensor's register_abms"
This reverts commit 5a4abcbcb7.
2021-12-12 15:55:52 +01:00
Lizzy Fleckenstein 14295cc4d7 Merge pull request 'Fixed daylightsensors' (#1928) from chmodsayshello/MineClone2:daylightsensorfix into master
Reviewed-on: MineClone2/MineClone2#1928
2021-12-10 18:31:38 +00:00
chmodsayshello 5a4abcbcb7 fixed daylightsensor's register_abms
By changing the check if a normal/inverted daylightsensor should update by turning on and off, I made them workling again
2021-12-10 13:59:31 +00:00
kay27 0c8e5dc7a4 Disable Nether portal node rotation by screwdriver 2021-12-10 03:52:14 +04:00
Lizzy Fleckenstein e4feb233e0
Fix hopper dupe 2021-12-09 18:20:24 +01:00
Lizzy Fleckenstein b945975427
Slime splitting: nil check child to prevent crash (that happened on oysterity-mcl2) 2021-12-09 18:11:05 +01:00
Lizzy Fleckenstein 0e9a56fa35
Add stacks to enchant_uniform_randomly 2021-12-07 18:19:41 +01:00
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
Lizzy Fleckenstein b3958a956d
Refactor random enchantment selection code 2021-12-07 16:16:07 +01:00
Lizzy Fleckenstein 882db9f873
Remove unused and completely unlogical enchantment_level paramenter from get_possible_enchantments 2021-12-07 15:49:12 +01:00
Lizzy Fleckenstein 261faafb7c
Fix get_possible_enchantments to not return incompatible enchantments, even if treasure enchantments are allowed 2021-12-07 15:47:23 +01:00
Lizzy Fleckenstein 92686e5412
Fix broken mcl_util.calculate_durability 2021-12-02 17:28:19 +01:00
Lizzy Fleckenstein e6b200aaf3
Fix access to ender inventory without an ender chest 2021-12-02 16:19:59 +01:00
Lizzy Fleckenstein d3015edeb9
Fix reference dupes for droppers and dispensers 2021-11-29 19:12:49 +01:00
NO11 2127bb3ef1 Merge pull request 'Fix mobs spawner count' (#1915) from TioBlocos/MineClone2:fix-mobs-spawn into master
Reviewed-on: MineClone2/MineClone2#1915
2021-11-22 12:06:12 +00:00
Glaucos Ginez 9edf277905 Fix mobs spawn count 2021-11-21 22:13:24 -03:00
Nils Dagsson Moskopp 46394e7e1f
Add obsidian boat that always sinks 2021-11-20 09:06:48 +01:00
Lizzy Fleckenstein b0aceae73d
Fix reference dupe glitches 2021-11-19 15:22:40 +01:00
NO11 9200c3fe44 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-11-18 17:42:19 +01:00
NO11 903d1777be Use set_count instead of creating a new item and checking for enchanted books 2021-11-18 17:40:32 +01:00
Lizzy Fleckenstein 6ca5799565
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-11-17 18:25:19 +01:00
Lizzy Fleckenstein 30528b0a2c
Fix crash when opening a chest with an unknown node on top 2021-11-17 18:25:12 +01:00
NO11 9919011aca Fix enchanted books losing their enchantments in creative inventory 2021-11-17 16:43:48 +01:00
NO11 c757e98b4f Fix #1911, error in lightning callback 2021-11-17 00:37:11 +01:00
NO11 e2b22a62ce Merge pull request 'Make dripping particles MC-like (rework drippingwater)' (#1898) from NO11/MineClone2:dripping into master
Reviewed-on: MineClone2/MineClone2#1898
2021-11-15 20:55:47 +00:00
NO11 a9804879e2 Rename drippingwater to mcl_dripping in mod.conf and readme.txt 2021-11-15 21:54:16 +01:00
NO11 d2a03ec0b9 Rename entity ids 2021-11-15 21:44:23 +01:00
NO11 7ef6613f09 Rename drippingwater mod to mcl_dripping 2021-11-15 21:39:43 +01:00
NO11 d27109d807 Merge branch 'master' into dripping 2021-11-13 19:15:49 +00:00
iliekprogrammar 79e1e2fa8f Merge pull request 'Add 64 items to inventory when creative is on' (#1899) from NO11/MineClone2:inventory into master
Reviewed-on: MineClone2/MineClone2#1899
2021-11-13 19:12:26 +00:00
NO11 fdaaf0ec49 Use on_joinplayer instead of on_newplayer 2021-11-13 18:56:52 +00:00
NO11 add97d39a6 delete overlay texture 2021-11-13 17:28:13 +00:00
NO11 bcb6251d20 Use label instead of extra texture 2021-11-13 17:26:17 +00:00
NO11 1483c45cc9 Merge branch 'master' into inventory 2021-11-13 15:28:13 +00:00
NO11 642b9db035 localize wielditem in crossbow.lua (Fix #1901) 2021-11-13 15:19:34 +00:00
NO11 d7e59f6a35 Add switch stack size overlay texture 2021-11-13 12:26:01 +00:00
NO11 d4da855570 Add button to switch between max stack size and just one item 2021-11-13 12:25:10 +00:00
NO11 30dd505985 Merge branch 'master' into inventory 2021-11-13 11:18:47 +00:00
NO11 ae8068cca6 Use stack_max instead of 64 for all items 2021-11-13 11:17:46 +00:00
iliekprogrammar bd14918543
Reduce defuse reach for charged creeper
5.2 is actually half of the estimated MC creeper defuse range, which is 10.4.
The reason for this change is to balance the creeper in MCL2 where it fuses
whilst moving making it more difficult than MC. In MC, the creeper does not move
while fusing.
2021-11-13 12:12:20 +08:00
iliekprogrammar 66c1b4a95f Merge pull request 'fix_creeper' (#1896) from Dieter44/MineClone2:fix_creeper into master
Reviewed-on: MineClone2/MineClone2#1896
2021-11-13 04:06:55 +00:00
iliekprogrammar 96c4fb60d8
Fix crash on startup during immediate runtime by mcl_burning
The crash occurs if mcl_burning:data is deserialized to nil. The cause of
mcl_burning being set to "return nil" is unknown. Therefore, when it occurs, it
will be logged as warning.
2021-11-13 10:55:24 +08:00
NO11 5515e2baa1 Add 64 items to inventory when creative is on 2021-11-12 21:49:47 +00:00
NO11 be2e4614d0 Merge pull request 'master' (#12) from MineClone2/MineClone2:master into master
Reviewed-on: NO11/MineClone2#12
2021-11-12 21:46:31 +00:00
NO11 7ed964756e local luaentity 2021-11-12 18:00:04 +00:00
NO11 0e5ad8637d Merge branch 'master' into dripping 2021-11-12 17:54:30 +00:00
NO11 0cc0a7e01d Make dripping particles MC-like 2021-11-12 17:49:27 +00:00
NO11 490e40d042 Bone meal particles: add some velocity, correct glow 2021-11-12 15:41:09 +00:00
NO11 f233fb5d30 Merge pull request 'Several fixes for applying bone meal to grass (Fix #900)' (#1894) from NO11/MineClone2:bone_meal into master
Reviewed-on: MineClone2/MineClone2#1894
2021-11-12 15:02:30 +00:00
NO11 9e4e7f0695 Merge branch 'master' into bone_meal 2021-11-12 15:02:13 +00:00
NO11 2a08f31435 Use particlespawners for better performance (sponge particles) 2021-11-12 14:09:59 +00:00
iliekprogrammar 740f7583ef
Add Dieter44 to CREDITS.md 2021-11-12 02:49:18 +08:00
iliekprogrammar 0564121183
Code style for #1890 2021-11-12 02:36:17 +08:00
iliekprogrammar bca5033fb2 Merge pull request 'Implement health regeneration correctly' (#1890) from Dieter44/MineClone2:fixHealthRegen into master
Reviewed-on: MineClone2/MineClone2#1890
2021-11-11 18:33:57 +00:00
Dieter44 03d22852ee Replace mobs:boom with equivalent mcl_explosions.exlode() to fix game crash when creeper is right-clicked with flint and steel. Issue #1753 2021-11-11 16:56:44 +01:00
Dieter44 10a5f8c4bf Adding attribute hostile=true to charged creeper to fix that the charged creeper has no behavior: Issue #1756 2021-11-11 16:50:29 +01:00
Dieter44 68810a2a74 Change creeper fuse range and defuse range according to minecraft wiki: https://minecraft.fandom.com/wiki/Creeper and: https://minecraft.fandom.com/wiki/Explosion. Fix of #1689 2021-11-11 16:47:32 +01:00
Dieter44 0b6467d679 Reduce creeper run_velocity to 2.1, to fix #1691 2021-11-11 16:03:04 +01:00
NO11 8979230c42 Several fixes for applying bone meal to grass 2021-11-10 17:15:27 +00:00
NO11 fafa47d643 Merge pull request 'master' (#11) from MineClone2/MineClone2:master into bone_meal
Reviewed-on: NO11/MineClone2#11
2021-11-10 17:13:54 +00:00
iliekprogrammar f61143758e
Fix small typo in API.md 2021-11-10 12:54:28 +08:00
iliekprogrammar fa22ec4dd0
Add helper functions to update/merge tables. 2021-11-10 02:50:49 +08:00
Dieter44 017bf705e9 Fixing that player can regenerate health in death screen and then respawn without HP being set to maximum 2021-11-09 19:35:32 +01:00
Lizzy Fleckenstein a7bc460fae
Fix boat and enchanting book texture glitches / warnings 2021-11-09 17:39:39 +01:00
Dieter44 e82d21040c minor changes, ipairs() replaced with pairs() 2021-11-08 19:15:56 +01:00
iliekprogrammar 0491b814dd Merge pull request 'Simple bone meal API (Fix #1862)' (#1892) from NO11/MineClone2:bone_meal into master
Reviewed-on: MineClone2/MineClone2#1892
2021-11-08 16:53:01 +00:00
Dieter44 2f05388541 Add one food_tick_timer per player instead of using one for all players. 2021-11-08 15:49:05 +01:00
Dieter44 976f522b9d Combine slowFoodTickTimer and fastFoodTickTimer to a single food_tick_timer 2021-11-08 15:33:53 +01:00
NO11 51dffc6c53 Merge branch 'master' into bone_meal 2021-11-08 13:16:39 +00:00
NO11 30ce6f8a77 Fix typo min -> max 2021-11-08 13:16:20 +00:00
Lizzy Fleckenstein a34ae040c8
Add ContentDB links 2021-11-08 14:02:22 +01:00
Lizzy Fleckenstein a410a7fabe Merge pull request 'Add OpenCollective link and credits' (#1893) from EliasFleckenstein03/MineClone2:opencollective into master
Reviewed-on: MineClone2/MineClone2#1893
2021-11-08 11:48:10 +00:00
Lizzy Fleckenstein ea46c8741b
Add OpenCollective link and credits 2021-11-07 20:29:11 +01:00
NO11 5b52deaa8a Merge branch 'master' into bone_meal 2021-11-06 13:38:20 +00:00
NO11 7bbc1e9951 Add API.md for bone meal API 2021-11-06 13:34:22 +00:00
Lizzy Fleckenstein 0dd780ee2a Merge pull request 'Implement grass palette conversion, Add sugar cane colorisation' (#1889) from EliasFleckenstein03/MineClone2:tint into master
Reviewed-on: MineClone2/MineClone2#1889
2021-11-06 13:29:39 +00:00
NO11 1b259f928b Add simple bone meal API
- callback api
- particle api
2021-11-06 13:12:03 +00:00
Dieter44 d0d60804a3 Implemented health regeneration mechanics as described in minecraft wiki. Saturation values and different regeneration speeds now used. 2021-11-04 21:01:28 +01:00
Dieter44 d1d11f9740 Fixed debug hudbars for player saturation and exhaustion when mcl_hunger_debug=true is set in .config file 2021-11-04 20:58:54 +01:00
Nils Dagsson Moskopp 4926c0560d
Speed up TGA encoding by creating fewer strings 2021-11-04 15:38:56 +01:00
Nils Dagsson Moskopp 23ca11c8e1
Use RLE compression in tga_encoder 2021-11-04 15:38:26 +01:00
Elias Fleckenstein 88e084cbca Merge pull request 'Rework XP API' (#1888) from EliasFleckenstein03/MineClone2:xp into master
Reviewed-on: MineClone2/MineClone2#1888
2021-11-04 13:36:13 +00:00
Lizzy Fleckenstein be86b603f8
Update README.md to reflect new contribution guidelines 2021-11-04 13:14:35 +01:00
iliekprogrammar f4803a35c4 Merge pull request 'Update contribution guidelines' (#1881) from EliasFleckenstein03/MineClone2:guidelines into master
Reviewed-on: MineClone2/MineClone2#1881
2021-11-04 12:06:32 +00:00
Lizzy Fleckenstein ce4c0ed4c1
free -> free/libre 2021-11-04 12:56:34 +01:00
Lizzy Fleckenstein 4a3a8841cd
Add ingame credits script to release process 2021-11-04 12:31:13 +01:00
Lizzy Fleckenstein 649f481b51
provide example for non-descriptive title 2021-11-04 12:28:36 +01:00
Lizzy Fleckenstein b937b38b1c
Separate translations and assets 2021-11-04 12:26:14 +01:00
Lizzy Fleckenstein f9e7f58492
Reword necessary PR feedback section 2021-11-04 12:21:06 +01:00
Lizzy Fleckenstein a77e79d985
where the real troublespots are -> places to investigate optimization issues 2021-11-03 21:15:20 +01:00
Lizzy Fleckenstein 24ca8252a9
community wants -> community feedback 2021-11-03 21:14:22 +01:00
Lizzy Fleckenstein c6e9d763d6
repo -> repository (in release process documentation) 2021-11-03 21:09:57 +01:00
Lizzy Fleckenstein 61d0dc8182
intrested -> interested 2021-11-03 21:09:13 +01:00
Lizzy Fleckenstein 46d1dd42d4
recieved -> received 2021-11-03 21:08:47 +01:00
Lizzy Fleckenstein 39f66eb4a0
repo -> repository 2021-11-03 21:08:11 +01:00
Lizzy Fleckenstein 18dd1cabd0
everytime -> every time 2021-11-03 21:07:28 +01:00
Lizzy Fleckenstein e70161501f
alreay -> already 2021-11-03 21:06:58 +01:00
Lizzy Fleckenstein bb6fe65aa5
inadequeate -> inadequate 2021-11-03 21:06:35 +01:00
Lizzy Fleckenstein cdf6533e0a
regulary -> regularly 2021-11-03 21:06:08 +01:00
Lizzy Fleckenstein d690797011
commited -> committed 2021-11-03 21:05:38 +01:00
Lizzy Fleckenstein 6000c29171
ressource -> resource 2021-11-03 21:04:52 +01:00
Lizzy Fleckenstein faff9316e0
minecraft -> Minecraft 2021-11-03 21:03:58 +01:00
Lizzy Fleckenstein 7c1777c53a
minetest -> Minetest 2021-11-03 21:03:17 +01:00
Lizzy Fleckenstein c2f0f0297b
Optifine -> OptiFine 2021-11-03 21:02:15 +01:00
Lizzy Fleckenstein 6473494cbc
prioritised -> prioritized 2021-11-03 21:01:43 +01:00
Lizzy Fleckenstein 4d93e13f80
Reword developer presence in public discussion rooms rule 2021-11-03 20:59:27 +01:00
Lizzy Fleckenstein 47340386e2
Turn parethesized sentence about voluntary work into normal one 2021-11-03 20:55:33 +01:00
Lizzy Fleckenstein 25f467c8ab
Merge branch 'master' into xp 2021-11-03 20:18:49 +01:00
Elias Fleckenstein c17fc81d1f Merge pull request 'Break minecart if it's near a cactus' (#1886) from NO11/MineClone2:minecart into master
Reviewed-on: MineClone2/MineClone2#1886
2021-11-03 19:18:01 +00:00
Lizzy Fleckenstein 8f9f5cc936
Merge branch 'master' into xp 2021-11-03 20:14:08 +01:00
Elias Fleckenstein 4af5d8e5e8 Merge pull request '[cherry pick from MCL5] Add missing call for on_die function' (#1887) from iliekprogrammar/MineClone2:quickfix_slime into master
Reviewed-on: MineClone2/MineClone2#1887
2021-11-03 19:11:53 +00:00
Lizzy Fleckenstein 643ded06da
Merge branch 'master' into guidelines 2021-11-03 20:04:08 +01:00
Lizzy Fleckenstein 970988cb39
Add sugar cane colorisation 2021-11-03 19:58:50 +01:00
Lizzy Fleckenstein 34f329a9d5
TextureConverter: Implement grass palette conversion
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
Lizzy Fleckenstein a4e73886d5
Rework XP API 2021-11-03 19:36:57 +01:00
Lizzy Fleckenstein 148575a05b
Remove unused hud_manager.hud_exists function 2021-11-03 16:28:13 +01:00
iliekprogrammar 0baffeced3 Merge branch 'master' into quickfix_slime 2021-11-03 07:01:37 +00:00
Nils Dagsson Moskopp 2607d40f1f
Add script to show packets count from debug logs
Mineclonia has inherited mods from MineClone 2 that send a lot of network
packets. This behaviour wastes bandwith and is most likely a major reason
for the unusually high amount of lag that MineClone2 and Mineclonia have.

