forked from VoxeLibre/VoxeLibre
Add _on_dispense callback for dispenser; refactor
This commit is contained in:
parent
8774e7674d
commit
fa10dc93ae
|
@ -307,6 +307,16 @@ for b=1, #boat_ids do
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
|
||||||
|
local belownode = minetest.get_node(below)
|
||||||
|
-- Place boat as entity on or in water
|
||||||
|
if minetest.get_item_group(dropnode.name, "water") ~= 0 or (dropnode.name == "air" and minetest.get_item_group(belownode.name, "water") ~= 0) then
|
||||||
|
minetest.add_entity(droppos, "mcl_boats:boat")
|
||||||
|
else
|
||||||
|
minetest.add_item(droppos, stack)
|
||||||
|
end
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
local c = craftstuffs[b]
|
local c = craftstuffs[b]
|
||||||
|
|
|
@ -332,6 +332,7 @@ mcl_minecarts.place_minecart = function(itemstack, pointed_thing)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
local register_craftitem = function(itemstring, entity_id, description, longdesc, usagehelp, icon, creative)
|
local register_craftitem = function(itemstring, entity_id, description, longdesc, usagehelp, icon, creative)
|
||||||
entity_mapping[itemstring] = entity_id
|
entity_mapping[itemstring] = entity_id
|
||||||
|
|
||||||
|
@ -356,6 +357,19 @@ local register_craftitem = function(itemstring, entity_id, description, longdesc
|
||||||
|
|
||||||
return mcl_minecarts.place_minecart(itemstack, pointed_thing)
|
return mcl_minecarts.place_minecart(itemstack, pointed_thing)
|
||||||
end,
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
-- Place minecart as entity on rail. If there's no rail, just drop it.
|
||||||
|
local placed
|
||||||
|
if minetest.get_item_group(dropnode.name, "rail") ~= 0 then
|
||||||
|
-- FIXME: This places minecarts even if the spot is already occupied
|
||||||
|
local pointed_thing = { under = droppos, above = { x=droppos.x, y=droppos.y+1, z=droppos.z } }
|
||||||
|
placed = mcl_minecarts.place_minecart(stack, pointed_thing)
|
||||||
|
end
|
||||||
|
if placed == nil then
|
||||||
|
-- Drop item
|
||||||
|
minetest.add_item(droppos, stack)
|
||||||
|
end
|
||||||
|
end,
|
||||||
groups = groups,
|
groups = groups,
|
||||||
}
|
}
|
||||||
def.description = description
|
def.description = description
|
||||||
|
|
|
@ -94,197 +94,19 @@ local dispenserdef = {
|
||||||
if #stacks >= 1 then
|
if #stacks >= 1 then
|
||||||
local r = math.random(1, #stacks)
|
local r = math.random(1, #stacks)
|
||||||
local stack = stacks[r].stack
|
local stack = stacks[r].stack
|
||||||
local dropitem = ItemStack(stack:get_name())
|
local dropitem = ItemStack(stack)
|
||||||
|
dropitem:set_count(1)
|
||||||
local stack_id = stacks[r].stackpos
|
local stack_id = stacks[r].stackpos
|
||||||
|
local stackdef = stack:get_definition()
|
||||||
local iname = stack:get_name()
|
local iname = stack:get_name()
|
||||||
local igroups = minetest.registered_items[iname].groups
|
local igroups = minetest.registered_items[iname].groups
|
||||||
|
|
||||||
-- Do not dispense into solid nodes. Exception: Water bucket into cauldron
|
|
||||||
if dropnodedef.walkable and not (minetest.get_item_group(dropnode.name, "cauldron") ~= 0 and (iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_river_water")) then
