forked from VoxeLibre/VoxeLibre
Fix a bug and improve some things
Bugs: 1) When player is in liquid and takes off his/her boots, he/her still has increased speed. Improve: 1) Check for liquid group instead of node names
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@ -198,7 +198,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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-- Swimming? Check if boots are enchanted with depth strider
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-- Swimming? Check if boots are enchanted with depth strider
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if node_feet == "mcl_core:water_source" or node_feet == "mclx_core:river_water_source" then
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if minetest.get_item_group(node_feet, "liquid") and mcl_enchanting.get_enchantment(player:get_inventory():get_stack("armor", 5), "depth_strider") then
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local boots = player:get_inventory():get_stack("armor", 5)
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local boots = player:get_inventory():get_stack("armor", 5)
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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local depth_strider = mcl_enchanting.get_enchantment(boots, "depth_strider")
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