Many network packets that are sent by Mineclonia are entirely useless.
Analyzing minetest log files to figure out what kind of packets are
sent and how often is a first step in getting rid of useless traffic.
2021-11-03 14:57:18 +08:00
Artem Arbatsky db696d0e2b
Add missing call for on_die function 2021-11-03 10:11:06 +08:00
NO11 f09923ded9 Merge branch 'master' into minecart 2021-11-02 22:01:54 +00:00
NO11 0b9cbdb20a Merge branch 'minecart' of https://git.minetest.land/NO11/MineClone2 into minecart 2021-11-02 22:58:34 +01:00
NO11 c52fda154b Break minecart if it's near a cactus (Fix #924) 2021-11-02 22:58:03 +01:00
NO11 28b7304211 Break minecart it's near a cactus (Fix #924) 2021-11-02 22:55:49 +01:00
Lizzy Fleckenstein bbdd8f55eb
Reword 'reporting issues' part in 'testing pull requests' section 2021-10-28 09:34:39 +02:00
Lizzy Fleckenstein 6fd8ff8865
testing -> test 2021-10-27 18:54:39 +02:00
Lizzy Fleckenstein 11e364b3ec
Give development target it's own headline 2021-10-27 18:52:26 +02:00
Lizzy Fleckenstein 4db9952a84
if -> only when 2021-10-27 18:48:38 +02:00
Lizzy Fleckenstein fb2a501a9c
Keep our guidelines -> Stick to our guidelines 2021-10-27 18:47:38 +02:00
Lizzy Fleckenstein 938911e7e3
even help using -> assist you use 2021-10-27 18:46:58 +02:00
Lizzy Fleckenstein c1934c4f3a
Reword feature request alignment with development goals guideline 2021-10-27 18:45:37 +02:00
Lizzy Fleckenstein 61dccfb9e5
Reword up to date guideline for feature requests 2021-10-27 18:44:10 +02:00
Lizzy Fleckenstein 90796ec7b4
can unfortunately not -> unfortunately cannot 2021-10-27 18:42:11 +02:00
Lizzy Fleckenstein d30e014233
Mineclone2 -> MineClone2 2021-10-27 18:40:45 +02:00
Lizzy Fleckenstein 835076ea4b
Document asset contributions 2021-10-26 14:28:40 +02:00
Lizzy Fleckenstein 797da20fa7
Add script to automatically generate ingame credits from CREDITS.md 2021-10-26 13:08:07 +02:00
Lizzy Fleckenstein c315d155e1
Update CREDITS.md 2021-10-26 12:35:19 +02:00
Lizzy Fleckenstein 0c567c7921
Update maintainer section in CREDITS.md (leave kay27 in, but remove jordan since he never did any maintainance work) 2021-10-26 12:22:21 +02:00
Lizzy Fleckenstein 64ebdd0f18
Update line length in licensing section 2021-10-26 12:16:00 +02:00
Lizzy Fleckenstein 1bd972bff7
Split maintainer responsibilities into list 2021-10-26 12:11:18 +02:00
Lizzy Fleckenstein ea0f52763c
Split developer responsibilities into a list 2021-10-26 12:04:16 +02:00
Lizzy Fleckenstein 70425e9f30
Split profiling section 2021-10-26 11:59:32 +02:00
Lizzy Fleckenstein a0789e72f0
Move licensing down, just before crediting 2021-10-26 11:57:17 +02:00
Lizzy Fleckenstein e341b2a6fe
Split code contributor section 2021-10-26 11:55:08 +02:00
Lizzy Fleckenstein 4e8e6fbb51
Update development target section 2021-10-26 11:42:33 +02:00
Lizzy Fleckenstein efbe3c93b4
Merge branch 'master' into guidelines 2021-10-26 11:37:45 +02:00
Lizzy Fleckenstein f3d16d264c
Add notice about Minetest not supporting capital letters in modnames 2021-10-25 20:41:09 +02:00
Lizzy Fleckenstein da5e703675
Clarify that 'make atomic commits' is just an advise 2021-10-25 20:36:29 +02:00
Lizzy Fleckenstein 6466061796
Add back function declaration guideline, provide examples for code style guidelines 2021-10-25 20:33:45 +02:00
Lizzy Fleckenstein a80438d58e
Advice about atomic commits 2021-10-25 20:21:45 +02:00
Lizzy Fleckenstein 47fbb0c176
Mod naming convention, snake case convention 2021-10-25 20:18:03 +02:00
Lizzy Fleckenstein fba30eccd6
Add rule about double quotes for strings 2021-10-25 20:04:51 +02:00
Lizzy Fleckenstein 6e7827902c
Use the wording 'reproduce a problem' in the reporting bugs section 2021-10-25 20:04:08 +02:00
Lizzy Fleckenstein a877c615a5
Clarify tabs usage: Use spaces for alignment 2021-10-25 20:01:12 +02:00
Lizzy Fleckenstein 7f43ba6e36
Clarify rule about merging upstream 2021-10-25 19:56:03 +02:00
Lizzy Fleckenstein 5edf27ac88
Reword 'bug responsibility' section 2021-10-25 19:54:10 +02:00
Lizzy Fleckenstein c998788435
Reword 'help for junior devs' section 2021-10-25 19:48:14 +02:00
Lizzy Fleckenstein 7707c3132c
Fix duplicate and forgotten word in 'helping as a programmer' section 2021-10-25 19:46:13 +02:00
Lizzy Fleckenstein 756d28e2c6
Use iliekprogrammar's wording in the begging rule 2021-10-25 19:31:07 +02:00
Lizzy Fleckenstein 3a422e3afc
Reword 'understandable English' rule 2021-10-25 19:25:48 +02:00
Lizzy Fleckenstein 362de4c920
Add minecraft wiki link 2021-10-25 19:16:24 +02:00
Lizzy Fleckenstein 6580bcab5a
Add info about Minestorm and add links for MCP and Minestorm 2021-10-25 19:15:26 +02:00
Lizzy Fleckenstein a6def5e9bb
Remove guideline about localizing variables 2021-10-25 19:14:53 +02:00
Lizzy Fleckenstein d224236388
Consistency about line length (not a convention, just something applied to this file) 2021-10-25 18:58:30 +02:00
Lizzy Fleckenstein 27f35fe422
Add info about discord server in 'Let us know your opinion' section 2021-10-25 18:48:11 +02:00
Lizzy Fleckenstein 4b1606eaee
Update 'git for non-programmers' section 2021-10-25 18:26:31 +02:00
Lizzy Fleckenstein 4776487f83
Merge branch 'guidelines' of https://git.minetest.land/EliasFleckenstein03/MineClone2 into guidelines 2021-10-25 17:21:09 +02:00
Lizzy Fleckenstein 664244d25c
Make sure PRs are tested at least twice before being merged 2021-10-25 17:20:58 +02:00
Lizzy Fleckenstein b9999195ec
Add publishing releases to my responsibility field 2021-10-25 16:52:56 +02:00
Elias Fleckenstein b18e077ba3 Markdown fix to development target info
Signed-off-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
2021-10-25 08:47:56 +00:00
Elias Fleckenstein f3693138c8 Use proper English
Signed-off-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
2021-10-25 08:46:33 +00:00
Elias Fleckenstein 6e94550a12 Clarification about tab indent
Signed-off-by: Elias Fleckenstein <eliasfleckenstein03@noreply.git.minetest.land>
2021-10-25 08:44:12 +00:00
Lizzy Fleckenstein 832e634e3b
Use tabs instead of spaces, spaces are braindead 2021-10-24 20:44:37 +02:00
Lizzy Fleckenstein 5c55ddff1e
Delete merge artifact 2021-10-24 20:21:54 +02:00
Lizzy Fleckenstein a28bfebb9b
Merge branch 'master' into guidelines 2021-10-24 20:19:04 +02:00
Lizzy Fleckenstein e5c5a78553
Update contribution guidelines 2021-10-24 20:13:34 +02:00
AFCMS 6bef350be4 baisc glass support 2021-06-19 00:58:05 +02:00
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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
eliasfleckenstein@web.de.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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@ -1,105 +1,414 @@
# Contributing to MineClone 2
So you want to contribute to MineClone 2?
# Contributing to MineClone2
So you want to contribute to MineClone2?
Wow, thank you! :-)
But first, some things to note:
MineClone2 is maintained by Nicu and Fleckenstein. If you have any
problems or questions, contact us (See Links section below).
MineClone 2's development target is to make a free software clone of Minecraft,
***version 1.12***, ***PC edition***, *** + Optifine features supported by the Minetest Engine ***.
You can help with MineClone2's development in many different ways,
whether you're a programmer or not.
MineClone 2 is maintained by three persons. Namely, kay27, EliasFleckenstein and jordan4ibanez. You can find us
in the Minetest forums (forums.minetest.net), in IRC in the #mineclone2
channel on irc.freenode.net. And finally, you can send e-mails to
<eliasfleckenstein@web.de> or <kay27@bk.ru>.
## MineClone2's development target is to...
- Crucially, create a stable, moddable, free/libre clone of Minecraft
based on the Minetest engine with polished features, usable in both
singleplayer and multiplayer. Currently, most of **Minecraft Java
Edition 1.12.2** features are already implemented and polishing existing
features are prioritized over new feature requests.
- With lessened priority yet strictly, implement features targetting
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
by the Minetest Engine). This means features in parity with the listed
Minecraft experiences are prioritized over those that don't fulfill this
scope.
- Optionally, create a performant experience that will run relatively
well on really low spec computers. Unfortunately, due to Minecraft's
mechanisms and Minetest engine's limitations along with a very small
playerbase on low spec computers, optimizations are hard to investigate.
By sending us patches or asking us to include your changes in this game,
you agree that they fall under the terms of the LGPLv2.1, which basically
means they will become part of a free software.
## Links
* [Mesehub](https://git.minetest.land/MineClone2/MineClone2)
* [Discord](https://discord.gg/xE4z8EEpDC)
* [YouTube](https://www.youtube.com/channel/UClI_YcsXMF3KNeJtoBfnk9A)
* [IRC](https://web.libera.chat/#mineclone2)
* [Matrix](https://app.element.io/#/room/#mc2:matrix.org)
* [Reddit](https://www.reddit.com/r/MineClone2/)
* [Minetest forums](https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* [ContentDB](https://content.minetest.net/packages/wuzzy/mineclone2/)
* [OpenCollective](https://opencollective.com/mineclone2)
## The suggested workflow
We don't **dictate** your workflow, but in order to work with us in an efficient
way, you can follow these suggestions:
## Using git
MineClone2 is developed using the version control system
[git](https://git-scm.com/). If you want to contribute code to the
project, it is **highly recommended** that you learn the git basics.
For non-programmers and people who do not plan to contribute code to
MineClone2, git is not required. However, git is a tool that will be
referenced frequently because of its usefulness. As such, it is valuable
in learning how git works and its terminology. It can also help you
keeping your game updated, and easily test pull requests.
For small and medium changes:
## How you can help as a non-programmer
* Fork the repository
As someone who does not know how to write programs in Lua or does not
know how to use the Minetest API, you can still help us out a lot. For
example, by opening an issue in the
[Issue tracker](https://git.minetest.land/MineClone2/MineClone2/issues),
you can report a bug or request a feature.
### Rules about both bugs and feature requests
* Stay polite towards the developers and anyone else involved in the
discussion.
* Choose a descriptive title (e.g. not just "crash", "bug" or "question"
).
* Please write in plain, understandable English. It will be easier to
communicate.
* Please start the issue title with a capital letter.
* Always check the currently opened issues before creating a new one.
Don't report bugs that have already been reported or request features
that already have been requested.
* If you know about Minetest's inner workings, please think about
whether the bug / the feature that you are reporting / requesting is
actually an issue with Minetest itself, and if it is, head to the
[Minetest issue tracker](https://github.com/minetest/minetest/issues)
instead.
* If you need any help regarding creating a Mesehub account or opening
an issue, feel free to ask on the Discord / Matrix server or the IRC
channel.
### Reporting bugs
* A bug is an unintended behavior or, in the worst case, a crash.
However, it is not a bug if you believe something is missing in the
game. In this case, please read "Requesting features"
* If you report a crash, always include the error message. If you play
in singleplayer, post a screenshot of the message that Minetest showed
when the crash happened (or copy the message into your issue). If you
are a server admin, you can find error messages in the log file of the
server.
* Tell us which MineClone2 and Minetest versions you are using.
* Tell us how to reproduce the problem: What you were doing to trigger
the bug, e.g. before the crash happened or what causes the faulty
behavior.
### Requesting features
* Ensure the requested feature fulfills our development targets and
goals.
* Begging or excessive attention seeking does not help us in the
slightest, and may very well disrupt MineClone2 development. It's better
to put that energy into helping or researching the feature in question.
After all, we're just volunteers working on our spare time.
* Ensure the requested feature has not been implemented in MineClone2
latest or development versions.
### Testing code
If you want to help us with speeding up MineClone2 development and
making the game more stable, a great way to do that is by testing out
new features from contributors. For most new things that get into the
game, a pull request is created. A pull request is essentially a
programmer saying "Look, I modified the game, please apply my changes
to the upstream version of the game". However, every programmer makes
mistakes sometimes, some of which are hard to spot. You can help by
downloading this modified version of the game and trying it out - then
tell us if the code works as expected without any issues. Ideally, you
would report issues will pull requests similar to when you were
reporting bugs that are the mainline (See Reporting bugs section). You
can find currently open pull requests here:
<https://git.minetest.land/MineClone2/MineClone2/pulls>. Note that pull
requests that start with a `WIP:` are not done yet, and therefore might
not work, so it's not very useful to try them out yet.
### Contributing assets
Due to license problems, MineClone2 unfortunately cannot use
Minecraft's assets, therefore we are always looking for asset
contributions. To contribute assets, it can be useful to learn git
basics and read the section for Programmers of this document, however
this is not required. It's also a good idea to join the Discord server
(or alternatively IRC or Matrix).
#### Textures
For textures we use the Pixel Perfection texture pack. This is mostly
enough; however in some cases - e.g. for newer Minecraft features, it's
useful to have texture artists around. If you want to make such
contributions, join our Discord server. Demands for textures will be
communicated there.
#### Sounds
MineClone2 currently does not have a consistent way to handle sounds.
The sounds in the game come from different sources, like the SnowZone
resource pack or minetest_game. Unfortunately, MineClone2 does not play
a sound in every situation you would get one in Minecraft. Any help with
sounds is greatly appreciated, however if you add new sounds you should
probably work together with a programmer, to write the code to actually
play these sounds in game.
#### 3D Models
Most of the 3D Models in MineClone2 come from
[22i's repository](https://github.com/22i/minecraft-voxel-blender-models).
Similar to the textures, we need people that can make 3D Models with
Blender on demand. Many of the models have to be patched, some new
animations have to be added etc.
#### Crediting
Asset contributions will be credited in their own respective sections in
CREDITS.md. If you have commited the results yourself, you will also be
credited in the Contributors section.
### Contributing Translations
#### Workflow
To add/update support for your language to MineClone2, you should take
the steps documented in the section for Programmers, add/update the
translation files of the mods that you want to update. You can add
support for all mods, just some of them or only one mod; you can update
the translation file entirely or only partly; basically any effort is
valued. If your changes are small, you can also send them to developers
via E-Mail, Discord, IRC or Matrix - they will credit you appropriately.
#### Things to note
You can use the script at `tools/check_translate_files.py` to compare
the translation files for the language you are working on with the
template files, to see what is missing and what is out of date with
the template file. However, template files are often incomplete and/or
out of date, sometimes they don't match the code. You can update the
translation files if that is required, you can also modify the code in
your translation PR if it's related to translation. You can also work on
multiple languages at the same time in one PR.
#### Crediting
Translation contributions will be credited in their own in CREDITS.md.
If you have commited the results yourself, you will also be credited in
the Contributors section.
### Profiling
If you own a server, a great way to help us improve MineClone2's code
is by giving us profiler results. Profiler results give us detailed
information about the game's performance and let us know places to
investigate optimization issues. This way we can make the game faster.
#### Using Minetest's profiler
Minetest has a built in profiler. Simply set `profiler.load = true` in
your configuration file and restart the server. After running the server
for some time, just run `/profiler save` in chat - then you will find a
file in the world directory containing the results. Open a new issue and
upload the file. You can name the issue "<Server name> profiler
results".
### Let us know your opinion
It is always encouraged to actively contribute to issue discussions on
MeseHub, let us know what you think about a topic and help us make
decisions. Also, note that a lot of discussion takes place on the
Discord server, so it's definitely worth checking it out.
### Funding
You can help pay for our infrastructure (Mesehub) by donating to our
OpenCollective link (See Links section).
### Crediting
If you opened or have contributed to an issue, you receive the
`Community` role on our Discord (after asking for it).
OpenCollective Funders are credited in their own section in
`CREDITS.md` and receive a special role "Funder" on our discord (unless
they have made their donation Incognito).
## How you can help as a programmer
(Almost) all the MineClone2 development is done using pull requests.
### Recommended workflow
* Fork the repository (in case you have not already)
* Do your change in a new branch
* Create a pull request to get your changes merged into master
* Keep your pull request up to date by regularly merging upstream. It is
imperative that conflicts are resolved prior to merging the pull
request.
* After the pull request got merged, you can delete the branch
For small changes, sending us a patch is also good.
### Discuss first
If you feel like a problem needs to fixed or you want to make a new
feature, you could start writing the code right away and notifying us
when you're done, but it never hurts to discuss things first. If there
is no issue on the topic, open one. If there is an issue, tell us that
you'd like to take care of it, to avoid duplicate work.
For big changes: Same as above, but consider notifying us first to avoid
duplicate work and possible tears of rejection. ;-)
### Don't hesitate to ask for help
We appreciate any contributing effort to MineClone2. If you are a
relatively new programmer, you can reach us on Discord, Matrix or IRC
for questions about git, Lua, Minetest API, MineClone2 codebase or
anything related to MineClone2. We can help you avoid writing code that
would be deemed inadequate, or help you become familiar with MineClone2
better, or assist you use development tools.
For trusted people, we might give them direct commit access to this
repository. In this case, you obviously don't need to fork, but you still
need to show your contributions align with the project goals. We still
reserve the right to revert everything that we don't like.
For bigger changes, we strongly recommend to use feature branches and
discuss with me first.
### Maintain your own code, even if already got merged
Sometimes, your code may cause crashes or bugs - we try to avoid such
scenarios by testing every time before merging it, but if your merged
work causes problems, we ask you fix the issues as soon as possible.
If your code causes bugs and crashes, it is your responsibility to fix them as soon as possible.
### Changing Gameplay
Pull Requests that change gameplay have to be properly researched and
need to state their sources. These PRs also need Fleckenstein's approval
before they are merged.
You can use these sources:
We mostly use plain merging rather than rebasing or squash merging.
* Minecraft code (Name the source file and line, however DONT post any
proprietary code). You can use
[MCP](https://minecraft.fandom.com/wiki/Programs_and_editors/Mod_Coder_Pack)
to decompile Minecraft or look at
[Minestorm](https://github.com/Minestom/Minestom) code.
* Testing things inside of Minecraft (Attach screenshots / video footage
of the results)
* [Official Minecraft Wiki](https://minecraft.fandom.com/wiki/Minecraft_Wiki)
(Include a link to the specific page you used)
Your commit names should be relatively descriptive, e.g. when saying "Fix #issueid", the commit message should also contain the title of the issue.
### Stick to our guidelines
Contributors will be credited in `CREDITS.md`.
#### Git Guidelines
* We use merge rather than rebase or squash merge
* We don't use git submodules.
* Your commit names should be relatively descriptive, e.g. when saying
"Fix #issueid", the commit message should also contain the title of the
issue.
* Try to keep your commits as atomic as possible (advise, but completely
optional)
## Code Style
#### Code Guidelines
* Each mod must provide `mod.conf`.
* Mod names are snake case, and newly added mods start with `mcl_`, e.g.
`mcl_core`, `mcl_farming`, `mcl_monster_eggs`. Keep in mind Minetest
does not support capital letters in mod names.
* To export functions, store them inside a global table named like the
mod, e.g.
Each mod must provide `mod.conf`.
Each mod which add API functions should store functions inside a global table named like the mod.
Public functions should not use self references but rather just access the table directly.
Functions should be defined in this way:
```lua
function mcl_xyz.stuff(param) end
```
Insteed of this way:
```lua
mcl_xyz.stuff = function(param) end
```
Indentation must be unified, more likely with tabs.
mcl_example = {}
function mcl_example.do_something()
-- ...
end
Time sensitive mods should make a local copy of most used API functions to improve performances.
```lua
local vector = vector
local get_node = minetest.get_node
```
* Public functions should not use self references but rather just access
the table directly, e.g.
## Features > 1.12
```lua
-- bad
function mcl_example:do_something()
end
If you want to make a feature that was added in a Minecraft version later than 1.12, you should fork MineClone5 (mineclone5 branch in the repository) and add your changes to this.
-- good
function mcl_example.do_something()
end
```
## What we accept
* Use modern Minetest API, e.g. no usage of `minetest.env`
* Tabs should be used for indent, spaces for alignment, e.g.
* Every MC features up to version 1.12 JE.
* Every already finished and working good features from versions above (only when making a MineClone5 PR / Contribution).
* Except features which couldn't be done easily and bugfree because of Minetest engine limitations. Eg. we CAN extend world boundaries by playing with map chunks, just teleporting player onto next layer after 31000 , but it would cost too much (time, code, bugs, performance, stability, etc).
* Some features, approved by the rest of the community, I mean maybe some voting and really missing any negative feedback.
```lua
## What we reject
-- use tabs for indent
* Any features which cause critical bugs, sending them to rework/fix or trying to fix immediately.
* Some small portions of big entirely missing features which just definitely break gamplay balance give nothing useful
* Controversial features, which some people support while others do not should be discussed well, with publishing forum announcements, at least during the week. In case if there are still doubts - send them into the mod.
for i = 1, 10 do
if i % 3 == 0 then
print(i)
end
end
## Reporting bugs
Report all bugs and missing Minecraft features here:
-- use tabs for indent and spaces to align things
<https://git.minetest.land/MineClone2/MineClone2/issues>
some_table = {
{"a string", 5},
{"a very much longer string", 10},
}
```
## Direct discussion
We have an IRC channel! Join us on #mineclone2 in freenode.net.
* Use double quotes for strings, e.g. `"asdf"` rather than `'asdf'`
* Use snake_case rather than CamelCase, e.g. `my_function` rather than
`MyFunction`
* Don't declare functions as an assignment, e.g.
<ircs://irc.freenode.net:6697/#mineclone2>
```lua
-- bad
local some_local_func = function()
-- ...
end
## Creating releases
my_mod.some_func = function()
-- ...
end
-- good
local function some_local_func()
-- ...
end
function my_mod.some_func()
-- ...
end
```
### Developer status
Active and trusted contributors are often granted write access to the
MineClone2 repository.
#### Developer responsibilities
- You should not push things directly to
MineClone2 master - rather, do your work on a branch on your private
repository, then create a pull request. This way other people can review
your changes and make sure they work before they get merged.
- Merge PRs only when they have recieved the necessary feedback and have
been tested by at least two different people (including the author of
the pull request), to avoid crashes or the introduction of new bugs.
- You may also be assigned to issues or pull
requests as a developer. In this case it is your responsibility to fix
the issue / review and merge the pull request when it is ready. You can
also unassign yourself from the issue / PR if you have no time or don't
want to take care of it for some other reason. After all, everyone is a
volunteer and we can't expect you to do work that you are not interested
in. **The important thing is that you make sure to inform us if you
won't take care of something that has been assigned to you.**
- Please assign yourself to something that you want to work on to avoid
duplicate work.
- As a developer, it should be easy to reach you about your work. You
should be in at least one of the public MineClone2 discussion rooms -
preferrably Discord, but if you really don't like Discord, Matrix
or IRC are fine too.
### Maintainer status
Maintainers carry the main responsibility for the project.
#### Maintainer responsibilities
- Making sure issues are addressed and pull requests are reviewed and
merged, by assigning either themselves or Developers to issues / PRs
- Making releases
- Making sure guidelines are kept
- Making project decisions based on community feedback
- Granting/revoking developer access
- Enforcing the code of conduct (See CODE_OF_CONDUCT.md)
- Moderating official community spaces (See Links section)
- Resolving conflicts and problems within the community
#### Current maintainers
* Fleckenstein - responsible for gameplay review, publishing releases,
technical guidelines and issue/PR delegation
* Nicu - responsible for community related issues
#### Release process
* Run `tools/generate_ingame_credits.lua` to update the ingame credits
from `CREDITS.md` and commit the result (if anything changed)
* Launch MineClone2 to make sure it still runs
* Update the version number in README.md
* Use `git tag <version number>` to tag the latest commit with the version number
* Push to repo (don't forget `--tags`!)
* Update ContentDB (https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread (https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Use `git tag <version number>` to tag the latest commit with the
version number
* Push to repository (don't forget `--tags`!)
* Update ContentDB
(https://content.minetest.net/packages/Wuzzy/mineclone2/)
* Update first post in forum thread
(https://forum.minetest.net/viewtopic.php?f=50&t=16407)
* Post release announcement and changelog in forums
### Licensing
By asking us to include your changes in this game, you agree that they
fall under the terms of the GPLv3, which basically means they will
become part of a free/libre software.
### Crediting
Contributors, Developers and Maintainers will be credited in
`CREDITS.md`. If you make your first time contribution, please add
yourself to this file. There are also Discord roles for Contributors,
Developers and Maintainers.