|
|
||||||
-- no-op
|
|
||||||
|
|
||||||
--[===[ Dispense item ]===]
|
--[===[ Dispense item ]===]
|
||||||
elseif iname == "mcl_throwing:arrow" then
|
|
||||||
-- Shoot arrow
|
|
||||||
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
|
|
||||||
local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
|
|
||||||
mcl_throwing.shoot_arrow(iname, shootpos, dropdir, yaw, nil, 19, 3)
|
|
||||||
|
|
||||||
stack:take_item()
|
-- Hardcoded dispensions --
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
|
|
||||||
elseif iname == "mcl_throwing:egg" or iname == "mcl_throwing:snowball" then
|
-- Armor, mob heads and pumpkins
|
||||||
-- Throw egg or snowball
|
if igroups.armor_head or igroups.armor_torso or igroups.armor_legs or igroups.armor_feet then
|
||||||
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
|
|
||||||
mcl_throwing.throw(iname, shootpos, dropdir)
|
|
||||||
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
|
|
||||||
elseif iname == "mcl_fire:fire_charge" then
|
|
||||||
-- Throw fire charge
|
|
||||||
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
|
|
||||||
local fireball = minetest.add_entity(shootpos, "mobs_mc:blaze_fireball")
|
|
||||||
local ent = fireball:get_luaentity()
|
|
||||||
ent._shot_from_dispenser = true
|
|
||||||
local v = ent.velocity or 1
|
|
||||||
fireball:setvelocity(vector.multiply(dropdir, v))
|
|
||||||
ent.switch = 1
|
|
||||||
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
|
|
||||||
elseif iname == "mcl_fire:flint_and_steel" then
|
|
||||||
-- Ignite air or fire
|
|
||||||
if dropnode.name == "air" then
|
|
||||||
minetest.add_node(droppos, {name="mcl_fire:fire"})
|
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
|
||||||
stack:add_wear(65535/65) -- 65 uses
|
|
||||||
end
|
|
||||||
elseif dropnode.name == "mcl_tnt:tnt" then
|
|
||||||
tnt.ignite(droppos)
|
|
||||||
if not minetest.settings:get_bool("creative_mode") then
|
|
||||||
stack:add_wear(65535/65) -- 65 uses
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
elseif iname == "mcl_tnt:tnt" then
|
|
||||||
-- Place and ignite TNT
|
|
||||||
if dropnodedef.buildable_to then
|
|
||||||
minetest.set_node(droppos, {name = iname})
|
|
||||||
tnt.ignite(droppos)
|
|
||||||
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
end
|
|
||||||
elseif iname == "mcl_buckets:bucket_empty" then
|
|
||||||
-- Fill empty bucket with liquid or drop bucket if no liquid
|
|
||||||
local collect_liquid = false
|
|
||||||
local bucket_id
|
|
||||||
if dropnode.name == "mcl_core:water_source" then
|
|
||||||
collect_liquid = true
|
|
||||||
bucket_id = "mcl_buckets:bucket_water"
|
|
||||||
elseif dropnode.name == "mcl_core:lava_source" or dropnode.name == "mcl_nether:nether_lava_source" then
|
|
||||||
collect_liquid = true
|
|
||||||
bucket_id = "mcl_buckets:bucket_lava"
|
|
||||||
elseif dropnode.name == "mclx_core:river_water_source" then
|
|
||||||
collect_liquid = true
|
|
||||||
bucket_id = "mcl_buckets:bucket_river_water"
|
|
||||||
end
|
|
||||||
if collect_liquid then
|
|
||||||
minetest.set_node(droppos, {name="air"})
|
|
||||||
|
|
||||||
-- Fill bucket with liquid and put it back into inventory
|
|
||||||
-- if there's still space. If not, drop it.
