diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.1.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.1.ogg new file mode 100644 index 0000000000..9c56b0f65b Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.1.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.2.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.2.ogg new file mode 100644 index 0000000000..bafc77b7ea Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.2.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.3.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.3.ogg new file mode 100644 index 0000000000..9e5c79b6d0 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.3.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.4.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.4.ogg new file mode 100644 index 0000000000..5c9ee492ba Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.4.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.5.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.5.ogg new file mode 100644 index 0000000000..acb236445e Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.5.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.6.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.6.ogg new file mode 100644 index 0000000000..1ef7a52274 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.6.ogg differ diff --git a/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.7.ogg b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.7.ogg new file mode 100644 index 0000000000..c2743fbcc6 Binary files /dev/null and b/mods/ENTITIES/mobs_mc/sounds/mobs_mc_villager.7.ogg differ diff --git a/mods/ENTITIES/mobs_mc/villager.lua b/mods/ENTITIES/mobs_mc/villager.lua index a38c787196..9429a691be 100644 --- a/mods/ENTITIES/mobs_mc/villager.lua +++ b/mods/ENTITIES/mobs_mc/villager.lua @@ -967,6 +967,10 @@ mobs:register_mob("mobs_mc:villager", { drops = {}, can_despawn = false, -- TODO: sounds + sounds = { + random = "mobs_mc_villager", + distance = 10, + }, animation = { stand_speed = 25, stand_start = 40,