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@ -8,8 +8,8 @@
## Maintainers
* Fleckenstein
* Nicu
* kay27
* jordan4ibanez
## Developers
* bzoss
@ -19,10 +19,11 @@
* iliekprogrammar
* MysticTempest
* Rootyjr
* Nicu
* aligator
* Code-Sploit
* NO11
* cora
* jordan4ibanez
## Contributors
* Laurent Rocher
@ -48,8 +49,25 @@
* dBeans
* nickolas360
* yutyo
* ztianyang
* Tianyang Zhang
* j45
* Marcin Serwin
* erlehmann
* E
* Benjamin Schötz
* Doloment
* Sydney Gems
* talamh
* Emily2255
* Emojigit
* FinishedFragment
* sfan5
* Blue Blancmange
* Jared Moody
* SmallJoker
* Sven792
* aldum
* Dieter44
## MineClone5
* kay27
@ -74,7 +92,6 @@
* Rochambeau
* rubenwardy
* stu
* jordan4ibanez
* 4aiman
* Kahrl
* Krock
@ -103,6 +120,7 @@
* xMrVizzy
* yutyo
* NO11
* kay27
## Translations
* Wuzzy
@ -111,6 +129,10 @@
* kay27
* pitchum
* todoporlalibertad
* Marcin Serwin
## Funders
* 40W
## Special thanks
* celeron55 for creating Minetest

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@ -1,4 +1,4 @@
# MineClone 2
# MineClone2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
@ -69,9 +69,9 @@ an explanation.
This game requires [Minetest](http://minetest.net) to run (version 5.3.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
There is no support for running MineClone2 in development versions of Minetest.
To install MineClone 2 (if you haven't already), move this directory into the
To install MineClone2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
@ -85,21 +85,24 @@ The MineClone2 repository is hosted at Mesehub. To contribute or report issues,
* Matrix: <https://app.element.io/#/room/#mc2:matrix.org>
* Reddit: <https://www.reddit.com/r/MineClone2/>
* Minetest forums: <https://forum.minetest.net/viewtopic.php?f=50&t=16407>
* ContentDB: <https://content.minetest.net/packages/wuzzy/mineclone2/>
* OpenCollective: <https://opencollective.com/mineclone2>
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* MineClone2 also includes Optifine features supported by the Minetest
* In general, Minecraft is aimed to be cloned as good as possible
* Cloning the gameplay has highest priority
* MineClone 2 will use different assets, but with a similar style
* Limitations found in Minetest will be documented in the course of development
* Features of later Minecraft versions are collected in the mineclone5 branch
## Using features from newer versions of Minecraft
For > 1.12 features, checkout MineClone5. It includes features from newer Minecraft versions.
Download it here: https://git.minetest.land/MineClone2/MineClone2/src/branch/mineclone5
## Target
- Crucially, create a stable, moddable, free/libre clone of Minecraft
based on the Minetest engine with polished features, usable in both
singleplayer and multiplayer. Currently, most of **Minecraft Java
Edition 1.12.2** features are already implemented and polishing existing
features are prioritized over new feature requests.
- With lessened priority yet strictly, implement features targetting
**Minecraft version 1.17 + OptiFine** (OptiFine only as far as supported
by the Minetest Engine). This means features in parity with the listed
Minecraft experiences are prioritized over those that don't fulfill this
scope.
- Optionally, create a performant experience that will run relatively
well on really low spec computers. Unfortunately, due to Minecraft's
mechanisms and Minetest engine's limitations along with a very small
playerbase on low spec computers, optimizations are hard to investigate.
## Completion status
This game is currently in **beta** stage.
@ -186,7 +189,7 @@ Technical differences from Minecraft:
* Different engine (Minetest)
* Different easter eggs
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
… and finally, MineClone2 is free software (“free” as in “freedom”)!
## Other readme files

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@ -58,26 +58,27 @@ function mcl_loot.get_loot(loot_definitions, pr)
end
if item then
local itemstring = item.itemstring
local itemstack = item.itemstack
if itemstring then
local stack = ItemStack(itemstring)
if item.amount_min and item.amount_max then
itemstring = itemstring .. " " .. pr:next(item.amount_min, item.amount_max)
stack:set_count(pr:next(item.amount_min, item.amount_max))
end
if item.wear_min and item.wear_max then
-- Sadly, PseudoRandom only allows very narrow ranges, so we set wear in steps of 10
local wear_min = math.floor(item.wear_min / 10)
local wear_max = math.floor(item.wear_max / 10)
local wear = pr:next(wear_min, wear_max) * 10
if not item.amount_min and not item.amount_max then
itemstring = itemstring .. " 1"
end
itemstring = itemstring .. " " .. tostring(wear)
stack:set_wear(pr:next(wear_min, wear_max) * 10)
end
table.insert(items, itemstring)
elseif itemstack then
table.insert(items, itemstack)
if item.func then
item.func(stack, pr)
end
table.insert(items, stack)
else
minetest.log("error", "[mcl_loot] INTERNAL ERROR! Failed to select random loot item!")
end

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@ -1,5 +1,27 @@
mcl_util = {}
-- Updates all values in t using values from to*.
function table.update(t, ...)
for _, to in ipairs{...} do
for k,v in pairs(to) do
t[k] = v
end
end
return t
end
-- Updates nil values in t using values from to*.
function table.update_nil(t, ...)
for _, to in ipairs{...} do
for k,v in pairs(to) do
if t[k] == nil then
t[k] = v
end
end
end
return t
end
-- Based on minetest.rotate_and_place
--[[
@ -456,7 +478,9 @@ function mcl_util.calculate_durability(itemstack)
end
end
end
uses = uses or (next(itemstack:get_tool_capabilities().groupcaps) or {}).uses
local _, groupcap = next(itemstack:get_tool_capabilities().groupcaps)
uses = uses or (groupcap or {}).uses
end
return uses or 0

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@ -12,7 +12,7 @@ Params:
* pos: position
## mcl_worlds.y_to_layer(y)
## mcl_worlds.y_to_layer(y)
This function is used to calculate the minetest y layer and dimension of the given <y> minecraft layer.
Mainly used for ore generation.
Takes an Y coordinate as input and returns:
@ -78,4 +78,4 @@ Table containing all function registered with mcl_worlds.register_on_dimension_c
Notify this mod of a dimension change of <player> to <dimension>
* player: player, player who changed the dimension
* dimension: string, new dimension ("overworld", "nether", "end", "void")
* dimension: string, new dimension ("overworld", "nether", "end", "void")

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@ -38,18 +38,32 @@ function image:encode_header()
self.data = self.data
.. string.char(0) -- image id
.. string.char(0) -- color map type
.. string.char(2) -- image type (uncompressed true-color image = 2)
.. string.char(10) -- image type (RLE RGB = 10)
self:encode_colormap_spec() -- color map specification
self:encode_image_spec() -- image specification
end
function image:encode_data()
local current_pixel = ''
local previous_pixel = ''
local count = 1
local packets = {}
local rle_packet = ''
for _, row in ipairs(self.pixels) do
for _, pixel in ipairs(row) do
self.data = self.data
.. string.char(pixel[3], pixel[2], pixel[1])
current_pixel = string.char(pixel[3], pixel[2], pixel[1])
if current_pixel ~= previous_pixel or count == 128 then
packets[#packets +1] = rle_packet
count = 1
previous_pixel = current_pixel
else
count = count + 1
end
rle_packet = string.char(128 + count - 1) .. current_pixel
end
end
packets[#packets +1] = rle_packet
self.data = self.data .. table.concat(packets)
end
function image:encode_footer()

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@ -1,114 +0,0 @@
--Dripping Water Mod
--by kddekadenz
local math = math
-- License of code, textures & sounds: CC0
--Drop entities
--water
local water_tex = "default_water_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_water", {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
pointable = false,
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {water_tex, water_tex, water_tex, water_tex, water_tex, water_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 1, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k==1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
self.object:remove()
minetest.sound_play({name="drippingwater_drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
end,
})
--lava
local lava_tex = "default_lava_source_animated.png^[verticalframe:16:0"
minetest.register_entity("drippingwater:drop_lava", {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.025,-0.05,-0.025,0.025,-0.01,0.025},
glow = math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3),
pointable = false,
visual = "cube",
visual_size = {x=0.05, y=0.1},
textures = {lava_tex, lava_tex, lava_tex, lava_tex, lava_tex, lava_tex},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
static_save = false,
on_activate = function(self, staticdata)
self.object:set_sprite({x=0,y=0}, 1, 0, true)
end,
on_step = function(self, dtime)
local k = math.random(1,222)
local ownpos = self.object:get_pos()
if k == 1 then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y +0.5, z=ownpos.z}).name == "air" then
self.object:set_acceleration({x=0, y=-5, z=0})
end
if minetest.get_node({x=ownpos.x, y=ownpos.y -0.5, z=ownpos.z}).name ~= "air" then
self.object:remove()
minetest.sound_play({name="drippingwater_lavadrip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
end,
})
--Create drop
minetest.register_abm({
label = "Create water drops",
nodenames = {"group:opaque", "group:leaves"},
neighbors = {"group:water"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "water") ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_water")
end
end,
})
--Create lava drop
minetest.register_abm({
label = "Create lava drops",
nodenames = {"group:opaque"},
neighbors = {"group:lava"},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name, "lava") ~= 0
and minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z}).name == "air" then
local i = math.random(-45,45) / 100
minetest.add_entity({x=pos.x + i, y=pos.y - 0.501, z=pos.z + i}, "drippingwater:drop_lava")
end
end,
})

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@ -115,7 +115,7 @@ local boat = {
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
visual = "mesh",
mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png"},
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
visual_size = boat_visual_size,
hp_max = boat_max_hp,
damage_texture_modifier = "^[colorize:white:0",
@ -148,6 +148,11 @@ function boat.on_activate(self, staticdata, dtime_s)
self._v = data.v
self._last_v = self._v
self._itemstring = data.itemstring
while #data.textures < 5 do
table.insert(data.textures, data.textures[1])
end
self.object:set_properties({textures = data.textures})
end
end
@ -337,7 +342,8 @@ function boat.on_step(self, dtime, moveresult)
self.object:get_velocity().y)
else
p.y = p.y + 1
if is_water(p) then
local is_obsidian_boat = self.object:get_luaentity()._itemstring == "mcl_boats:boat_obsidian"
if is_water(p) or is_obsidian_boat then
-- Inside water: Slowly sink
local y = self.object:get_velocity().y
y = y - 0.01
@ -377,13 +383,13 @@ end
-- Register one entity for all boat types
minetest.register_entity("mcl_boats:boat", boat)
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat") }
local boat_ids = { "boat", "boat_spruce", "boat_birch", "boat_jungle", "boat_acacia", "boat_dark_oak", "boat_obsidian" }
local names = { S("Oak Boat"), S("Spruce Boat"), S("Birch Boat"), S("Jungle Boat"), S("Acacia Boat"), S("Dark Oak Boat"), S("Obsidian Boat") }
local craftstuffs = {}
if minetest.get_modpath("mcl_core") then
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood" }
craftstuffs = { "mcl_core:wood", "mcl_core:sprucewood", "mcl_core:birchwood", "mcl_core:junglewood", "mcl_core:acaciawood", "mcl_core:darkwood", "mcl_core:obsidian" }
end
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak" }
local images = { "oak", "spruce", "birch", "jungle", "acacia", "dark_oak", "obsidian" }
for b=1, #boat_ids do
local itemstring = "mcl_boats:"..boat_ids[b]
@ -434,8 +440,9 @@ for b=1, #boat_ids do
pos = vector.add(pos, vector.multiply(dir, boat_y_offset_ground))
end
local boat = minetest.add_entity(pos, "mcl_boats:boat")
local texture = "mcl_boats_texture_"..images[b].."_boat.png"
boat:get_luaentity()._itemstring = itemstring
boat:set_properties({textures = { "mcl_boats_texture_"..images[b].."_boat.png" }})
boat:set_properties({textures = { texture, texture, texture, texture, texture }})
boat:set_yaw(placer:get_look_horizontal())
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()

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@ -44,18 +44,18 @@ minetest.register_on_respawnplayer(function(player)
mcl_burning.extinguish(player)
end)
minetest.register_on_joinplayer(function(player)
local storage
local burn_data = player:get_meta():get_string("mcl_burning:data")
if burn_data == "" then
storage = {}
else
storage = minetest.deserialize(burn_data)
function mcl_burning.init_player(player)
local meta = player:get_meta()
-- NOTE: mcl_burning:data may be "return nil" (which deserialize into nil) for reasons unknown.
if meta:get_string("mcl_burning:data"):find("return nil", 1, true) then
minetest.log("warning", "[mcl_burning] 'mcl_burning:data' player meta field is invalid! Please report this bug")
end
mcl_burning.storage[player] = storage
mcl_burning.storage[player] = meta:contains("mcl_burning:data") and minetest.deserialize(meta:get_string("mcl_burning:data")) or {}
mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
end
minetest.register_on_joinplayer(function(player)
mcl_burning.init_player(player)
end)
minetest.register_on_leaveplayer(function(player)

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@ -0,0 +1,66 @@
-- Dripping Water Mod
-- by kddekadenz
local math = math
-- License of code, textures & sounds: CC0
local function register_drop(liquid, glow, sound, nodes)
minetest.register_entity("mcl_dripping:drop_" .. liquid, {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.01, 0.01, -0.01, 0.01, 0.01, 0.01},
glow = glow,
pointable = false,
visual = "sprite",
visual_size = {x = 0.1, y = 0.1},
textures = {""},
spritediv = {x = 1, y = 1},
initial_sprite_basepos = {x = 0, y = 0},
static_save = false,
_dropped = false,
on_activate = function(self)
self.object:set_properties({
textures = {"[combine:2x2:" .. -math.random(1, 16) .. "," .. -math.random(1, 16) .. "=default_" .. liquid .. "_source_animated.png"}
})
end,
on_step = function(self, dtime)
local k = math.random(1, 222)
local ownpos = self.object:get_pos()
if k == 1 then
self.object:set_acceleration(vector.new(0, -5, 0))
end
if minetest.get_node(vector.offset(ownpos, 0, 0.5, 0)).name == "air" then
self.object:set_acceleration(vector.new(0, -5, 0))
end
if minetest.get_node(vector.offset(ownpos, 0, -0.1, 0)).name ~= "air" then
local ent = self.object:get_luaentity()
if not ent._dropped then
ent._dropped = true
minetest.sound_play({name = "drippingwater_" .. sound .. "drip"}, {pos = ownpos, gain = 0.5, max_hear_distance = 8}, true)
end
if k < 3 then
self.object:remove()
end
end
end,
})
minetest.register_abm({
label = "Create drops",
nodenames = nodes,
neighbors = {"group:" .. liquid},
interval = 2,
chance = 22,
action = function(pos)
if minetest.get_item_group(minetest.get_node(vector.offset(pos, 0, 1, 0)).name, liquid) ~= 0
and minetest.get_node(vector.offset(pos, 0, -1, 0)).name == "air" then
local x, z = math.random(-45, 45) / 100, math.random(-45, 45) / 100
minetest.add_entity(vector.offset(pos, x, -0.520, z), "mcl_dripping:drop_" .. liquid)
end
end,
})
end
register_drop("water", 1, "", {"group:opaque", "group:leaves"})
register_drop("lava", math.max(7, minetest.registered_nodes["mcl_core:lava_source"].light_source - 3), "lava", {"group:opaque"})

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@ -1,4 +1,4 @@
name = drippingwater
name = mcl_dripping
author = kddekadenz
description = Drops are generated rarely under solid nodes
depends = mcl_core