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
|
|
||||||
local new_bucket = ItemStack(bucket_id)
|
|
||||||
if inv:room_for_item("main", new_bucket) then
|
|
||||||
inv:add_item("main", new_bucket)
|
|
||||||
else
|
|
||||||
minetest.add_item(droppos, dropitem)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- No liquid found: Drop empty bucket
|
|
||||||
minetest.add_item(droppos, dropitem)
|
|
||||||
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
end
|
|
||||||
elseif iname == "mcl_buckets:bucket_water" or iname == "mcl_buckets:bucket_river_water" or iname == "mcl_buckets:bucket_lava" then
|
|
||||||
local do_empty = false
|
|
||||||
-- Place water/lava source
|
|
||||||
if minetest.get_item_group(dropnode.name, "cauldron") ~= 0 then
|
|
||||||
if iname == "mcl_buckets:bucket_water" then
|
|
||||||
minetest.set_node(droppos, {name = "mcl_cauldrons:cauldron_3"})
|
|
||||||
do_empty = true
|
|
||||||
elseif iname == "mcl_buckets:bucket_river_water" then
|
|
||||||
minetest.set_node(droppos, {name = "mcl_cauldrons:cauldron_3r"})
|
|
||||||
do_empty = true
|
|
||||||
end
|
|
||||||
elseif dropnodedef.buildable_to then
|
|
||||||
local dim = mcl_worlds.pos_to_dimension(droppos)
|
|
||||||
if iname == "mcl_buckets:bucket_water" then
|
|
||||||
if dim == "nether" then
|
|
||||||
minetest.sound_play("fire_extinguish_flame", {pos = droppos, gain = 0.25, max_hear_distance = 16})
|
|
||||||
else
|
|
||||||
minetest.set_node(droppos, {name = "mcl_core:water_source"})
|
|
||||||
end
|
|
||||||
do_empty = true
|
|
||||||
elseif iname == "mcl_buckets:bucket_river_water" then
|
|
||||||
if dim == "nether" then
|
|
||||||
minetest.sound_play("fire_extinguish_flame", {pos = droppos, gain = 0.25, max_hear_distance = 16})
|
|
||||||
else
|
|
||||||
minetest.set_node(droppos, {name = "mclx_core:river_water_source"})
|
|
||||||
end
|
|
||||||
do_empty = true
|
|
||||||
elseif iname == "mcl_buckets:bucket_lava" then
|
|
||||||
if dim == "nether" then
|
|
||||||
minetest.set_node(droppos, {name = "mcl_nether:nether_lava_source"})
|
|
||||||
else
|
|
||||||
minetest.set_node(droppos, {name = "mcl_core:lava_source"})
|
|
||||||
end
|
|
||||||
do_empty = true
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if do_empty then
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
|
|
||||||
if inv:room_for_item("main", "mcl_buckets:bucket_empty") then
|
|
||||||
inv:add_item("main", "mcl_buckets:bucket_empty")
|
|
||||||
else
|
|
||||||
minetest.add_item(droppos, dropitem)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif iname == "mcl_dye:white" then
|
|
||||||
-- Apply bone meal, if possible
|
|
||||||
local pointed_thing
|
|
||||||
if dropnode.name == "air" then
|
|
||||||
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
|
||||||
else
|
|
||||||
pointed_thing = { above = pos, under = droppos }
|
|
||||||
end
|
|
||||||
local success = mcl_dye.apply_bone_meal(pointed_thing)
|
|
||||||
if success then
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif minetest.get_item_group(iname, "minecart") == 1 then
|
|
||||||
-- Place minecart as entity on rail
|
|
||||||
local placed
|
|
||||||
if dropnodedef.groups.rail then
|
|
||||||
-- FIXME: This places minecarts even if the spot is already occupied
|
|
||||||
local pointed_thing = { under = droppos, above = { x=droppos.x, y=droppos.y+1, z=droppos.z } }
|
|
||||||
placed = mcl_minecarts.place_minecart(stack, pointed_thing)
|
|
||||||
end
|
|
||||||
if placed == nil then
|
|
||||||
-- Drop item
|
|
||||||
minetest.add_item(droppos, dropitem)
|
|
||||||
end
|
|
||||||
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
|
|
||||||
elseif igroups.boat then
|
|
||||||
local below = {x=droppos.x, y=droppos.y-1, z=droppos.z}
|
|
||||||
local belownode = minetest.get_node(below)
|
|
||||||
-- Place boat as entity on or in water
|
|
||||||
if dropnodedef.groups.water or (dropnode.name == "air" and minetest.registered_nodes[belownode.name].groups.water) then
