diff --git a/mods/PLAYER/mcl_sprint/init.lua b/mods/PLAYER/mcl_sprint/init.lua index efd39ae607..02e4a65f5b 100644 --- a/mods/PLAYER/mcl_sprint/init.lua +++ b/mods/PLAYER/mcl_sprint/init.lua @@ -2,9 +2,9 @@ Sprint mod for Minetest by GunshipPenguin To the extent possible under law, the author(s) -have dedicated all copyright and related and neighboring rights +have dedicated all copyright and related and neighboring rights to this software to the public domain worldwide. This software is -distributed without any warranty. +distributed without any warranty. ]] --Configuration variables, these are all explained in README.md @@ -29,10 +29,11 @@ minetest.register_on_joinplayer(function(player) players[playerName] = { sprinting = false, - timeOut = 0, + timeOut = 0, shouldSprint = false, lastPos = player:get_pos(), sprintDistance = 0, + fov = 1.0 } end) minetest.register_on_leaveplayer(function(player) @@ -43,10 +44,14 @@ end) local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting) local player = minetest.get_player_by_name(playerName) if players[playerName] then - players[playerName]["sprinting"] = sprinting + players[playerName].sprinting = sprinting if sprinting == true then + players[playerName].fov = math.min(players[playerName].fov + 0.02, 1.2) + player:set_fov(players[playerName].fov, true, 0.15) playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED) elseif sprinting == false then + players[playerName].fov = math.max(players[playerName].fov - 0.02, 1.0) + player:set_fov(players[playerName].fov, true, 0.15) playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint") end return true @@ -68,7 +73,7 @@ minetest.register_globalstep(function(dtime) else players[playerName]["shouldSprint"] = false end - + local playerPos = player:get_pos() --If the player is sprinting, create particles behind and cause exhaustion if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then @@ -117,7 +122,7 @@ minetest.register_globalstep(function(dtime) elseif players[playerName]["shouldSprint"] == false then setSprinting(playerName, false) end - + end end end)