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@ -1,12 +1,12 @@
Dripping Water Mod
Dripping Mod
by kddekadenz
modified for MineClone 2 by Wuzzy
modified for MineClone 2 by Wuzzy and NO11
Installing instructions:
1. Copy the drippingwater mod folder into games/gamemode/mods
1. Copy the mcl_dripping mod folder into games/gamemode/mods
2. Start game and enjoy :)

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@ -290,10 +290,10 @@ function minetest.handle_node_drops(pos, drops, digger)
end
end
if digger and mcl_experience.throw_experience and not silk_touch_drop then
if digger and mcl_experience.throw_xp and not silk_touch_drop then
local experience_amount = minetest.get_item_group(dug_node.name,"xp")
if experience_amount > 0 then
mcl_experience.throw_experience(pos, experience_amount)
mcl_experience.throw_xp(pos, experience_amount)
end
end

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@ -198,7 +198,20 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
else
self._last_float_check = self._last_float_check + dtime
end
local pos, rou_pos, node
local pos, rou_pos, node = self.object:get_pos()
local r = 0.6
for _, node_pos in pairs({{r, 0}, {0, r}, {-r, 0}, {0, -r}}) do
if minetest.get_node(vector.offset(pos, node_pos[1], 0, node_pos[2])).name == "mcl_core:cactus" then
detach_driver(self)
for d = 1, #drop do
minetest.add_item(pos, drop[d])
end
self.object:remove()
return
end
end
-- Drop minecart if it isn't on a rail anymore
if self._last_float_check >= mcl_minecarts.check_float_time then
pos = self.object:get_pos()

View File

@ -122,7 +122,10 @@ mobs.death_logic = function(self, dtime)
if self.death_animation_timer >= 1.25 then
item_drop(self,false,1)
mobs.death_effect(self)
mcl_experience.throw_experience(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
mcl_experience.throw_xp(self.object:get_pos(), math_random(self.xp_min, self.xp_max))
if self.on_die then
self.on_die(self, self.object:get_pos())
end
self.object:remove()
return
end
@ -155,4 +158,4 @@ mobs.death_logic = function(self, dtime)
if self.pause_timer <= 0 then
mobs.set_velocity(self,0)
end
end
end

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@ -37,7 +37,7 @@ mobs:register_mob("mobs_mc:creeper", {
},
makes_footstep_sound = false,
walk_velocity = 1.05,
run_velocity = 3.25,
run_velocity = 2.1,
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
attack_type = "explode",
eye_height = 1.25,
@ -47,8 +47,8 @@ mobs:register_mob("mobs_mc:creeper", {
--explosion_radius = 3,
--explosion_damage_radius = 6,
--explosiontimer_reset_radius = 6,
reach = 1.5,
defuse_reach = 4,
reach = 3,
defuse_reach = 5.2,
explosion_timer = 0.3,
allow_fuse_reset = true,
stop_to_explode = true,
@ -95,7 +95,8 @@ mobs:register_mob("mobs_mc:creeper", {
if self._forced_explosion_countdown_timer then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
end
end
end,
@ -151,6 +152,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
description = S("Charged Creeper"),
type = "monster",
spawn_class = "hostile",
hostile = true,
hp_min = 20,
hp_max = 20,
xp_min = 5,
@ -186,8 +188,8 @@ mobs:register_mob("mobs_mc:creeper_charged", {
--explosion_radius = 3,
--explosion_damage_radius = 6,
--explosiontimer_reset_radius = 3,
reach = 1.5,
defuse_reach = 4,
reach = 3,
defuse_reach = 5.2,
explosion_timer = 0.3,
allow_fuse_reset = true,
stop_to_explode = true,
@ -219,7 +221,8 @@ mobs:register_mob("mobs_mc:creeper_charged", {
if self._forced_explosion_countdown_timer then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
end
end
end,

View File

@ -103,7 +103,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
mcl_portals.spawn_gateway_portal()
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
if self._initial then
mcl_experience.throw_experience(pos, 11500) -- 500 + 11500 = 12000
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
end
end

View File

@ -31,12 +31,14 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
speed_penalty = 0.5
end
local mob = minetest.add_entity(newpos, child_mob)
if (not mother_stuck) then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
if mob then
if (not mother_stuck) then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
angle = angle + (math.pi*2)/children_count
end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
angle = angle + (math.pi*2)/children_count
end
-- If mother was murdered, children attack the killer after 1 second
if self.state == "attack" then

View File

@ -409,7 +409,7 @@ local init_trades = function(self, inv)
local offered_stack = ItemStack({name = offered_item, count = offered_count})
if mcl_enchanting.is_enchanted(offered_item) then
if mcl_enchanting.is_book(offered_item) then
offered_stack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"})
mcl_enchanting.enchant_uniform_randomly(offered_stack, {"soul_speed"})
else
mcl_enchanting.enchant_randomly(offered_stack, math.random(5, 19), false, false, true)
mcl_enchanting.unload_enchantments(offered_stack)

View File

@ -215,7 +215,9 @@ lightning.register_on_strike(function(pos, pos2, objects)
posadd = { x=math.cos(angle),y=0,z=math.sin(angle) }
posadd = vector.normalize(posadd)
local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
mob:set_yaw(angle-math.pi/2)
if mob then
mob:set_yaw(angle-math.pi/2)
end
angle = angle + (math.pi*2) / 3
end

View File

@ -3,123 +3,8 @@ local S = minetest.get_translator(modname)
mcl_credits = {
players = {},
}
mcl_credits.description = S("A faithful Open Source clone of Minecraft")
-- Sub-lists are sorted by number of commits, but the list should not be rearranged (-> new contributors are just added at the end of the list)
mcl_credits.people = {
{ S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{ S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy",
}},
{ S("Maintainers"), 0xFF51D5, {
"Fleckenstein",
"kay27",
"oilboi",
}},
{ S("Developers"), 0xF84355, {
"bzoss",
"AFCMS",
"epCode",
"ryvnf",
"iliekprogrammar",
"MysticTempest",
"Rootyjr",
"Nicu",
"aligator",
"Code-Sploit",
"NO11",
}},
{ S("Contributors"), 0x52FF00, {
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
"Alexander Minges",
"ArTee3",
"ZeDique la Ruleta",
"pitchum",
"wuniversales",
"Bu-Gee",
"David McMackins II",
"Nicholas Niro",
"Wouters Dorian",
"Blue Blancmange",
"Jared Moody",
"Li0n",
"Midgard",
"Saku Laesvuori",
"Yukitty",
"ZedekThePD",
"aldum",
"dBeans",
"nickolas360",
"yutyo",
"ztianyang",
"j45",
}},
{"MineClone5", 0xA60014, {
"kay27",
"Debiankaios",
"epCode",
"NO11",
"j45",
}},
{ S("Original Mod Authors"), 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"oilboi",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{ S("3D Models"), 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{ S("Textures"), 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
"leorockway",
"xMrVizzy",
"yutyo",
"NO11",
}},
{ S("Translations"), 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
"kay27",
"pitchum",
}},
description = S("A faithful Open Source clone of Minecraft"),
people = dofile(minetest.get_modpath(modname) .. "/people.lua"),
}
local function add_hud_element(def, huds, y)
@ -243,7 +128,7 @@ minetest.register_globalstep(function(dtime)
y = y - 5
end
end
if y > -100 then
if id == huds.icon then
y = math.max(400, y)

View File

@ -0,0 +1,144 @@
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
return {
{S("Creator of MineClone"), 0x0A9400, {
"davedevils",
}},
{S("Creator of MineClone2"), 0xFBF837, {
"Wuzzy",
}},
{S("Maintainers"), 0xFF51D5, {
"Fleckenstein",
"Nicu",
"kay27",
}},
{S("Developers"), 0xF84355, {
"bzoss",
"AFCMS",
"epCode",
"ryvnf",
"iliekprogrammar",
"MysticTempest",
"Rootyjr",
"aligator",
"Code-Sploit",
"NO11",
"cora",
"jordan4ibanez",
}},
{S("Contributors"), 0x52FF00, {
"Laurent Rocher",
"HimbeerserverDE",
"TechDudie",
"Alexander Minges",
"ArTee3",
"ZeDique la Ruleta",
"pitchum",
"wuniversales",
"Bu-Gee",
"David McMackins II",
"Nicholas Niro",
"Wouters Dorian",
"Blue Blancmange",
"Jared Moody",
"Li0n",
"Midgard",
"Saku Laesvuori",
"Yukitty",
"ZedekThePD",
"aldum",
"dBeans",
"nickolas360",
"yutyo",
"Tianyang Zhang",
"j45",
"Marcin Serwin",
"erlehmann",
"E",
"Benjamin Schötz",
"Doloment",
"Sydney Gems",
"talamh",
"Emily2255",
"Emojigit",
"FinishedFragment",
"sfan5",
"Blue Blancmange",
"Jared Moody",
"SmallJoker",
"Sven792",
"aldum",
}},
{S("MineClone5"), 0xA60014, {
"kay27",
"Debiankaios",
"epCode",
"NO11",
"j45",
}},
{S("Original Mod Authors"), 0x343434, {
"Wuzzy",
"Fleckenstein",
"BlockMen",
"TenPlus1",
"PilzAdam",
"ryvnf",
"stujones11",
"Arcelmi",
"celeron55",
"maikerumine",
"GunshipPenguin",
"Qwertymine3",
"Rochambeau",
"rubenwardy",
"stu",
"4aiman",
"Kahrl",
"Krock",
"UgnilJoZ",
"lordfingle",
"22i",
"bzoss",
"kilbith",
"xeranas",
"kddekadenz",
"sofar",
"4Evergreen4",
"jordan4ibanez",
"paramat",
}},
{S("3D Models"), 0x0019FF, {
"22i",
"tobyplowy",
"epCode",
}},
{S("Textures"), 0xFF9705, {
"XSSheep",
"Wuzzy",
"kingoscargames",
"leorockway",
"xMrVizzy",
"yutyo",
"NO11",
"kay27",
}},
{S("Translations"), 0x00FF60, {
"Wuzzy",
"Rocher Laurent",
"wuniversales",
"kay27",
"pitchum",
"todoporlalibertad",
"Marcin Serwin",
}},
{S("Funders"), 0xF7FF00, {
"40W",
}},
{S("Special thanks"), 0x00E9FF, {
"celeron55 for creating Minetest",
"Jordach for the jukebox music compilation from Big Freaking Dig",
"The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game",
"Notch and Jeb for being the major forces behind Minecraft",
}},
}

View File

@ -0,0 +1,63 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_entity("mcl_experience:bottle",{
textures = {"mcl_experience_bottle.png"},
hp_max = 1,
visual_size = {x = 0.35, y = 0.35},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
pointable = false,
on_step = function(self, dtime)
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
local n = node.name
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
mcl_experience.throw_xp(pos, math.random(3, 11))
minetest.add_particlespawner({
amount = 50,
time = 0.1,
minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)),
maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)),
minvel = vector.new(-2, 0, -2),
maxvel = vector.new( 2, 2, 2),
minacc = vector.new(0, 0, 0),
maxacc = vector.new(0, 0, 0),
minexptime = 0.5,
maxexptime = 1.25,
minsize = 1,
maxsize = 2,
collisiondetection = true,
vertical = false,
texture = "mcl_particles_effect.png^[colorize:blue:127",
})
self.object:remove()
end
end,
})
local function throw_xp_bottle(pos, dir, velocity)
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity(pos, "mcl_experience:bottle")
obj:set_velocity(vector.multiply(dir, velocity))
local acceleration = vector.multiply(dir, -3)
acceleration.y = -9.81
obj:set_acceleration(acceleration)
end
minetest.register_craftitem("mcl_experience:bottle", {
description = "Bottle o' Enchanting",
inventory_image = "mcl_experience_bottle.png",
wield_image = "mcl_experience_bottle.png",
stack_max = 64,
on_use = function(itemstack, placer, pointed_thing)
throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
_on_dispense = function(_, pos, _, _, dir)
throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10)
end
})

View File

@ -0,0 +1,39 @@
local S = minetest.get_translator(minetest.get_current_modname())
minetest.register_chatcommand("xp", {
params = S("[[<player>] <xp>]"),
description = S("Gives a player some XP"),
privs = {server=true},
func = function(name, params)
local player, xp = nil, 1000
local P, i = {}, 0
for str in string.gmatch(params, "([^ ]+)") do
i = i + 1
P[i] = str
end
if i > 2 then
return false, S("Error: Too many parameters!")
end
if i > 0 then
xp = tonumber(P[i])
end
if i < 2 then
player = minetest.get_player_by_name(name)
end
if i == 2 then
player = minetest.get_player_by_name(P[1])
end
if not xp then
return false, S("Error: Incorrect value of XP")
end
if not player then
return false, S("Error: Player not found")
end
mcl_experience.add_xp(player, xp)
return true, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), player:get_player_name(), tostring(mcl_experience.get_xp(player)), tostring(mcl_experience.get_level(player)))
end,
})