|
|
||||||
minetest.add_entity(droppos, "mcl_boats:boat")
|
|
||||||
else
|
|
||||||
minetest.add_item(droppos, dropitem)
|
|
||||||
end
|
|
||||||
|
|
||||||
stack:take_item()
|
|
||||||
inv:set_stack("main", stack_id, stack)
|
|
||||||
|
|
||||||
elseif igroups.armor_head or igroups.armor_torso or igroups.armor_legs or igroups.armor_feet then
|
|
||||||
local armor_type, armor_slot
|
local armor_type, armor_slot
|
||||||
local armor_dispensed = false
|
local armor_dispensed = false
|
||||||
if igroups.armor_head then
|
if igroups.armor_head then
|
||||||
|
@ -373,19 +195,9 @@ local dispenserdef = {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
elseif igroups.shulker_box then
|
-- Spawn Egg
|
||||||
-- Place shulker box as node
|
|
||||||
if dropnodedef.buildable_to then
|
|
||||||
minetest.set_node(droppos, {name = iname, param2 = node.param2})
|
|
||||||
local imeta = stack:get_metadata()
|
|
||||||
local iinv_main = minetest.deserialize(imeta)
|
|
||||||
local ninv = minetest.get_inventory({type="node", pos=droppos})
|
|
||||||
ninv:set_list("main", iinv_main)
|
|
||||||
stack:take_item()
|
|
||||||
end
|
|
||||||
|
|
||||||
elseif igroups.spawn_egg then
|
elseif igroups.spawn_egg then
|
||||||
-- Place spawn egg
|
-- Spawn mob
|
||||||
if not dropnodedef.walkable then
|
if not dropnodedef.walkable then
|
||||||
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
||||||
minetest.add_entity(droppos, stack:get_name())
|
minetest.add_entity(droppos, stack:get_name())
|
||||||
|
@ -394,14 +206,44 @@ local dispenserdef = {
|
||||||
inv:set_stack("main", stack_id, stack)
|
inv:set_stack("main", stack_id, stack)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- TODO: Many other dispenser actions
|
-- Generalized dispension
|
||||||
else
|
elseif (not dropnodedef.walkable or stackdef._dispense_into_walkable) then
|
||||||
-- Drop item
|
--[[ _on_dispense(stack, pos, droppos, dropnode, dropdir)
|
||||||
minetest.add_item(droppos, dropitem)
|
* stack: Itemstack which is dispense
|
||||||
|
* pos: Position of dispenser
|
||||||
|
* droppos: Position to which to dispense item
|
||||||
|
* dropnode: Node of droppos
|
||||||
|
* dropdir: Drop direction
|
||||||
|
|
||||||
|
_dispense_into_walkable: If true, can dispense into walkable nodes
|
||||||
|
]]
|
||||||
|
if stackdef._on_dispense then
|
||||||
|
-- Item-specific dispension (if defined)
|
||||||
|
local od_ret = stackdef._on_dispense(dropitem, pos, droppos, dropnode, dropdir)
|
||||||
|
if od_ret then
|
||||||
|
local newcount = stack:get_count() - 1
|
||||||
|
stack:set_count(newcount)
|
||||||
|
inv:set_stack("main", stack_id, stack)
|
||||||
|
if newcount == 0 then
|
||||||
|
inv:set_stack("main", stack_id, od_ret)
|
||||||
|
elseif inv:room_for_item("main", od_ret) then
|
||||||
|
inv:add_item("main", od_ret)
|
||||||
|
else
|
||||||
|
minetest.add_item(droppos, dropitem)
|
||||||
|
end
|
||||||
|
else
|
||||||
stack:take_item()
|
stack:take_item()
|
||||||
inv:set_stack("main", stack_id, stack)
|
inv:set_stack("main", stack_id, stack)
|
||||||
end
|
end
|
||||||
|
else
|
||||||
|
-- Drop item otherwise
|
||||||
|
minetest.add_item(droppos, dropitem)
|
||||||
|
stack:take_item()
|
||||||
|
inv:set_stack("main", stack_id, stack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
rules = mesecon.rules.alldirs,
|
rules = mesecon.rules.alldirs,
|
||||||
|
|
|
@ -37,6 +37,12 @@ local sound_take = function(itemname, pos)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local place_liquid = function(pos, itemstring)
|
||||||
|
local fullness = minetest.registered_nodes[itemstring].liquid_range
|
||||||
|
sound_place(itemstring, pos)
|
||||||
|
minetest.add_node(pos, {name=itemstring, param2=fullness})
|
||||||
|
end
|
||||||
|
|
||||||
-- Register a new liquid
|
-- Register a new liquid
|
||||||
-- source_place = a string or function.
|
-- source_place = a string or function.
|
||||||
-- * string: name of the node to place
|
-- * string: name of the node to place
|
||||||
|
@ -88,12 +94,6 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local place_liquid = function(pos, itemstring)
|
|
||||||
local fullness = minetest.registered_nodes[itemstring].liquid_range
|
|
||||||
sound_place(itemstring, pos)
|
|
||||||
minetest.add_node(pos, {name=itemstring, param2=fullness})
|
|
||||||
end
|
|
||||||
|
|
||||||
local node_place
|
local node_place
|
||||||
if type(source_place) == "function" then
|
if type(source_place) == "function" then
|
||||||
node_place = source_place(place_pos)
|
node_place = source_place(place_pos)
|
||||||
|
@ -154,7 +154,29 @@ function mcl_buckets.register_liquid(source_place, source_take, itemname, invent
|
||||||
else
|
else
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
local iname = stack:get_name()
|
||||||
|
local buildable = minetest.registered_nodes[dropnode.name].buildable_to
|
||||||
|
|
||||||
|
if extra_check and extra_check(droppos) == false then
|
||||||
|
-- Fail placement of liquid
|
||||||
|
elseif buildable then
|
||||||
|
-- buildable; replace the node
|
||||||
|
if minetest.is_protected(droppos, "") then
|
||||||
|
return stack
|
||||||
end
|
end
|
||||||
|
local node_place
|
||||||
|
if type(source_place) == "function" then
|
||||||
|
node_place = source_place(droppos)
|
||||||
|
else
|
||||||
|
node_place = source_place
|
||||||
|
end
|
||||||
|
place_liquid(droppos, node_place)
|
||||||
|
stack:set_name("mcl_buckets:bucket_empty")
|
||||||
|
end
|
||||||
|
return stack
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -234,6 +256,30 @@ minetest.register_craftitem("mcl_buckets:bucket_empty", {
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
-- Fill empty bucket with liquid or drop bucket if no liquid
|
||||||
|
local collect_liquid = false
|
||||||
|
|
||||||
|
local liquiddef = mcl_buckets.liquids[dropnode.name]
|
||||||
|
local new_bucket
|
||||||
|
if liquiddef ~= nil and liquiddef.itemname ~= nil and (dropnode.name == liquiddef.source_take) then
|
||||||
|
-- Fill bucket
|
||||||
|
new_bucket = ItemStack({name = liquiddef.itemname, metadata = tostring(dropnode.param2)})
|
||||||
|
sound_take(dropnode.name, droppos)
|
||||||
|
collect_liquid = true
|
||||||
|
end
|
||||||
|
if collect_liquid then
|
||||||
|
minetest.set_node(droppos, {name="air"})
|
||||||
|
|
||||||
|
-- Fill bucket with liquid
|
||||||
|
stack = new_bucket
|
||||||
|
else
|
||||||
|
-- No liquid found: Drop empty bucket
|
||||||
|
minetest.add_item(droppos, stack)
|
||||||
|
stack:take_item()
|
||||||
|
end
|
||||||
|
return stack
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
if mod_mcl_core then
|
if mod_mcl_core then
|
||||||
|
|
|
@ -689,6 +689,18 @@ for color, desc in pairs(boxtypes) do
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
inv:set_size("main", 9*3)
|
inv:set_size("main", 9*3)
|
||||||
end,
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
-- Place shulker box as node
|
||||||
|
if minetest.registered_nodes[dropnode.name].buildable_to then
|
||||||
|
minetest.set_node(droppos, {name = stack:get_name(), param2 = minetest.dir_to_facedir(dropdir)})
|
||||||
|
local imeta = stack:get_metadata()
|
||||||
|
local iinv_main = minetest.deserialize(imeta)
|