View File

@ -1,641 +1,227 @@
local S = minetest.get_translator(minetest.get_current_modname())
mcl_experience = {}
local vector = vector
local math = math
local string = string
local pool = {}
local registered_nodes
local max_xp = 2^31-1
local max_orb_age = 300 -- seconds
local gravity = {x = 0, y = -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), z = 0}
local size_min, size_max = 20, 59 -- percents
local delta_size = size_max - size_min
local size_to_xp = {
{-32768, 2}, -- 1
{ 3, 6}, -- 2
{ 7, 16}, -- 3
{ 17, 36}, -- 4
{ 37, 72}, -- 5
{ 73, 148}, -- 6
{ 149, 306}, -- 7
{ 307, 616}, -- 8
{ 617, 1236}, -- 9
{ 1237, 2476}, --10
{ 2477, 32767} --11
mcl_experience = {
on_add_xp = {},
}
local function xp_to_size(xp)
local i, l = 1, #size_to_xp
while (xp > size_to_xp[i][1]) and (i < l) do
i = i + 1
end
return ((i-1) / (l-1) * delta_size + size_min)/100
end
local modpath = minetest.get_modpath(minetest.get_current_modname())
minetest.register_on_mods_loaded(function()
registered_nodes = minetest.registered_nodes
end)
dofile(modpath .. "/command.lua")
dofile(modpath .. "/orb.lua")
dofile(modpath .. "/bottle.lua")
local function load_data(player)
local name = player:get_player_name()
pool[name] = {}
local temp_pool = pool[name]
local meta = player:get_meta()
temp_pool.xp = meta:get_int("xp") or 0
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
temp_pool.last_time= minetest.get_us_time()/1000000
end
-- local storage
-- saves data to be utilized on next login
local function save_data(player)
local name = player:get_player_name()
local temp_pool = pool[name]
local meta = player:get_meta()
meta:set_int("xp", temp_pool.xp)
pool[name] = nil
end
local hud_bars = {}
local hud_levels = {}
local caches = {}
local player_huds = {} -- the list of players hud lists (3d array)
hud_manager = {} -- hud manager class
-- helpers
-- terminate the player's list on leave
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
player_huds[name] = nil
end)
-- create instance of new hud
function hud_manager.add_hud(player,hud_name,def)
local name = player:get_player_name()
if minetest.is_creative_enabled(name) then
return
end
local local_hud = player:hud_add({
hud_elem_type = def.hud_elem_type,
position = def.position,
text = def.text,
text2 = def.text2,
number = def.number,
item = def.item,
direction = def.direction,
size = def.size,
offset = def.offset,
z_index = def.z_index,
alignment = def.alignment,
scale = def.scale,
})
-- create new 3d array here
-- depends.txt is not needed
-- with it here
if not player_huds[name] then
player_huds[name] = {}
end
player_huds[name][hud_name] = local_hud
end
-- delete instance of hud
function hud_manager.remove_hud(player,hud_name)
local name = player:get_player_name()
if player_huds[name] and player_huds[name][hud_name] then
player:hud_remove(player_huds[name][hud_name])
player_huds[name][hud_name] = nil
end
end
-- change element of hud
function hud_manager.change_hud(data)
local name = data.player:get_player_name()
if player_huds[name] and player_huds[name][data.hud_name] then
data.player:hud_change(player_huds[name][data.hud_name], data.element, data.data)
end
end
-- gets if hud exists
function hud_manager.hud_exists(player,hud_name)
local name = player:get_player_name()
if player_huds[name] and player_huds[name][hud_name] then
return true
else
return false
end
end
-------------------
-- saves specific users data for when they relog
minetest.register_on_leaveplayer(function(player)
save_data(player)
end)
-- is used for shutdowns to save all data
local function save_all()
for name,_ in pairs(pool) do
local player = minetest.get_player_by_name(name)
if player then
save_data(player)
end
end
end
-- save all data to mod storage on shutdown
minetest.register_on_shutdown(function()
save_all()
end)
function mcl_experience.get_player_xp_level(player)
local name = player:get_player_name()
return pool[name].level
end
function mcl_experience.set_player_xp_level(player,level)
local name = player:get_player_name()
if level == pool[name].level then
return
end
pool[name].level = level
pool[name].xp, pool[name].bar_step, pool[name].xp_next_level = mcl_experience.bar_to_xp(pool[name].bar, level)
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(level)})
-- we may don't update the bar
end
local name
local temp_pool
minetest.register_on_joinplayer(function(player)
load_data(player)
name = player:get_player_name()
temp_pool = pool[name]
hud_manager.add_hud(player,"experience_bar",
{
hud_elem_type = "image",
name = "experience bar",
text = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",
position = {x=0.5, y=1},
offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)},
scale = {x = 2.8, y = 3.0},
alignment = { x = 1, y = 1 },
z_index = 11,
})
hud_manager.add_hud(player,"xp_level",
{
hud_elem_type = "text", position = {x=0.5, y=1},
name = "xp_level", text = tostring(temp_pool.level),
number = 0x80FF20,
offset = {x = 0, y = -(48 + 24 + 24)},
z_index = 12,
})
end)
function mcl_experience.xp_to_level(xp)
local function xp_to_level(xp)
local xp = xp or 0
local a, b, c, D
if xp > 1507 then
a, b, c = 4.5, -162.5, 2220-xp
a, b, c = 4.5, -162.5, 2220 - xp
elseif xp > 352 then
a, b, c = 2.5, -40.5, 360-xp
a, b, c = 2.5, -40.5, 360 - xp
else
a, b, c = 1, 6, -xp
end
D = b*b-4*a*c
D = b * b - 4 * a * c
if D == 0 then
return math.floor(-b/2/a)
elseif D > 0 then
local v1, v2 = -b/2/a, math.sqrt(D)/2/a
return math.floor((math.max(v1-v2, v1+v2)))
return math.floor(-b / 2 / a)
elseif D > 0 then
local v1, v2 = -b / 2 / a, math.sqrt(D) / 2 / a
return math.floor(math.max(v1 - v2, v1 + v2))
end
return 0
end
function mcl_experience.level_to_xp(level)
if (level >= 1 and level <= 16) then
local function level_to_xp(level)
if level >= 1 and level <= 16 then
return math.floor(math.pow(level, 2) + 6 * level)
elseif (level >= 17 and level <= 31) then
elseif level >= 17 and level <= 31 then
return math.floor(2.5 * math.pow(level, 2) - 40.5 * level + 360)
elseif level >= 32 then
return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220);
return math.floor(4.5 * math.pow(level, 2) - 162.5 * level + 2220)
end
return 0
end
function mcl_experience.xp_to_bar(xp, level)
local level = level or mcl_experience.xp_to_level(xp)
local xp_this_level = mcl_experience.level_to_xp(level)
local xp_next_level = mcl_experience.level_to_xp(level+1)
local bar_step = 36 / (xp_next_level-xp_this_level)
local bar = (xp-xp_this_level) * bar_step
return bar, bar_step, xp_next_level
local function calculate_bounds(level)
return level_to_xp(level), level_to_xp(level + 1)
end
function mcl_experience.bar_to_xp(bar, level)
local xp_this_level = mcl_experience.level_to_xp(level)
local xp_next_level = mcl_experience.level_to_xp(level+1)
local bar_step = 36 / (xp_next_level-xp_this_level)
local xp = xp_this_level + math.floor(bar/36*(xp_next_level-xp_this_level))
return xp, bar_step, xp_next_level
local function xp_to_bar(xp, level)
local xp_min, xp_max = calculate_bounds(level)
return (xp - xp_min) / (xp_max - xp_min)
end
function mcl_experience.add_experience(player, experience)
local name = player:get_player_name()
local temp_pool = pool[name]
local function bar_to_xp(bar, level)
local xp_min, xp_max = calculate_bounds(level)
local inv = player:get_inventory()
local candidates = {
{list = "main", index = player:get_wield_index()},
{list = "armor", index = 2},
{list = "armor", index = 3},
{list = "armor", index = 4},
{list = "armor", index = 5},
}
local final_candidates = {}
for _, can in ipairs(candidates) do
local stack = inv:get_stack(can.list, can.index)
local wear = stack:get_wear()
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
can.stack = stack
can.wear = wear
table.insert(final_candidates, can)
end
end
if #final_candidates > 0 then
local can = final_candidates[math.random(#final_candidates)]
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
local uses = mcl_util.calculate_durability(stack)
local multiplier = 2 * 65535 / uses
local repair = experience * multiplier
local new_wear = wear - repair
if new_wear < 0 then
experience = math.floor(-new_wear / multiplier + 0.5)
new_wear = 0
else
experience = 0
end
stack:set_wear(math.floor(new_wear))
inv:set_stack(list, index, stack)
end
return xp_min + bar * (xp_max - xp_min)
end
local old_bar, old_xp, old_level = temp_pool.bar, temp_pool.xp, temp_pool.level
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
local function get_time()
return minetest.get_us_time() / 1000000
end
if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then
temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
else
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
end
-- api
if old_bar ~= temp_pool.bar then
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
end
function mcl_experience.get_level(player)
return caches[player].level
end
if experience > 0 and minetest.get_us_time()/1000000 - temp_pool.last_time > 0.01 then
if old_level ~= temp_pool.level then
minetest.sound_play("level_up",{gain=0.2,to_player = name})
temp_pool.last_time = minetest.get_us_time()/1000000 + 0.2
else
minetest.sound_play("experience",{gain=0.1,to_player = name,pitch=math.random(75,99)/100})
temp_pool.last_time = minetest.get_us_time()/1000000
end
end
function mcl_experience.set_level(player, level)
local cache = caches[player]
if old_level ~= temp_pool.level then
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
if level ~= cache.level then
mcl_experience.set_xp(player, math.floor(bar_to_xp(xp_to_bar(mcl_experience.get_xp(player), cache.level), level)))
end
end
--reset player level
local name
local temp_pool
local xp_amount
minetest.register_on_dieplayer(function(player)
if minetest.settings:get_bool("mcl_keepInventory", false) then
return
end
function mcl_experience.get_xp(player)
return player:get_meta():get_int("xp")
end
name = player:get_player_name()
temp_pool = pool[name]
xp_amount = temp_pool.xp
function mcl_experience.set_xp(player, xp)
player:get_meta():set_int("xp", xp)
temp_pool.xp = 0
temp_pool.level = 0
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
mcl_experience.update(player)
end
hud_manager.change_hud({player = player, hud_name = "xp_level", element = "text", data = tostring(temp_pool.level)})
hud_manager.change_hud({player = player, hud_name = "experience_bar", element = "text", data = "experience_bar_background.png^[lowpart:" .. math.floor(temp_pool.bar / 36 * 100) .. ":experience_bar.png^[transformR270",})
function mcl_experience.add_xp(player, xp)
for _, cb in ipairs(mcl_experience.on_add_xp) do
xp = cb.func(player, xp) or xp
mcl_experience.throw_experience(player:get_pos(), xp_amount)
end)
local collector, pos, pos2
local direction, distance, player_velocity, goal
local currentvel, acceleration, multiplier, velocity
local node, vel, def
local is_moving, is_slippery, slippery, slip_factor
local size
local function xp_step(self, dtime)
--if item set to be collected then only execute go to player
if self.collected == true then
if not self.collector then
self.collected = false
return
end
collector = minetest.get_player_by_name(self.collector)
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
self.object:set_acceleration(vector.new(0,0,0))
self.disable_physics(self)
--get the variables
pos = self.object:get_pos()
pos2 = collector:get_pos()
player_velocity = collector:get_velocity() or collector:get_player_velocity()
pos2.y = pos2.y + 0.8
direction = vector.direction(pos,pos2)
distance = vector.distance(pos2,pos)
multiplier = distance
if multiplier < 1 then
multiplier = 1
end
goal = vector.multiply(direction,multiplier)
currentvel = self.object:get_velocity()
if distance > 1 then
multiplier = 20 - distance
velocity = vector.multiply(direction,multiplier)
goal = velocity
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
self.object:add_velocity(vector.add(acceleration,player_velocity))
elseif distance < 0.8 then
mcl_experience.add_experience(collector, self._xp)
self.object:remove()
end
return
else
self.collector = nil
self.enable_physics(self)
if xp == 0 then
break
end
end
local cache = caches[player]
local old_level = cache.level
self.age = self.age + dtime
if self.age > max_orb_age then
self.object:remove()
return
end
mcl_experience.set_xp(player, mcl_experience.get_xp(player) + xp)
pos = self.object:get_pos()
local current_time = get_time()
if pos then
node = minetest.get_node_or_nil({
x = pos.x,
y = pos.y -0.25,
z = pos.z
})
else
return
end
if current_time - cache.last_time > 0.01 then
local name = player:get_player_name()
-- Remove nodes in 'ignore'
if node and node.name == "ignore" then
self.object:remove()
return
end
if not self.physical_state then
return -- Don't do anything
end
-- Slide on slippery nodes
vel = self.object:get_velocity()
def = node and registered_nodes[node.name]
is_moving = (def and not def.walkable) or
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
is_slippery = false
if def and def.walkable then
slippery = minetest.get_item_group(node.name, "slippery")
is_slippery = slippery ~= 0
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
-- Horizontal deceleration
slip_factor = 4.0 / (slippery + 4)
self.object:set_acceleration({
x = -vel.x * slip_factor,
y = 0,
z = -vel.z * slip_factor
if old_level == cache.level then
minetest.sound_play("mcl_experience", {
to_player = name,
gain = 0.1,
pitch = math.random(75, 99) / 100,
})
elseif vel.y == 0 then
is_moving = false
cache.last_time = current_time
else
minetest.sound_play("mcl_experience_level_up", {
to_player = name,
gain = 0.2,
})
cache.last_time = current_time + 0.2
end
end
if self.moving_state == is_moving and self.slippery_state == is_slippery then
-- Do not update anything until the moving state changes
return
end
self.moving_state = is_moving
self.slippery_state = is_slippery
if is_moving then
self.object:set_acceleration(gravity)
else
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = 0, y = 0, z = 0})
end
end
minetest.register_entity("mcl_experience:orb", {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
visual = "sprite",
visual_size = {x = 0.4, y = 0.4},
textures = {name="experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
spritediv = {x = 1, y = 14},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
pointable = false,
static_save = false,
},
moving_state = true,
slippery_state = false,
physical_state = true,
-- Item expiry
age = 0,
-- Pushing item out of solid nodes
force_out = nil,
force_out_start = nil,
--Collection Variables
collectable = false,
try_timer = 0,
collected = false,
delete_timer = 0,
radius = 4,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(),
math.random(2,5),
math.random(-2,2)*math.random()
))
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity)
local xp = tonumber(staticdata)
self._xp = xp
size = xp_to_size(xp)
self.object:set_properties({
visual_size = {x = size, y = size},
glow = 14,
})
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
end,
enable_physics = function(self)
if not self.physical_state then
self.physical_state = true
self.object:set_properties({physical = true})
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration(gravity)
end
end,
disable_physics = function(self)
if self.physical_state then
self.physical_state = false
self.object:set_properties({physical = false})
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
end
end,
on_step = function(self, dtime)
xp_step(self, dtime)
end,
})
minetest.register_chatcommand("xp", {
params = S("[[<player>] <xp>]"),
description = S("Gives a player some XP"),
privs = {server=true},
func = function(name, params)
local player, xp = nil, 1000
local P, i = {}, 0
for str in string.gmatch(params, "([^ ]+)") do
i = i + 1
P[i] = str
end
if i > 2 then
return false, S("Error: Too many parameters!")
end
if i > 0 then
xp = tonumber(P[i])
end
if i < 2 then
player = minetest.get_player_by_name(name)
end
if i == 2 then
player = minetest.get_player_by_name(P[1])
end
if not xp then
return false, S("Error: Incorrect value of XP")
end
if not player then
return false, S("Error: Player not found")
end
mcl_experience.add_experience(player, xp)
local playername = player:get_player_name()
minetest.chat_send_player(name, S("Added @1 XP to @2, total: @3, experience level: @4", tostring(xp), playername, tostring(pool[playername].xp), tostring(pool[playername].level)))
end,
})
function mcl_experience.throw_experience(pos, amount)
function mcl_experience.throw_xp(pos, total_xp)
local i, j = 0, 0
local obj, xp
while i < amount and j < 100 do
xp = math.min(math.random(1, math.min(32767, amount-math.floor(i/2))), amount-i)
obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
while i < total_xp and j < 100 do
local xp = math.min(math.random(1, math.min(32767, total_xp - math.floor(i / 2))), total_xp - i)
local obj = minetest.add_entity(pos, "mcl_experience:orb", tostring(xp))
if not obj then
return false
end
obj:set_velocity({
x=math.random(-2,2)*math.random(),
y=math.random(2,5),
z=math.random(-2,2)*math.random()
})
obj:set_velocity(vector.new(
math.random(-2, 2) * math.random(),
math.random( 2, 5),
math.random(-2, 2) * math.random()
))
i = i + xp
j = j + 1
end
end
minetest.register_entity("mcl_experience:bottle",{
textures = {"mcl_experience_bottle.png"},
hp_max = 1,
visual_size = {x = 0.35, y = 0.35},
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
pointable = false,
on_step = function(self, dtime)
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
local n = node.name
if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" and minetest.get_item_group(n, "liquid") == 0 then
minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
mcl_experience.throw_experience(pos, math.random(3, 11))
minetest.add_particlespawner({
amount = 50,
time = 0.1,
minpos = vector.add(pos, vector.new(-0.1, 0.5, -0.1)),
maxpos = vector.add(pos, vector.new( 0.1, 0.6, 0.1)),
minvel = vector.new(-2, 0, -2),
maxvel = vector.new( 2, 2, 2),
minacc = vector.new(0, 0, 0),
maxacc = vector.new(0, 0, 0),
minexptime = 0.5,
maxexptime = 1.25,
minsize = 1,
maxsize = 2,
collisiondetection = true,
vertical = false,
texture = "mcl_particles_effect.png^[colorize:blue:127",
})
self.object:remove()
end
end,
})
function mcl_experience.update(player)
local xp = mcl_experience.get_xp(player)
local cache = caches[player]
local function throw_xp_bottle(pos, dir, velocity)
minetest.sound_play("mcl_throwing_throw", {pos = pos, gain = 0.4, max_hear_distance = 16}, true)
local obj = minetest.add_entity(pos, "mcl_experience:bottle")
obj:set_velocity(vector.multiply(dir, velocity))
local acceleration = vector.multiply(dir, -3)
acceleration.y = -9.81
obj:set_acceleration(acceleration)
cache.level = xp_to_level(xp)
if not minetest.is_creative_enabled(player:get_player_name()) then
player:hud_change(hud_bars[player], "text", "mcl_experience_bar_background.png^[lowpart:"
.. math.floor(math.floor(xp_to_bar(xp, cache.level) * 18) / 18 * 100)
.. ":mcl_experience_bar.png^[transformR270"
)
if cache.level == 0 then
player:hud_change(hud_levels[player], "text", "")
else
player:hud_change(hud_levels[player], "text", tostring(cache.level))
end
end
end
minetest.register_craftitem("mcl_experience:bottle", {
description = "Bottle o' Enchanting",
inventory_image = "mcl_experience_bottle.png",
wield_image = "mcl_experience_bottle.png",
stack_max = 64,
on_use = function(itemstack, placer, pointed_thing)
throw_xp_bottle(vector.add(placer:get_pos(), vector.new(0, 1.5, 0)), placer:get_look_dir(), 10)
if not minetest.is_creative_enabled(placer:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
_on_dispense = function(_, pos, _, _, dir)
throw_xp_bottle(vector.add(pos, vector.multiply(dir, 0.51)), dir, 10)
function mcl_experience.register_on_add_xp(func, priority)
table.insert(mcl_experience.on_add_xp, {func = func, priority = priority or 0})
end
-- callbacks
minetest.register_on_joinplayer(function(player)
caches[player] = {
last_time = get_time(),
}
if not minetest.is_creative_enabled(player:get_player_name()) then
hud_bars[player] = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 1},
offset = {x = (-9 * 28) - 3, y = -(48 + 24 + 16 - 5)},
scale = {x = 2.8, y = 3.0},
alignment = {x = 1, y = 1},
z_index = 11,
})
hud_levels[player] = player:hud_add({
hud_elem_type = "text",
position = {x = 0.5, y = 1},
number = 0x80FF20,
offset = {x = 0, y = -(48 + 24 + 24)},
z_index = 12,
})
end
})
mcl_experience.update(player)
end)
minetest.register_on_leaveplayer(function(player)
hud_bars[player] = nil
hud_levels[player] = nil
caches[player] = nil
end)
minetest.register_on_dieplayer(function(player)
if not minetest.settings:get_bool("mcl_keepInventory", false) then
mcl_experience.throw_xp(player:get_pos(), mcl_experience.get_xp(player))
mcl_experience.set_xp(player, 0)
end
end)
minetest.register_on_mods_loaded(function()
table.sort(mcl_experience.on_add_xp, function(a, b) return a.priority < b.priority end)
end)

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@ -0,0 +1,220 @@
local size_min, size_max = 20, 59
local delta_size = size_max - size_min
local size_to_xp = {
{-32768, 2}, -- 1
{ 3, 6}, -- 2
{ 7, 16}, -- 3
{ 17, 36}, -- 4
{ 37, 72}, -- 5
{ 73, 148}, -- 6
{ 149, 306}, -- 7
{ 307, 616}, -- 8
{ 617, 1236}, -- 9
{ 1237, 2476}, -- 10
{ 2477, 32767} -- 11
}
local function xp_to_size(xp)
local i, l = 1, #size_to_xp
while xp > size_to_xp[i][1] and i < l do
i = i + 1
end
return ((i - 1) / (l - 1) * delta_size + size_min) / 100
end
local max_orb_age = 300 -- seconds
local gravity = vector.new(0, -((tonumber(minetest.settings:get("movement_gravity"))) or 9.81), 0)
local collector, pos, pos2
local direction, distance, player_velocity, goal
local currentvel, acceleration, multiplier, velocity
local node, vel, def
local is_moving, is_slippery, slippery, slip_factor
local size
local function xp_step(self, dtime)
--if item set to be collected then only execute go to player
if self.collected == true then
if not self.collector then
self.collected = false
return
end
collector = minetest.get_player_by_name(self.collector)
if collector and collector:get_hp() > 0 and vector.distance(self.object:get_pos(),collector:get_pos()) < 7.25 then
self.object:set_acceleration(vector.new(0,0,0))
self.disable_physics(self)
--get the variables
pos = self.object:get_pos()
pos2 = collector:get_pos()
player_velocity = collector:get_velocity() or collector:get_player_velocity()
pos2.y = pos2.y + 0.8
direction = vector.direction(pos,pos2)
distance = vector.distance(pos2,pos)
multiplier = distance
if multiplier < 1 then
multiplier = 1
end
goal = vector.multiply(direction,multiplier)
currentvel = self.object:get_velocity()
if distance > 1 then
multiplier = 20 - distance
velocity = vector.multiply(direction,multiplier)
goal = velocity
acceleration = vector.new(goal.x-currentvel.x,goal.y-currentvel.y,goal.z-currentvel.z)
self.object:add_velocity(vector.add(acceleration,player_velocity))
elseif distance < 0.8 then
mcl_experience.add_xp(collector, self._xp)
self.object:remove()
end
return
else
self.collector = nil
self.enable_physics(self)
end
end
self.age = self.age + dtime
if self.age > max_orb_age then
self.object:remove()
return
end
pos = self.object:get_pos()
if pos then
node = minetest.get_node_or_nil({
x = pos.x,
y = pos.y -0.25,
z = pos.z
})
else
return
end
-- Remove nodes in 'ignore'
if node and node.name == "ignore" then
self.object:remove()
return
end
if not self.physical_state then
return -- Don't do anything
end
-- Slide on slippery nodes
vel = self.object:get_velocity()
def = node and minetest.registered_nodes[node.name]
is_moving = (def and not def.walkable) or
vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
is_slippery = false
if def and def.walkable then
slippery = minetest.get_item_group(node.name, "slippery")
is_slippery = slippery ~= 0
if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
-- Horizontal deceleration
slip_factor = 4.0 / (slippery + 4)
self.object:set_acceleration({
x = -vel.x * slip_factor,
y = 0,
z = -vel.z * slip_factor
})
elseif vel.y == 0 then
is_moving = false
end
end
if self.moving_state == is_moving and self.slippery_state == is_slippery then
-- Do not update anything until the moving state changes
return
end
self.moving_state = is_moving
self.slippery_state = is_slippery
if is_moving then
self.object:set_acceleration(gravity)
else
self.object:set_acceleration({x = 0, y = 0, z = 0})
self.object:set_velocity({x = 0, y = 0, z = 0})
end
end
minetest.register_entity("mcl_experience:orb", {
initial_properties = {
hp_max = 1,
physical = true,
collide_with_objects = false,
collisionbox = {-0.2, -0.2, -0.2, 0.2, 0.2, 0.2},
visual = "sprite",
visual_size = {x = 0.4, y = 0.4},
textures = {name="mcl_experience_orb.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=2.0}},
spritediv = {x = 1, y = 14},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
pointable = false,
static_save = false,
},
moving_state = true,
slippery_state = false,
physical_state = true,
-- Item expiry
age = 0,
-- Pushing item out of solid nodes
force_out = nil,
force_out_start = nil,
--Collection Variables
collectable = false,
try_timer = 0,
collected = false,
delete_timer = 0,
radius = 4,
on_activate = function(self, staticdata, dtime_s)
self.object:set_velocity(vector.new(
math.random(-2,2)*math.random(),
math.random(2,5),
math.random(-2,2)*math.random()
))
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration(gravity)
local xp = tonumber(staticdata)
self._xp = xp
size = xp_to_size(xp)
self.object:set_properties({
visual_size = {x = size, y = size},
glow = 14,
})
self.object:set_sprite({x=1,y=math.random(1,14)}, 14, 0.05, false)
end,
enable_physics = function(self)
if not self.physical_state then
self.physical_state = true
self.object:set_properties({physical = true})
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration(gravity)
end
end,
disable_physics = function(self)
if self.physical_state then
self.physical_state = false
self.object:set_properties({physical = false})
self.object:set_velocity({x=0, y=0, z=0})
self.object:set_acceleration({x=0, y=0, z=0})
end
end,
on_step = function(self, dtime)
xp_step(self, dtime)
end,
})

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@ -1,5 +1,6 @@
local S = minetest.get_translator(minetest.get_current_modname())
local F = minetest.formspec_escape
local C = minetest.colorize
-- Prepare player info table
local players = {}
@ -289,6 +290,19 @@ filtername["inv"] = S("Survival Inventory")
bg["default"] = dark_bg
end]]
local function get_stack_size(player)
return player:get_meta():get_int("mcl_inventory:switch_stack")
end
local function set_stack_size(player, n)
player:get_meta():set_int("mcl_inventory:switch_stack", n)
end
minetest.register_on_joinplayer(function (player)
if get_stack_size(player) == 0 then
set_stack_size(player, 64)
end
end)
function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size, show, page, filter)
--reset_menu_item_bg()
@ -349,6 +363,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
armor_slot_imgs = armor_slot_imgs .. "image[5.5,2.75;1,1;mcl_inventory_empty_armor_slot_boots.png]"
end
local stack_size = get_stack_size(player)
-- Survival inventory slots
main_list = "list[current_player;main;0,3.75;9,3;9]"..
mcl_formspec.get_itemslot_bg(0,3.75,9,3)..
@ -376,7 +392,11 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
-- achievements button
"image_button[9,4;1,1;mcl_achievements_button.png;__mcl_achievements;]"..
--"style_type[image_button;border=;bgimg=;bgimg_pressed=]"..
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"
"tooltip[__mcl_achievements;"..F(S("Achievements")).."]"..
-- switch stack size button
"image_button[9,5;1,1;default_apple.png;__switch_stack;]"..
"label[9.4,5.4;".. F(C("#FFFFFF", stack_size ~= 1 and stack_size or "")) .."]"..
"tooltip[__switch_stack;"..F(S("Switch stack size")).."]"
-- For shortcuts
listrings = listrings ..
@ -544,6 +564,12 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
elseif fields.search and not fields.creative_next and not fields.creative_prev then
set_inv_search(string.lower(fields.search),player)
page = "nix"
elseif fields.__switch_stack then
local switch = 1
if get_stack_size(player) == 1 then
switch = 64
end
set_stack_size(player, switch)
end
if page then
@ -667,3 +693,11 @@ minetest.register_on_joinplayer(function(player)
init(player)
mcl_inventory.set_creative_formspec(player, 0, 1, nil, false, "nix", "")
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if minetest.is_creative_enabled(player:get_player_name()) and get_stack_size(player) == 64 and action == "put" and inventory_info.listname == "main" then
local stack = inventory_info.stack
stack:set_count(stack:get_stack_max())
player:get_inventory():set_stack("main", inventory_info.index, stack)
end
end)

View File

@ -82,7 +82,7 @@ local dispenserdef = {
end,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
@ -92,7 +92,7 @@ local dispenserdef = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
_mcl_blast_resistance = 3.5,
_mcl_hardness = 3.5,

View File

@ -55,7 +55,7 @@ local dropperdef = {
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
@ -65,7 +65,7 @@ local dropperdef = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()

View File

@ -53,7 +53,7 @@ local dropperdef = {
sounds = mcl_sounds.node_sound_stone_defaults(),
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1, inv:get_size("main") do
@ -63,7 +63,7 @@ local dropperdef = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()

View File

@ -73,7 +73,7 @@ local ARROW_ENTITY={
_stuckin=nil, --Position of node in which arow is stuck.
_shooter=nil, -- ObjectRef of player or mob who shot it
_is_arrow = true,
_in_player = false,
_viscosity=0, -- Viscosity of node the arrow is currently in
_deflection_cooloff=0, -- Cooloff timer after an arrow deflection, to prevent many deflections in quick succession
}
@ -439,6 +439,7 @@ function ARROW_ENTITY.get_staticdata(self)
is_critical = self._is_critical,
stuck = self._stuck,
stuckin = self._stuckin,
stuckin_player = self._in_player,
}
if self._stuck then
-- If _stucktimer is missing for some reason, assume the maximum
@ -455,7 +456,6 @@ end
function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
self._time_in_air = 1.0
self._in_player = false
local data = minetest.deserialize(staticdata)
if data then
self._stuck = data.stuck
@ -488,10 +488,23 @@ function ARROW_ENTITY.on_activate(self, staticdata, dtime_s)
self._shooter = shooter
end
end
if data.stuckin_player then
self.object:remove()
end
end
self.object:set_armor_groups({ immortal = 1 })
end
minetest.register_on_respawnplayer(function(player)
for _, obj in pairs(player:get_children()) do
local ent = obj:get_luaentity()
if ent and ent.name and string.find(ent.name, "mcl_bows:arrow_entity") then
obj:remove()
end
end
end)
minetest.register_entity("mcl_bows:arrow_entity", ARROW_ENTITY)
if minetest.get_modpath("mcl_core") and minetest.get_modpath("mcl_mobitems") then

View File

@ -92,7 +92,7 @@ local function get_arrow(player)
return arrow_stack, arrow_stack_id
end
local function player_shoot_arrow(itemstack, player, power, damage, is_critical)
local function player_shoot_arrow(wielditem, player, power, damage, is_critical)
local has_multishot_enchantment = mcl_enchanting.has_enchantment(player:get_wielded_item(), "multishot")
local arrow_itemstring = wielditem:get_meta():get("arrow")
@ -286,7 +286,7 @@ end)
controls.register_on_press(function(player, key, time)
if key~="LMB" then return end
wielditem = player:get_wielded_item()
local wielditem = player:get_wielded_item()
if wielditem:get_name()=="mcl_bows:crossbow_loaded" or wielditem:get_name()=="mcl_bows:crossbow_loaded_enchanted" then
local enchanted = mcl_enchanting.is_enchanted(wielditem:get_name())
local speed, damage

View File

@ -293,7 +293,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
local function drop_items_chest(pos, oldnode, oldmetadata)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
if oldmetadata then
meta:from_table(oldmetadata)
end
@ -305,7 +305,7 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end
local function on_chest_blast(pos)
@ -608,10 +608,12 @@ local function register_chest(basename, desc, longdesc, usagehelp, tt_help, tile
on_rightclick = function(pos, node, clicker)
local pos_other = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "left")
if minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name].groups.opaque == 1
or minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name].groups.opaque == 1 then
-- won't open if there is no space from the top
return false
local above_def = minetest.registered_nodes[minetest.get_node({x = pos.x, y = pos.y + 1, z = pos.z}).name]
local above_def_other = minetest.registered_nodes[minetest.get_node({x = pos_other.x, y = pos_other.y + 1, z = pos_other.z}).name]
if not above_def or above_def.groups.opaque == 1 or not above_def_other or above_def_other.groups.opaque == 1 then
-- won't open if there is no space from the top
return false
end
local name = minetest.get_meta(pos):get_string("name")
@ -1053,6 +1055,20 @@ minetest.register_on_joinplayer(function(player)
inv:set_size("enderchest", 9*3)
end)
minetest.register_allow_player_inventory_action(function(player, action, inv, info)
if inv:get_location().type == "player" and (
action == "move" and (info.from_list == "enderchest" or info.to_list == "enderchest")
or action == "put" and info.listname == "enderchest"
or action == "take" and info.listname == "enderchest"
) then
local def = player:get_wielded_item():get_definition()
if not minetest.find_node_near(player:get_pos(), def and def.range or ItemStack():get_definition().range, "mcl_chests:ender_chest_small", true) then
return 0
end
end
end)
minetest.register_craft({
output = "mcl_chests:ender_chest",
recipe = {

View File

@ -773,8 +773,7 @@ end
local grass_spread_randomizer = PseudoRandom(minetest.get_mapgen_setting("seed"))
-- Return appropriate grass block node for pos
function mcl_core.get_grass_block_type(pos)
function mcl_core.get_grass_palette_index(pos)
local biome_data = minetest.get_biome_data(pos)
local index = 0
if biome_data then
@ -785,7 +784,12 @@ function mcl_core.get_grass_block_type(pos)
index = reg_biome._mcl_palette_index
end
end
return {name="mcl_core:dirt_with_grass", param2=index}
return index
end
-- Return appropriate grass block node for pos
function mcl_core.get_grass_block_type(pos)
return {name = "mcl_core:dirt_with_grass", param2 = mcl_core.get_grass_palette_index(pos)}
end
------------------------------

View File

@ -365,7 +365,7 @@ minetest.register_node("mcl_core:dirt_with_grass", {
overlay_tiles = {"mcl_core_grass_block_top.png", "", {name="mcl_core_grass_block_side_overlay.png", tileable_vertical=false}},
palette = "mcl_core_palette_grass.png",
palette_index = 0,
color = "#55aa60",
color = "#8EB971",
is_ground_content = true,
stack_max = 64,
groups = {handy=1,shovely=1,dirt=2,grass_block=1, grass_block_no_snow=1, soil=1, soil_sapling=2, soil_sugarcane=1, cultivatable=2, spreading_dirt_type=1, enderman_takable=1, building_block=1},

View File

@ -53,7 +53,10 @@ minetest.register_node("mcl_core:reeds", {
_doc_items_longdesc = S("Sugar canes are a plant which has some uses in crafting. Sugar canes will slowly grow up to 3 blocks when they are next to water and are placed on a grass block, dirt, sand, red sand, podzol or coarse dirt. When a sugar cane is broken, all sugar canes connected above will break as well."),
_doc_items_usagehelp = S("Sugar canes can only be placed top of other sugar canes and on top of blocks on which they would grow."),
drawtype = "plantlike",
paramtype2 = "color",
tiles = {"default_papyrus.png"},
palette = "mcl_core_palette_grass.png",
palette_index = 0,
inventory_image = "mcl_core_reeds.png",
wield_image = "mcl_core_reeds.png",
paramtype = "light",
@ -79,6 +82,7 @@ minetest.register_node("mcl_core:reeds", {
groups = {dig_immediate=3, craftitem=1, deco_block=1, plant=1, non_mycelium_plant=1, dig_by_piston=1},
sounds = mcl_sounds.node_sound_leaves_defaults(),
node_placement_prediction = "",
drop = "mcl_core:reeds", -- to prevent color inheritation
on_place = mcl_util.generate_on_place_plant_function(function(place_pos, place_node)
local soil_pos = {x=place_pos.x, y=place_pos.y-1, z=place_pos.z}
local soil_node = minetest.get_node_or_nil(soil_pos)
@ -114,6 +118,15 @@ minetest.register_node("mcl_core:reeds", {
return false
end),
on_construct = function(pos)
local node = minetest.get_node(pos)
if node.param2 == 0 then
node.param2 = mcl_core.get_grass_palette_index(pos)
if node.param2 ~= 0 then
minetest.set_node(pos, node)
end
end
end,
_mcl_blast_resistance = 0,
_mcl_hardness = 0,
})

View File

@ -5,10 +5,11 @@ local mod_doc = minetest.get_modpath("doc")
minetest.register_node("mcl_core:glass", {
description = S("Glass"),
_doc_items_longdesc = S("A decorative and mostly transparent block."),
drawtype = "glasslike",
drawtype = "glasslike_framed_optional",
is_ground_content = false,
tiles = {"default_glass.png"},
tiles = {"default_glass.png", "default_glass_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
stack_max = 64,
groups = {handy=1, glass=1, building_block=1, material_glass=1},
@ -39,10 +40,11 @@ function mcl_core.add_stained_glass(desc, recipeitem, colorgroup, color)
_doc_items_create_entry = create_entry,
_doc_items_entry_name = entry_name,
_doc_items_longdesc = longdesc,
drawtype = "glasslike",
drawtype = "glasslike_framed_optional",
is_ground_content = false,
tiles = {"mcl_core_glass_"..color..".png"},
tiles = {"mcl_core_glass_"..color..".png", "mcl_core_glass_"..color.."_detail.png"},
paramtype = "light",
paramtype2 = "glasslikeliquidlevel",
sunlight_propagates = true,
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "blend" or true,
stack_max = 64,

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14
mods/ITEMS/mcl_dye/API.md Normal file
View File

@ -0,0 +1,14 @@
# mcl_dye
# Bone meal API
Callback and particle functions.
## mcl_dye.add_bone_meal_particle(pos, def)
Spawns standard or custom bone meal particles.
* `pos`: position, is ignored if you define def.minpos and def.maxpos
* `def`: (optional) particle definition
## mcl_dye.register_on_bone_meal_apply(function(pointed_thing, user))
Called when the bone meal is applied anywhere.
* `pointed_thing`: exact pointing location (see Minetest API), where the bone meal is applied
* `user`: ObjectRef of the player who aplied the bone meal, can be nil!

View File

@ -128,26 +128,35 @@ for _, row in ipairs(dyelocal.dyes) do
end
-- Bone Meal
local function bone_meal_particle(pos)
function mcl_dye.add_bone_meal_particle(pos, def)
if not def then
def = {}
end
minetest.add_particlespawner({
amount = 10,
time = 0.1,
minpos = { x = pos.x - 0.5, y = pos.y - 0.5, z = pos.z - 0.5 },
maxpos = { x = pos.x + 0.5, y = pos.y + 0.5, z = pos.z + 0.5 },
minvel = { x = 0, y = 0, z = 0},
maxvel = { x = 0, y = 0, z = 0},
minacc = { x = 0, y = 0, z = 0},
maxacc = { x = 0, y = 0, z = 0},
minexptime = 1,
maxexptime = 4,
minsize = 0.7,
maxsize = 2.4,
amount = def.amount or 10,
time = def.time or 0.1,
minpos = def.minpos or vector.subtract(pos, 0.5),
maxpos = def.maxpos or vector.add(pos, 0.5),
minvel = def.minvel or vector.new(-0.01, 0.01, -0.01),
maxvel = def.maxvel or vector.new(0.01, 0.01, 0.01),
minacc = def.minacc or vector.new(0, 0, 0),
maxacc = def.maxacc or vector.new(0, 0, 0),
minexptime = def.minexptime or 1,
maxexptime = def.maxexptime or 4,
minsize = def.minsize or 0.7,
maxsize = def.maxsize or 2.4,
texture = "mcl_particles_bonemeal.png^[colorize:#00EE00:125", -- TODO: real MC color
glow = 5,
glow = def.glow or 1,
})
end
function mcl_dye.apply_bone_meal(pointed_thing)
mcl_dye.bone_meal_callbacks = {}
function mcl_dye.register_on_bone_meal_apply(func)
table.insert(mcl_dye.bone_meal_callbacks, func)
end
local function apply_bone_meal(pointed_thing)
-- Bone meal currently spawns all flowers found in the plains.
local flowers_table_plains = {
"mcl_flowers:dandelion",
@ -183,14 +192,21 @@ function mcl_dye.apply_bone_meal(pointed_thing)
local pos = pointed_thing.under
local n = minetest.get_node(pos)
if n.name == "" then return false end
for _, func in pairs(mcl_dye.bone_meal_callbacks) do
if func(pointed_thing, user) then
return true
end
end
if minetest.get_item_group(n.name, "sapling") >= 1 then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
-- Saplings: 45% chance to advance growth stage
if math.random(1,100) <= 45 then
return mcl_core.grow_sapling(pos, n)
end
elseif minetest.get_item_group(n.name, "mushroom") == 1 then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
-- Try to grow huge mushroom
-- Must be on a dirt-type block
@ -240,71 +256,71 @@ function mcl_dye.apply_bone_meal(pointed_thing)
return false
-- Wheat, Potato, Carrot, Pumpkin Stem, Melon Stem: Advance by 2-5 stages
elseif string.find(n.name, "mcl_farming:wheat_") then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_wheat", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:potato_") then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_potato", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:carrot_") then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_carrot", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:pumpkin_") then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_pumpkin_stem", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:melontige_") then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
local stages = math.random(2, 5)
return mcl_farming:grow_plant("plant_melon_stem", pos, n, stages, true)
elseif string.find(n.name, "mcl_farming:beetroot_") then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
-- Beetroot: 75% chance to advance to next stage
if math.random(1, 100) <= 75 then
return mcl_farming:grow_plant("plant_beetroot", pos, n, 1, true)
end
elseif n.name == "mcl_cocoas:cocoa_1" or n.name == "mcl_cocoas:cocoa_2" then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
-- Cocoa: Advance by 1 stage
mcl_cocoas.grow(pos)
return true
elseif minetest.get_item_group(n.name, "grass_block") == 1 then
local grass_block_pos = {x = pos.x, y = pos.y + 1, z = pos.z}
bone_meal_particle(grass_block_pos)
-- Grass Block: Generate tall grass and random flowers all over the place
for i = -2, 2 do
for j = -2, 2 do
pos = pointed_thing.above
pos = {x=pos.x+i, y=pos.y, z=pos.z+j}
n = minetest.get_node(pos)
local n2 = minetest.get_node({x=pos.x, y=pos.y-1, z=pos.z})
for i = -7, 7 do
for j = -7, 7 do
for y = -1, 1 do
pos = vector.offset(pointed_thing.above, i, y, j)
n = minetest.get_node(pos)
local n2 = minetest.get_node(vector.offset(pos, 0, -1, 0))
if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
-- Randomly generate flowers, tall grass or nothing
if math.random(1,100) <= 90 then
-- 90% tall grass, 10% flower
if math.random(1,100) <= 90 then
local col = n2.param2
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
else
local flowers_table
if mg_name == "v6" then
flowers_table = flowers_table_plains
if n.name ~= "" and n.name == "air" and (minetest.get_item_group(n2.name, "grass_block_no_snow") == 1) then
-- Randomly generate flowers, tall grass or nothing
if math.random(1, 100) <= 90 / ((math.abs(i) + math.abs(j)) / 2)then
-- 90% tall grass, 10% flower
mcl_dye.add_bone_meal_particle(pos, {amount = 4})
if math.random(1,100) <= 90 then
local col = n2.param2
minetest.add_node(pos, {name="mcl_flowers:tallgrass", param2=col})
else
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
flowers_table = flowers_table_swampland
elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
flowers_table = flowers_table_flower_forest
elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
local flowers_table
if mg_name == "v6" then
flowers_table = flowers_table_plains
else
flowers_table = flowers_table_simple
local biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
if biome == "Swampland" or biome == "Swampland_shore" or biome == "Swampland_ocean" or biome == "Swampland_deep_ocean" or biome == "Swampland_underground" then
flowers_table = flowers_table_swampland
elseif biome == "FlowerForest" or biome == "FlowerForest_beach" or biome == "FlowerForest_ocean" or biome == "FlowerForest_deep_ocean" or biome == "FlowerForest_underground" then
flowers_table = flowers_table_flower_forest
elseif biome == "Plains" or biome == "Plains_beach" or biome == "Plains_ocean" or biome == "Plains_deep_ocean" or biome == "Plains_underground" or biome == "SunflowerPlains" or biome == "SunflowerPlains_ocean" or biome == "SunflowerPlains_deep_ocean" or biome == "SunflowerPlains_underground" then
flowers_table = flowers_table_plains
else
flowers_table = flowers_table_simple
end
end
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
end
minetest.add_node(pos, {name=flowers_table[math.random(1, #flowers_table)]})
end
end
end
@ -314,24 +330,24 @@ function mcl_dye.apply_bone_meal(pointed_thing)
-- Double flowers: Drop corresponding item
elseif n.name == "mcl_flowers:rose_bush" or n.name == "mcl_flowers:rose_bush_top" then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:rose_bush")
return true
elseif n.name == "mcl_flowers:peony" or n.name == "mcl_flowers:peony_top" then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:peony")
return true
elseif n.name == "mcl_flowers:lilac" or n.name == "mcl_flowers:lilac_top" then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:lilac")
return true
elseif n.name == "mcl_flowers:sunflower" or n.name == "mcl_flowers:sunflower_top" then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
minetest.add_item(pos, "mcl_flowers:sunflower")
return true
elseif n.name == "mcl_flowers:tallgrass" then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
-- Tall Grass: Grow into double tallgrass
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
@ -342,7 +358,7 @@ function mcl_dye.apply_bone_meal(pointed_thing)
end
elseif n.name == "mcl_flowers:fern" then
bone_meal_particle(pos)
mcl_dye.add_bone_meal_particle(pos)
-- Fern: Grow into large fern
local toppos = { x=pos.x, y=pos.y+1, z=pos.z }
local topnode = minetest.get_node(toppos)
@ -374,7 +390,7 @@ minetest.register_craftitem("mcl_dye:white", {
end
-- Use the bone meal on the ground
if(mcl_dye.apply_bone_meal(pointed_thing) and (not minetest.is_creative_enabled(user:get_player_name()))) then
if (apply_bone_meal(pointed_thing, user) and (not minetest.is_creative_enabled(user:get_player_name()))) then
itemstack:take_item()
end
return itemstack
@ -387,7 +403,7 @@ minetest.register_craftitem("mcl_dye:white", {
else
pointed_thing = { above = pos, under = droppos }
end
local success = mcl_dye.apply_bone_meal(pointed_thing)
local success = apply_bone_meal(pointed_thing, nil)
if success then
stack:take_item()
end