||||||
|
local ninv = minetest.get_inventory({type="node", pos=droppos})
|
||||||
|
ninv:set_list("main", iinv_main)
|
||||||
|
stack:take_item()
|
||||||
|
end
|
||||||
|
return stack
|
||||||
|
end,
|
||||||
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
after_place_node = function(pos, placer, itemstack, pointed_thing)
|
||||||
local nmeta = minetest.get_meta(pos)
|
local nmeta = minetest.get_meta(pos)
|
||||||
local ninv = nmeta:get_inventory()
|
local ninv = nmeta:get_inventory()
|
||||||
|
|
|
@ -300,6 +300,20 @@ minetest.register_craftitem("mcl_dye:white", {
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
-- Apply bone meal, if possible
|
||||||
|
local pointed_thing
|
||||||
|
if dropnode.name == "air" then
|
||||||
|
pointed_thing = { above = droppos, under = { x=droppos.x, y=droppos.y-1, z=droppos.z } }
|
||||||
|
else
|
||||||
|
pointed_thing = { above = pos, under = droppos }
|
||||||
|
end
|
||||||
|
local success = mcl_dye.apply_bone_meal(pointed_thing)
|
||||||
|
if success then
|
||||||
|
stack:take_item()
|
||||||
|
end
|
||||||
|
return stack
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craftitem("mcl_dye:brown", {
|
minetest.register_craftitem("mcl_dye:brown", {
|
||||||
|
|
|
@ -32,6 +32,17 @@ minetest.register_craftitem("mcl_fire:fire_charge", {
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
-- Throw fire charge
|
||||||
|
local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
|
||||||
|
local fireball = minetest.add_entity(shootpos, "mobs_mc:blaze_fireball")
|
||||||
|
local ent = fireball:get_luaentity()
|
||||||
|
ent._shot_from_dispenser = true
|
||||||
|
local v = ent.velocity or 1
|
||||||
|
fireball:setvelocity(vector.multiply(dropdir, v))
|
||||||
|
ent.switch = 1
|
||||||
|
stack:take_item()
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_craft({
|
||||||
|
|
|
@ -42,6 +42,21 @@ minetest.register_tool("mcl_fire:flint_and_steel", {
|
||||||
end
|
end
|
||||||
return itemstack
|
return itemstack
|
||||||
end,
|
end,
|
||||||
|
_dispense_into_walkable = true,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
if dropnode.name == "air" then
|
||||||
|
minetest.add_node(droppos, {name="mcl_fire:fire"})
|
||||||
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
|
stack:add_wear(65535/65) -- 65 uses
|
||||||
|
end
|
||||||
|
elseif dropnode.name == "mcl_tnt:tnt" then
|
||||||
|
tnt.ignite(droppos)
|
||||||
|
if not minetest.settings:get_bool("creative_mode") then
|
||||||
|
stack:add_wear(65535/65) -- 65 uses
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return stack
|
||||||
|
end,
|
||||||
sound = { breaks = "default_tool_breaks" },
|
sound = { breaks = "default_tool_breaks" },
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
|
@ -7,6 +7,12 @@ minetest.register_craftitem("mcl_throwing:arrow", {
|
||||||
_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
|
_doc_items_usagehelp = "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory.",
|
||||||
inventory_image = "mcl_throwing_arrow_inv.png",
|
inventory_image = "mcl_throwing_arrow_inv.png",
|
||||||
groups = { ammo=1, ammo_bow=1 },
|
groups = { ammo=1, ammo_bow=1 },
|
||||||
|
_on_dispense = function(itemstack, dispenserpos, droppos, dropnode, dropdir)
|
||||||
|
-- Shoot arrow
|
||||||
|
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||||
|