View File

@ -379,6 +379,49 @@ mcl_enchanting.enchantments.mending = {
inv_tool_tab = true,
}
mcl_experience.register_on_add_xp(function(player, xp)
local inv = player:get_inventory()
local candidates = {
{list = "main", index = player:get_wield_index()},
{list = "armor", index = 2},
{list = "armor", index = 3},
{list = "armor", index = 4},
{list = "armor", index = 5},
}
local final_candidates = {}
for _, can in ipairs(candidates) do
local stack = inv:get_stack(can.list, can.index)
local wear = stack:get_wear()
if mcl_enchanting.has_enchantment(stack, "mending") and wear > 0 then
can.stack = stack
can.wear = wear
table.insert(final_candidates, can)
end
end
if #final_candidates > 0 then
local can = final_candidates[math.random(#final_candidates)]
local stack, list, index, wear = can.stack, can.list, can.index, can.wear
local uses = mcl_util.calculate_durability(stack)
local multiplier = 2 * 65535 / uses
local repair = xp * multiplier
local new_wear = wear - repair
if new_wear < 0 then
xp = math.floor(-new_wear / multiplier + 0.5)
new_wear = 0
else
xp = 0
end
stack:set_wear(math.floor(new_wear))
inv:set_stack(list, index, stack)
end
return xp
end, 0)
mcl_enchanting.enchantments.multishot = {
name = S("Multishot"),

View File

@ -123,7 +123,7 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
if itemname == "" then
return false, "item missing"
end
local supported, primary = mcl_enchanting.item_supports_enchantment(itemstack:get_name(), enchantment)
local supported, primary = mcl_enchanting.item_supports_enchantment(itemname, enchantment)
if not supported then
return false, "item not supported"
end
@ -132,7 +132,7 @@ function mcl_enchanting.can_enchant(itemstack, enchantment, level)
end
if level > enchantment_def.max_level then
return false, "level too high", enchantment_def.max_level
elseif level < 1 then
elseif level < 1 then
return false, "level too small", 1
end
local item_enchantments = mcl_enchanting.get_enchantments(itemstack)
@ -295,115 +295,125 @@ function mcl_enchanting.initialize()
end
end
function mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
local possible_enchantments, weights, accum_weight = {}, {}, 0
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
local _, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
if primary or treasure then
table.insert(possible_enchantments, enchantment)
accum_weight = accum_weight + enchantment_def.weight
weights[enchantment] = accum_weight
end
function mcl_enchanting.random(pr, ...)
local r = pr and pr:next(...) or math.random(...)
if pr and not ({...})[1] then
r = r / 32767
end
return possible_enchantments, weights, accum_weight
return r
end
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
function mcl_enchanting.get_random_enchantment(itemstack, treasure, weighted, exclude, pr)
local possible = {}
for enchantment, enchantment_def in pairs(mcl_enchanting.enchantments) do
local can_enchant, _, _, primary = mcl_enchanting.can_enchant(itemstack, enchantment, 1)
if can_enchant and (primary or treasure) and (not exclude or table.indexof(exclude, enchantment) == -1) then
local weight = weighted and enchantment_def.weight or 1
for i = 1, weight do
table.insert(possible, enchantment)
end
end
end
return #possible > 0 and possible[mcl_enchanting.random(pr, 1, #possible)]
end
function mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
local itemname = itemstack:get_name()
if not mcl_enchanting.can_enchant_freshly(itemname) and not ignore_already_enchanted then
return
end
itemstack = ItemStack(itemstack)
local enchantability = minetest.get_item_group(itemname, "enchantability")
enchantability = 1 + math.random(0, math.floor(enchantability / 4)) + math.random(0, math.floor(enchantability / 4))
enchantability = 1 + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4)) + mcl_enchanting.random(pr, 0, math.floor(enchantability / 4))
enchantment_level = enchantment_level + enchantability
enchantment_level = enchantment_level + enchantment_level * (math.random() + math.random() - 1) * 0.15
enchantment_level = enchantment_level + enchantment_level * (mcl_enchanting.random(pr) + mcl_enchanting.random(pr) - 1) * 0.15
enchantment_level = math.max(math.floor(enchantment_level + 0.5), 1)
local enchantments = {}
local description
enchantment_level = enchantment_level * 2
repeat
enchantment_level = math.floor(enchantment_level / 2)
if enchantment_level == 0 then
break
end
local possible, weights, accum_weight = mcl_enchanting.get_possible_enchantments(itemstack, enchantment_level, treasure)
local selected_enchantment, enchantment_power
if #possible > 0 then
local r = math.random(accum_weight)
for _, enchantment in ipairs(possible) do
if weights[enchantment] >= r then
selected_enchantment = enchantment
break
end
end
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
local power_range_table = enchantment_def.power_range_table
for i = enchantment_def.max_level, 1, -1 do
local power_range = power_range_table[i]
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
enchantment_power = i
break
end
end
if not description then
if not enchantment_power then
return
end
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
end
if enchantment_power then
enchantments[selected_enchantment] = enchantment_power
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
end
else
local selected_enchantment = mcl_enchanting.get_random_enchantment(itemstack, treasure, true, nil, pr)
if not selected_enchantment then
break
end
until not no_reduced_bonus_chance and math.random() >= (enchantment_level + 1) / 50
local enchantment_def = mcl_enchanting.enchantments[selected_enchantment]
local power_range_table = enchantment_def.power_range_table
local enchantment_power
for i = enchantment_def.max_level, 1, -1 do
local power_range = power_range_table[i]
if enchantment_level >= power_range[1] and enchantment_level <= power_range[2] then
enchantment_power = i
break
end
end
if not description then
if not enchantment_power then
return
end
description = mcl_enchanting.get_enchantment_description(selected_enchantment, enchantment_power)
end
if enchantment_power then
enchantments[selected_enchantment] = enchantment_power
mcl_enchanting.enchant(itemstack, selected_enchantment, enchantment_power)
end
until not no_reduced_bonus_chance and mcl_enchanting.random(pr) >= (enchantment_level + 1) / 50
return enchantments, description
end
function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
function mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
local enchantments
repeat
enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
enchantments = mcl_enchanting.generate_random_enchantments(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
until enchantments
return enchantments
end
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted)
function mcl_enchanting.enchant_randomly(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
local enchantments = mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted, pr)
mcl_enchanting.set_enchanted_itemstring(itemstack)
mcl_enchanting.set_enchantments(itemstack, mcl_enchanting.generate_random_enchantments_reliable(itemstack, enchantment_level, treasure, no_reduced_bonus_chance, ignore_already_enchanted))
mcl_enchanting.set_enchantments(itemstack, enchantments)
return itemstack
end
function mcl_enchanting.get_randomly_enchanted_book(enchantment_level, treasure, no_reduced_bonus_chance)
return mcl_enchanting.enchant_randomly(ItemStack("mcl_books:book"), enchantment_level, treasure, no_reduced_bonus_chance, true)
end
function mcl_enchanting.enchant_uniform_randomly(stack, exclude, pr)
local enchantment = mcl_enchanting.get_random_enchantment(stack, true, false, exclude, pr)
function mcl_enchanting.get_uniform_randomly_enchanted_book(except, pr)
except = except or except
local stack = ItemStack("mcl_enchanting:book_enchanted")
local list = {}
for enchantment in pairs(mcl_enchanting.enchantments) do
if table.indexof(except, enchantment) == -1 then
table.insert(list, enchantment)
end
if enchantment then
mcl_enchanting.enchant(stack, enchantment, mcl_enchanting.random(pr, 1, mcl_enchanting.enchantments[enchantment].max_level))
end
local index, level
if pr then
index = pr:next(1,#list)
else
index = math.random(#list)
end
local enchantment = list[index]
local enchantment_def = mcl_enchanting.enchantments[enchantment]
if pr then
level = pr:next(1, enchantment_def.max_level)
else
level = math.random(enchantment_def.max_level)
end
mcl_enchanting.enchant(stack, enchantment, level)
return stack
end
@ -499,7 +509,7 @@ function mcl_enchanting.show_enchanting_formspec(player)
.. "real_coordinates[true]"
.. "image[3.15,0.6;7.6,4.1;mcl_enchanting_button_background.png]"
local itemstack = inv:get_stack("enchanting_item", 1)
local player_levels = mcl_experience.get_player_xp_level(player)
local player_levels = mcl_experience.get_level(player)
local y = 0.65
local any_enchantment = false
local table_slots = mcl_enchanting.get_table_slots(player, itemstack, num_bookshelves)
@ -549,11 +559,11 @@ function mcl_enchanting.handle_formspec_fields(player, formname, fields)
if not slot then
return
end
local player_level = mcl_experience.get_player_xp_level(player)
local player_level = mcl_experience.get_level(player)
if player_level < slot.level_requirement then
return
end
mcl_experience.set_player_xp_level(player, player_level - button_pressed)
mcl_experience.set_level(player, player_level - button_pressed)
inv:remove_item("enchanting_lapis", cost)
mcl_enchanting.set_enchanted_itemstring(itemstack)
mcl_enchanting.set_enchantments(itemstack, slot.enchantments)

View File

@ -183,7 +183,7 @@ minetest.register_entity("mcl_enchanting:book", {
collisionbox = {0, 0, 0},
pointable = false,
physical = false,
textures = {"mcl_enchanting_book_entity.png"},
textures = {"mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png", "mcl_enchanting_book_entity.png"},
static_save = false,
},
_player_near = false,

View File

@ -129,7 +129,7 @@ if minetest.get_modpath("mcl_armor") then
pumpkin_blur = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
scale = {x = -101, y = -101},
text = "mcl_farming_pumpkin_hud.png",
z_index = -200
}),

View File

@ -37,7 +37,7 @@ local fish = function(itemstack, player, pointed_thing)
local num = 0
local ent = nil
local noent = true
local durability = 65
local unbreaking = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
if unbreaking > 0 then
@ -71,7 +71,9 @@ local fish = function(itemstack, player, pointed_thing)
{ itemstring = "mcl_fishing:salmon_raw", weight = 25 },
{ itemstring = "mcl_fishing:clownfish_raw", weight = 2 },
{ itemstring = "mcl_fishing:pufferfish_raw", weight = 13 },
}
},
stacks_min = 1,
stacks_max = 1,
}, pr)
elseif r <= junk_value then
-- Junk
@ -88,21 +90,29 @@ local fish = function(itemstack, player, pointed_thing)
{ itemstring = "mcl_mobitems:bone", weight = 10 },
{ itemstring = "mcl_dye:black", weight = 1, amount_min = 10, amount_max = 10 },
{ itemstring = "mcl_mobitems:string", weight = 10 }, -- TODO: Tripwire Hook
}
},
stacks_min = 1,
stacks_max = 1,
}, pr)
else
-- Treasure
items = mcl_loot.get_loot({
items = {
-- TODO: Enchanted Bow
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstack = mcl_enchanting.get_randomly_enchanted_book(30, true, true)},
-- TODO: Enchanted Fishing Rod
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535 }, -- 75%-100% damage
{ itemstring = "mcl_bows:bow", wear_min = 49144, wear_max = 65535, func = function(stack, pr)
mcl_enchanting.enchant_randomly(stack, 30, true, false, false, pr)
end }, -- 75%-100% damage
{ itemstring = "mcl_books:book", func = function(stack, pr)
mcl_enchanting.enchant_randomly(stack, 30, true, true, false, pr)
end },
{ itemstring = "mcl_fishing:fishing_rod", wear_min = 49144, wear_max = 65535, func = function(stack, pr)
mcl_enchanting.enchant_randomly(stack, 30, true, false, false, pr)
end }, -- 75%-100% damage
{ itemstring = "mcl_mobs:nametag", },
{ itemstring = "mcl_mobitems:saddle", },
{ itemstring = "mcl_flowers:waterlily", },
}
},
stacks_min = 1,
stacks_max = 1,
}, pr)
end
local item
@ -117,8 +127,8 @@ local fish = function(itemstack, player, pointed_thing)
else
minetest.add_item(pos, item)
end
if mcl_experience.throw_experience then
mcl_experience.throw_experience(pos, math.random(1,6))
if mcl_experience.throw_xp then
mcl_experience.throw_xp(pos, math.random(1,6))
end
if not minetest.is_creative_enabled(player:get_player_name()) then

View File

@ -75,9 +75,9 @@ local function give_xp(pos, player)
local xp = meta:get_int("xp")
if xp > 0 then
if player then
mcl_experience.add_experience(player, xp)
mcl_experience.add_xp(player, xp)
else
mcl_experience.throw_experience(vector.add(pos, dir), xp)
mcl_experience.throw_xp(vector.add(pos, dir), xp)
end
meta:set_int("xp", 0)
end
@ -461,7 +461,7 @@ minetest.register_node("mcl_furnaces:furnace", {
on_timer = furnace_node_timer,
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for _, listname in ipairs({"src", "dst", "fuel"}) do
@ -471,7 +471,7 @@ minetest.register_node("mcl_furnaces:furnace", {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
on_construct = function(pos)

View File

@ -61,7 +61,7 @@ local def_hopper = {
after_dig_node = function(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
local meta2 = meta
local meta2 = meta:to_table()
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i=1,inv:get_size("main") do
@ -71,7 +71,7 @@ local def_hopper = {
minetest.add_item(p, stack)
end
end
meta:from_table(meta2:to_table())
meta:from_table(meta2)
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
@ -350,7 +350,7 @@ minetest.register_abm({
local inv = meta:get_inventory()
for _,object in pairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and not object:get_luaentity()._removed then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
-- Item must get sucked in when the item just TOUCHES the block above the hopper
-- This is the reason for the Y calculation.

View File

@ -230,7 +230,7 @@ local function spawn_mobs(pos, elapsed)
-- spawn up to 4 mobs in random air blocks
if air then
local max = 200
local max = 4
if spawn_count_overrides[mob] then
max = spawn_count_overrides[mob]
end
@ -317,7 +317,7 @@ minetest.register_node("mcl_mobspawners:spawner", {
if obj then
obj:remove()
end
mcl_experience.throw_experience(pos, math.random(15, 43))
mcl_experience.throw_xp(pos, math.random(15, 43))
end,
on_punch = function(pos)

View File

@ -237,6 +237,11 @@ local function destroy_nether_portal(pos, node)
check_remove({x = pos.x, y = pos.y + 1, z = pos.z})
end
local on_rotate
if minetest.get_modpath("screwdriver") then
on_rotate = screwdriver.disallow
end
minetest.register_node(PORTAL, {
description = S("Nether Portal"),
_doc_items_longdesc = S("A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!"),
@ -286,6 +291,7 @@ minetest.register_node(PORTAL, {
groups = { creative_breakable = 1, portal = 1, not_in_creative_inventory = 1 },
sounds = mcl_sounds.node_sound_glass_defaults(),
after_destruct = destroy_nether_portal,
on_rotate = on_rotate,
_mcl_hardness = -1,
_mcl_blast_resistance = 0,

View File

@ -115,16 +115,22 @@ function place_wet_sponge(itemstack, placer, pointed_thing)
if mcl_worlds.pos_to_dimension(pointed_thing.above) == "nether" then
minetest.item_place_node(ItemStack("mcl_sponges:sponge"), placer, pointed_thing)
local pos = pointed_thing.above
for n = 0, 25 do
minetest.add_particle({
pos = {x = pos.x + math.random(-1, 1)*math.random()/2, y = pos.y + 0.6, z = pos.z + math.random(-1, 1)*math.random()/2},
velocity = {x = 0, y = math.random(), z = 0},
acceleration = {x=0, y=0, z=0},
expirationtime = math.random(),
for n = 1, 5 do
minetest.add_particlespawner({
amount = 5,
time = 0.1,
minpos = vector.offset(pos, -0.5, 0.6, -0.5),
maxpos = vector.offset(pos, 0.5, 0.6, 0.5),
minvel = vector.new(0, 0.1, 0),
maxvel = vector.new(0, 1, 0),
minexptime = 0.1,
maxexptime = 1,
minsize = 2,
maxsize = 5,
collisiondetection = false,
vertical = false,
size = math.random(2, 5),
texture = "mcl_particles_sponge"..math.random(1, 5)..".png",
texture = "mcl_particles_sponge" .. n .. ".png",
})
end
if not minetest.is_creative_enabled(name) then

View File

@ -1496,7 +1496,7 @@ local function register_dimension_biomes()
heat_point = 100,
humidity_point = 0,
_mcl_biome_type = "hot",
_mcl_palette_index = 19,
_mcl_palette_index = 17,
})
--[[ THE END ]]

View File

@ -63,6 +63,67 @@ local surround_vectors = {
{ x=0, y=0, z=1 },
}
local loottable =
{
{
stacks_min = 1,
stacks_max = 3,
items = {
{ itemstring = "mcl_mobs:nametag", weight = 20 },
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
{ itemstring = "mcl_core:apple_gold", weight = 15 },
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
}
},
{
stacks_min = 1,
stacks_max = 4,
items = {
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_farming:bread", weight = 20 },
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
},
},
{
stacks_min = 3,
stacks_max = 3,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
},
}
}
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
if mg_name == "v6" then
table.insert(loottable, {
stacks_min = 1,
stacks_max = 3,
items = {
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
{ itemstring = "", weight = 6 },
},
})
end
local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
if calls_remaining >= 1 then return end
@ -310,66 +371,6 @@ local function ecb_spawn_dungeon(blockpos, action, calls_remaining, param)
set_node(pos, {name="mcl_chests:chest", param2=facedir})
local meta = get_meta(pos)
local loottable =
{
{
stacks_min = 1,
stacks_max = 3,
items = {
{ itemstring = "mcl_mobs:nametag", weight = 20 },
{ itemstring = "mcl_mobitems:saddle", weight = 20 },
{ itemstring = "mcl_jukebox:record_1", weight = 15 },
{ itemstring = "mcl_jukebox:record_4", weight = 15 },
{ itemstring = "mobs_mc:iron_horse_armor", weight = 15 },
{ itemstring = "mcl_core:apple_gold", weight = 15 },
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
{ itemstring = "mobs_mc:gold_horse_armor", weight = 10 },
{ itemstring = "mobs_mc:diamond_horse_armor", weight = 5 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 2 },
}
},
{
stacks_min = 1,
stacks_max = 4,
items = {
{ itemstring = "mcl_farming:wheat_item", weight = 20, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_farming:bread", weight = 20 },
{ itemstring = "mcl_core:coal_lump", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mesecons:redstone", weight = 15, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_farming:beetroot_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:melon_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_farming:pumpkin_seeds", weight = 10, amount_min = 2, amount_max = 4 },
{ itemstring = "mcl_core:iron_ingot", weight = 10, amount_min = 1, amount_max = 4 },
{ itemstring = "mcl_buckets:bucket_empty", weight = 10 },
{ itemstring = "mcl_core:gold_ingot", weight = 5, amount_min = 1, amount_max = 4 },
},
},
{
stacks_min = 3,
stacks_max = 3,
items = {
{ itemstring = "mcl_mobitems:bone", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:gunpowder", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 10, amount_min = 1, amount_max = 8 },
{ itemstring = "mcl_mobitems:string", weight = 10, amount_min = 1, amount_max = 8 },
},
}
}
-- Bonus loot for v6 mapgen: Otherwise unobtainable saplings.
if mg_name == "v6" then
table_insert(loottable, {
stacks_min = 1,
stacks_max = 3,
items = {
{ itemstring = "mcl_core:birchsapling", weight = 1, amount_min = 1, amount_max = 2 },
{ itemstring = "mcl_core:acaciasapling", weight = 1, amount_min = 1, amount_max = 2 },
{ itemstring = "", weight = 6 },
},
})
end
minetest.log("action", "[mcl_dungeons] Filling chest " .. tostring(c) .. " at " .. minetest.pos_to_string(pos))
mcl_loot.fill_inventory(meta:get_inventory(), "main", mcl_loot.get_multi_loot(loottable, pr), pr)
end

View File

@ -454,7 +454,9 @@ local function temple_placement_callback(p1, p2, size, rotation, pr)
{ itemstring = "mcl_mobitems:bone", weight = 25, amount_min = 4, amount_max=6 },
{ itemstring = "mcl_mobitems:rotten_flesh", weight = 25, amount_min = 3, amount_max=7 },
{ itemstring = "mcl_mobitems:spider_eye", weight = 25, amount_min = 1, amount_max=3 },
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 20, },
{ itemstring = "mcl_books:book", weight = 20, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "mcl_mobitems:saddle", weight = 20, },
{ itemstring = "mcl_core:apple_gold", weight = 20, },
{ itemstring = "mcl_core:gold_ingot", weight = 15, amount_min = 2, amount_max = 7 },

View File

@ -66,7 +66,9 @@ function tsm_railcorridors.get_treasures(pr)
items = {
{ itemstring = "mcl_mobs:nametag", weight = 30 },
{ itemstring = "mcl_core:apple_gold", weight = 20 },
{ itemstack = mcl_enchanting.get_uniform_randomly_enchanted_book({"soul_speed"}, pr), weight = 10 },
{ itemstring = "mcl_books:book", weight = 10, func = function(stack, pr)
mcl_enchanting.enchant_uniform_randomly(stack, {"soul_speed"}, pr)
end },
{ itemstring = "", weight = 5},
{ itemstring = "mcl_core:pick_iron", weight = 5 },
{ itemstring = "mcl_core:apple_gold_enchanted", weight = 1 },

View File

@ -91,8 +91,8 @@ end
-- register saturation hudbar
hb.register_hudbar("hunger", 0xFFFFFF, S("Food"), { icon = "hbhunger_icon.png", bgicon = "hbhunger_bgicon.png", bar = "hbhunger_bar.png" }, 1, 20, 20, false)
if mcl_hunger.debug then
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false, S("%s: %.1f/%d"))
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false, S("%s: %d/%d"))
hb.register_hudbar("saturation", 0xFFFFFF, S("Saturation"), { icon = "mcl_hunger_icon_saturation.png", bgicon = "mcl_hunger_bgicon_saturation.png", bar = "mcl_hunger_bar_saturation.png" }, 1, mcl_hunger.SATURATION_INIT, 200, false)
hb.register_hudbar("exhaustion", 0xFFFFFF, S("Exhaust."), { icon = "mcl_hunger_icon_exhaustion.png", bgicon = "mcl_hunger_bgicon_exhaustion.png", bar = "mcl_hunger_bar_exhaustion.png" }, 1, 0, mcl_hunger.EXHAUST_LVL, false)
end
minetest.register_on_joinplayer(function(player)
@ -134,47 +134,46 @@ minetest.register_on_player_hpchange(function(player, hp_change)
end
end)
local main_timer = 0
local timer = 0 -- Half second timer
local timerMult = 1 -- Cycles from 0 to 7, each time when timer hits half a second
local food_tick_timers = {} -- one food_tick_timer per player, keys are the player-objects
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
if main_timer > mcl_hunger.HUD_TICK or timer > 0.25 then
if main_timer > mcl_hunger.HUD_TICK then main_timer = 0 end
for _,player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
for _,player in pairs(minetest.get_connected_players()) do
local h = tonumber(mcl_hunger.get_hunger(player))
local hp = player:get_hp()
if timer > 0.25 then
-- Slow health regeneration, and hunger damage (every 4s).
-- Regeneration rate based on tutorial video <https://www.youtube.com/watch?v=zs2t-xCVHBo>.
-- Minecraft Wiki seems to be wrong in claiming that full hunger gives 0.5s regen rate.
if timerMult == 0 then
if h >= 18 and hp > 0 and hp < 20 then
-- +1 HP, +exhaustion
player:set_hp(hp+1)
mcl_hunger.exhaust(name, mcl_hunger.EXHAUST_REGEN)
local food_tick_timer = food_tick_timers[player] and food_tick_timers[player] + dtime or 0
local player_name = player:get_player_name()
local food_level = mcl_hunger.get_hunger(player)
local food_saturation_level = mcl_hunger.get_saturation(player)
local player_health = player:get_hp()
if food_tick_timer > 4.0 then
food_tick_timer = 0
if food_level >= 18 then -- slow regenration
if player_health > 0 and player_health < 20 then
player:set_hp(player_health+1)
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
elseif h == 0 then
-- Damage hungry player down to 1 HP
-- TODO: Allow starvation at higher difficulty levels
if hp-1 > 0 then
mcl_util.deal_damage(player, 1, {type = "starve"})
end
end
elseif food_level == 0 then -- starvation
-- the amount of health at which a player will stop to get
-- harmed by starvation (10 for Easy, 1 for Normal, 0 for Hard)
local maximum_starvation = 1
-- TODO: implement Minecraft-like difficulty modes and the update maximumStarvation here
if player_health > maximum_starvation then
mcl_util.deal_damage(player, 1, {type = "starve"})
end
end
elseif food_tick_timer > 0.5 and food_level == 20 and food_saturation_level >= 6 then -- fast regeneration
if player_health > 0 and player_health < 20 then
food_tick_timer = 0
player:set_hp(player_health+1)
mcl_hunger.exhaust(player_name, mcl_hunger.EXHAUST_REGEN)
mcl_hunger.update_exhaustion_hud(player, mcl_hunger.get_exhaustion(player))
end
end
end
end
if timer > 0.25 then
timer = 0
timerMult = timerMult + 2
if timerMult > 7 then
timerMult = 0
end
food_tick_timers[player] = food_tick_timer -- update food_tick_timer table
end
end)

View File

@ -173,12 +173,6 @@ minetest.register_globalstep(function(dtime)
and (fly_node == "air" or fly_node == "ignore")
if elytra.active then
if player_velocity.x < (player_velocity_old.x - 10) or player_velocity.x > (player_velocity_old.x + 10) and fly_node ~= "ignore" then
mcl_util.deal_damage(player, math.abs(player_velocity_old.x) * 0.2, {type = "fly_into_wall"})
end
if player_velocity.z < (player_velocity_old.z - 10) or player_velocity.z > (player_velocity_old.z + 10) and fly_node ~= "ignore" then
mcl_util.deal_damage(player, math.abs(player_velocity_old.z) * 0.2, {type = "fly_into_wall"})
end
mcl_player.player_set_animation(player, "fly")
if player_velocity.y < -1.5 then
player:add_velocity({x=0, y=0.17, z=0})
@ -550,7 +544,8 @@ mcl_damage.register_modifier(function(obj, damage, reason)
node = minetest.get_node(pos)
end
if node then
if minetest.registered_nodes[node.name].walkable then
local def = minetest.registered_nodes[node.name]
if not def or def.walkable then
return
end
if minetest.get_item_group(node.name, "water") ~= 0 then

View File

@ -118,17 +118,6 @@ def colorize_alpha(colormap, source, colormap_pixel, texture_size, destination):
colorize(colormap, source, colormap_pixel, texture_size, tempfile2.name)
os.system("composite -compose Dst_In "+source+" "+tempfile2.name+" -alpha Set "+destination)
# This function is unused atm.
# TODO: Implemnt colormap extraction
def extract_colormap(colormap, colormap_pixel, positions):
os.system("convert -size 16x16 canvas:black "+tempfile1.name)
x=0
y=0
for p in positions:
os.system("convert "+colormap+" -crop 1x1+"+colormap_pixel+" -depth 8 "+tempfile2.name)
os.system("composite -geometry 16x16+"+x+"+"+y+" "+tempfile2.name)
x = x+1
def target_dir(directory):
if make_texture_pack:
return output_dir + "/" + output_dir_name
@ -397,20 +386,60 @@ def convert_textures():
colorize_alpha(FOLIAG, tex_dir+"/blocks/vine.png", "16+39", str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/mcl_core_vine.png")
# Tall grass, fern (inventory images)
pcol = "49+172" # Plains grass color
pcol = "50+173" # Plains grass color
colorize_alpha(GRASS, tex_dir+"/blocks/tallgrass.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_tallgrass_inv.png")
colorize_alpha(GRASS, tex_dir+"/blocks/fern.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_fern_inv.png")
colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_fern_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_fern_inv.png")
colorize_alpha(GRASS, tex_dir+"/blocks/double_plant_grass_top.png", pcol, str(PXSIZE), target_dir("/mods/ITEMS/mcl_flowers/textures")+"/mcl_flowers_double_plant_grass_inv.png")
# TODO: Convert grass palette
offset = [
[ pcol, "", "grass" ], # Default grass: Plains
# Convert grass palette: https://minecraft.fandom.com/wiki/Tint
grass_colors = [
# [Coords or #Color, AdditionalTint], # Index - Minecraft biome name (MineClone2 biome names)
["50+173"], # 0 - Plains (flat, Plains, Plains_beach, Plains_ocean, End)
["0+255"], # 1 - Savanna (Savanna, Savanna_beach, Savanna_ocean)
["255+255"], # 2 - Ice Spikes (IcePlainsSpikes, IcePlainsSpikes_ocean)
["255+255"], # 3 - Snowy Taiga (ColdTaiga, ColdTaiga_beach, ColdTaiga_beach_water, ColdTaiga_ocean)
["178+193"], # 4 - Giant Tree Taiga (MegaTaiga, MegaTaiga_ocean)
["178+193"], # 5 - Giant Tree Taiga (MegaSpruceTaiga, MegaSpruceTaiga_ocean)
["203+239"], # 6 - Montains (ExtremeHills, ExtremeHills_beach, ExtremeHills_ocean)
["203+239"], # 7 - Montains (ExtremeHillsM, ExtremeHillsM_ocean)
["203+239"], # 8 - Montains (ExtremeHills+, ExtremeHills+_snowtop, ExtremeHills+_ocean)
["50+173"], # 9 - Beach (StoneBeach, StoneBeach_ocean)
["255+255"], # 10 - Snowy Tundra (IcePlains, IcePlains_ocean)
["50+173"], # 11 - Sunflower Plains (SunflowerPlains, SunflowerPlains_ocean)
["191+203"], # 12 - Taiga (Taiga, Taiga_beach, Taiga_ocean)
["76+112"], # 13 - Forest (Forest, Forest_beach, Forest_ocean)
["76+112"], # 14 - Flower Forest (FlowerForest, FlowerForest_beach, FlowerForest_ocean)
["101+163"], # 15 - Birch Forest (BirchForest, BirchForest_ocean)
["101+163"], # 16 - Birch Forest Hills (BirchForestM, BirchForestM_ocean)
["0+255"], # 17 - Desert and Nether (Desert, Desert_ocean, Nether)
["76+112", "#28340A"], # 18 - Dark Forest (RoofedForest, RoofedForest_ocean)
["#90814d"], # 19 - Mesa (Mesa, Mesa_sandlevel, Mesa_ocean, )
["#90814d"], # 20 - Mesa (MesaBryce, MesaBryce_sandlevel, MesaBryce_ocean)
["#90814d"], # 21 - Mesa (MesaPlateauF, MesaPlateauF_grasstop, MesaPlateauF_sandlevel, MesaPlateauF_ocean)
["#90814d"], # 22 - Mesa (MesaPlateauFM, MesaPlateauFM_grasstop, MesaPlateauFM_sandlevel, MesaPlateauFM_ocean)
["0+255"], # 23 - Shattered Savanna (or Savanna Plateau ?) (SavannaM, SavannaM_ocean)
["12+36"], # 24 - Jungle (Jungle, Jungle_shore, Jungle_ocean)
["12+36"], # 25 - Modified Jungle (JungleM, JungleM_shore, JungleM_ocean)
["12+61"], # 26 - Jungle Edge (JungleEdge, JungleEdge_ocean)
["12+61"], # 27 - Modified Jungle Edge (JungleEdgeM, JungleEdgeM_ocean)
["#6A7039"], # 28 - Swamp (Swampland, Swampland_shore, Swampland_ocean)
["25+25"], # 29 - Mushroom Fields and Mushroom Field Shore (MushroomIsland, MushroomIslandShore, MushroomIsland_ocean)
]
for o in offset:
colorize(GRASS, tex_dir+"/blocks/grass_top.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+".png")
colorize_alpha(GRASS, tex_dir+"/blocks/grass_side_overlay.png", o[0], str(PXSIZE), target_dir("/mods/ITEMS/mcl_core/textures")+"/default_"+o[2]+"_side.png")
grass_palette_file = target_dir("/mods/ITEMS/mcl_core/textures") + "/mcl_core_palette_grass.png"
os.system("convert -size 16x16 canvas:transparent " + grass_palette_file)
for i, color in enumerate(grass_colors):
if color[0][0] == "#":
os.system("convert -size 1x1 xc:\"" + color[0] + "\" " + tempfile1.name + ".png")
else:
os.system("convert " + GRASS + " -crop 1x1+" + color[0] + " " + tempfile1.name + ".png")
if len(color) > 1:
os.system("convert " + tempfile1.name + ".png \\( -size 1x1 xc:\"" + color[1] + "\" \\) -compose blend -define compose:args=50,50 -composite " + tempfile1.name + ".png")
os.system("convert " + grass_palette_file + " \\( " + tempfile1.name + ".png -geometry +" + str(i % 16) + "+" + str(int(i / 16)) + " \\) -composite " + grass_palette_file)
# Metadata
if make_texture_pack:

60
tools/analyze-packet-spam Executable file
View File

@ -0,0 +1,60 @@
#!/bin/sh -eu
# analyze-packet-spam show minetest client packet count per second
# Copyright © 2021 Nils Dagsson Moskopp (erlehmann)
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as
# published by the Free Software Foundation, either version 3 of the
# License, or (at your option) any later version.
# Dieses Programm hat das Ziel, die Medienkompetenz der Leser zu
# steigern. Gelegentlich packe ich sogar einen handfesten Buffer
# Overflow oder eine Format String Vulnerability zwischen die anderen
# Codezeilen und schreibe das auch nicht dran.
# This script takes a minetest log with at least INFO log level and
# outputs the MINETEST network protocol packet count per second.
# To collect such a log file of minetest running for 10 minutes, run:
# timeout 600 minetest --info >log.txt 2>&1 >/dev/null
# To get packet counts from that file, run:
# ./analyze-packet-spam <log.txt
TEMPFILE=$(mktemp /tmp/minetest.analyze-packet-spam.XXXXXXXX)
grep -F 'INFO[Main]: cmd' \
|while read DATE TIME _ _ PACKET_ID PACKET_NAME _ PACKET_COUNT; do
TIMESTAMP=$(date +%s --date "${DATE} ${TIME%:}")
PACKET_NAME=${PACKET_NAME#(}
PACKET_NAME=${PACKET_NAME%)}
VARIABLE=PACKET_COUNT_"${PACKET_NAME}"
eval "$( echo $VARIABLE=\$\(\( \${$VARIABLE:-0} + ${PACKET_COUNT} \)\) )"
printf '%s ' \
"${TIMESTAMP}" \
"${VARIABLE}"
eval echo \$${VARIABLE}
done >"${TEMPFILE}"
TIMESTAMP_START=$( <"${TEMPFILE}" head -n1 |cut -d' ' -f1 )
TIMESTAMP_END=$( <"${TEMPFILE}" tail -n1 |cut -d' ' -f1 )
DURATION=$(( 30 + ${TIMESTAMP_END} - ${TIMESTAMP_START} ))
PACKET_NAME_SEEN=''
<"${TEMPFILE}" tac \
|while read _ PACKET_NAME PACKET_COUNT; do
case "${PACKET_NAME_SEEN}" in
*"${PACKET_NAME}"*)
;;
*)
PACKET_COUNT_PER_SECOND=$(
printf '1k %s %s /p' "${PACKET_COUNT}" "${DURATION}" \
|dc
)
printf '%s\t%s\n' "${PACKET_COUNT_PER_SECOND}" "${PACKET_NAME}"
PACKET_NAME_SEEN="${PACKET_NAME_SEEN} ${PACKET_NAME}"
;;
esac
done
unlink "${TEMPFILE}"

View File

@ -0,0 +1,50 @@
#! /usr/bin/env lua
-- Script to automatically generate mods/HUD/mcl_credits/people.lua from CREDITS.md
-- Run from MCL2 root folder
local colors = {
["Creator of MineClone"] = "0x0A9400",
["Creator of MineClone2"] = "0xFBF837",
["Maintainers"] = "0xFF51D5",
["Developers"] = "0xF84355",
["Contributors"] = "0x52FF00",
["MineClone5"] = "0xA60014",
["Original Mod Authors"] = "0x343434",
["3D Models"] = "0x0019FF",
["Textures"] = "0xFF9705",
["Translations"] = "0x00FF60",
["Funders"] = "0xF7FF00",
["Special thanks"] = "0x00E9FF",
}
local from = io.open("CREDITS.md", "r")
local to = io.open("mods/HUD/mcl_credits/people.lua", "w")
to:write([[
local modname = minetest.get_current_modname()
local S = minetest.get_translator(modname)
]])
to:write("return {\n")
local started_block = false
for line in from:lines() do
if line:find("## ") == 1 then
if started_block then
to:write("\t}},\n")
end
local title = line:sub(4, #line)
to:write("\t{S(\"" .. title .. "\"), " .. (colors[title] or "0xFFFFFF") .. ", {\n")
started_block = true
elseif line:find("*") == 1 then
to:write("\t\t\"" .. line:sub(3, #line) .. "\",\n")
end
end
if started_block then
to:write("\t}},\n")
end
to:write("}\n")