local yaw = math.atan2(dropdir.z, dropdir.x) - math.pi/2
|
||||||
|
mcl_throwing.shoot_arrow(itemstack:get_name(), shootpos, dropdir, yaw, nil, 19, 3)
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_node("mcl_throwing:arrow_box", {
|
minetest.register_node("mcl_throwing:arrow_box", {
|
||||||
|
|
|
@ -34,7 +34,7 @@ end
|
||||||
-- Throw item
|
-- Throw item
|
||||||
local throw_function = function(entity_name, velocity)
|
local throw_function = function(entity_name, velocity)
|
||||||
local func = function(item, player, pointed_thing)
|
local func = function(item, player, pointed_thing)
|
||||||
local playerpos = player:getpos()
|
local playerpos = player:get_pos()
|
||||||
local dir = player:get_look_dir()
|
local dir = player:get_look_dir()
|
||||||
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
|
local obj = mcl_throwing.throw(item, {x=playerpos.x, y=playerpos.y+1.5, z=playerpos.z}, dir, velocity)
|
||||||
obj:get_luaentity()._thrower = player:get_player_name()
|
obj:get_luaentity()._thrower = player:get_player_name()
|
||||||
|
@ -46,6 +46,12 @@ local throw_function = function(entity_name, velocity)
|
||||||
return func
|
return func
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local dispense_function = function(stack, dispenserpos, droppos, dropnode, dropdir)
|
||||||
|
-- Launch throwable item
|
||||||
|
local shootpos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
|
||||||
|
mcl_throwing.throw(stack:get_name(), shootpos, dropdir)
|
||||||
|
end
|
||||||
|
|
||||||
-- Staticdata handling because objects may want to be reloaded
|
-- Staticdata handling because objects may want to be reloaded
|
||||||
local get_staticdata = function(self)
|
local get_staticdata = function(self)
|
||||||
local data = {
|
local data = {
|
||||||
|
@ -288,6 +294,7 @@ minetest.register_craftitem("mcl_throwing:snowball", {
|
||||||
inventory_image = "mcl_throwing_snowball.png",
|
inventory_image = "mcl_throwing_snowball.png",
|
||||||
stack_max = 16,
|
stack_max = 16,
|
||||||
on_use = throw_function("mcl_throwing:snowball_entity"),
|
on_use = throw_function("mcl_throwing:snowball_entity"),
|
||||||
|
_on_dispense = dispense_function,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Egg
|
-- Egg
|
||||||
|
@ -298,6 +305,7 @@ minetest.register_craftitem("mcl_throwing:egg", {
|
||||||
inventory_image = "mcl_throwing_egg.png",
|
inventory_image = "mcl_throwing_egg.png",
|
||||||
stack_max = 16,
|
stack_max = 16,
|
||||||
on_use = throw_function("mcl_throwing:egg_entity"),
|
on_use = throw_function("mcl_throwing:egg_entity"),
|
||||||
|
_on_dispense = dispense_function,
|
||||||
groups = { craftitem = 1 },
|
groups = { craftitem = 1 },
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
|
@ -76,6 +76,13 @@ minetest.register_node("mcl_tnt:tnt", {
|
||||||
tnt.ignite(pointed_thing.under)
|
tnt.ignite(pointed_thing.under)
|
||||||
return true
|
return true
|
||||||
end,
|
end,
|
||||||
|
_on_dispense = function(stack, pos, droppos, dropnode, dropdir)
|
||||||
|
-- Place and ignite TNT
|
||||||
|
if minetest.registered_nodes[dropnode.name].buildable_to then
|
||||||
|
minetest.set_node(droppos, {name = stack:get_name()})
|
||||||
|
tnt.ignite(droppos)
|
||||||
|
end
|
||||||
|
end,
|
||||||
sounds = sounds,
|
sounds = sounds,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue